mirror of
https://github.com/HIllya51/LunaHook.git
synced 2024-11-24 14:25:37 +08:00
918 lines
42 KiB
C++
918 lines
42 KiB
C++
#include "Wolf.h"
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/**
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* jichi 10/12/2014
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* P.S.: Another approach
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* See: http://tieba.baidu.com/p/2425786155
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* Quote:
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* I guess this post should go in here. I got sick of AGTH throwing a fit when entering the menus in Wolf RPG games, so I did some debugging. This is tested and working properly with lots of games. If you find one that isn't covered then please PM me and I'll look into it.
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*
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* Wolf RPG H-code - Use whichever closest matches your Game.exe
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* /HBN*0@454C6C (2010/10/09 : 2,344KB : v1.31)
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* /HBN*0@46BA03 (2011/11/22 : 2,700KB : v2.01)
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* /HBN*0@470CEA (2012/05/07 : 3,020KB : v2.02)
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* /HBN*0@470D5A (2012/06/10 : 3,020KB : v2.02a)
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*
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* ith_p.cc:Ith::parseHookCode: enter: code = "/HBN*0@470CEA"
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* - addr: 4656362 ,
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* - length_offset: 1
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* - type: 1032 = 0x408
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*
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* Use /HB instead of /HBN if you want to split dialogue text and menu text into separate threads.
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* Also set the repetition trace parameters in AGTH higher or it won't work properly with text-heavy menus. 64 x 16 seems to work fine.
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*
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* Issues:
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* AGTH still causes a bit of lag when translating menus if you have a lot of skills or items.
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* Using ITH avoids this problem, but it sometimes has issues with repetition detection which can be fixed by quickly deselecting and reselecting the game window; Personally I find this preferable to menu and battle slowdown that AGTH sometimes causes, but then my PC is pretty slow so you might not have that problem.
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*
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* Minimising the AGTH/ITH window generally makes the game run a bit smoother as windows doesn't need to keep scrolling the text box as new text is added.
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*
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* RPG Maker VX H-code:
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* Most games are detected automatically and if not then by using the AGTH /X or /X2 or /X3 parameters.
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*
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* Games that use TRGSSX.dll may have issues with detection (especially with ITH).
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* If TRGSSX.dll is included with the game then this code should work:
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* /HQN@D3CF:TRGSSX.dll
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*
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* With this code, using AGTH to start the process will not work. You must start the game normally and then hook the process afterwards.
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* ITH has this functionality built into the interface. AGTH requires the /PN command line argument, for example:
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* agth /PNGame.exe /HQN@D3CF:TRGSSX.dll /C
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*
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* Again, drop the N to split dialogue and menu text into separate threads.
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*/
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namespace
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{ // WolfRPG
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// jichi 10/13/2013: restored
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bool InsertOldWolfHook()
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{
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// jichi 10/12/2013:
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// Step 1: find the address of GetTextMetricsA
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// Step 2: find where this function is called
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// Step 3: search "sub esp, XX" after where it is called
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enum
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{
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sub_esp = 0xec81
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}; // jichi: caller pattern: sub esp = 0x81,0xec
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if (DWORD c1 = Util::FindCallAndEntryAbs((DWORD)GetTextMetricsA, processStopAddress - processStartAddress, processStartAddress, sub_esp))
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if (DWORD c2 = Util::FindCallOrJmpRel(c1, processStopAddress - processStartAddress, processStartAddress, 0))
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{
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union
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{
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DWORD i;
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WORD *k;
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};
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DWORD j;
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for (i = c2 - 0x100, j = c2 - 0x400; i > j; i--)
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if (*k == 0xec83)
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{ // jichi 10/12/2013: 83 EC XX sub esp, XX See: http://lists.cs.uiuc.edu/pipermail/llvm-commits/Week-of-Mon-20120312.txt
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HookParam hp;
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hp.address = i;
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hp.offset = get_reg(regs::ecx);
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hp.split = get_reg(regs::esp);
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hp.type = DATA_INDIRECT | USING_SPLIT;
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// GROWL_DWORD(hp.address); // jichi 6/5/2014: 淫乱勀<E4B9B1><E58B80>フィのRPG = 0x50a400
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ConsoleOutput("INSERT WolfRPG");
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return NewHook(hp, "WolfRPG");
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}
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}
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// ConsoleOutput("Unknown WolfRPG engine.");
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ConsoleOutput("WolfRPG: failed");
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return false;
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}
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// example-game:妹!せいかつ~ファンタジー~ by:iov
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bool InsertWolf3Hook()
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{
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const BYTE bytes[] = {0xC7, 0x45, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x45, 0x94, 0x83, 0xE0, 0x01};
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ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
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ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
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if (!addr)
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{
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ConsoleOutput("WolfRPG: pattern3 not found");
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return false;
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}
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HookParam myhp;
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myhp.address = addr + 41;
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myhp.type = USING_STRING | NO_CONTEXT;
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myhp.offset = get_reg(regs::eax);
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myhp.type |= DATA_INDIRECT;
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myhp.index = 4;
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char nameForUser[HOOK_NAME_SIZE] = "WolfRPG_String_Copy";
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ConsoleOutput("Insert: WolfRPG_String_Copy Hook");
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return NewHook(myhp, nameForUser);
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}
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bool InsertWolf4Hook()
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{
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const BYTE bytes[] = {0xC6, 0x45, 0xFC, 0x29, 0x8B, 0x8D, 0xE0, 0xEF, 0xFF, 0xFF, 0xE8, XX4, 0x50, 0x8B, 0x4D, 0xE8, 0x2B, 0x4D, 0xEC};
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ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
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ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
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if (!addr)
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{
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ConsoleOutput("WolfRPG: pattern4 not found");
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return false;
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}
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HookParam myhp;
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myhp.address = addr + 16;
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myhp.type = USING_STRING | NO_CONTEXT;
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myhp.offset = get_reg(regs::eax);
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// myhp.type |= DATA_INDIRECT;
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// myhp.index = 4;
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char nameForUser[HOOK_NAME_SIZE] = "WolfRPG4";
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ConsoleOutput("Insert: WolfRPG4 Hook");
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return NewHook(myhp, nameForUser);
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}
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} // WolfRPG namespace
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bool InsertWolfHook()
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{
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// return InsertOldWolfHook(), InsertWolf2Hook(), InsertWolf3Hook(), InsertWolf4Hook();
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return InsertOldWolfHook(), InsertWolf3Hook(), InsertWolf4Hook();
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}
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namespace
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{
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bool commonfilter(void *data, size_t *len, HookParam *hp)
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{
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auto str = std::string(reinterpret_cast<LPSTR>(data), *len);
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bool checkchaos = WideStringToString(StringToWideString(str)) != str;
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if (checkchaos)
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return false;
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bool check1 = str.find("/") != str.npos || str.find("\\") != str.npos;
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auto hashsuffix = [str]()
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{
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auto filterpath = {
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".png", ".jpg", ".bmp",
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".mp3", ".ogg",
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".webm", ".mp4",
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".otf", ".mps"};
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for (auto _ : filterpath)
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if (str.find(_) != str.npos)
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return true;
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return false;
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};
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bool check2 = hashsuffix();
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bool check3 = all_ascii((const char *)data, *len);
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if (check1 && (check2 || check3))
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return false;
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return true;
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}
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bool hook5_1(DWORD addr_1)
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{
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// RJ338582
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// 妹!せいかつ ~ファンタジー~1.4.5
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const BYTE bytes[] = {
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0x6a, 0x01,
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0x68, XX4,
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0x68, XX4,
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0x6a, 0x01,
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0x6a, 0x00,
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0xFF, 0x77, 0x10,
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0xFF, 0x77, 0x18,
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0xE8};
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auto addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStopAddress);
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if (addr == 0)
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return false;
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auto off = (*((DWORD *)(sizeof(bytes) + addr)));
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auto _calladdr = addr + sizeof(bytes) + 4 + off;
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if (addr_1 != _calladdr)
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return false;
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HookParam hp;
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hp.address = addr + sizeof(bytes) - 1;
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hp.offset = get_stack(7);
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hp.type = USING_STRING | CODEC_UTF8 | EMBED_ABLE | EMBED_AFTER_OVERWRITE | EMBED_BEFORE_SIMPLE;
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hp.filter_fun = commonfilter;
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return NewHook(hp, "Wolf5_1");
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}
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bool hook5()
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{
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//[220901][あせろら] 寝取られ新妻モニカ~ツンデレな奥さんのHなお仕事~
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const BYTE bytes[] = {
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0x80, 0x38, 0x40,
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0x0f, 0x85, XX4,
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0x57,
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0x68, XX4,
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0x8d, XX2,
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0xe8};
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auto addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStopAddress);
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if (addr == 0)
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return false;
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addr = MemDbg::findEnclosingAlignedFunction(addr);
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if (addr == 0)
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return false;
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if (hook5_1(addr))
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return true;
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HookParam hp;
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hp.address = addr;
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hp.offset = get_stack(8);
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hp.type = USING_STRING | CODEC_UTF8 | EMBED_ABLE | EMBED_AFTER_OVERWRITE | EMBED_BEFORE_SIMPLE;
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hp.filter_fun = commonfilter;
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return NewHook(hp, "Wolf5");
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}
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bool hook6()
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{
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//[220901][あせろら] 寝取られ新妻モニカ~ツンデレな奥さんのHなお仕事~
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const BYTE bytes[] = {
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0xB8, 0x00, 0x00, 0x00, 0x80,
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0x83, 0xC0, 0x23};
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bool ok = false;
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auto addrs = Util::SearchMemory(bytes, sizeof(bytes), PAGE_EXECUTE, processStartAddress, processStopAddress);
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for (auto addr : addrs)
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{
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addr = MemDbg::findEnclosingAlignedFunction(addr);
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if (addr == 0)
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continue;
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HookParam hp;
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hp.address = (DWORD)addr;
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hp.offset = get_stack(3);
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hp.type = USING_STRING | CODEC_UTF8;
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hp.filter_fun = commonfilter;
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ok |= NewHook(hp, "Wolf6");
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}
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return ok;
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}
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bool hook56()
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{
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bool _1 = hook5();
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bool _2 = hook6();
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return _1 || _2;
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}
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}
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namespace
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{ // unnamed
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namespace ScenarioHook
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{
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namespace Private
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{
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struct TextListElement // ecx, this structure saved a list of element
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{
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DWORD flag1; // should be zero when text is valid
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LPSTR text;
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DWORD flag2;
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DWORD flag3;
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DWORD flag4;
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int size,
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capacity; // 0xe8, capacity of the data including \0
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bool isScenarioText() const
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{
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return flag1 == 0 && flag2 == 0 && flag3 == 0 && flag4 == 0;
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}
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bool isValid() const
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{
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return size > 0 && size <= capacity && Engine::isAddressReadable(text, capacity) && size == ::strlen(text);
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}
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};
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// Skip non-printable and special ASCII characters on the left
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inline char *ltrim(char *s)
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{
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while (*s && (uint8_t)*s <= 39)
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s++;
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return s;
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}
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std::unordered_set<std::string> dataSet_;
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bool hookBefore(hook_stack *s, void *data1, size_t *len1, uintptr_t *role)
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{
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// enum { DataQueueCapacity = 30 };
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auto self = (TextListElement *)s->ecx; // ecx is actually a list of element
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if (self->isValid())
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{
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char *text = ltrim(self->text);
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if (*text)
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{
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std::string data = text;
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if (dataSet_.find(data) == dataSet_.end())
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{
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auto role = text == self->text && self->isScenarioText() ? Engine::ScenarioRole : Engine::OtherRole;
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auto split = s->stack[0]; // retaddr
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// auto sig = Engine::hashThreadSignature(role, split);
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enum
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{
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SendAllowed = true
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};
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bool timeout;
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int prefixSize = text - self->text,
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capacity = self->capacity - prefixSize;
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return write_string_overwrite(data1, len1, data);
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// data = EngineController::instance()->dispatchTextASTD(data, role, sig, capacity, SendAllowed, &timeout);
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// if (timeout)
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// return true;
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// dataSet_.insert(data);
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// ::memcpy(text, data.c_str(), min(data.size() + 1, capacity));
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// self->size = data.size() + prefixSize;
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}
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}
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}
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return 0;
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}
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void hookafter2(hook_stack *s, void *data1, size_t len)
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{
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auto newData = std::string((char *)data1, len);
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auto self = (TextListElement *)s->ecx; // ecx is actually a list of element
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if (self->isValid())
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{
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char *text = ltrim(self->text);
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if (*text)
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{
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std::string data = text;
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if (dataSet_.find(data) == dataSet_.end())
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{
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auto role = text == self->text && self->isScenarioText() ? Engine::ScenarioRole : Engine::OtherRole;
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auto split = s->stack[0]; // retaddr
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// auto sig = Engine::hashThreadSignature(role, split);
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enum
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{
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SendAllowed = true
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};
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bool timeout;
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int prefixSize = text - self->text,
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capacity = self->capacity - prefixSize;
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data = newData;
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dataSet_.insert(data);
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::memcpy(text, data.c_str(), min(data.size() + 1, capacity));
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self->size = data.size() + prefixSize;
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}
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}
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}
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}
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} // namespace Private
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/**
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* Sample game: DRAGON SLAVE
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*
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* This function is very long and contains many CharNextA.
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*
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* 0046CCBD CC INT3
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* 0046CCBE CC INT3
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* 0046CCBF CC INT3
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* 0046CCC0 55 PUSH EBP ; jichi: hook here, text list in ecx
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* 0046CCC1 8BEC MOV EBP,ESP
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* 0046CCC3 6A FF PUSH -0x1
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* 0046CCC5 68 62496900 PUSH Game.00694962
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* 0046CCCA 64:A1 00000000 MOV EAX,DWORD PTR FS:[0]
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* 0046CCD0 50 PUSH EAX
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* 0046CCD1 64:8925 00000000 MOV DWORD PTR FS:[0],ESP
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* 0046CCD8 81EC A4030000 SUB ESP,0x3A4
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* 0046CCDE A1 6CE36C00 MOV EAX,DWORD PTR DS:[0x6CE36C]
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* 0046CCE3 33C5 XOR EAX,EBP
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* 0046CCE5 8945 F0 MOV DWORD PTR SS:[EBP-0x10],EAX
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* 0046CCE8 56 PUSH ESI
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* 0046CCE9 57 PUSH EDI
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* 0046CCEA 898D C4FDFFFF MOV DWORD PTR SS:[EBP-0x23C],ECX
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* 0046CCF0 68 F9D86900 PUSH Game.0069D8F9
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* 0046CCF5 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
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* 0046CCFB 83C0 1C ADD EAX,0x1C
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* 0046CCFE 50 PUSH EAX
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* 0046CCFF E8 4CF10400 CALL Game.004BBE50
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* 0046CD04 83C4 08 ADD ESP,0x8
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* 0046CD07 0FB6C8 MOVZX ECX,AL
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* 0046CD0A 85C9 TEST ECX,ECX
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* 0046CD0C 74 05 JE SHORT Game.0046CD13
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* 0046CD0E E9 CD460000 JMP Game.004713E0
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* 0046CD13 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
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* 0046CD19 83C2 38 ADD EDX,0x38
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* 0046CD1C 52 PUSH EDX
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* 0046CD1D 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
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* 0046CD23 83C0 1C ADD EAX,0x1C
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* 0046CD26 50 PUSH EAX
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* 0046CD27 E8 04F30400 CALL Game.004BC030
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* 0046CD2C 83C4 08 ADD ESP,0x8
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* 0046CD2F 0FB6C8 MOVZX ECX,AL
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* 0046CD32 85C9 TEST ECX,ECX
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* 0046CD34 74 0B JE SHORT Game.0046CD41
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* 0046CD36 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
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* 0046CD3C E8 4F490000 CALL Game.00471690 ; jichi: hook after here
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* 0046CD41 A1 30456F00 MOV EAX,DWORD PTR DS:[0x6F4530]
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* 0046CD46 99 CDQ
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* 0046CD47 B9 64000000 MOV ECX,0x64
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* 0046CD4C F7F9 IDIV ECX
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* 0046CD4E 8985 C0FDFFFF MOV DWORD PTR SS:[EBP-0x240],EAX
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* 0046CD54 DB85 C0FDFFFF FILD DWORD PTR SS:[EBP-0x240]
|
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* 0046CD5A DC4D 0C FMUL QWORD PTR SS:[EBP+0xC]
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* 0046CD5D DD5D 0C FSTP QWORD PTR SS:[EBP+0xC]
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* 0046CD60 A1 30456F00 MOV EAX,DWORD PTR DS:[0x6F4530]
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* 0046CD65 99 CDQ
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* 0046CD66 B9 64000000 MOV ECX,0x64
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* 0046CD6B F7F9 IDIV ECX
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* 0046CD6D 8985 BCFDFFFF MOV DWORD PTR SS:[EBP-0x244],EAX
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* 0046CD73 DB85 BCFDFFFF FILD DWORD PTR SS:[EBP-0x244]
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* 0046CD79 DC4D 14 FMUL QWORD PTR SS:[EBP+0x14]
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* 0046CD7C DD5D 14 FSTP QWORD PTR SS:[EBP+0x14]
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* 0046CD7F 8B15 C0A86F00 MOV EDX,DWORD PTR DS:[0x6FA8C0]
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* 0046CD85 83E2 01 AND EDX,0x1
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* 0046CD88 75 32 JNZ SHORT Game.0046CDBC
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* 0046CD8A A1 C0A86F00 MOV EAX,DWORD PTR DS:[0x6FA8C0]
|
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* 0046CD8F 83C8 01 OR EAX,0x1
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* 0046CD92 A3 C0A86F00 MOV DWORD PTR DS:[0x6FA8C0],EAX
|
||
* 0046CD97 C745 FC 00000000 MOV DWORD PTR SS:[EBP-0x4],0x0
|
||
* 0046CD9E B9 B0A86F00 MOV ECX,Game.006FA8B0
|
||
* 0046CDA3 E8 78210300 CALL Game.0049EF20
|
||
* 0046CDA8 68 20806900 PUSH Game.00698020
|
||
* 0046CDAD E8 0B020600 CALL Game.004CCFBD
|
||
* 0046CDB2 83C4 04 ADD ESP,0x4
|
||
* 0046CDB5 C745 FC FFFFFFFF MOV DWORD PTR SS:[EBP-0x4],-0x1
|
||
* 0046CDBC 0FB60D C0E26C00 MOVZX ECX,BYTE PTR DS:[0x6CE2C0]
|
||
* 0046CDC3 85C9 TEST ECX,ECX
|
||
* 0046CDC5 0F84 63010000 JE Game.0046CF2E
|
||
* 0046CDCB C605 C0E26C00 00 MOV BYTE PTR DS:[0x6CE2C0],0x0
|
||
* 0046CDD2 6A 50 PUSH 0x50
|
||
* 0046CDD4 B9 90436F00 MOV ECX,Game.006F4390
|
||
* 0046CDD9 E8 C2190300 CALL Game.0049E7A0
|
||
* 0046CDDE 6A 50 PUSH 0x50
|
||
* 0046CDE0 B9 B0436F00 MOV ECX,Game.006F43B0
|
||
* 0046CDE5 E8 B6190300 CALL Game.0049E7A0
|
||
* 0046CDEA 6A 50 PUSH 0x50
|
||
* 0046CDEC B9 A0436F00 MOV ECX,Game.006F43A0
|
||
* 0046CDF1 E8 AA190300 CALL Game.0049E7A0
|
||
* 0046CDF6 6A 50 PUSH 0x50
|
||
* 0046CDF8 B9 C0436F00 MOV ECX,Game.006F43C0
|
||
* 0046CDFD E8 9E190300 CALL Game.0049E7A0
|
||
* 0046CE02 6A 0C PUSH 0xC
|
||
* 0046CE04 B9 003B6F00 MOV ECX,Game.006F3B00
|
||
* 0046CE09 E8 F20CFEFF CALL Game.0044DB00
|
||
* 0046CE0E 50 PUSH EAX
|
||
* 0046CE0F B9 B0A86F00 MOV ECX,Game.006FA8B0
|
||
* 0046CE14 E8 87190300 CALL Game.0049E7A0
|
||
* 0046CE19 C745 80 00000000 MOV DWORD PTR SS:[EBP-0x80],0x0
|
||
* 0046CE20 EB 09 JMP SHORT Game.0046CE2B
|
||
* 0046CE22 8B55 80 MOV EDX,DWORD PTR SS:[EBP-0x80]
|
||
* 0046CE25 83C2 01 ADD EDX,0x1
|
||
* 0046CE28 8955 80 MOV DWORD PTR SS:[EBP-0x80],EDX
|
||
* 0046CE2B 6A 0C PUSH 0xC
|
||
* 0046CE2D B9 003B6F00 MOV ECX,Game.006F3B00
|
||
* 0046CE32 E8 C90CFEFF CALL Game.0044DB00
|
||
* 0046CE37 3945 80 CMP DWORD PTR SS:[EBP-0x80],EAX
|
||
* 0046CE3A 0F8D EE000000 JGE Game.0046CF2E
|
||
* 0046CE40 6A 00 PUSH 0x0
|
||
* 0046CE42 6A 02 PUSH 0x2
|
||
* 0046CE44 8B45 80 MOV EAX,DWORD PTR SS:[EBP-0x80]
|
||
* 0046CE47 50 PUSH EAX
|
||
* 0046CE48 6A 0C PUSH 0xC
|
||
* 0046CE4A B9 003B6F00 MOV ECX,Game.006F3B00
|
||
* 0046CE4F E8 0CF2FDFF CALL Game.0044C060
|
||
* 0046CE54 85C0 TEST EAX,EAX
|
||
* 0046CE56 7D 0C JGE SHORT Game.0046CE64
|
||
* 0046CE58 C785 B8FDFFFF 00>MOV DWORD PTR SS:[EBP-0x248],0x0
|
||
* 0046CE62 EB 1A JMP SHORT Game.0046CE7E
|
||
* 0046CE64 6A 00 PUSH 0x0
|
||
* 0046CE66 6A 02 PUSH 0x2
|
||
* 0046CE68 8B4D 80 MOV ECX,DWORD PTR SS:[EBP-0x80]
|
||
* 0046CE6B 51 PUSH ECX
|
||
* 0046CE6C 6A 0C PUSH 0xC
|
||
* 0046CE6E B9 003B6F00 MOV ECX,Game.006F3B00
|
||
* 0046CE73 E8 E8F1FDFF CALL Game.0044C060
|
||
* 0046CE78 8985 B8FDFFFF MOV DWORD PTR SS:[EBP-0x248],EAX
|
||
* 0046CE7E 6A 00 PUSH 0x0
|
||
* 0046CE80 6A 01 PUSH 0x1
|
||
* 0046CE82 8B55 80 MOV EDX,DWORD PTR SS:[EBP-0x80]
|
||
* 0046CE85 52 PUSH EDX
|
||
* 0046CE86 6A 0C PUSH 0xC
|
||
* 0046CE88 B9 003B6F00 MOV ECX,Game.006F3B00
|
||
* 0046CE8D E8 CEF1FDFF CALL Game.0044C060
|
||
* 0046CE92 85C0 TEST EAX,EAX
|
||
* 0046CE94 7D 0C JGE SHORT Game.0046CEA2
|
||
* 0046CE96 C785 B4FDFFFF 00>MOV DWORD PTR SS:[EBP-0x24C],0x0
|
||
* 0046CEA0 EB 1A JMP SHORT Game.0046CEBC
|
||
* 0046CEA2 6A 00 PUSH 0x0
|
||
* 0046CEA4 6A 01 PUSH 0x1
|
||
* 0046CEA6 8B45 80 MOV EAX,DWORD PTR SS:[EBP-0x80]
|
||
* 0046CEA9 50 PUSH EAX
|
||
* 0046CEAA 6A 0C PUSH 0xC
|
||
* 0046CEAC B9 003B6F00 MOV ECX,Game.006F3B00
|
||
* 0046CEB1 E8 AAF1FDFF CALL Game.0044C060
|
||
* 0046CEB6 8985 B4FDFFFF MOV DWORD PTR SS:[EBP-0x24C],EAX
|
||
* 0046CEBC 6A 00 PUSH 0x0
|
||
* 0046CEBE 6A 00 PUSH 0x0
|
||
* 0046CEC0 8B4D 80 MOV ECX,DWORD PTR SS:[EBP-0x80]
|
||
* 0046CEC3 51 PUSH ECX
|
||
* 0046CEC4 6A 0C PUSH 0xC
|
||
* 0046CEC6 B9 003B6F00 MOV ECX,Game.006F3B00
|
||
* 0046CECB E8 90F1FDFF CALL Game.0044C060
|
||
* 0046CED0 85C0 TEST EAX,EAX
|
||
* 0046CED2 7D 0C JGE SHORT Game.0046CEE0
|
||
* 0046CED4 C785 B0FDFFFF 00>MOV DWORD PTR SS:[EBP-0x250],0x0
|
||
* 0046CEDE EB 1A JMP SHORT Game.0046CEFA
|
||
* 0046CEE0 6A 00 PUSH 0x0
|
||
* 0046CEE2 6A 00 PUSH 0x0
|
||
* 0046CEE4 8B55 80 MOV EDX,DWORD PTR SS:[EBP-0x80]
|
||
* 0046CEE7 52 PUSH EDX
|
||
* 0046CEE8 6A 0C PUSH 0xC
|
||
* 0046CEEA B9 003B6F00 MOV ECX,Game.006F3B00
|
||
* 0046CEEF E8 6CF1FDFF CALL Game.0044C060
|
||
* 0046CEF4 8985 B0FDFFFF MOV DWORD PTR SS:[EBP-0x250],EAX
|
||
* 0046CEFA 8B85 B8FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x248]
|
||
* 0046CF00 50 PUSH EAX
|
||
* 0046CF01 8B8D B4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x24C]
|
||
* 0046CF07 51 PUSH ECX
|
||
* 0046CF08 8B95 B0FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x250]
|
||
* 0046CF0E 52 PUSH EDX
|
||
* 0046CF0F E8 4CE10700 CALL Game.004EB060
|
||
* 0046CF14 83C4 0C ADD ESP,0xC
|
||
* 0046CF17 8BF0 MOV ESI,EAX
|
||
* 0046CF19 8B45 80 MOV EAX,DWORD PTR SS:[EBP-0x80]
|
||
* 0046CF1C 50 PUSH EAX
|
||
* 0046CF1D B9 B0A86F00 MOV ECX,Game.006FA8B0
|
||
* 0046CF22 E8 D9180300 CALL Game.0049E800
|
||
* 0046CF27 8930 MOV DWORD PTR DS:[EAX],ESI
|
||
* 0046CF29 ^E9 F4FEFFFF JMP Game.0046CE22
|
||
* 0046CF2E C745 84 00000000 MOV DWORD PTR SS:[EBP-0x7C],0x0
|
||
* 0046CF35 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CF3B C741 68 00000000 MOV DWORD PTR DS:[ECX+0x68],0x0
|
||
* 0046CF42 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CF48 E8 23FE0200 CALL Game.0049CD70
|
||
* 0046CF4D 8945 C4 MOV DWORD PTR SS:[EBP-0x3C],EAX
|
||
* 0046CF50 8D4D 9C LEA ECX,DWORD PTR SS:[EBP-0x64]
|
||
* 0046CF53 E8 D8FA0200 CALL Game.0049CA30
|
||
* 0046CF58 C745 FC 01000000 MOV DWORD PTR SS:[EBP-0x4],0x1
|
||
* 0046CF5F 8D4D D4 LEA ECX,DWORD PTR SS:[EBP-0x2C]
|
||
* 0046CF62 E8 C9FA0200 CALL Game.0049CA30
|
||
* 0046CF67 C645 FC 02 MOV BYTE PTR SS:[EBP-0x4],0x2
|
||
* 0046CF6B 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CF71 C742 70 00000000 MOV DWORD PTR DS:[EDX+0x70],0x0
|
||
* 0046CF78 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CF7E C780 DC000000 00>MOV DWORD PTR DS:[EAX+0xDC],0x0
|
||
* 0046CF88 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CF8E C741 78 00000000 MOV DWORD PTR DS:[ECX+0x78],0x0
|
||
* 0046CF95 8B15 4C546F00 MOV EDX,DWORD PTR DS:[0x6F544C]
|
||
* 0046CF9B 52 PUSH EDX
|
||
* 0046CF9C 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CFA2 E8 F9480000 CALL Game.004718A0
|
||
* 0046CFA7 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CFAD 8941 74 MOV DWORD PTR DS:[ECX+0x74],EAX
|
||
* 0046CFB0 6A FF PUSH -0x1
|
||
* 0046CFB2 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CFB8 8B42 78 MOV EAX,DWORD PTR DS:[EDX+0x78]
|
||
* 0046CFBB 50 PUSH EAX
|
||
* 0046CFBC 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CFC2 E8 A9460000 CALL Game.00471670
|
||
* 0046CFC7 50 PUSH EAX
|
||
* 0046CFC8 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CFCE 8B51 74 MOV EDX,DWORD PTR DS:[ECX+0x74]
|
||
* 0046CFD1 52 PUSH EDX
|
||
* 0046CFD2 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CFD8 8B88 DC000000 MOV ECX,DWORD PTR DS:[EAX+0xDC]
|
||
* 0046CFDE 51 PUSH ECX
|
||
* 0046CFDF B9 90436F00 MOV ECX,Game.006F4390
|
||
* 0046CFE4 E8 17440000 CALL Game.00471400
|
||
* 0046CFE9 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CFEF C742 5C 00000000 MOV DWORD PTR DS:[EDX+0x5C],0x0
|
||
* 0046CFF6 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046CFFC C740 60 00000000 MOV DWORD PTR DS:[EAX+0x60],0x0
|
||
* 0046D003 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D009 C741 64 00000000 MOV DWORD PTR DS:[ECX+0x64],0x0
|
||
* 0046D010 C745 8C 00000000 MOV DWORD PTR SS:[EBP-0x74],0x0
|
||
* 0046D017 C745 C8 00000000 MOV DWORD PTR SS:[EBP-0x38],0x0
|
||
* 0046D01E 8B15 EC446F00 MOV EDX,DWORD PTR DS:[0x6F44EC]
|
||
* 0046D024 8955 CC MOV DWORD PTR SS:[EBP-0x34],EDX
|
||
* 0046D027 A1 8C576F00 MOV EAX,DWORD PTR DS:[0x6F578C]
|
||
* 0046D02C 0FBE08 MOVSX ECX,BYTE PTR DS:[EAX]
|
||
* 0046D02F 894D 88 MOV DWORD PTR SS:[EBP-0x78],ECX
|
||
* 0046D032 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D038 0FB682 E0000000 MOVZX EAX,BYTE PTR DS:[EDX+0xE0]
|
||
* 0046D03F 85C0 TEST EAX,EAX
|
||
* 0046D041 74 07 JE SHORT Game.0046D04A
|
||
* 0046D043 C745 8C 00000000 MOV DWORD PTR SS:[EBP-0x74],0x0
|
||
* 0046D04A C745 B8 C0BDF0FF MOV DWORD PTR SS:[EBP-0x48],0xFFF0BDC0
|
||
* 0046D051 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D057 C781 F8000000 00>MOV DWORD PTR DS:[ECX+0xF8],0x0
|
||
* 0046D061 C745 BC 00000000 MOV DWORD PTR SS:[EBP-0x44],0x0
|
||
* 0046D068 C645 9B 00 MOV BYTE PTR SS:[EBP-0x65],0x0
|
||
* 0046D06C C745 90 00000000 MOV DWORD PTR SS:[EBP-0x70],0x0
|
||
* 0046D073 C745 94 00000000 MOV DWORD PTR SS:[EBP-0x6C],0x0
|
||
* 0046D07A C745 C0 00000000 MOV DWORD PTR SS:[EBP-0x40],0x0
|
||
* 0046D081 8B15 28E26C00 MOV EDX,DWORD PTR DS:[0x6CE228]
|
||
* 0046D087 D1E2 SHL EDX,1
|
||
* 0046D089 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D08F 8990 00010000 MOV DWORD PTR DS:[EAX+0x100],EDX
|
||
* 0046D095 813D 30456F00 C8>CMP DWORD PTR DS:[0x6F4530],0xC8
|
||
* 0046D09F 75 1D JNZ SHORT Game.0046D0BE
|
||
* 0046D0A1 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D0A7 8B81 00010000 MOV EAX,DWORD PTR DS:[ECX+0x100]
|
||
* 0046D0AD 99 CDQ
|
||
* 0046D0AE 2BC2 SUB EAX,EDX
|
||
* 0046D0B0 D1F8 SAR EAX,1
|
||
* 0046D0B2 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D0B8 8982 00010000 MOV DWORD PTR DS:[EDX+0x100],EAX
|
||
* 0046D0BE 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D0C4 E8 C7FC0200 CALL Game.0049CD90
|
||
* 0046D0C9 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D0CF 3941 68 CMP DWORD PTR DS:[ECX+0x68],EAX
|
||
* 0046D0D2 0F8D ED420000 JGE Game.004713C5
|
||
* 0046D0D8 8B55 C4 MOV EDX,DWORD PTR SS:[EBP-0x3C]
|
||
* 0046D0DB 8955 D0 MOV DWORD PTR SS:[EBP-0x30],EDX
|
||
* 0046D0DE 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D0E4 8B48 68 MOV ECX,DWORD PTR DS:[EAX+0x68]
|
||
* 0046D0E7 894D 84 MOV DWORD PTR SS:[EBP-0x7C],ECX
|
||
* 0046D0EA 8B55 C4 MOV EDX,DWORD PTR SS:[EBP-0x3C]
|
||
* 0046D0ED 52 PUSH EDX
|
||
* 0046D0EE FF15 94926900 CALL DWORD PTR DS:[<&USER32.CharNextA>] ; user32.CharNextA
|
||
* 0046D0F4 8945 90 MOV DWORD PTR SS:[EBP-0x70],EAX
|
||
* 0046D0F7 8B45 90 MOV EAX,DWORD PTR SS:[EBP-0x70]
|
||
* 0046D0FA 2B45 C4 SUB EAX,DWORD PTR SS:[EBP-0x3C]
|
||
* 0046D0FD 8945 94 MOV DWORD PTR SS:[EBP-0x6C],EAX
|
||
* 0046D100 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D106 8B51 68 MOV EDX,DWORD PTR DS:[ECX+0x68]
|
||
* 0046D109 0355 94 ADD EDX,DWORD PTR SS:[EBP-0x6C]
|
||
* 0046D10C 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D112 8950 68 MOV DWORD PTR DS:[EAX+0x68],EDX
|
||
* 0046D115 8B4D D0 MOV ECX,DWORD PTR SS:[EBP-0x30]
|
||
* 0046D118 51 PUSH ECX
|
||
* 0046D119 FF15 94926900 CALL DWORD PTR DS:[<&USER32.CharNextA>] ; user32.CharNextA
|
||
* 0046D11F 8945 C4 MOV DWORD PTR SS:[EBP-0x3C],EAX
|
||
* 0046D122 0FB655 08 MOVZX EDX,BYTE PTR SS:[EBP+0x8]
|
||
* 0046D126 85D2 TEST EDX,EDX
|
||
* 0046D128 74 51 JE SHORT Game.0046D17B
|
||
* 0046D12A 0FB645 9B MOVZX EAX,BYTE PTR SS:[EBP-0x65]
|
||
* 0046D12E 85C0 TEST EAX,EAX
|
||
* 0046D130 74 49 JE SHORT Game.0046D17B
|
||
* 0046D132 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D138 DB41 68 FILD DWORD PTR DS:[ECX+0x68]
|
||
* 0046D13B 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D141 DAA2 F8000000 FISUB DWORD PTR DS:[EDX+0xF8]
|
||
* 0046D147 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D14D DC98 88000000 FCOMP QWORD PTR DS:[EAX+0x88]
|
||
* 0046D153 DFE0 FSTSW AX
|
||
* 0046D155 F6C4 41 TEST AH,0x41
|
||
* 0046D158 75 21 JNZ SHORT Game.0046D17B
|
||
* 0046D15A 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D160 DB41 68 FILD DWORD PTR DS:[ECX+0x68]
|
||
* 0046D163 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D169 DAA2 F8000000 FISUB DWORD PTR DS:[EDX+0xF8]
|
||
* 0046D16F 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D175 DD98 88000000 FSTP QWORD PTR DS:[EAX+0x88]
|
||
* 0046D17B 0FB64D 08 MOVZX ECX,BYTE PTR SS:[EBP+0x8]
|
||
* 0046D17F 85C9 TEST ECX,ECX
|
||
* 0046D181 74 35 JE SHORT Game.0046D1B8
|
||
* 0046D183 0FB655 9B MOVZX EDX,BYTE PTR SS:[EBP-0x65]
|
||
* 0046D187 85D2 TEST EDX,EDX
|
||
* 0046D189 75 2D JNZ SHORT Game.0046D1B8
|
||
* 0046D18B 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D191 DD80 88000000 FLD QWORD PTR DS:[EAX+0x88]
|
||
* 0046D197 E8 54FF0500 CALL Game.004CD0F0
|
||
* 0046D19C 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D1A2 0381 F8000000 ADD EAX,DWORD PTR DS:[ECX+0xF8]
|
||
* 0046D1A8 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D1AE 3942 68 CMP DWORD PTR DS:[EDX+0x68],EAX
|
||
* 0046D1B1 7E 05 JLE SHORT Game.0046D1B8
|
||
* 0046D1B3 E9 0D420000 JMP Game.004713C5
|
||
* 0046D1B8 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D1BE 0FB688 E2000000 MOVZX ECX,BYTE PTR DS:[EAX+0xE2]
|
||
* 0046D1C5 85C9 TEST ECX,ECX
|
||
* 0046D1C7 74 1C JE SHORT Game.0046D1E5
|
||
* 0046D1C9 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D1CF 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D1D5 8B8A EC000000 MOV ECX,DWORD PTR DS:[EDX+0xEC]
|
||
* 0046D1DB 3B48 68 CMP ECX,DWORD PTR DS:[EAX+0x68]
|
||
* 0046D1DE 7D 05 JGE SHORT Game.0046D1E5
|
||
* 0046D1E0 E9 E0410000 JMP Game.004713C5
|
||
* 0046D1E5 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D1EB 83BA E8000000 00 CMP DWORD PTR DS:[EDX+0xE8],0x0
|
||
* 0046D1F2 7E 1F JLE SHORT Game.0046D213
|
||
* 0046D1F4 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D1FA 8B88 E4000000 MOV ECX,DWORD PTR DS:[EAX+0xE4]
|
||
* 0046D200 83E9 01 SUB ECX,0x1
|
||
* 0046D203 8B95 C4FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D209 3B4A 68 CMP ECX,DWORD PTR DS:[EDX+0x68]
|
||
* 0046D20C 7D 05 JGE SHORT Game.0046D213
|
||
* 0046D20E E9 B2410000 JMP Game.004713C5
|
||
* 0046D213 8B85 C4FDFFFF MOV EAX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D219 8B48 68 MOV ECX,DWORD PTR DS:[EAX+0x68]
|
||
* 0046D21C 2B4D 84 SUB ECX,DWORD PTR SS:[EBP-0x7C]
|
||
* 0046D21F 51 PUSH ECX
|
||
* 0046D220 8B55 84 MOV EDX,DWORD PTR SS:[EBP-0x7C]
|
||
* 0046D223 52 PUSH EDX
|
||
* 0046D224 8D85 84FEFFFF LEA EAX,DWORD PTR SS:[EBP-0x17C]
|
||
* 0046D22A 50 PUSH EAX
|
||
* 0046D22B 8B8D C4FDFFFF MOV ECX,DWORD PTR SS:[EBP-0x23C]
|
||
* 0046D231 E8 4AFC0200 CALL Game.0049CE80 ; jichi; text in [arg1 + 0x4]
|
||
* 0046D236 8985 ACFDFFFF MOV DWORD PTR SS:[EBP-0x254],EAX
|
||
* 0046D23C 8B8D ACFDFFFF MOV ECX,DWORD PTR SS:[EBP-0x254]
|
||
* 0046D242 898D A8FDFFFF MOV DWORD PTR SS:[EBP-0x258],ECX
|
||
* 0046D248 C645 FC 03 MOV BYTE PTR SS:[EBP-0x4],0x3
|
||
* 0046D24C 8B95 A8FDFFFF MOV EDX,DWORD PTR SS:[EBP-0x258]
|
||
* 0046D252 52 PUSH EDX
|
||
*
|
||
* This is the function being called
|
||
* 0047168D CC INT3
|
||
* 0047168E CC INT3
|
||
* 0047168F CC INT3
|
||
* 00471690 55 PUSH EBP
|
||
* 00471691 8BEC MOV EBP,ESP
|
||
* 00471693 83EC 3C SUB ESP,0x3C
|
||
* 00471696 894D EC MOV DWORD PTR SS:[EBP-0x14],ECX
|
||
* 00471699 8B45 EC MOV EAX,DWORD PTR SS:[EBP-0x14]
|
||
* 0047169C 83C0 1C ADD EAX,0x1C
|
||
* 0047169F 50 PUSH EAX
|
||
* 004716A0 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 004716A3 83C1 38 ADD ECX,0x38
|
||
* 004716A6 E8 65B40200 CALL Game.0049CB10
|
||
* 004716AB 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 004716AE 81C1 9C000000 ADD ECX,0x9C
|
||
* 004716B4 E8 47CF0200 CALL Game.0049E600
|
||
* 004716B9 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 004716BC 81C1 AC000000 ADD ECX,0xAC
|
||
* 004716C2 E8 39CF0200 CALL Game.0049E600
|
||
* 004716C7 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 004716CA 81C1 BC000000 ADD ECX,0xBC
|
||
* 004716D0 E8 2BCF0200 CALL Game.0049E600
|
||
* 004716D5 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 004716D8 C781 F0000000 00>MOV DWORD PTR DS:[ECX+0xF0],0x0
|
||
* 004716E2 8B55 EC MOV EDX,DWORD PTR SS:[EBP-0x14]
|
||
* 004716E5 C782 F4000000 00>MOV DWORD PTR DS:[EDX+0xF4],0x0
|
||
* 004716EF 8B45 EC MOV EAX,DWORD PTR SS:[EBP-0x14]
|
||
* 004716F2 0FB688 98000000 MOVZX ECX,BYTE PTR DS:[EAX+0x98]
|
||
* 004716F9 85C9 TEST ECX,ECX
|
||
* 004716FB 75 20 JNZ SHORT Game.0047171D
|
||
* 004716FD 8B55 EC MOV EDX,DWORD PTR SS:[EBP-0x14]
|
||
* 00471700 DD05 10DD6900 FLD QWORD PTR DS:[0x69DD10]
|
||
* 00471706 DD9A 88000000 FSTP QWORD PTR DS:[EDX+0x88]
|
||
* 0047170C 8B45 EC MOV EAX,DWORD PTR SS:[EBP-0x14]
|
||
* 0047170F DD05 10DD6900 FLD QWORD PTR DS:[0x69DD10]
|
||
* 00471715 DD98 90000000 FSTP QWORD PTR DS:[EAX+0x90]
|
||
* 0047171B EB 0F JMP SHORT Game.0047172C
|
||
* 0047171D 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 00471720 DD05 B8E26900 FLD QWORD PTR DS:[0x69E2B8]
|
||
* 00471726 DD99 88000000 FSTP QWORD PTR DS:[ECX+0x88]
|
||
* 0047172C 8B55 EC MOV EDX,DWORD PTR SS:[EBP-0x14]
|
||
* 0047172F 83C2 1C ADD EDX,0x1C
|
||
* 00471732 52 PUSH EDX
|
||
* 00471733 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 00471736 E8 D5B30200 CALL Game.0049CB10
|
||
* 0047173B C745 F8 00000000 MOV DWORD PTR SS:[EBP-0x8],0x0
|
||
* 00471742 C745 F0 00000000 MOV DWORD PTR SS:[EBP-0x10],0x0
|
||
* 00471749 C745 FC 00000000 MOV DWORD PTR SS:[EBP-0x4],0x0
|
||
* 00471750 8B45 EC MOV EAX,DWORD PTR SS:[EBP-0x14]
|
||
* 00471753 C780 E4000000 00>MOV DWORD PTR DS:[EAX+0xE4],0x0
|
||
* 0047175D 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 00471760 C781 E8000000 00>MOV DWORD PTR DS:[ECX+0xE8],0x0
|
||
* 0047176A 8B55 EC MOV EDX,DWORD PTR SS:[EBP-0x14]
|
||
* 0047176D C782 EC000000 00>MOV DWORD PTR DS:[EDX+0xEC],0x0
|
||
* 00471777 8B45 EC MOV EAX,DWORD PTR SS:[EBP-0x14]
|
||
* 0047177A C780 F8000000 00>MOV DWORD PTR DS:[EAX+0xF8],0x0
|
||
* 00471784 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 00471787 C681 E2000000 00 MOV BYTE PTR DS:[ECX+0xE2],0x0
|
||
* 0047178E 8B55 EC MOV EDX,DWORD PTR SS:[EBP-0x14]
|
||
* 00471791 C682 E3000000 00 MOV BYTE PTR DS:[EDX+0xE3],0x0
|
||
* 00471798 C745 F4 00000000 MOV DWORD PTR SS:[EBP-0xC],0x0
|
||
* 0047179F 6A 00 PUSH 0x0
|
||
* 004717A1 68 B4E26900 PUSH Game.0069E2B4
|
||
* 004717A6 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 004717A9 E8 72B60200 CALL Game.0049CE20
|
||
* 004717AE 8945 F4 MOV DWORD PTR SS:[EBP-0xC],EAX
|
||
* 004717B1 8B45 F4 MOV EAX,DWORD PTR SS:[EBP-0xC]
|
||
* 004717B4 3B05 FCD86900 CMP EAX,DWORD PTR DS:[0x69D8FC]
|
||
* 004717BA 0F84 D3000000 JE Game.00471893
|
||
* 004717C0 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 004717C3 DD81 80000000 FLD QWORD PTR DS:[ECX+0x80]
|
||
* 004717C9 8B55 F4 MOV EDX,DWORD PTR SS:[EBP-0xC]
|
||
* 004717CC 83C2 01 ADD EDX,0x1
|
||
* 004717CF 8955 E8 MOV DWORD PTR SS:[EBP-0x18],EDX
|
||
* 004717D2 DB45 E8 FILD DWORD PTR SS:[EBP-0x18]
|
||
* 004717D5 DC0D 28716B00 FMUL QWORD PTR DS:[0x6B7128]
|
||
* 004717DB DA35 24E26C00 FIDIV DWORD PTR DS:[0x6CE224]
|
||
* 004717E1 DED9 FCOMPP
|
||
* 004717E3 DFE0 FSTSW AX
|
||
* 004717E5 F6C4 41 TEST AH,0x41
|
||
* 004717E8 75 0E JNZ SHORT Game.004717F8
|
||
* 004717EA 8B45 EC MOV EAX,DWORD PTR SS:[EBP-0x14]
|
||
* 004717ED DD80 80000000 FLD QWORD PTR DS:[EAX+0x80]
|
||
* 004717F3 DD5D E0 FSTP QWORD PTR SS:[EBP-0x20]
|
||
* 004717F6 EB 1B JMP SHORT Game.00471813
|
||
* 004717F8 8B4D F4 MOV ECX,DWORD PTR SS:[EBP-0xC]
|
||
* 004717FB 83C1 01 ADD ECX,0x1
|
||
* 004717FE 894D DC MOV DWORD PTR SS:[EBP-0x24],ECX
|
||
* 00471801 DB45 DC FILD DWORD PTR SS:[EBP-0x24]
|
||
* 00471804 DC0D 28716B00 FMUL QWORD PTR DS:[0x6B7128]
|
||
* 0047180A DA35 24E26C00 FIDIV DWORD PTR DS:[0x6CE224]
|
||
* 00471810 DD5D E0 FSTP QWORD PTR SS:[EBP-0x20]
|
||
* 00471813 DD05 58AB6A00 FLD QWORD PTR DS:[0x6AAB58]
|
||
* 00471819 DC5D E0 FCOMP QWORD PTR SS:[EBP-0x20]
|
||
* 0047181C DFE0 FSTSW AX
|
||
* 0047181E F6C4 41 TEST AH,0x41
|
||
* 00471821 75 0B JNZ SHORT Game.0047182E
|
||
* 00471823 DD05 58AB6A00 FLD QWORD PTR DS:[0x6AAB58]
|
||
* 00471829 DD5D D4 FSTP QWORD PTR SS:[EBP-0x2C]
|
||
* 0047182C EB 59 JMP SHORT Game.00471887
|
||
* 0047182E 8B55 EC MOV EDX,DWORD PTR SS:[EBP-0x14]
|
||
* 00471831 DD82 80000000 FLD QWORD PTR DS:[EDX+0x80]
|
||
* 00471837 8B45 F4 MOV EAX,DWORD PTR SS:[EBP-0xC]
|
||
* 0047183A 83C0 01 ADD EAX,0x1
|
||
* 0047183D 8945 D0 MOV DWORD PTR SS:[EBP-0x30],EAX
|
||
* 00471840 DB45 D0 FILD DWORD PTR SS:[EBP-0x30]
|
||
* 00471843 DC0D 28716B00 FMUL QWORD PTR DS:[0x6B7128]
|
||
* 00471849 DA35 24E26C00 FIDIV DWORD PTR DS:[0x6CE224]
|
||
* 0047184F DED9 FCOMPP
|
||
* 00471851 DFE0 FSTSW AX
|
||
* 00471853 F6C4 41 TEST AH,0x41
|
||
* 00471856 75 0E JNZ SHORT Game.00471866
|
||
* 00471858 8B4D EC MOV ECX,DWORD PTR SS:[EBP-0x14]
|
||
* 0047185B DD81 80000000 FLD QWORD PTR DS:[ECX+0x80]
|
||
* 00471861 DD5D C8 FSTP QWORD PTR SS:[EBP-0x38]
|
||
* 00471864 EB 1B JMP SHORT Game.00471881
|
||
* 00471866 8B55 F4 MOV EDX,DWORD PTR SS:[EBP-0xC]
|
||
* 00471869 83C2 01 ADD EDX,0x1
|
||
* 0047186C 8955 C4 MOV DWORD PTR SS:[EBP-0x3C],EDX
|
||
* 0047186F DB45 C4 FILD DWORD PTR SS:[EBP-0x3C]
|
||
* 00471872 DC0D 28716B00 FMUL QWORD PTR DS:[0x6B7128]
|
||
* 00471878 DA35 24E26C00 FIDIV DWORD PTR DS:[0x6CE224]
|
||
* 0047187E DD5D C8 FSTP QWORD PTR SS:[EBP-0x38]
|
||
* 00471881 DD45 C8 FLD QWORD PTR SS:[EBP-0x38]
|
||
* 00471884 DD5D D4 FSTP QWORD PTR SS:[EBP-0x2C]
|
||
* 00471887 8B45 EC MOV EAX,DWORD PTR SS:[EBP-0x14]
|
||
* 0047188A DD45 D4 FLD QWORD PTR SS:[EBP-0x2C]
|
||
* 0047188D DD98 80000000 FSTP QWORD PTR DS:[EAX+0x80]
|
||
* 00471893 8BE5 MOV ESP,EBP
|
||
* 00471895 5D POP EBP
|
||
* 00471896 C3 RETN
|
||
* 00471897 CC INT3
|
||
* 00471898 CC INT3
|
||
* 00471899 CC INT3
|
||
*/
|
||
bool attach(ULONG startAddress, ULONG stopAddress) // attach other text
|
||
{
|
||
ULONG addr = MemDbg::findCallerAddressAfterInt3((ULONG)::CharNextA, startAddress, stopAddress);
|
||
// addr = MemDbg::findNearCallAddress(addr, startAddress, stopAddress);
|
||
// if (!addr)
|
||
// return false;
|
||
if (addr == 0)
|
||
return 0;
|
||
HookParam hp;
|
||
hp.address = addr;
|
||
hp.offset = get_reg(regs::ecx);
|
||
hp.index = 4;
|
||
hp.hook_before = Private::hookBefore;
|
||
hp.hook_after = Private::hookafter2;
|
||
hp.type = USING_STRING | DATA_INDIRECT | EMBED_ABLE | EMBED_DYNA_SJIS;
|
||
hp.hook_font = F_GetGlyphOutlineA;
|
||
return NewHook(hp, "EmbedWolf");
|
||
}
|
||
|
||
} // namespace ScenarioHook
|
||
|
||
} // unnamed namespace
|
||
namespace
|
||
{
|
||
bool wolf7()
|
||
{
|
||
BYTE sig[] = {
|
||
0x52,
|
||
0x8b, 0x4d, 0xf4,
|
||
0xe8, XX4,
|
||
0x03, 0x45, 0x08,
|
||
0x03, 0x45, 0x0c,
|
||
0x50,
|
||
0x8b, 0x4d, 0xf4,
|
||
0xe8, XX4,
|
||
0x03, 0x45, 0x08,
|
||
0x03, 0x45, 0x14,
|
||
0x50,
|
||
0xe8, XX4,
|
||
0x83, 0xc4, 0x0c,
|
||
0x8b, 0x45, 0x14};
|
||
auto addr = MemDbg::findBytes(sig, sizeof(sig), processStartAddress, processStopAddress);
|
||
if (!addr)
|
||
return false;
|
||
addr += 31;
|
||
HookParam hp;
|
||
hp.address = addr;
|
||
hp.offset = get_stack(1);
|
||
hp.type = USING_STRING | NO_CONTEXT;
|
||
return NewHook(hp, "Wolf7");
|
||
}
|
||
}
|
||
bool Wolf::attach_function()
|
||
{
|
||
auto _ = ScenarioHook::attach(processStartAddress, processStopAddress);
|
||
return InsertWolfHook() || hook56() || _ || wolf7();
|
||
} |