#ifndef __LUNA_EMBED_ENGINE_H #define __LUNA_EMBED_ENGINE_H #include"types.h" #include "texthook.h" #include"dyncodec/dynsjiscodec.h" extern EmbedSharedMem *embedsharedmem; extern DynamicShiftJISCodec *dynamiccodec ; namespace WinKey { inline bool isKeyPressed(int vk) { return ::GetKeyState(vk) & 0xf0; } inline bool isKeyToggled(int vk) { return ::GetKeyState(vk) & 0x0f; } inline bool isKeyReturnPressed() { return isKeyPressed(VK_RETURN); } inline bool isKeyControlPressed() { return isKeyPressed(VK_CONTROL); } inline bool isKeyShiftPressed() { return isKeyPressed(VK_SHIFT); } inline bool isKeyAltPressed() { return isKeyPressed(VK_MENU); } } namespace Engine{ enum TextRole { UnknownRole = 0, ScenarioRole, NameRole, OtherRole, ChoiceRole = OtherRole, HistoryRole = OtherRole, RoleCount }; } inline std::atomic patch_fun = nullptr; void ReplaceFunction(PVOID* oldf,PVOID newf); bool check_embed_able(const ThreadParam& tp); #endif