恍兮惚兮 780cc66c4f js
2024-03-20 22:51:24 +08:00

86 lines
2.5 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

var fontface='';
function splitfonttext(transwithfont){
if(transwithfont[0]=='\x01'){
transwithfont=transwithfont.substr(1)
split=transwithfont.search('\x01')
if(split==-1)return transwithfont;
fontface=transwithfont.substr(0,split)
text=transwithfont.substr(split+1)
return text;
}
else{
return transwithfont;
}
}
function clipboardsender(s){
try{
const _clipboard = require('nw.gui').Clipboard.get();
_clipboard.set(s, 'text');
transwithfont=_clipboard.get('text');
}
catch(err){
try{
const clipboard = require('electron').clipboard;
clipboard.writeText(s);
transwithfont= clipboard.readText();
}
catch(err2){
return s;
}
}
if(transwithfont.length==0)return s;
return splitfonttext(transwithfont)
}
function rpgmakerhook(){
if(Window_Message.prototype.originstartMessage)return;
Window_Message.prototype.originstartMessage=Window_Message.prototype.startMessage;
Bitmap.prototype.origin_makeFontNameText=Bitmap.prototype._makeFontNameText;
Bitmap.prototype._makeFontNameText=function(){
if(fontface=='')return this.origin_makeFontNameText();
return (this.fontItalic ? 'Italic ' : '') +
this.fontSize + 'px ' + fontface;
}
Window_Message.prototype.startMessage = function()
{
gametext = $gameMessage.allText();
resp=clipboardsender(gametext);
$gameMessage._texts=[resp]
this.originstartMessage();
};
}
function tyranohook() {
if(tyrano.plugin.kag.tag.text.originstart)return;
tyrano.plugin.kag.tag.text.originstart=tyrano.plugin.kag.tag.text.start;
tyrano.plugin.kag.tag.text.start = function (pm) {
if (1 != this.kag.stat.is_script && 1 != this.kag.stat.is_html) {
pm.val=clipboardsender(pm.val);
if(fontface!=''){
this.kag.stat.font.face=fontface
}
}
return this.originstart(pm)
}
}
function retryinject(times){
if(times==0)return;
try{
if(window.tyrano && tyrano.plugin){
tyranohook();
}
else if(window.Utils && Utils.RPGMAKER_NAME){
rpgmakerhook();
}
else{
setTimeout(retryinject,3000,times-1);
}
}
catch(err){
//非主线程甚至没有window对象会弹窗报错
}
}
setTimeout(retryinject,1000,3);