Update yuzusuyu.cpp

Update yuzusuyu.cpp

Update yuzusuyu.cpp

Update yuzusuyu.cpp

Update yuzusuyu.cpp

Update yuzusuyu.cpp

Update specialgames.hpp
This commit is contained in:
恍兮惚兮 2024-04-02 16:47:04 +08:00
parent 0f91151732
commit 809984b5a5
2 changed files with 101 additions and 24 deletions

View File

@ -183,6 +183,15 @@ bool yuzusuyu::attach_function()
return NewHook(hp,"YuzuDoJit");
}
template<int index>
void ReadTextAndLen(hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){
auto address=YUZU::emu_arg(stack)[index];
*len=(*(DWORD*)(address+0x10))*2;
*data=address+0x14;
}
void _0100978013276000(hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){
auto s=mages::readString(YUZU::emu_arg(stack)[0],0);
write_string_new(data,len,s);
@ -211,13 +220,6 @@ bool F010045C0109F2000(void* data, size_t* len, HookParam* hp){
return write_string_overwrite(data,len,s);
}
template<int index>
void T0100A1E00BFEA000(hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){
auto address=YUZU::emu_arg(stack)[index];
*len=(*(WORD*)(address+0x10))*2;
*data=address+0x14;
}
bool F0100A1E00BFEA000(void* data, size_t* len, HookParam* hp){
auto s = std::wstring((wchar_t*)data,*len/2);
s = std::regex_replace(s, std::wregex(L"[\\s]"), L"");
@ -429,13 +431,6 @@ bool F0100F7E00DFC8000(void* data, size_t* len, HookParam* hp){
return write_string_overwrite(data,len,u32);
}
void T0100982015606000(hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){
auto address=YUZU::emu_arg(stack)[1];
*len=(*(DWORD*)(address+0x10))*2;
*data=address+0x14;
}
bool F0100982015606000(void* data, size_t* len, HookParam* hp){
auto s=std::wstring((wchar_t*)data,*len/2);
s = std::regex_replace(s, std::wregex(L"\\n+|(\\\\n)+"), L" ");
@ -476,6 +471,36 @@ bool F0100936018EB4000(void* data, size_t* len, HookParam* hp){
auto u32=utf16_to_utf32(s.c_str(),s.size());
return write_string_overwrite(data,len,u32);
}
template<int index,int type>
void T0100B0100E26C000(hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){
auto address=YUZU::emu_arg(stack)[index];
if(type==2)
address+=0xA;
auto length=(*(DWORD*)(address+0x10))*2;
*len=length;
*data=address+0x14;
}
bool F010045C014650000(void* data, size_t* len, HookParam* hp){
auto s=std::string((char*)data,*len);
std::regex pattern("(@(\\/)?[a-zA-Z#](\\(\\d+\\))?|)[*<>]+");
s = std::regex_replace(s, pattern, "");
return write_string_overwrite(data,len,s);
}
bool F01008C0016544000(void* data, size_t* len, HookParam* hp){
auto s=std::wstring((wchar_t*)data,*len/2);
s = std::regex_replace(s, std::wregex(L"<[^>]+>"), L" ");
return write_string_overwrite(data,len,s);
}
bool F01006F000B056000(void* data, size_t* len, HookParam* hp){
auto s=std::wstring((wchar_t*)data,*len/2);
s = std::regex_replace(s, std::wregex(L"\\[.*?\\]"), L" ");
return write_string_overwrite(data,len,s);
}
namespace{
auto _=[](){
emfunctionhooks={
@ -498,9 +523,9 @@ auto _=[](){
{0x800e3424,{CODEC_UTF8,0,0,0,F010045C0109F2000,"010045C0109F2000","1.0.1"}},//"System Messages + Choices"), //Also includes the names of characters,
{0x800fb080,{CODEC_UTF8,3,0,0,F010045C0109F2000,"010045C0109F2000","1.0.1"}},//Main Text
//AMNESIA for Nintendo Switch
{0x805bba5c,{CODEC_UTF16,0,0,T0100A1E00BFEA000<2>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//dialogue
{0x805e9930,{CODEC_UTF16,0,0,T0100A1E00BFEA000<2>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//choice
{0x805e7fd8,{CODEC_UTF16,0,0,T0100A1E00BFEA000<2>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//name
{0x805bba5c,{CODEC_UTF16,0,0,ReadTextAndLen<2>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//dialogue
{0x805e9930,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//choice
{0x805e7fd8,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//name
//Chou no Doku Hana no Kusari Taishou Tsuya Koi Ibun
{0x80095010,{CODEC_UTF16,1,0,0,F0100A1200CA3C000,"0100A1200CA3C000","2.0.1"}},//Main Text + Names
@ -542,9 +567,9 @@ auto _=[](){
{0x808f7e84,{CODEC_UTF32,0,0,F0100936018EB4000,"0100936018EB4000","1.0.3"}},// Item name
{0x80bdf804,{CODEC_UTF32,0,0,F0100936018EB4000,"0100936018EB4000","1.0.3"}},// Item description
//Hamefura Pirates
{0x81e75940,{CODEC_UTF16,0,0,T0100982015606000,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.TalkPresenter$$AddMessageBacklog
{0x81c9ae60,{CODEC_UTF16,0,0,T0100982015606000,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.ChoicesText$$SetText
{0x81eb7dc0,{CODEC_UTF16,0,0,T0100982015606000,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.ShortStoryTextView$$AddText
{0x81e75940,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.TalkPresenter$$AddMessageBacklog
{0x81c9ae60,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.ChoicesText$$SetText
{0x81eb7dc0,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.ShortStoryTextView$$AddText
//Death end re;Quest 2
{0x80225C3C,{CODEC_UTF8,8,0,0,F010001D015260000,"010001D015260000","1.0.0"}},
//Death end re;Quest
@ -552,7 +577,60 @@ auto _=[](){
//Meta Meet Cute!!!+
{0x81DD6010,{CODEC_UTF16,1,-32,0,0,"01009A401C1B0000","1.02"}},//english ver, only long string, short string can't find.
//Of the Red, the Light, and the Ayakashi Tsuzuri
{0x8176D78C,{CODEC_UTF16,3,0,0,F0100F7801B5DC000,"0100F7801B5DC000","1.0.0"}},//english ver, only long string, short string can't find.
{0x8176D78C,{CODEC_UTF16,3,0,0,0,"0100F7801B5DC000","1.0.0"}},
//Tokimeki Memorial Girl's Side: 4th Heart
{0x817e7da8,{CODEC_UTF16,0,0,T0100B0100E26C000<2,0>,0,"0100B0100E26C000","1.0.0"}},// name (x1) + dialogue (x2)
{0x81429f54,{CODEC_UTF16,0,0,T0100B0100E26C000<0,1>,0,"0100B0100E26C000","1.0.0"}},// choice (x0)
{0x8180633c,{CODEC_UTF16,0,0,T0100B0100E26C000<1,2>,0,"0100B0100E26C000","1.0.0"}},// help (x1)
//13 Sentinels: Aegis Rim
{0x80057d18,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// cutscene text
{0x8026fec0,{CODEC_UTF8,1,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// prompt
{0x8014eab4,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// name (combat)
{0x801528ec,{CODEC_UTF8,3,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// dialogue (combat)
{0x80055acc,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// dialogue 2 (speech bubble)
{0x802679c8,{CODEC_UTF8,1,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// notification
{0x8025e210,{CODEC_UTF8,2,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// scene context example: 数日前 咲良高校 1年B組 教室 1985年5月"
{0x8005c518,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// game help
//Sea of Stars
{0x83e93ca0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01008C0016544000,"01008C0016544000","1.0.45861"}},// Main text
{0x820c3fa0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01008C0016544000,"01008C0016544000","1.0.47140"}},// Main text
//Final Fantasy I
{0x81e88040,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Main text
{0x81cae54c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Intro text
{0x81a3e494,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// battle text
{0x81952c28,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Location
//Final Fantasy II
{0x8208f4cc,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// Main text
{0x817e464c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// Intro text
{0x81fb6414,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// battle text
//Final Fantasy III
{0x82019e84,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Main text1
{0x817ffcfc,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Main text2
{0x81b8b7e4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// battle text
{0x8192c4a8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Location
//Final Fantasy IV
{0x81e44bf4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Main text
{0x819f92c4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Rolling text
{0x81e2e798,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Battle text
{0x81b1e6a8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Location
//Final Fantasy V
{0x81d63e24,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Main text
{0x81adfb3c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Location
{0x81a8fda8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Battle text
//Final Fantasy VI
{0x81e6b350,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Main text
{0x81ab40ec,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Location
{0x819b8c88,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Battle text
//Final Fantasy IX
{0x80034b90,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Main Text
{0x802ade64,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Battle Text
{0x801b1b84,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Descriptions
{0x805aa0b0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Key Item Name
{0x805a75d8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Key Item Content
{0x8002f79c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Menu
{0x80ca88b0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Tutorial1
{0x80ca892c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Tutorial2
{0x80008d88,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Location
};
return 1;

View File

@ -245,10 +245,9 @@ bool NPJH50505F(void* data, size_t* len, HookParam* hp){
void QNPJH50909(hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){
uintptr_t addr = PPSSPP::emu_addr(stack,0x08975110);
auto adr=addr+0x20;
auto len1=*(DWORD*)(addr+0x14)*2;
*data=addr+0x20;
*len=*(DWORD*)(addr+0x14)*2;
*data=adr+len1-2;*len=2;
if(0x6e87==*(WORD*)*data)*len=0;
if(0x000a==*(WORD*)*data)*len=0;
}