mirror of
https://github.com/HIllya51/LunaHook.git
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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
#ifndef __LUNA_ENGINE_H
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#define __LUNA_ENGINE_H
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extern WCHAR* processName, processPath[MAX_PATH],processName_lower[MAX_PATH]; // cached
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extern uintptr_t processStartAddress, processStopAddress;
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extern uintptr_t processStartAddress, processStopAddress;
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class ENGINE{
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public:
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const char* enginename;
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bool dontstop;//dont stop even if attached a engine
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bool is_engine_certain; //stop when match a engine ,even if not attached
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enum class CHECK_BY {
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ALL_TRUE,
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FILE, FILE_ALL,FILE_ANY,
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RESOURCE_STR,
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CUSTOM,
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};
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CHECK_BY check_by;
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// const wchar_t* check_by_single;
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// std::vector<const wchar_t*>check_by_list;
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// std::function<bool()>check_by_custom_function;
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typedef std::function<bool()> check_by_custom_function;
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typedef std::vector<const wchar_t*> check_by_list;
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typedef const wchar_t* check_by_single;
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std::variant<check_by_single,check_by_list,check_by_custom_function>check_by_target;
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//virtual bool check_by_target(){return false;};
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virtual bool attach_function()=0;
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virtual const char* getenginename(){
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if(enginename)return enginename;
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return typeid(*this).name()+6;
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}
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ENGINE():enginename(nullptr),dontstop(false),is_engine_certain(true),check_by(CHECK_BY::ALL_TRUE){};
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bool check_function();
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};
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#endif |