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https://github.com/HIllya51/LunaHook.git
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mono
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bdd8c86474
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@ -561,7 +561,7 @@ namespace il2cpp_symbols
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void init(HMODULE game_module);
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uintptr_t get_method_pointer(const char* assemblyName, const char* namespaze,
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const char* klassName, const char* name, int argsCount);
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const char* klassName, const char* name, int argsCount,bool strict);
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Il2CppClass* get_class(const char* assemblyName, const char* namespaze, const char* klassName);
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@ -69,20 +69,21 @@ namespace il2cpp_symbols
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RESOLVE_IMPORT(il2cpp_domain_get_assemblies);
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}
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Il2CppClass* get_il2cppclass1(const char* assemblyName, const char* namespaze,
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const char* klassName)
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const char* klassName,bool strict)
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{
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if(!(il2cpp_assembly_get_image&&il2cpp_class_from_name))return NULL;
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void* assembly=0;
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if(il2cpp_domain_assembly_open){
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do{
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assembly = il2cpp_domain_assembly_open(il2cpp_domain, assemblyName);
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if(!assembly)break;
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auto image = il2cpp_assembly_get_image(assembly);
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if(!image)break;
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auto klass = il2cpp_class_from_name(image, namespaze, klassName);
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if(klass)return klass;
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}while(0);
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do{
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assembly = il2cpp_domain_assembly_open(il2cpp_domain, assemblyName);
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if(!assembly)break;
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auto image = il2cpp_assembly_get_image(assembly);
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if(!image)break;
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auto klass = il2cpp_class_from_name(image, namespaze, klassName);
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if(klass)return klass;
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}while(0);
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}
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if(strict)return NULL;
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if(il2cpp_domain_get_assemblies&&il2cpp_assembly_get_image)
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{
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int _ = 0;
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@ -152,14 +153,15 @@ namespace il2cpp_symbols
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return ret->methodPointer;
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}
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uintptr_t get_method_pointer(const char* assemblyName, const char* namespaze,
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const char* klassName, const char* name, int argsCount)
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const char* klassName, const char* name, int argsCount,bool strict)
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{
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auto thread=AutoThread();
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if(!thread.thread)return NULL;
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auto klass=get_il2cppclass1(assemblyName,namespaze,klassName);//正向查询,assemblyName可以为空
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auto klass=get_il2cppclass1(assemblyName,namespaze,klassName,strict);//正向查询,assemblyName可以为空
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if(klass)
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return getmethodofklass(klass,name,argsCount);
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if(strict)return NULL;
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auto klasses=get_il2cppclass2(namespaze,klassName);//反向查询,namespace可以为空
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for(auto klass:klasses){
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auto method= getmethodofklass(klass,name,argsCount);
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@ -480,7 +480,7 @@ std::vector<MonoImage*>mono_loop_images(){
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mono_assembly_foreach(MonoCallBack,(void*)&images);
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return images;
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}
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MonoClass* mono_findklassby_ass_namespace(std::vector<MonoImage*>& images,const char *_dll, const char *_namespace,const char *_class){
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MonoClass* mono_findklassby_ass_namespace(std::vector<MonoImage*>& images,const char *_dll, const char *_namespace,const char *_class,bool strict){
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if(!(mono_class_from_name))return NULL;
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MonoClass* maybe=NULL;
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@ -494,6 +494,7 @@ MonoClass* mono_findklassby_ass_namespace(std::vector<MonoImage*>& images,const
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}
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}
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}
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if(strict)return NULL;
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return maybe;
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}
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std::vector<MonoClass*> mono_findklassby_class(std::vector<MonoImage*>& images,const char *_namespace,const char *_class){
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@ -549,15 +550,16 @@ struct AutoThread{
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}
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};
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}
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uintptr_t getmonofunctionptr(const char *_dll, const char *_namespace, const char *_class, const char *_method, int paramCount) {
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uintptr_t getmonofunctionptr(const char *_dll, const char *_namespace, const char *_class, const char *_method, int paramCount,bool strict) {
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auto thread=AutoThread();
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if(!thread.thread)return NULL;
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auto images=mono_loop_images();
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auto pClass=mono_findklassby_ass_namespace(images,_dll,_namespace,_class);//dll可以为空
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auto pClass=mono_findklassby_ass_namespace(images,_dll,_namespace,_class,strict);//dll可以为空
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if(pClass)
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return getmethodofklass(pClass,_method,paramCount);
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if(strict)return NULL;
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auto klasses=mono_findklassby_class(images,_namespace,_class);//namespace可以为空
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for(auto klass:klasses){
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auto method= getmethodofklass(klass,_method,paramCount);
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@ -122,6 +122,7 @@ namespace monocommon{
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{"mscorlib","System","String","InternalSubString",2,99999,mscorlib_system_string_InternalSubString_hook_fun,false},
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{"Unity.TextMeshPro","TMPro","TMP_Text","set_text",1,2,nullptr,true},
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{"Unity.TextMeshPro","TMPro","TextMeshPro","set_text",1,2,nullptr,true},
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{"UnityEngine.UI","UnityEngine.UI","Text","set_text",1,2,nullptr,true},
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{"UnityEngine.UIElementsModule","UnityEngine.UIElements","TextElement","set_text",1,2,nullptr,true},
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{"UnityEngine.UIElementsModule","UnityEngine.UIElements","TextField","set_value",1,2,nullptr,true},
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@ -129,6 +130,11 @@ namespace monocommon{
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{"UnityEngine.TextRenderingModule","UnityEngine","TextMesh","set_text",1,2,nullptr,true},
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{"UGUI","","UILabel","set_text",1,2,nullptr,true},
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};
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std::vector<functioninfo>extrahooks{
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//https://vndb.org/r37234 && https://vndb.org/r37235
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//Higurashi When They Cry Hou - Ch.2 Watanagashi && Higurashi When They Cry Hou - Ch.3 Tatarigoroshi
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{"Assembly-CSharp","Assets.Scripts.Core.TextWindow","TextController","SetText",4,3,nullptr,true},
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};
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bool hook_mono_il2cpp(){
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for (const wchar_t* monoName : { L"mono.dll", L"mono-2.0-bdwgc.dll",L"GameAssembly.dll" })
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if (HMODULE module = GetModuleHandleW(monoName)) {
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@ -141,6 +147,11 @@ namespace monocommon{
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if(!addr)continue;
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succ|=NewHook_check(addr,hook);
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}
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for(auto hook:extrahooks){
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auto addr=tryfindmonoil2cpp(hook.assemblyName,hook.namespaze,hook.klassName,hook.name,hook.argsCount,true);
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if(!addr)continue;
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succ|=NewHook_check(addr,hook);
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}
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if(succ||b2)return true;
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}
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return false;
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@ -23,20 +23,15 @@ inline void unity_ui_string_hook_after(uintptr_t *offset,void* data, size_t len)
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newstring->length=len/2;
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*offset=(uintptr_t)newstring;
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}
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namespace il2cpp_symbols
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{
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void init(HMODULE game_module);
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uintptr_t get_method_pointer(const char* assemblyName, const char* namespaze,
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const char* klassName, const char* name, int argsCount);
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}
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void load_mono_functions_from_dll(HMODULE dll);
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uintptr_t getmonofunctionptr(const char *_dll, const char *_namespace, const char *_class, const char *_method, int paramCount);
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uintptr_t getmonofunctionptr(const char *_dll, const char *_namespace, const char *_class, const char *_method, int paramCount,bool strict);
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inline uintptr_t tryfindmonoil2cpp(const char *_dll, const char *_namespace, const char *_class, const char *_method, int paramCoun){
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auto addr=il2cpp_symbols::get_method_pointer(_dll,_namespace,_class,_method,paramCoun);
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inline uintptr_t tryfindmonoil2cpp(const char *_dll, const char *_namespace, const char *_class, const char *_method, int paramCoun,bool strict=false){
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auto addr=il2cpp_symbols::get_method_pointer(_dll,_namespace,_class,_method,paramCoun,strict);
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if(addr)return addr;
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return getmonofunctionptr(_dll,_namespace,_class,_method,paramCoun);
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return getmonofunctionptr(_dll,_namespace,_class,_method,paramCoun,strict);
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}
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