#include"yuzusuyu.h" #include"mages/mages.h" #include"hookfinder.h" #include"emujitarg.hpp" namespace{ auto isFastMem = true; auto isVirtual = true;//Process.arch === 'x64' && Process.platform === 'windows'; auto idxDescriptor = isVirtual == true ? 2 : 1; auto idxEntrypoint = idxDescriptor + 1; uintptr_t getDoJitAddress() { auto RegisterBlockSig1 = "E8 ?? ?? ?? ?? 4? 8B ?? 4? 8B ?? 4? 8B ?? E8 ?? ?? ?? ?? 4? 89?? 4? 8B???? ???????? 4? 89?? ?? 4? 8B?? 4? 89"; auto RegisterBlock=find_pattern(RegisterBlockSig1,processStartAddress,processStopAddress); if (RegisterBlock) { auto beginSubSig1 = "CC 40 5? 5? 5?"; auto lookbackSize = 0x400; auto address=RegisterBlock-lookbackSize; auto subs=find_pattern(beginSubSig1,address,address+lookbackSize); if(subs){ return subs+1; } } auto PatchSig1 = "4????? 4????? 4????? FF?? ?? 4????? ?? 4????? 75 ?? 4????? ?? 4????? ?? 4?"; auto Patch = find_pattern(PatchSig1,processStartAddress,processStopAddress); if (Patch) { auto beginSubSig1 = "4883EC ?? 48"; auto lookbackSize = 0x80; auto address = Patch-lookbackSize; auto subs = find_pattern(beginSubSig1,address,address+lookbackSize); if (subs) { idxDescriptor = 1; idxEntrypoint = 2; return subs; } } return 0; /* 这块不知道怎么实现。 // DebugSymbol: RegisterBlock // ?RegisterBlock@EmitX64@X64@Backend@Dynarmic@@IEAA?AUBlockDescriptor@1234@AEBVLocationDescriptor@IR@4@PEBX_K@Z <- new // ?RegisterBlock@EmitX64@X64@Backend@Dynarmic@@IEAA?AUBlockDescriptor@1234@AEBVLocationDescriptor@IR@4@PEBX1_K@Z const symbols = DebugSymbol.findFunctionsMatching('Dynarmic::Backend::X64::EmitX64::RegisterBlock'); if (symbols.length !== 0) { return symbols[0]; } // DebugSymbol: Patch // ?Patch@EmitX64@X64@Backend@Dynarmic@@IEAAXAEBVLocationDescriptor@IR@4@PEBX@Z const patchs = DebugSymbol.findFunctionsMatching('Dynarmic::Backend::X64::EmitX64::Patch'); if (patchs.length !== 0) { idxDescriptor = 1; idxEntrypoint = 2; return patchs[0]; } */ } uintptr_t* argidx(hook_stack* stack,int idx){ auto offset=0; switch (idx) { case 0:offset=get_reg(regs::rcx);break; case 1:offset=get_reg(regs::rdx);break; case 2:offset=get_reg(regs::r8);break; case 3:offset=get_reg(regs::r9);break; } return (uintptr_t*)((uintptr_t)stack+sizeof(hook_stack)-sizeof(uintptr_t)+offset); } struct emfuncinfo{ uint64_t type; int argidx;int padding; void* hookfunc; void* filterfun; const char* _id; const char* _version; }; std::unordered_mapemfunctionhooks; struct GameInfo { std::string name{""}; uint64_t id{0}; std::string version{""}; } game_info; bool checkiscurrentgame(const emfuncinfo& em){ auto wininfos=get_proc_windows(); for(auto&& info:wininfos){ if((game_info.version.size())&&(info.title.find(acastw(game_info.version))!=info.title.npos)&&(game_info.id!=0)){ //判断是有效的info auto checkversion=(std::string(em._version)==(game_info.version)); auto checkid=(std::stoll(em._id,0,16)==game_info.id); if(checkid&&checkversion)return true; } else if(info.title.find(acastw(em._version))!=info.title.npos)return true; } return false; } } bool Hook_Network_RoomMember_SendGameInfo(){ // void RoomMember::SendGameInfo(const GameInfo& game_info) { // room_member_impl->current_game_info = game_info; // if (!IsConnected()) // return; // Packet packet; // packet.Write(static_cast(IdSetGameInfo)); // packet.Write(game_info.name); // packet.Write(game_info.id); // packet.Write(game_info.version); // room_member_impl->Send(std::move(packet)); // } BYTE pattern[]={ 0x49,0x8B,XX, 0x0F,0xB6,0x81,0x28,0x01,0x00,0x00, 0x90, 0x3C,0x02, 0x74,0x1C, 0x0F,0xB6,0x81,0x28,0x01,0x00,0x00, 0x90, 0x3C,0x03, 0x74,0x10, 0x0F,0xB6,0x81,0x28,0x01,0x00,0x00, 0x90, 0x3C,0x04, 0x0F,0x85,XX4 }; for(auto addr:Util::SearchMemory(pattern,sizeof(pattern),PAGE_EXECUTE,processStartAddress,processStopAddress)) { addr=MemDbg::findEnclosingAlignedFunction_strict(addr,0x100); //有两个,但另一个离起始很远 if(addr==0)continue; HookParam hp; hp.address=addr; hp.text_fun=[](hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){ // void __fastcall Network::RoomMember::SendGameInfo( // Network::RoomMember *this, // const AnnounceMultiplayerRoom::GameInfo *game_info) game_info=*(GameInfo*)stack->rdx; ConsoleOutput("%s %llx %s",game_info.name.c_str(),game_info.id,game_info.version.c_str()); }; return NewHook(hp,"yuzuGameInfo"); } return false; } bool yuzusuyu::attach_function() { Hook_Network_RoomMember_SendGameInfo(); ConsoleOutput("[Compatibility] Yuzu 1616+"); auto DoJitPtr=getDoJitAddress(); if(DoJitPtr==0)return false; spDefault.jittype=JITTYPE::YUZU; spDefault.minAddress = 0; spDefault.maxAddress = -1; ConsoleOutput("DoJitPtr %p",DoJitPtr); HookParam hp; hp.address=DoJitPtr; hp.text_fun=[](hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){ auto descriptor = *argidx(stack,idxDescriptor); // r8 auto entrypoint = *argidx(stack,idxEntrypoint); // r9 auto em_address = *(uintptr_t*)descriptor; if(!entrypoint)return; jitaddraddr(em_address,entrypoint,JITTYPE::YUZU); [&](){ if(emfunctionhooks.find(em_address)==emfunctionhooks.end())return; auto op=emfunctionhooks.at(em_address); if(!(checkiscurrentgame(op)))return; HookParam hpinternal; hpinternal.address=entrypoint; hpinternal.emu_addr=em_address;//用于生成hcode hpinternal.type=USING_STRING|NO_CONTEXT|BREAK_POINT|op.type; hpinternal.text_fun=(decltype(hpinternal.text_fun))op.hookfunc; hpinternal.filter_fun=(decltype(hpinternal.filter_fun))op.filterfun; hpinternal.argidx=op.argidx; hpinternal.padding=op.padding; hpinternal.jittype=JITTYPE::YUZU; NewHook(hpinternal,op._id); }(); delayinsertNewHook(em_address); }; return NewHook(hp,"YuzuDoJit"); } template void ReadTextAndLen(hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){ auto address=YUZU::emu_arg(stack)[index]; *len=(*(DWORD*)(address+0x10))*2; *data=address+0x14; } void _0100978013276000(hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){ auto s=mages::readString(YUZU::emu_arg(stack)[0],0); write_string_new(data,len,s); } bool F0100A3A00CC7E000(void* data, size_t* len, HookParam* hp){ auto s = std::wstring((wchar_t*)data,*len/2); std::wregex pattern1(L"^`([^@]+)."); s = std::regex_replace(s, pattern1, L"$1: "); s = std::regex_replace(s, std::wregex(L"\\$[A-Z]\\d*(,\\d*)*"), L""); std::wregex pattern2(L"\\$\\[([^$]+)..([^$]+).."); s = std::regex_replace(s, pattern2, L"$1"); return write_string_overwrite(data,len,s); } bool F010045C0109F2000(void* data, size_t* len, HookParam* hp){ auto s = std::string((char*)data,*len); s = std::regex_replace(s, std::regex("#[^\\]]*\\]"), ""); s = std::regex_replace(s, std::regex("#[^\\n]*\\n"), ""); s = std::regex_replace(s, std::regex("\\u3000"), ""); s = std::regex_replace(s, std::regex("Save[\\s\\S]*データ"), ""); return write_string_overwrite(data,len,s); } bool F0100A1E00BFEA000(void* data, size_t* len, HookParam* hp){ auto s = std::wstring((wchar_t*)data,*len/2); s = std::regex_replace(s, std::wregex(L"[\\s]"), L""); s = std::regex_replace(s, std::wregex(L"(.+? \")"), L""); s = std::regex_replace(s, std::wregex(L"(\",.*)"), L""); s = std::regex_replace(s, std::wregex(L"(\" .*)"), L""); return write_string_overwrite(data,len,s); } bool F0100A1200CA3C000(void* data, size_t* len, HookParam* hp){ auto s = std::wstring((wchar_t*)data,*len/2); s = std::regex_replace(s, std::wregex(L"\\$d"), L"\n"); s = std::regex_replace(s, std::wregex(L"_"), L" "); s = std::regex_replace(s, std::wregex(L"@"), L" "); s = std::regex_replace(s, std::wregex(L"\\[([^\\/\\]]+)\\/[^\\/\\]]+\\]"), L"$1"); s = std::regex_replace(s, std::wregex(L"[~^$❝.❞'?,(-)!—:;-❛ ❜]"), L""); s = std::regex_replace(s, std::wregex(L"[A-Za-z0-9]"), L""); s = std::regex_replace(s, std::wregex(L"^\\s+"), L""); while (std::regex_search(s, std::wregex(L"^\\s*$"))) { s = std::regex_replace(s, std::wregex(L"^\\s*$"), L""); } return write_string_overwrite(data,len,s); } bool F0100C29017106000(void* data, size_t* len, HookParam* hp){ auto s = std::wstring((wchar_t*)data,*len/2); std::wregex pattern(L"\\n+|(\\n)+"); s = std::regex_replace(s, pattern, L" "); return write_string_overwrite(data,len,s); } bool F01006590155AC000(void* data, size_t* len, HookParam* hp){ auto s = std::string((char*)data,*len); std::regex regex("(?=@.)"); std::sregex_token_iterator it(s.begin(), s.end(), regex, -1); std::sregex_token_iterator end; std::vector parts(it, end); s=""; int counter = 0; while (counter < parts.size()) { std::string part = parts[counter]; if (part[0] != '@') { s += part; counter++; continue; } std::string tag = part.substr(0, 2); std::string content = part.substr(2); if (tag == "@s" || tag == "@t") { s += content.substr(4); counter++; continue; } else if (tag == "@m") { s += content.substr(2); counter++; continue; } else if (tag == "@n") { s += '\n' + content; counter++; continue; } else if (tag == "@b" || tag == "@a" || tag == "@p" || tag == "@k") { s += content; counter++; continue; } else if (tag == "@v" || tag == "@h") { std::regex regex("[\\w_-]+"); s += std::regex_replace(content, regex, ""); counter++; continue; } else if (tag == "@r") { s += content + parts[counter + 2].substr(1); counter += 3; continue; } else if (tag == "@I") { if (content == "@" || parts[counter + 1].substr(0, 2) == "@r") { counter++; continue; } std::regex regex("[\\d+─]"); s += std::regex_replace(content, regex, ""); counter += 3; continue; } else { s += content; counter++; continue; } } return write_string_overwrite(data,len,s); } bool F01000200194AE000(void* data, size_t* len, HookParam* hp){ auto s = std::string((char*)data,*len); static std::string readString_savedSentence=""; static bool readString_playerNameFlag=false; static std::string readString_playerName="ラピス"; std::regex regex("(?=@.)"); std::sregex_token_iterator it(s.begin(), s.end(), regex, -1); std::sregex_token_iterator end; std::vector parts(it, end); s = ""; size_t counter = 0; while (counter < parts.size()) { const std::string& part = parts[counter]; if (part.empty() || part[0] != '@') { s += part; counter++; continue; } std::string tag = part.substr(0, 2); std::string content = part.substr(2); if (tag == "@*") { if (content.find("name") == 0) { if (readString_playerName == "ラピス") { s += content.substr(4) + readString_playerName + parts[counter + 4].substr(1); } else { s += content.substr(4) + parts[counter + 3].substr(1) + parts[counter + 4].substr(1); } counter += 5; continue; } } else if (tag == "@s" || tag == "@t") { s += content.substr(4); counter++; continue; } else if (tag == "@m") { s += content.substr(2); counter++; continue; } else if (tag == "@u") { readString_playerNameFlag = true; readString_savedSentence = ""; counter++; return write_string_overwrite(data,len,""); } else if (tag == "@n" || tag == "@b" || tag == "@a" || tag == "@p" || tag == "@k") { s += content; counter++; continue; } else if (tag == "@v" || tag == "@h") { std::regex regex("[\\w_-]+"); s += std::regex_replace(content, regex, ""); counter++; continue; } else if (tag == "@r") { s += content + parts[counter + 2].substr(1); counter += 3; continue; } else if (tag == "@I") { if (content == "@" || parts[counter + 1].substr(0, 2) == "@r") { counter++; continue; } std::regex regex("[\\d+─]"); s += std::regex_replace(content, regex, ""); counter += 3; continue; } else { s += content; counter++; continue; } } if (!readString_playerNameFlag) { ; } else if (readString_savedSentence.empty()) { readString_savedSentence = s; s= ""; } else { std::string savedSentence = readString_savedSentence; readString_playerNameFlag = false; readString_savedSentence = ""; readString_playerName = s; s= s + "\n" + savedSentence; } return write_string_overwrite(data,len,s); } bool F0100EA001A626000(void* data, size_t* len, HookParam* hp){ auto s=utf32_to_utf16((uint32_t*)data,*len/4); if (s == L"  ") { return false; } s = std::regex_replace(s, std::wregex(L"\n+"), L" "); s = std::regex_replace(s, std::wregex(L"\\$\\{FirstName\\}"), L"ナーヤ"); if (startWith(s,L"#T")){ s = std::regex_replace(s, std::wregex(L"#T2[^#]+"), L""); s = std::regex_replace(s, std::wregex(L"#T\\d"), L""); } auto u32=utf16_to_utf32(s.c_str(),s.size()); return write_string_overwrite(data,len,u32); } bool F0100F7E00DFC8000(void* data, size_t* len, HookParam* hp){ auto s=utf32_to_utf16((uint32_t*)data,*len/4); s = std::regex_replace(s, std::wregex(L"[\\s]"), L" "); s = std::regex_replace(s, std::wregex(L"#KW"), L""); s = std::regex_replace(s, std::wregex(L"#C\\(TR,0xff0000ff\\)"), L""); s = std::regex_replace(s, std::wregex(L"#P\\(.*\\)"), L""); auto u32=utf16_to_utf32(s.c_str(),s.size()); return write_string_overwrite(data,len,u32); } bool F0100982015606000(void* data, size_t* len, HookParam* hp){ auto s=std::wstring((wchar_t*)data,*len/2); s = std::regex_replace(s, std::wregex(L"\\n+|(\\\\n)+"), L" "); return write_string_overwrite(data,len,s); } bool F010001D015260000(void* data, size_t* len, HookParam* hp){ auto s=std::string((char*)data,*len); if(startWith(s,"#Key"))return false; strReplace(s,"#n","\n"); return write_string_overwrite(data,len,s); } bool F0100AEC013DDA000(void* data, size_t* len, HookParam* hp){ auto s=std::string((char*)data,*len); static std::string ss; if(ss==s)return false; ss=s; return true; } bool F0100F7801B5DC000(void* data, size_t* len, HookParam* hp){ if(!all_ascii((wchar_t*)data))return false;//chaos on first load. StringReplacer((wchar_t*)data,len,L"
",4,L"\n",1); return true; } bool F0100925014864000(void* data, size_t* len, HookParam* hp){ auto s=std::string((char*)data,*len); s = std::regex_replace(s, std::regex("(#n)+"), " "); s = std::regex_replace(s, std::regex("(#[A-Za-z]+\\[(\\d*[.])?\\d+\\])+"), ""); return write_string_overwrite(data,len,s); } bool F0100936018EB4000(void* data, size_t* len, HookParam* hp){ auto s=utf32_to_utf16((uint32_t*)data,*len/4); s = std::regex_replace(s, std::wregex(L"<[^>]+>"), L""); s = std::regex_replace(s, std::wregex(L"\n+"), L" "); auto u32=utf16_to_utf32(s.c_str(),s.size()); return write_string_overwrite(data,len,u32); } template void T0100B0100E26C000(hook_stack* stack, HookParam* hp, uintptr_t* data, uintptr_t* split, size_t* len){ auto address=YUZU::emu_arg(stack)[index]; if(type==2) address+=0xA; auto length=(*(DWORD*)(address+0x10))*2; *len=length; *data=address+0x14; } bool F010045C014650000(void* data, size_t* len, HookParam* hp){ auto s=std::string((char*)data,*len); std::regex pattern("(@(\\/)?[a-zA-Z#](\\(\\d+\\))?|)[*<>]+"); s = std::regex_replace(s, pattern, ""); return write_string_overwrite(data,len,s); } bool F01008C0016544000(void* data, size_t* len, HookParam* hp){ auto s=std::wstring((wchar_t*)data,*len/2); s = std::regex_replace(s, std::wregex(L"<[^>]+>"), L" "); return write_string_overwrite(data,len,s); } bool F01006F000B056000(void* data, size_t* len, HookParam* hp){ auto s=std::wstring((wchar_t*)data,*len/2); s = std::regex_replace(s, std::wregex(L"\\[.*?\\]"), L" "); return write_string_overwrite(data,len,s); } bool F0100068019996000(void* data, size_t* len, HookParam* hp){ auto s=std::string((char*)data,*len); s = std::regex_replace(s, std::regex("%N"), "\n"); return write_string_overwrite(data,len,s); } namespace{ auto _=[](){ emfunctionhooks={ //Memories Off {0x8003eeac,{CODEC_UTF16,0,0,_0100978013276000,0,"0100978013276000","1.0.0"}}, {0x8003eebc,{CODEC_UTF16,0,0,_0100978013276000,0,"0100978013276000","1.0.1"}}, // Shiro to Kuro no Alice {0x80013f20,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}}, {0x80013f94,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}}, {0x8001419c,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}}, // Shiro to Kuro no Alice -Twilight line- {0x80014260,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}}, {0x800142d4,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}}, {0x800144dc,{CODEC_UTF8,0,0,0,NewLineCharFilterW,"0100A460141B8000","1.0.0"}}, //CLANNAD {0x80072d00,{CODEC_UTF16|FULL_STRING,1,0,0, F0100A3A00CC7E000,"0100A3A00CC7E000","1.0.0"}}, {0x80072d30,{CODEC_UTF16|FULL_STRING,1,0,0,F0100A3A00CC7E000,"0100A3A00CC7E000","1.0.7"}}, //VARIABLE BARRICADE NS {0x800e3424,{CODEC_UTF8,0,0,0,F010045C0109F2000,"010045C0109F2000","1.0.1"}},//"System Messages + Choices"), //Also includes the names of characters, {0x800fb080,{CODEC_UTF8,3,0,0,F010045C0109F2000,"010045C0109F2000","1.0.1"}},//Main Text //AMNESIA for Nintendo Switch {0x805bba5c,{CODEC_UTF16,0,0,ReadTextAndLen<2>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//dialogue {0x805e9930,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//choice {0x805e7fd8,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100A1E00BFEA000,"0100A1E00BFEA000","1.0.1"}},//name //Chou no Doku Hana no Kusari Taishou Tsuya Koi Ibun {0x80095010,{CODEC_UTF16,1,0,0,F0100A1200CA3C000,"0100A1200CA3C000","2.0.1"}},//Main Text + Names //Live a Live {0x80a05170,{CODEC_UTF16,0,0,0,F0100C29017106000,"0100C29017106000","1.0.0"}}, //Sakura no Kumo * Scarlet no Koi {0x8049d968,{CODEC_UTF8,0,1,0,F01006590155AC000,"01006590155AC000","1.0.0"}},//name {0x8049d980,{CODEC_UTF8,0,0,0,F01006590155AC000,"01006590155AC000","1.0.0"}},//dialogue //Majestic Majolical {0x80557408,{CODEC_UTF8,0,0,0,F01000200194AE000,"01000200194AE000","1.0.0"}},//name {0x8059ee94,{CODEC_UTF8,3,0,0,F01000200194AE000,"01000200194AE000","1.0.0"}},//player name {0x80557420,{CODEC_UTF8,0,0,0,F01000200194AE000,"01000200194AE000","1.0.0"}},//dialogue //Matsurika no Kei {0x8017ad54,{CODEC_UTF32,1,0,0,F0100EA001A626000,"0100EA001A626000","1.0.0"}},// text {0x80174d4c,{CODEC_UTF32,1,0,0,F0100EA001A626000,"0100EA001A626000","1.0.0"}},// name //Cupid Parasite {0x80057910,{CODEC_UTF32,2,0,0,F0100F7E00DFC8000,"0100F7E00DFC8000","1.0.1"}},// name + text {0x80169df0,{CODEC_UTF32,0,0,0,F0100F7E00DFC8000,"0100F7E00DFC8000","1.0.1"}},// choice //Radiant Tale {0x80075190,{CODEC_UTF8,1,0,0,F0100925014864000,"0100925014864000","1.0.0"}},// prompt {0x8002fb18,{CODEC_UTF8,0,0,0,F0100925014864000,"0100925014864000","1.0.0"}},// name {0x8002fd7c,{CODEC_UTF8,0,0,0,F0100925014864000,"0100925014864000","1.0.0"}},// text //MUSICUS {0x80462DD4,{CODEC_UTF8,0,1,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// name {0x80462DEC,{CODEC_UTF8,0,0,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// dialogue 1 {0x80480d4c,{CODEC_UTF8,0,0,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// dialogue 2 {0x804798e0,{CODEC_UTF8,0,0,0,F01006590155AC000,"01000130150FA000","1.0.0"}},// choice //CHAOS;HEAD NOAH {0x80046700,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}}, {0x8003A2c0,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// choice {0x8003EAB0,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// TIPS list (menu) {0x8004C648,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// system message {0x80050374,{CODEC_UTF16,0,0,_0100978013276000,0,"0100957016B90000","1.0.0"}},// TIPS (red) //Story of Seasons a Wonderful Life {0x80ac4d88,{CODEC_UTF32,0,0,F0100936018EB4000,"0100936018EB4000","1.0.3"}},// Main text {0x808f7e84,{CODEC_UTF32,0,0,F0100936018EB4000,"0100936018EB4000","1.0.3"}},// Item name {0x80bdf804,{CODEC_UTF32,0,0,F0100936018EB4000,"0100936018EB4000","1.0.3"}},// Item description //Hamefura Pirates {0x81e75940,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.TalkPresenter$$AddMessageBacklog {0x81c9ae60,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.ChoicesText$$SetText {0x81eb7dc0,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F0100982015606000,"0100982015606000","1.0.0"}},// Hamekai.ShortStoryTextView$$AddText //Death end re;Quest 2 {0x80225C3C,{CODEC_UTF8,8,0,0,F010001D015260000,"010001D015260000","1.0.0"}}, //Death end re;Quest {0x80241088,{CODEC_UTF8,8,0,0,F0100AEC013DDA000,"0100AEC013DDA000","1.0.0"}},//english ver //Meta Meet Cute!!!+ {0x81DD6010,{CODEC_UTF16,1,-32,0,0,"01009A401C1B0000","1.02"}},//english ver, only long string, short string can't find. //Of the Red, the Light, and the Ayakashi Tsuzuri {0x8176D78C,{CODEC_UTF16,3,0,0,0,"0100F7801B5DC000","1.0.0"}}, //Tokimeki Memorial Girl's Side: 4th Heart {0x817e7da8,{CODEC_UTF16,0,0,T0100B0100E26C000<2,0>,0,"0100B0100E26C000","1.0.0"}},// name (x1) + dialogue (x2) {0x81429f54,{CODEC_UTF16,0,0,T0100B0100E26C000<0,1>,0,"0100B0100E26C000","1.0.0"}},// choice (x0) {0x8180633c,{CODEC_UTF16,0,0,T0100B0100E26C000<1,2>,0,"0100B0100E26C000","1.0.0"}},// help (x1) //13 Sentinels: Aegis Rim {0x80057d18,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// cutscene text {0x8026fec0,{CODEC_UTF8,1,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// prompt {0x8014eab4,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// name (combat) {0x801528ec,{CODEC_UTF8,3,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// dialogue (combat) {0x80055acc,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// dialogue 2 (speech bubble) {0x802679c8,{CODEC_UTF8,1,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// notification {0x8025e210,{CODEC_UTF8,2,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// scene context example: 数日前 咲良高校 1年B組 教室 1985年5月" {0x8005c518,{CODEC_UTF8,0,0,0,F010045C014650000,"010045C014650000","1.0.0"}},// game help //Sea of Stars {0x83e93ca0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01008C0016544000,"01008C0016544000","1.0.45861"}},// Main text {0x820c3fa0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01008C0016544000,"01008C0016544000","1.0.47140"}},// Main text //Final Fantasy I {0x81e88040,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Main text {0x81cae54c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Intro text {0x81a3e494,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// battle text {0x81952c28,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01000EA014150000","1.0.1"}},// Location //Final Fantasy II {0x8208f4cc,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// Main text {0x817e464c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// Intro text {0x81fb6414,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01006B7014156000","1.0.1"}},// battle text //Final Fantasy III {0x82019e84,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Main text1 {0x817ffcfc,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Main text2 {0x81b8b7e4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// battle text {0x8192c4a8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01002E2014158000","1.0.1"}},// Location //Final Fantasy IV {0x81e44bf4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Main text {0x819f92c4,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Rolling text {0x81e2e798,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Battle text {0x81b1e6a8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"01004B301415A000","1.0.2"}},// Location //Final Fantasy V {0x81d63e24,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Main text {0x81adfb3c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Location {0x81a8fda8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA201415C000","1.0.2"}},// Battle text //Final Fantasy VI {0x81e6b350,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Main text {0x81ab40ec,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Location {0x819b8c88,{CODEC_UTF16,0,0,ReadTextAndLen<0>,0,"0100AA001415E000","1.0.2"}},// Battle text //Final Fantasy IX {0x80034b90,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Main Text {0x802ade64,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Battle Text {0x801b1b84,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Descriptions {0x805aa0b0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Key Item Name {0x805a75d8,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Key Item Content {0x8002f79c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Menu {0x80ca88b0,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Tutorial1 {0x80ca892c,{CODEC_UTF16,0,0,ReadTextAndLen<0>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Tutorial2 {0x80008d88,{CODEC_UTF16,0,0,ReadTextAndLen<1>,F01006F000B056000,"01006F000B056000","1.0.1"}},// Location //Norn9 Var Commons {0x8003E874,{CODEC_UTF8,0,0,0,F0100068019996000,"0100068019996000","1.0.0"}},//English //薄桜鬼 真改 万葉ノ抄 {0x8004E8F0,{CODEC_UTF8,1,0,0,F010001D015260000,"0100EA601A0A0000","1.0.0"}}, }; return 1; }(); }