mirror of
https://github.com/HIllya51/LunaHook.git
synced 2024-12-27 13:44:11 +08:00
152 lines
5.7 KiB
C++
152 lines
5.7 KiB
C++
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#include"monostringapis.h"
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namespace {
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void mscorlib_system_string_InternalSubString_hook_fun(hook_stack* stack, HookParam *hp, uintptr_t *data, uintptr_t *split, size_t*len)
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{
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uintptr_t offset=stack->ARG1;
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uintptr_t startIndex=stack->ARG2;
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uintptr_t length=stack->ARG3;
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MonoString* string = (MonoString*)offset;
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if(string==0)return;
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*data = (uintptr_t)(startIndex+string->chars);
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if(wcslen((wchar_t*)*data)<length)return;
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*len = length * 2;
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}
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void mscorlib_system_string_hook_fun(hook_stack* stack, HookParam *hp, uintptr_t *data, uintptr_t *split, size_t*len)
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{
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commonsolvemonostring(stack->ARG1,data,len);
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}
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/** jichi 12/26/2014 Mono
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* Sample game: [141226] ハ<>レ<EFBFBD>めいと
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*/
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void SpecialHookMonoString(hook_stack* stack, HookParam *hp, uintptr_t *data, uintptr_t *split, size_t*len)
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{
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mscorlib_system_string_hook_fun(stack,hp,data,split,len);
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#ifndef _WIN64
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auto s = stack->ecx;
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for (int i = 0; i < 0x10; i++) // traverse pointers until a non-readable address is met
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if (s && !::IsBadReadPtr((LPCVOID)s, sizeof(DWORD)))
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s = *(DWORD *)s;
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else
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break;
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if (!s)
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s = hp->address;
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if (hp->type & USING_SPLIT) *split = s;
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#endif
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}
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}
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namespace {
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bool monodllhook(HMODULE module) {
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HookParam hp;
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const MonoFunction funcs[] = { MONO_FUNCTIONS_INITIALIZER };
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for (auto func : funcs) {
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if (FARPROC addr = GetProcAddress(module, func.functionName)) {
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hp.address =(uintptr_t) addr;
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hp.type =USING_STRING| func.hookType;
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hp.filter_fun =all_ascii_Filter;
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hp.offset = func.textIndex * 4;
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hp.length_offset = func.lengthIndex * 4;
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hp.text_fun = (decltype(hp.text_fun))func.text_fun;
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ConsoleOutput("Mono: INSERT");
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NewHook(hp, func.functionName);
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}
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}
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return true;
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}
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}
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namespace monocommon{
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bool monodllhook(HMODULE module) {
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HookParam hp;
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const MonoFunction funcs[] = { MONO_FUNCTIONS_INITIALIZER };
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for (auto func : funcs) {
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if (FARPROC addr = GetProcAddress(module, func.functionName)) {
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hp.address =(uintptr_t) addr;
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hp.type =USING_STRING| func.hookType;
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hp.filter_fun =all_ascii_Filter;
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hp.offset = func.textIndex * 4;
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hp.length_offset = func.lengthIndex * 4;
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hp.text_fun = (decltype(hp.text_fun))func.text_fun;
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NewHook(hp, func.functionName);
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}
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}
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return true;
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}
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struct functioninfo{
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const char* assemblyName;const char* namespaze;
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const char* klassName; const char* name;int argsCount;
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int argidx;void* text_fun;bool Embed;
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std::string hookname(){
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char tmp[1024];
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sprintf(tmp,"%s:%s",klassName,name);
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return tmp;
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}
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std::string info(){
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char tmp[1024];
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sprintf(tmp,"%s:%s:%s:%s:%d",assemblyName,namespaze,klassName,name,argsCount);
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return tmp;
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}
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};
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bool NewHook_check(uintptr_t addr,functioninfo&hook){
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HookParam hp;
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hp.address = addr;
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hp.argidx=hook.argidx;
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hp.type = USING_STRING | CODEC_UTF16|FULL_STRING;
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hp.text_fun =(decltype(hp.text_fun))hook.text_fun;
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hp.jittype=JITTYPE::UNITY;
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strcpy(hp.unityfunctioninfo,hook.info().c_str());
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if(hook.Embed)
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hp.type|=EMBED_ABLE|EMBED_BEFORE_SIMPLE;
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auto succ=NewHook(hp,hook.hookname().c_str());
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#ifdef _WIN64
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if(!succ){
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hp.type|=BREAK_POINT;
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succ|=NewHook(hp,hook.hookname().c_str());
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}
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#endif
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return succ;
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}
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std::vector<functioninfo>commonhooks{
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{"mscorlib","System","String","ToCharArray",0,1,nullptr,false},
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{"mscorlib","System","String","Replace",2,1,nullptr,false},
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{"mscorlib","System","String","ToString",0,1,nullptr,false},
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{"mscorlib","System","String","IndexOf",1,1,nullptr,false},
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{"mscorlib","System","String","Substring",1,1,nullptr,false},
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{"mscorlib","System","String","Substring",2,1,nullptr,false},
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{"mscorlib","System","String","op_Inequality",2,1,0,false},
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{"mscorlib","System","String","InternalSubString",2,99999,mscorlib_system_string_InternalSubString_hook_fun,false},
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{"Unity.TextMeshPro","TMPro","TMP_Text","set_text",1,2,nullptr,true},
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{"UnityEngine.UI","UnityEngine.UI","Text","set_text",1,2,nullptr,true},
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{"UnityEngine.UIElementsModule","UnityEngine.UIElements","TextElement","set_text",1,2,nullptr,true},
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{"UnityEngine.UIElementsModule","UnityEngine.UIElements","TextField","set_value",1,2,nullptr,true},
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{"UnityEngine.TextRenderingModule","UnityEngine","GUIText","set_text",1,2,nullptr,true},
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{"UnityEngine.TextRenderingModule","UnityEngine","TextMesh","set_text",1,2,nullptr,true},
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{"UGUI","","UILabel","set_text",1,2,nullptr,true},
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};
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bool hook_mono_il2cpp(){
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for (const wchar_t* monoName : { L"mono.dll", L"mono-2.0-bdwgc.dll",L"GameAssembly.dll" })
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if (HMODULE module = GetModuleHandleW(monoName)) {
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bool b2=monodllhook(module);
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load_mono_functions_from_dll(module);
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il2cpp_symbols::init(module);
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bool succ=false;
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for(auto hook:commonhooks){
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auto addr=tryfindmonoil2cpp(hook.assemblyName,hook.namespaze,hook.klassName,hook.name,hook.argsCount);
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if(!addr)continue;
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succ|=NewHook_check(addr,hook);
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}
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if(succ||b2)return true;
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}
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return false;
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}
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} |