class Sprite : public ENGINE { public: Sprite() { is_engine_certain = false; check_by = CHECK_BY::FILE; check_by_target = L"*.cct"; }; bool attach_function(); }; class TextXtra_x32 : public ENGINE { public: TextXtra_x32() { is_engine_certain = false; check_by = CHECK_BY::CUSTOM; check_by_target = []() { return GetModuleHandle(L"TextXtra.x32"); }; }; bool attach_function(); };