class UnrealEngine : public ENGINE { public: UnrealEngine() { check_by = CHECK_BY::CUSTOM; is_engine_certain = false; check_by_target = []() { // Copyright Epic Games, Inc. All Rights Reserved. //++UE4+Release-4.27-CL-0 return Util::SearchResourceString(L"Copyright Epic Games") || Util::SearchResourceString(L"UnrealEngine") || GetProcAddress(GetModuleHandleA(0), "agsCheckDriverVersion"); }; }; bool attach_function(); };