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Update yuzusuyu.cpp
Update yuzusuyu.cpp Update yuzusuyu.cpp Update yuzusuyu.cpp Update yuzusuyu.cpp Update yuzusuyu.cpp Update yuzusuyu.cpp Update yuzusuyu.cpp Update yuzusuyu.cpp Update yuzusuyu.cpp
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@ -89,11 +89,11 @@ bool checkiscurrentgame(const emfuncinfo& em){
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for(auto&& info:wininfos){
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if((game_info.version.size())&&(info.title.find(acastw(game_info.version))!=info.title.npos)&&(game_info.id!=0)){
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//判断是有效的info
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auto checkversion=(std::string(em._version)==(game_info.version));
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auto checkversion=(em._version==0)||(std::string(em._version)==(game_info.version));
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auto checkid=(std::stoll(em._id,0,16)==game_info.id);
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if(checkid&&checkversion)return true;
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}
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else if(info.title.find(acastw(em._version))!=info.title.npos)return true;
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else if((em._version==0)||(info.title.find(acastw(em._version))!=info.title.npos))return true;
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}
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return false;
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}
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@ -443,6 +443,13 @@ bool F010001D015260000(void* data, size_t* len, HookParam* hp){
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strReplace(s,"#n","\n");
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return write_string_overwrite(data,len,s);
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}
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bool F0100E1E00E2AE000(void* data, size_t* len, HookParam* hp){
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auto s=std::string((char*)data,*len);
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s = std::regex_replace(s, std::regex("#n"), "\n");
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s = std::regex_replace(s, std::regex("[A-Za-z0-9]"), "");
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s = std::regex_replace(s, std::regex("[~^,\\-\\[\\]#]"), "");
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return write_string_overwrite(data,len,s);
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}
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bool F0100DE200C0DA000(void* data, size_t* len, HookParam* hp){
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StringReplacer((char*)data,len,"#n",2," ",1);
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StringReplacer((char*)data,len,"\n",1," ",1);
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@ -568,183 +575,355 @@ void T01005940182EC000(hook_stack* stack, HookParam* hp, uintptr_t* data, uintpt
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*data=address+0x14;
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*len=wcslen((wchar_t*)*data)*2;
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}
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template<int idx>
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bool F0100B0601852A000(void* data, size_t* len, HookParam* hp){
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auto s = std::wstring((wchar_t*)data,*len/2);
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static std::wstring last;
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if(last==s)return false;
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last=s;
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return true;
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}
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template<int idx>
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bool F0100B0C016164000(void* data, size_t* len, HookParam* hp){
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auto s = std::wstring((wchar_t*)data,*len/2);
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std::wregex htmlTagsPattern(L"<[^>]*>");
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std::wregex lettersAndNumbersPattern(L"[A-Za-z0-9]");
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s = std::regex_replace(s, htmlTagsPattern, L"");
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s = std::regex_replace(s, lettersAndNumbersPattern, L"");
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static std::wstring last;
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if(last==s)return false;
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last=s;
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return true;
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}
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bool F0100B5500CA0C000(void* data, size_t* len, HookParam* hp){
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auto s = std::string((char*)data,*len);
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std::regex pattern1("\\\\u0000+$");
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std::regex pattern2("\\\\");
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std::regex pattern3("\\$");
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s = std::regex_replace(s, pattern1, "");
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s = std::regex_replace(s, pattern2, "");
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s = std::regex_replace(s, pattern3, "");
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return write_string_overwrite(data,len,s);
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}
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void T0100B5500CA0C000(hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){
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auto address=YUZU::emu_arg(stack)[3];
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*data=address;
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*len=*(WORD*)(address-2);
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}
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bool F0100A8401A0A8000(void* data, size_t* len, HookParam* hp){
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auto s = std::wstring((wchar_t*)data,*len/2);
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std::wregex samePageNewLineRegex(L"[\r\n]+");
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s = std::regex_replace(s, samePageNewLineRegex, L"");
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std::wregex newPageTextRegex(L"(<.+?>)+");
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s = std::regex_replace(s, newPageTextRegex, L"\r\n");
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strReplace(s,L"",L"(L)");
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strReplace(s,L"",L"(ZL)");
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strReplace(s,L"",L"(Y)");
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strReplace(s,L"",L"(X)");
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strReplace(s,L"",L"(A)");
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strReplace(s,L"",L"(B)");
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strReplace(s,L"",L"(+)");
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strReplace(s,L"",L"(-)");
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strReplace(s,L"",L"(DPAD_DOWN)");
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strReplace(s,L"",L"(DPAD_LEFT)");
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strReplace(s,L"",L"(LSTICK)");
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strReplace(s,L"",L"(L3)");
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return write_string_overwrite(data,len,s);
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}
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bool F0100BC0018138000(void* data, size_t* len, HookParam* hp){
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auto s = std::wstring((wchar_t*)data,*len/2);
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std::wregex tagContentRegex(L"<[^>]*>([^<]*)<\\/[^>]*>");
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s = std::regex_replace(s, tagContentRegex, L"");
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s = std::regex_replace(s, std::wregex(L"<sprite name=L>"), L"L");
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s = std::regex_replace(s, std::wregex(L"<sprite name=R>"), L"R");
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s = std::regex_replace(s, std::wregex(L"<sprite name=A>"), L"A");
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s = std::regex_replace(s, std::wregex(L"<sprite name=B>"), L"B");
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s = std::regex_replace(s, std::wregex(L"<sprite name=X>"), L"X");
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s = std::regex_replace(s, std::wregex(L"<sprite name=Y>"), L"Y");
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s = std::regex_replace(s, std::wregex(L"<sprite name=PLUS>"), L"+");
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s = std::regex_replace(s, std::wregex(L"<sprite name=MINUS>"), L"-");
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s = std::regex_replace(s, std::wregex(L"<[^>]+>"), L"");
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return write_string_overwrite(data,len,s);
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}
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bool F0100D7800E9E0000(void* data, size_t* len, HookParam* hp){
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auto s = std::wstring((wchar_t*)data,*len/2);
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s = std::regex_replace(s, std::wregex(L"[A-Za-z0-9]"), L"");
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s = std::regex_replace(s, std::wregex(L"<[^>]*>"), L"");
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s = std::regex_replace(s, std::wregex(L"^二十五字二.*(\r?\n|\r)?"), L"");
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s = std::regex_replace(s, std::wregex(L"^操作を割り当てる.*(\r?\n|\r)?"), L"");
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s = std::regex_replace(s, std::wregex(L"^上記アイコンが出.*(\r?\n|\r)?"), L"");
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s = std::regex_replace(s, std::wregex(L"[()~^,ö.!]"), L"");
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static std::wstring last;
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if(last==s)return false;
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last=s;
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return write_string_overwrite(data,len,s);
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}
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void T0100DB300B996000(hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){
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auto address=YUZU::emu_arg(stack)[8]+1;
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std::string s;
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int i=0;
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while(1){
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auto c=*(BYTE*)(address+i);
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if(c==0)break;
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if(c<0x20&&c>0x10){
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auto sz=*(BYTE*)(address+i+2);
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i+=3+sz;
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}
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else{
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auto l=1+IsDBCSLeadByteEx(932,c);
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s+=std::string((char*)(address+i),l);
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i+=l;
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}
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}
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write_string_new(data,len,s);
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}
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namespace{
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auto _=[](){
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emfunctionhooks={
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//Memories Off
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{0x8003eeac,{CODEC_UTF16,0,0,_0100978013276000,0,"0100978013276000","1.0.0"}},
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{0x8003eebc,{CODEC_UTF16,0,0,_0100978013276000,0,"0100978013276000","1.0.1"}},
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// Shiro to Kuro no Alice
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{0x80013f20,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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{0x80013f94,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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{0x8001419c,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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// Shiro to Kuro no Alice -Twilight line-
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{0x80014260,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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{0x800142d4,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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{0x800144dc,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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//CLANNAD
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{0x80072d00,{CODEC_UTF16|FULL_STRING,1,0,0, F0100A3A00CC7E000,"0100A3A00CC7E000","1.0.0"}},
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{0x80072d30,{CODEC_UTF16|FULL_STRING,1,0,0,F0100A3A00CC7E000,"0100A3A00CC7E000","1.0.7"}},
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//VARIABLE BARRICADE NS
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{0x800e3424,{CODEC_UTF8,0,0,0,F010045C0109F2000,"010045C0109F2000","1.0.1"}},//"System Messages + Choices"), //Also includes the names of characters,
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{0x800fb080,{CODEC_UTF8,3,0,0,F010045C0109F2000,"010045C0109F2000","1.0.1"}},//Main Text
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//AMNESIA for Nintendo Switch
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{0x805bba5c,{CODEC_UTF16,0,0,ReadTextAndLen<2>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//dialogue
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{0x805e9930,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//choice
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{0x805e7fd8,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//name
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//Memories Off
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{0x8003eeac,{CODEC_UTF16,0,0,_0100978013276000,0,"0100978013276000","1.0.0"}},
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{0x8003eebc,{CODEC_UTF16,0,0,_0100978013276000,0,"0100978013276000","1.0.1"}},
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// Shiro to Kuro no Alice
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{0x80013f20,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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{0x80013f94,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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{0x8001419c,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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// Shiro to Kuro no Alice -Twilight line-
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{0x80014260,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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{0x800142d4,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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{0x800144dc,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}},
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//CLANNAD
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{0x80072d00,{CODEC_UTF16|FULL_STRING,1,0,0, F0100A3A00CC7E000,"0100A3A00CC7E000","1.0.0"}},
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{0x80072d30,{CODEC_UTF16|FULL_STRING,1,0,0,F0100A3A00CC7E000,"0100A3A00CC7E000","1.0.7"}},
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//VARIABLE BARRICADE NS
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{0x800e3424,{CODEC_UTF8,0,0,0,F010045C0109F2000,"010045C0109F2000","1.0.1"}},//"System Messages + Choices"), //Also includes the names of characters,
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{0x800fb080,{CODEC_UTF8,3,0,0,F010045C0109F2000,"010045C0109F2000","1.0.1"}},//Main Text
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//AMNESIA for Nintendo Switch
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{0x805bba5c,{CODEC_UTF16,0,0,ReadTextAndLen<2>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//dialogue
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{0x805e9930,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//choice
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{0x805e7fd8,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//name
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//Chou no Doku Hana no Kusari Taishou Tsuya Koi Ibun
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{0x80095010,{CODEC_UTF16,1,0,0,F0100A1200CA3C000,"0100A1200CA3C000","2.0.1"}},//Main Text + Names
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//Live a Live
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{0x80a05170,{CODEC_UTF16,0,0,0,F0100C29017106000,"0100C29017106000","1.0.0"}},
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//Sakura no Kumo * Scarlet no Koi
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{0x8049d968,{CODEC_UTF8,0,1,0,F01006590155AC000,"01006590155AC000","1.0.0"}},//name
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{0x8049d980,{CODEC_UTF8,0,0,0,F01006590155AC000,"01006590155AC000","1.0.0"}},//dialogue
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//Majestic Majolical
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{0x80557408,{CODEC_UTF8,0,0,0,F01000200194AE000,"01000200194AE000","1.0.0"}},//name
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{0x8059ee94,{CODEC_UTF8,3,0,0,F01000200194AE000,"01000200194AE000","1.0.0"}},//player name
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{0x80557420,{CODEC_UTF8,0,0,0,F01000200194AE000,"01000200194AE000","1.0.0"}},//dialogue
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//Chou no Doku Hana no Kusari Taishou Tsuya Koi Ibun
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{0x80095010,{CODEC_UTF16,1,0,0,F0100A1200CA3C000,"0100A1200CA3C000","2.0.1"}},//Main Text + Names
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//Live a Live
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{0x80a05170,{CODEC_UTF16,0,0,0,F0100C29017106000,"0100C29017106000","1.0.0"}},
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//Sakura no Kumo * Scarlet no Koi
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{0x8049d968,{CODEC_UTF8,0,1,0,F01006590155AC000,"01006590155AC000","1.0.0"}},//name
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{0x8049d980,{CODEC_UTF8,0,0,0,F01006590155AC000,"01006590155AC000","1.0.0"}},//dialogue
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//Majestic Majolical
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{0x80557408,{CODEC_UTF8,0,0,0,F01000200194AE000,"01000200194AE000","1.0.0"}},//name
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{0x8059ee94,{CODEC_UTF8,3,0,0,F01000200194AE000,"01000200194AE000","1.0.0"}},//player name
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{0x80557420,{CODEC_UTF8,0,0,0,F01000200194AE000,"01000200194AE000","1.0.0"}},//dialogue
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//Matsurika no Kei
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{0x8017ad54,{CODEC_UTF32,1,0,0,F0100EA001A626000,"0100EA001A626000","1.0.0"}},// text
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{0x80174d4c,{CODEC_UTF32,1,0,0,F0100EA001A626000,"0100EA001A626000","1.0.0"}},// name
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//Cupid Parasite
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{0x80057910,{CODEC_UTF32,2,0,0,F0100F7E00DFC8000,"0100F7E00DFC8000","1.0.1"}},// name + text
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{0x80169df0,{CODEC_UTF32,0,0,0,F0100F7E00DFC8000,"0100F7E00DFC8000","1.0.1"}},// choice
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//Radiant Tale
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{0x80075190,{CODEC_UTF8,1,0,0,F0100925014864000,"0100925014864000","1.0.0"}},// prompt
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{0x8002fb18,{CODEC_UTF8,0,0,0,F0100925014864000,"0100925014864000","1.0.0"}},// name
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{0x8002fd7c,{CODEC_UTF8,0,0,0,F0100925014864000,"0100925014864000","1.0.0"}},// text
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//MUSICUS
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{0x80462DD4,{CODEC_UTF8,0,1,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// name
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{0x80462DEC,{CODEC_UTF8,0,0,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// dialogue 1
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{0x80480d4c,{CODEC_UTF8,0,0,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// dialogue 2
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{0x804798e0,{CODEC_UTF8,0,0,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// choice
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//Matsurika no Kei
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{0x8017ad54,{CODEC_UTF32,1,0,0,F0100EA001A626000,"0100EA001A626000","1.0.0"}},// text
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{0x80174d4c,{CODEC_UTF32,1,0,0,F0100EA001A626000,"0100EA001A626000","1.0.0"}},// name
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//Cupid Parasite
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{0x80057910,{CODEC_UTF32,2,0,0,F0100F7E00DFC8000,"0100F7E00DFC8000","1.0.1"}},// name + text
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{0x80169df0,{CODEC_UTF32,0,0,0,F0100F7E00DFC8000,"0100F7E00DFC8000","1.0.1"}},// choice
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//Radiant Tale
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{0x80075190,{CODEC_UTF8,1,0,0,F0100925014864000,"0100925014864000","1.0.0"}},// prompt
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{0x8002fb18,{CODEC_UTF8,0,0,0,F0100925014864000,"0100925014864000","1.0.0"}},// name
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{0x8002fd7c,{CODEC_UTF8,0,0,0,F0100925014864000,"0100925014864000","1.0.0"}},// text
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//MUSICUS
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{0x80462DD4,{CODEC_UTF8,0,1,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// name
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{0x80462DEC,{CODEC_UTF8,0,0,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// dialogue 1
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{0x80480d4c,{CODEC_UTF8,0,0,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// dialogue 2
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{0x804798e0,{CODEC_UTF8,0,0,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// choice
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//CHAOS;HEAD NOAH
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{0x80046700,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},
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{0x8003A2c0,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// choice
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{0x8003EAB0,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// TIPS list (menu)
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{0x8004C648,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// system message
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{0x80050374,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// TIPS (red)
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//Story of Seasons a Wonderful Life
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{0x80ac4d88,{CODEC_UTF32,0,0,F0100936018EB4000,"0100936018EB4000","1.0.3"}},// Main text
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{0x808f7e84,{CODEC_UTF32,0,0,F0100936018EB4000,"0100936018EB4000","1.0.3"}},// Item name
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{0x80bdf804,{CODEC_UTF32,0,0,F0100936018EB4000,"0100936018EB4000","1.0.3"}},// Item description
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//Hamefura Pirates
|
||||
{0x81e75940,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.TalkPresenter$$AddMessageBacklog
|
||||
{0x81c9ae60,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.ChoicesText$$SetText
|
||||
{0x81eb7dc0,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.ShortStoryTextView$$AddText
|
||||
//Death end re;Quest 2
|
||||
{0x80225C3C,{CODEC_UTF8,8,0,0,F010001D015260000,"010001D015260000","1.0.0"}},
|
||||
//Death end re;Quest
|
||||
{0x80241088,{CODEC_UTF8,8,0,0,F0100AEC013DDA000,"0100AEC013DDA000","1.0.0"}},//english ver
|
||||
//Meta Meet Cute!!!+
|
||||
{0x81DD6010,{CODEC_UTF16,1,-32,0,0,"01009A401C1B0000","1.02"}},//english ver, only long string, short string can't find.
|
||||
//Of the Red, the Light, and the Ayakashi Tsuzuri
|
||||
{0x8176D78C,{CODEC_UTF16,3,0,0,0,"0100F7801B5DC000","1.0.0"}},
|
||||
//Tokimeki Memorial Girl's Side: 4th Heart
|
||||
{0x817e7da8,{CODEC_UTF16,0,0,T0100B0100E26C000<2,0>,0,"0100B0100E26C000","1.0.0"}},// name (x1) + dialogue (x2)
|
||||
{0x81429f54,{CODEC_UTF16,0,0,T0100B0100E26C000<0,1>,0,"0100B0100E26C000","1.0.0"}},// choice (x0)
|
||||
{0x8180633c,{CODEC_UTF16,0,0,T0100B0100E26C000<1,2>,0,"0100B0100E26C000","1.0.0"}},// help (x1)
|
||||
//13 Sentinels: Aegis Rim
|
||||
{0x80057d18,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// cutscene text
|
||||
{0x8026fec0,{CODEC_UTF8,1,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// prompt
|
||||
{0x8014eab4,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// name (combat)
|
||||
{0x801528ec,{CODEC_UTF8,3,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// dialogue (combat)
|
||||
{0x80055acc,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// dialogue 2 (speech bubble)
|
||||
{0x802679c8,{CODEC_UTF8,1,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// notification
|
||||
{0x8025e210,{CODEC_UTF8,2,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// scene context example: 数日前 咲良高校 1年B組 教室 1985年5月"
|
||||
{0x8005c518,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// game help
|
||||
//Sea of Stars
|
||||
{0x83e93ca0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01008C0016544000,"01008C0016544000","1.0.45861"}},// Main text
|
||||
{0x820c3fa0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01008C0016544000,"01008C0016544000","1.0.47140"}},// Main text
|
||||
//Final Fantasy I
|
||||
{0x81e88040,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Main text
|
||||
{0x81cae54c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Intro text
|
||||
{0x81a3e494,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// battle text
|
||||
{0x81952c28,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Location
|
||||
//Final Fantasy II
|
||||
{0x8208f4cc,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// Main text
|
||||
{0x817e464c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// Intro text
|
||||
{0x81fb6414,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// battle text
|
||||
//Final Fantasy III
|
||||
{0x82019e84,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Main text1
|
||||
{0x817ffcfc,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Main text2
|
||||
{0x81b8b7e4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// battle text
|
||||
{0x8192c4a8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Location
|
||||
//Final Fantasy IV
|
||||
{0x81e44bf4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Main text
|
||||
{0x819f92c4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Rolling text
|
||||
{0x81e2e798,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Battle text
|
||||
{0x81b1e6a8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Location
|
||||
//Final Fantasy V
|
||||
{0x81d63e24,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Main text
|
||||
{0x81adfb3c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Location
|
||||
{0x81a8fda8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Battle text
|
||||
//Final Fantasy VI
|
||||
{0x81e6b350,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Main text
|
||||
{0x81ab40ec,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Location
|
||||
{0x819b8c88,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Battle text
|
||||
//Final Fantasy IX
|
||||
{0x80034b90,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Main Text
|
||||
{0x802ade64,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Battle Text
|
||||
{0x801b1b84,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Descriptions
|
||||
{0x805aa0b0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Key Item Name
|
||||
{0x805a75d8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Key Item Content
|
||||
{0x8002f79c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Menu
|
||||
{0x80ca88b0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Tutorial1
|
||||
{0x80ca892c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Tutorial2
|
||||
{0x80008d88,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Location
|
||||
//Norn9 Var Commons
|
||||
{0x8003E874,{CODEC_UTF8,0,0,0,F0100068019996000,"0100068019996000","1.0.0"}},//English
|
||||
//薄桜鬼 真改 万葉ノ抄
|
||||
{0x8004E8F0,{CODEC_UTF8,1,0,0,F010001D015260000,"0100EA601A0A0000","1.0.0"}},
|
||||
//Hakuouki Shinkai: Tsukikage no Shou / 薄桜鬼 真改 月影ノ抄
|
||||
{0x8019ecd0,{CODEC_UTF8,1,0,0,F0100E1E00E2AE000,"0100E1E00E2AE000","1.0.0"}},//Text
|
||||
//Chrono Cross: The Radical Dreamers Edition
|
||||
{0x802b1254,{CODEC_UTF32,1,0,0,0,"0100AC20128AC000","1.0.2"}},//Text
|
||||
//AIR
|
||||
{0x800a6b10,{CODEC_UTF16,1,0,0,F0100ADC014DA0000,"0100ADC014DA0000","1.0.1"}},//Text + Name
|
||||
//Shinigami to Shoujo
|
||||
{0x21cb08+0x80004000,{0,1,0,0,F0100AFA01750C000,"0100AFA01750C000","1.0.2"}},//Text
|
||||
//Octopath Traveler II
|
||||
{0x8088a4d4,{CODEC_UTF16,0,0,0,0,"0100A3501946E000","1.0.0"}},//main text
|
||||
//NieR:Automata The End of YoRHa Edition
|
||||
{0x808e7068,{CODEC_UTF16,3,0,0,0,"0100B8E016F76000","1.0.2"}},//Text
|
||||
//Reine des Fleurs
|
||||
{0x80026434,{CODEC_UTF8,0,0,0,0,"0100B5800C0E4000","1.0.0"}},//Dialogue text
|
||||
//Code : Realize - Saikou no Hanataba
|
||||
{0x80024eac,{CODEC_UTF8,0,0,0,F0100B6900A668000,"0100B6900A668000","1.0.0"}},
|
||||
//Diabolik Lovers Grand Edition
|
||||
{0x80041080,{CODEC_UTF8,1,0,0,F0100BD700E648000,"0100BD700E648000","1.0.0"}},//name
|
||||
{0x80041080,{CODEC_UTF8,0,0,0,F0100BD700E648000,"0100BD700E648000","1.0.0"}},//dialogue
|
||||
{0x80041080,{CODEC_UTF8,2,0,0,F0100BD700E648000,"0100BD700E648000","1.0.0"}},//choice1
|
||||
//Shinobi, Koi Utsutsu
|
||||
{0x8002aca0,{CODEC_UTF8,0,0,0,F0100B6900A668000,"0100C1E0102B8000","1.0.0"}},//name
|
||||
{0x8002aea4,{CODEC_UTF8,0,0,0,F0100B6900A668000,"0100C1E0102B8000","1.0.0"}},//dialogue1
|
||||
{0x8001ca90,{CODEC_UTF8,2,0,0,F0100B6900A668000,"0100C1E0102B8000","1.0.0"}},//dialogue2
|
||||
{0x80049dbc,{CODEC_UTF8,1,0,0,F0100B6900A668000,"0100C1E0102B8000","1.0.0"}},//choice
|
||||
//Yoru, Tomosu
|
||||
{0xe2748eb0,{CODEC_UTF32,1,0,0,0,"0100C2901153C000","1.0.0"}},// text1
|
||||
//Closed Nightmare
|
||||
{0x800c0918,{CODEC_UTF8,0,0,0,F0100D9500A0F6000,"0100D9500A0F6000","1.0.0"}},// line + name
|
||||
{0x80070b98,{CODEC_UTF8,0,0,0,F0100D9500A0F6000,"0100D9500A0F6000","1.0.0"}},// fast trophy
|
||||
{0x800878fc,{CODEC_UTF8,0,0,0,F0100D9500A0F6000,"0100D9500A0F6000","1.0.0"}},// prompt
|
||||
{0x80087aa0,{CODEC_UTF8,0,0,0,F0100D9500A0F6000,"0100D9500A0F6000","1.0.0"}},// choice
|
||||
//Yuru Camp△ - Have a Nice Day!
|
||||
{0x816d03f8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100982015606000,"0100D12014FC2000","1.0.0"}},// dialog / backlog
|
||||
//Akuyaku Reijou wa Ringoku no Outaishi ni Dekiai Sareru
|
||||
{0x817b35c4,{CODEC_UTF8,1,0,0,F0100DA201E0DA000,"0100DA201E0DA000","1.0.0"}},// Dialogue
|
||||
//Yunohana Spring! ~Mellow Times~
|
||||
{0x80028178,{CODEC_UTF8,0,0,0,F0100DE200C0DA000,"0100DE200C0DA000","1.0.0"}},// name
|
||||
{0x8001b9d8,{CODEC_UTF8,2,0,0,F0100DE200C0DA000,"0100DE200C0DA000","1.0.0"}},// dialogue1
|
||||
{0x8001b9b0,{CODEC_UTF8,2,0,0,F0100DE200C0DA000,"0100DE200C0DA000","1.0.0"}},// dialogue2
|
||||
{0x8004b940,{CODEC_UTF8,2,0,0,F0100DE200C0DA000,"0100DE200C0DA000","1.0.0"}},// dialogue3
|
||||
{0x8004a8d0,{CODEC_UTF8,1,0,0,F0100DE200C0DA000,"0100DE200C0DA000","1.0.0"}},// choice
|
||||
//サマータイムレンダ Another Horizon
|
||||
{0x818ebaf0,{CODEC_UTF16,0,0,T01005940182EC000,F01005940182EC000,"01005940182EC000","1.0.0"}},//dialogue
|
||||
//Aquarium
|
||||
{0x8051a990,{CODEC_UTF8,0,1,0,F01006590155AC000,"0100D11018A7E000","1.0.0"}},//name
|
||||
{0x8051a9a8,{CODEC_UTF8,0,0,0,F01006590155AC000,"0100D11018A7E000","1.0.0"}},//dialogue
|
||||
{0x80500178,{CODEC_UTF8,0,0,0,F01006590155AC000,"0100D11018A7E000","1.0.0"}},//choice
|
||||
//AKA
|
||||
{0x8166eb80,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100B0601852A000<0>,"0100B0601852A000","1.0.0"}},//Main text
|
||||
{0x817d44a4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100B0601852A000<1>,"0100B0601852A000","1.0.0"}},//Letter
|
||||
{0x815cb0f4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100B0601852A000<2>,"0100B0601852A000","1.0.0"}},//Mission title
|
||||
{0x815cde30,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100B0601852A000<3>,"0100B0601852A000","1.0.0"}},//Mission description
|
||||
{0x8162a910,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100B0601852A000<4>,"0100B0601852A000","1.0.0"}},//Craft description
|
||||
{0x817fdca8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100B0601852A000<5>,"0100B0601852A000","1.0.0"}},//Inventory item name
|
||||
//Etrian Odyssey II HD
|
||||
{0x82f24c70,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100B0C016164000<0>,"0100B0C016164000","1.0.2"}},//Text
|
||||
{0x82cc0988,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100B0C016164000<1>,"0100B0C016164000","1.0.2"}},//Config Description
|
||||
{0x8249acd4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100B0C016164000<2>,"0100B0C016164000","1.0.2"}},//Class Description
|
||||
{0x81b27644,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100B0C016164000<3>,"0100B0C016164000","1.0.2"}},//Item Description
|
||||
//Fire Emblem Engage
|
||||
{0x8248c550,{CODEC_UTF16,0,0,ReadTextAndLen<2>,0,"0100A6301214E000","1.3.0"}},// App.Talk3D.TalkLog$$AddLog
|
||||
{0x820C6530,{CODEC_UTF16,0,0,ReadTextAndLen<2>,0,"0100A6301214E000","2.0.0"}},// App.Talk3D.TalkLog$$AddLog
|
||||
//AMNESIA LATER×CROWD for Nintendo Switch
|
||||
{0x800ebc34,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100B5700CDFC000","1.0.0"}},// waterfall
|
||||
{0x8014dc64,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100B5700CDFC000","1.0.0"}},// name
|
||||
{0x80149b10,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100B5700CDFC000","1.0.0"}},// dialogue
|
||||
{0x803add50,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100B5700CDFC000","1.0.0"}},// choice
|
||||
//Hanayaka Nari, Waga Ichizoku Gentou Nostalgie
|
||||
{0x27ca10+0x80004000,{CODEC_UTF8,0,0,T0100B5500CA0C000,F0100B5500CA0C000,"0100B5500CA0C000","1.0.0"}},// x3 (double trigged), name+text, onscreen
|
||||
//Natsumon! 20th Century Summer Vacation
|
||||
{0x80db5d34,{CODEC_UTF16,0,0,0,F0100A8401A0A8000,"0100A8401A0A8000","1.1.0"}},// tutorial
|
||||
{0x846fa578,{CODEC_UTF16,0,0,0,F0100A8401A0A8000,"0100A8401A0A8000","1.1.0"}},// choice
|
||||
{0x8441e800,{CODEC_UTF16,0,0,0,F0100A8401A0A8000,"0100A8401A0A8000","1.1.0"}},// examine + dialog
|
||||
//Super Mario RPG
|
||||
{0x81d78c58,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Main Text
|
||||
{0x81dc9cf8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Name
|
||||
{0x81c16b80,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Cutscene
|
||||
{0x821281f0,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Special/Item/Menu/Objective Description
|
||||
{0x81cd8148,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Special Name
|
||||
{0x81fc2820,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Item Name Battle
|
||||
{0x81d08d28,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Item Name Off-battle
|
||||
{0x82151aac,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Shop Item Name
|
||||
{0x81fcc870,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Objective Title
|
||||
{0x821bd328,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Monster List - Name
|
||||
{0x820919b8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Monster List - Description
|
||||
{0x81f56518,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Info
|
||||
{0x82134ce0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Help Category
|
||||
{0x82134f30,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Help Name
|
||||
{0x821372e4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Help Description 1
|
||||
{0x82137344,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Help Description 2
|
||||
{0x81d0ee80,{CODEC_UTF16,0,0,ReadTextAndLen<2>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Location
|
||||
{0x82128f64,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Album Title
|
||||
{0x81f572a0,{CODEC_UTF16,0,0,ReadTextAndLen<3>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Load/Save Text
|
||||
{0x81d040a8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Levelup First Part
|
||||
{0x81d043fc,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Levelup Second Part
|
||||
{0x81d04550,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Levelup New Ability Description
|
||||
{0x81fbfa18,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Yoshi Mini-Game Header
|
||||
{0x81fbfa74,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Yoshi Mini-Game Text
|
||||
{0x81cf41b4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100BC0018138000,"0100BC0018138000","1.0.0"}},// Enemy Special Attacks
|
||||
//Trials of Mana
|
||||
{0x800e8abc,{CODEC_UTF16,1,0,0,F0100D7800E9E0000,"0100D7800E9E0000","1.1.1"}},// Text
|
||||
//Utsusemi no Meguri
|
||||
{0x821b452c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100DA101D9AA000","1.0.0"}},// text1
|
||||
{0x821b456c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100DA101D9AA000","1.0.0"}},// text2
|
||||
{0x821b45ac,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100DA101D9AA000","1.0.0"}},// text3
|
||||
//Buddy Mission BOND
|
||||
{0x80046dd0,{0,0,0,T0100DB300B996000,0,"0100DB300B996000",0}},//1.0.0, 1.0.1
|
||||
{0x80046de0,{0,0,0,T0100DB300B996000,0,"0100DB300B996000",0}},
|
||||
|
||||
//CHAOS;HEAD NOAH
|
||||
{0x80046700,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},
|
||||
{0x8003A2c0,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// choice
|
||||
{0x8003EAB0,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// TIPS list (menu)
|
||||
{0x8004C648,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// system message
|
||||
{0x80050374,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// TIPS (red)
|
||||
|
||||
//Story of Seasons a Wonderful Life
|
||||
{0x80ac4d88,{CODEC_UTF32,0,0,F0100936018EB4000,"0100936018EB4000","1.0.3"}},// Main text
|
||||
{0x808f7e84,{CODEC_UTF32,0,0,F0100936018EB4000,"0100936018EB4000","1.0.3"}},// Item name
|
||||
{0x80bdf804,{CODEC_UTF32,0,0,F0100936018EB4000,"0100936018EB4000","1.0.3"}},// Item description
|
||||
//Hamefura Pirates
|
||||
{0x81e75940,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.TalkPresenter$$AddMessageBacklog
|
||||
{0x81c9ae60,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.ChoicesText$$SetText
|
||||
{0x81eb7dc0,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.ShortStoryTextView$$AddText
|
||||
//Death end re;Quest 2
|
||||
{0x80225C3C,{CODEC_UTF8,8,0,0,F010001D015260000,"010001D015260000","1.0.0"}},
|
||||
//Death end re;Quest
|
||||
{0x80241088,{CODEC_UTF8,8,0,0,F0100AEC013DDA000,"0100AEC013DDA000","1.0.0"}},//english ver
|
||||
//Meta Meet Cute!!!+
|
||||
{0x81DD6010,{CODEC_UTF16,1,-32,0,0,"01009A401C1B0000","1.02"}},//english ver, only long string, short string can't find.
|
||||
//Of the Red, the Light, and the Ayakashi Tsuzuri
|
||||
{0x8176D78C,{CODEC_UTF16,3,0,0,0,"0100F7801B5DC000","1.0.0"}},
|
||||
//Tokimeki Memorial Girl's Side: 4th Heart
|
||||
{0x817e7da8,{CODEC_UTF16,0,0,T0100B0100E26C000<2,0>,0,"0100B0100E26C000","1.0.0"}},// name (x1) + dialogue (x2)
|
||||
{0x81429f54,{CODEC_UTF16,0,0,T0100B0100E26C000<0,1>,0,"0100B0100E26C000","1.0.0"}},// choice (x0)
|
||||
{0x8180633c,{CODEC_UTF16,0,0,T0100B0100E26C000<1,2>,0,"0100B0100E26C000","1.0.0"}},// help (x1)
|
||||
//13 Sentinels: Aegis Rim
|
||||
{0x80057d18,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// cutscene text
|
||||
{0x8026fec0,{CODEC_UTF8,1,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// prompt
|
||||
{0x8014eab4,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// name (combat)
|
||||
{0x801528ec,{CODEC_UTF8,3,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// dialogue (combat)
|
||||
{0x80055acc,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// dialogue 2 (speech bubble)
|
||||
{0x802679c8,{CODEC_UTF8,1,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// notification
|
||||
{0x8025e210,{CODEC_UTF8,2,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// scene context example: 数日前 咲良高校 1年B組 教室 1985年5月"
|
||||
{0x8005c518,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// game help
|
||||
//Sea of Stars
|
||||
{0x83e93ca0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01008C0016544000,"01008C0016544000","1.0.45861"}},// Main text
|
||||
{0x820c3fa0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01008C0016544000,"01008C0016544000","1.0.47140"}},// Main text
|
||||
//Final Fantasy I
|
||||
{0x81e88040,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Main text
|
||||
{0x81cae54c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Intro text
|
||||
{0x81a3e494,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// battle text
|
||||
{0x81952c28,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Location
|
||||
//Final Fantasy II
|
||||
{0x8208f4cc,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// Main text
|
||||
{0x817e464c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// Intro text
|
||||
{0x81fb6414,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// battle text
|
||||
//Final Fantasy III
|
||||
{0x82019e84,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Main text1
|
||||
{0x817ffcfc,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Main text2
|
||||
{0x81b8b7e4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// battle text
|
||||
{0x8192c4a8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Location
|
||||
//Final Fantasy IV
|
||||
{0x81e44bf4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Main text
|
||||
{0x819f92c4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Rolling text
|
||||
{0x81e2e798,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Battle text
|
||||
{0x81b1e6a8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Location
|
||||
//Final Fantasy V
|
||||
{0x81d63e24,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Main text
|
||||
{0x81adfb3c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Location
|
||||
{0x81a8fda8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Battle text
|
||||
//Final Fantasy VI
|
||||
{0x81e6b350,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Main text
|
||||
{0x81ab40ec,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Location
|
||||
{0x819b8c88,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Battle text
|
||||
//Final Fantasy IX
|
||||
{0x80034b90,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Main Text
|
||||
{0x802ade64,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Battle Text
|
||||
{0x801b1b84,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Descriptions
|
||||
{0x805aa0b0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Key Item Name
|
||||
{0x805a75d8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Key Item Content
|
||||
{0x8002f79c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Menu
|
||||
{0x80ca88b0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Tutorial1
|
||||
{0x80ca892c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Tutorial2
|
||||
{0x80008d88,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Location
|
||||
//Norn9 Var Commons
|
||||
{0x8003E874,{CODEC_UTF8,0,0,0,F0100068019996000,"0100068019996000","1.0.0"}},//English
|
||||
//薄桜鬼 真改 万葉ノ抄
|
||||
{0x8004E8F0,{CODEC_UTF8,1,0,0,F010001D015260000,"0100EA601A0A0000","1.0.0"}},
|
||||
//Chrono Cross: The Radical Dreamers Edition
|
||||
{0x802b1254,{CODEC_UTF32,1,0,0,0,"0100AC20128AC000","1.0.2"}},//Text
|
||||
//AIR
|
||||
{0x800a6b10,{CODEC_UTF16,1,0,0,F0100ADC014DA0000,"0100ADC014DA0000","1.0.1"}},//Text + Name
|
||||
//Shinigami to Shoujo
|
||||
{0x21cb08+0x80004000,{0,1,0,0,F0100AFA01750C000,"0100AFA01750C000","1.0.2"}},//Text
|
||||
//Octopath Traveler II
|
||||
{0x8088a4d4,{CODEC_UTF16,0,0,0,0,"0100A3501946E000","1.0.0"}},//main text
|
||||
//NieR:Automata The End of YoRHa Edition
|
||||
{0x808e7068,{CODEC_UTF16,3,0,0,0,"0100B8E016F76000","1.0.2"}},//Text
|
||||
//Reine des Fleurs
|
||||
{0x80026434,{CODEC_UTF8,0,0,0,0,"0100B5800C0E4000","1.0.0"}},//Dialogue text
|
||||
//Code : Realize - Saikou no Hanataba
|
||||
{0x80024eac,{CODEC_UTF8,0,0,0,F0100B6900A668000,"0100B6900A668000","1.0.0"}},
|
||||
//Diabolik Lovers Grand Edition
|
||||
{0x80041080,{CODEC_UTF8,1,0,0,F0100BD700E648000,"0100BD700E648000","1.0.0"}},//name
|
||||
{0x80041080,{CODEC_UTF8,0,0,0,F0100BD700E648000,"0100BD700E648000","1.0.0"}},//dialogue
|
||||
{0x80041080,{CODEC_UTF8,2,0,0,F0100BD700E648000,"0100BD700E648000","1.0.0"}},//choice1
|
||||
//Shinobi, Koi Utsutsu
|
||||
{0x8002aca0,{CODEC_UTF8,0,0,0,F0100B6900A668000,"0100C1E0102B8000","1.0.0"}},//name
|
||||
{0x8002aea4,{CODEC_UTF8,0,0,0,F0100B6900A668000,"0100C1E0102B8000","1.0.0"}},//dialogue1
|
||||
{0x8001ca90,{CODEC_UTF8,2,0,0,F0100B6900A668000,"0100C1E0102B8000","1.0.0"}},//dialogue2
|
||||
{0x80049dbc,{CODEC_UTF8,1,0,0,F0100B6900A668000,"0100C1E0102B8000","1.0.0"}},//choice
|
||||
//Yoru, Tomosu
|
||||
{0xe2748eb0,{CODEC_UTF32,1,0,0,0,"0100C2901153C000","1.0.0"}},// text1
|
||||
//Closed Nightmare
|
||||
{0x800c0918,{CODEC_UTF8,0,0,0,F0100D9500A0F6000,"0100D9500A0F6000","1.0.0"}},// line + name
|
||||
{0x80070b98,{CODEC_UTF8,0,0,0,F0100D9500A0F6000,"0100D9500A0F6000","1.0.0"}},// fast trophy
|
||||
{0x800878fc,{CODEC_UTF8,0,0,0,F0100D9500A0F6000,"0100D9500A0F6000","1.0.0"}},// prompt
|
||||
{0x80087aa0,{CODEC_UTF8,0,0,0,F0100D9500A0F6000,"0100D9500A0F6000","1.0.0"}},// choice
|
||||
//Yuru Camp△ - Have a Nice Day!
|
||||
{0x816d03f8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F0100982015606000,"0100D12014FC2000","1.0.0"}},// dialog / backlog
|
||||
//Akuyaku Reijou wa Ringoku no Outaishi ni Dekiai Sareru
|
||||
{0x817b35c4,{CODEC_UTF8,1,0,0,F0100DA201E0DA000,"0100DA201E0DA000","1.0.0"}},// Dialogue
|
||||
//Yunohana Spring! ~Mellow Times~
|
||||
{0x80028178,{CODEC_UTF8,0,0,0,F0100DE200C0DA000,"0100DE200C0DA000","1.0.0"}},// name
|
||||
{0x8001b9d8,{CODEC_UTF8,2,0,0,F0100DE200C0DA000,"0100DE200C0DA000","1.0.0"}},// dialogue1
|
||||
{0x8001b9b0,{CODEC_UTF8,2,0,0,F0100DE200C0DA000,"0100DE200C0DA000","1.0.0"}},// dialogue2
|
||||
{0x8004b940,{CODEC_UTF8,2,0,0,F0100DE200C0DA000,"0100DE200C0DA000","1.0.0"}},// dialogue3
|
||||
{0x8004a8d0,{CODEC_UTF8,1,0,0,F0100DE200C0DA000,"0100DE200C0DA000","1.0.0"}},// choice
|
||||
//サマータイムレンダ Another Horizon
|
||||
{0x818ebaf0,{CODEC_UTF16,0,0,T01005940182EC000,F01005940182EC000,"01005940182EC000","1.0.0"}},//dialogue
|
||||
};
|
||||
return 1;
|
||||
}();
|
||||
|
Loading…
x
Reference in New Issue
Block a user