mirror of
https://github.com/HIllya51/LunaHook.git
synced 2024-12-25 20:54:15 +08:00
360 lines
8.5 KiB
C++
360 lines
8.5 KiB
C++
#include"engine32/PPSSPP.h"
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#include"engine32/LovaGame.h"
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#include"engine32/PCSX2.h"
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#include"engine32/VanillawareGC.h"
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#include"engine32/V8.h"
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#include"engine32/cef.h"
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#include"engine32/KISS.h"
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#include"engine32/mono.h"
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#include"engine32/Tarte.h"
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#include"engine32/sakanagl.h"
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#include"engine32/LCScript.h"
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#include"engine32/ONScripterru.h"
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#include"engine32/pchooks.h"
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#include"engine32/Sprite.h"
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#include"engine32/PONScripter.h"
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#include"engine32/Ruf.h"
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#include"engine32/SYSD.h"
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#include"engine32/Renpy.h"
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#include"engine32/RPGMakerRGSS3.h"
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#include"engine32/RUNE.h"
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#include"engine32/Lightvn.h"
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#include"engine32/KiriKiri.h"
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#include"engine32/Bishop.h"
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#include"engine32/HXP.h"
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#include"engine32/morning.h"
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#include"engine32/IGScript.h"
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#include"engine32/TSSystem.h"
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#include"engine32/ScrPlayer.h"
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#include"engine32/Aksys.h"
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#include"engine32/utawarerumono.h"
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#include"engine32/SideB.h"
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#include"engine32/BGI.h"
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#include"engine32/Bootup.h"
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#include"engine32/Troy.h"
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#include"engine32/Tomato.h"
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#include"engine32/shyakunage.h"
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#include"engine32/Eushully.h"
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#include"engine32/Majiro.h"
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#include"engine32/Elf.h"
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#include"engine32/Silkys.h"
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#include"engine32/Speed.h"
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#include"engine32/FVP.h"
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#include"engine32/Interlude.h"
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#include"engine32/CMVS.h"
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#include"engine32/Wolf.h"
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#include"engine32/Circus1.h"
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#include"engine32/Circus2.h"
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#include"engine32/Cotopha.h"
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#include"engine32/Xbangbang.h"
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#include"engine32/Unknown.h"
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#include"engine32/Artemis.h"
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#include"engine32/CatSystem.h"
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#include"engine32/Atelier.h"
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#include"engine32/BKEngine.h"
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#include"engine32/VitaminSoft.h"
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#include"engine32/Abalone.h"
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#include"engine32/Tenco.h"
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#include"engine32/QLIE.h"
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#include"engine32/sakusesu.h"
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#include"engine32/Anisetta.h"
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#include"engine32/Regista.h"
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#include"engine32/Pal.h"
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#include"engine32/Footy2.h"
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#include"engine32/NeXAS.h"
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#include"engine32/Interheart.h"
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#include"engine32/LunaSoft.h"
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#include"engine32/Unicorn.h"
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#include"engine32/Rejet.h"
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#include"engine32/AdobeAir.h"
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#include"engine32/Retouch.h"
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#include"engine32/Malie.h"
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#include"engine32/Live.h"
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#include"engine32/Jellyfish.h"
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#include"engine32/Nexton.h"
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#include"engine32/Lucifen.h"
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#include"engine32/Waffle.h"
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#include"engine32/Sakuradog.h"
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#include"engine32/TinkerBell.h"
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#include"engine32/Jisatu101.h"
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#include"engine32/TerraLunar.h"
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#include"engine32/Palette.h"
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#include"engine32/SystemAoi.h"
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#include"engine32/Nijyuei.h"
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#include"engine32/MBLMED.h"
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#include"engine32/NNNConfig.h"
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#include"engine32/Yuris.h"
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#include"engine32/Nitroplus.h"
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#include"engine32/Bruns.h"
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#include"engine32/XUSE.h"
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#include"engine32/EME.h"
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#include"engine32/RRE.h"
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#include"engine32/Candy.h"
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#include"engine32/AIL2.h"
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#include"engine32/ApricoT.h"
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#include"engine32/Triangle.h"
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#include"engine32/AB2Try.h"
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#include"engine32/GameMaker.h"
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#include"engine32/DxLib.h"
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#include"engine32/CodeX.h"
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#include"engine32/Purple.h"
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#include"engine32/Minori.h"
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#include"engine32/SRPGStudio.h"
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#include"engine32/RpgmXP.h"
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#include"engine32/littlecheese.h"
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#include"engine32/Eagls.h"
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#include"engine32/Debonosu.h"
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#include"engine32/C4.h"
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#include"engine32/WillPlus.h"
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#include"engine32/Tanuki.h"
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#include"engine32/hibiki.h"
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#include"engine32/GXP.h"
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#include"engine32/Giga.h"
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#include"engine32/AOS.h"
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#include"engine32/Mink.h"
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#include"engine32/AGS.h"
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#include"engine32/YukaSystem2.h"
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#include"engine32/Exp.h"
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#include"engine32/Syuntada.h"
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#include"engine32/Pensil.h"
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#include"engine32/Anim.h"
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#include"engine32/Nitroplus2.h"
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#include"engine32/Reallive.h"
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#include"engine32/jukujojidai.h"
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#include"engine32/Siglus.h"
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#include"engine32/Taskforce2.h"
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#include"engine32/RUGP.h"
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#include"engine32/IronGameSystem.h"
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#include"engine32/Anex86.h"
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#include"engine32/ShinyDaysGame.h"
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#include"engine32/MarineHeart.h"
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#include"engine32/ShinaRio.h"
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#include"engine32/CaramelBox.h"
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#include"engine32/Escude.h"
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#include"engine32/Ryokucha.h"
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#include"engine32/Alice.h"
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#include"engine32/System4x.h"
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#include"engine32/Abel.h"
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#include"engine32/5pb.h"
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#include"engine32/HorkEye.h"
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#include"engine32/Ohgetsu.h"
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#include"engine32/OVERDRIVE.h"
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#include"engine32/Leaf.h"
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#include"engine32/Nekopack.h"
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#include"engine32/AdobeFlash10.h"
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#include"engine32/FocasLens.h"
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#include"engine32/Tamamo.h"
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#include"engine32/Suika2.h"
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#include"engine32/Overflow.h"
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#include"engine32/Ages3ResT.h"
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#include"engine32/AXL.h"
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#include"engine32/lua51.h"
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#include"engine32/UnisonShift.h"
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#include"NoEngine.h"
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#include"engine32/EntisGLS.h"
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#include"engine32/Ciel.h"
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#include"engine32/ACTGS.h"
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std::vector<ENGINE*> check_engines(){
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return {
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new LovaGame,
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new PPSSPP,
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new PCSX2,
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new VanillawareGC,
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new V8,
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new cef,
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new mono,
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new sakanagl,
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new pchooks,
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new PONScripter,
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new Renpy,
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new Lightvn,
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new KiriKiri,
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new morning,
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new utawarerumono,
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new SideB,
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new BGI,
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new Bootup,
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new shyakunage,
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new Eushully,
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new Majiro,
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new Elf,
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new Elf2,
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new Silkys,
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new SilkysOld,
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new CMVS,
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new Wolf,
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new Circus1,
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new Circus2,
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new Cotopha,
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new Artemis,
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new CatSystem,
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new Atelier,
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new Atelier2,
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new Tenco,
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new QLIE,
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new sakusesu,
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new Regista,
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new Pal,
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new Footy2,
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new NeXAS,
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new LunaSoft,
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new Unicorn,
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new Unicorn_Anesen,
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new Rejet,
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new AdobeAir,
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new Retouch,
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new Malie,
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new Live,
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new Nexton,
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new Lucifen,
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new Waffle,
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new TinkerBell,
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new TinkerBellold,
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new SystemAoi,
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new MBLMED,
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new NNNConfig,
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new Yuris,
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new Nitroplus,
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new Bruns,
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new XUSE,
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new EME,
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new RRE,
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new Candy,
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new WillowSoft,
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new AIL2,
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new ApricoT,
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new Triangle2,
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new Triangle,
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new AB2Try,
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new UnisonShift2,
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new GameMaker,
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new DxLib,
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new CodeX,
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new _5pb_2,
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new Minori,
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new RpgmXP,
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new littlecheese,
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new Eagls,
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new Debonosu,
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new C4,
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new WillPlus,
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new Tanuki,
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new GXP,
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new AOS,
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new Mink,
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new Mink2,
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new YukaSystem2,
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new Exp,
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new Syuntada,
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new Pensil,
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new Anim,
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new Nitroplus2,
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new Reallive,
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new Siglus,
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new Taskforce2,
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new RUGP,
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new IronGameSystem,
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new Anex86,
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new ShinyDaysGame,
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new MarineHeart,
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new CaramelBox,
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new CaramelBoxMilkAji,
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new Escude,
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new Ryokucha,
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new Ryokucha2,
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new Ryokuchaold,
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new Alice,
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new System4x,
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new Ages3ResT,
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new AXL,
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new lua51,
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new Ciel,
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new ACTGS,
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new Nijyuei,
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new Xbangbang,
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new Unknown,
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new TSSystem,
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new Troy,
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new Tomato,
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new TerraLunar,
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new Tarte,
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new Bishop,
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new Bishop2,
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new Sprite,
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new Speed,
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new FVP,
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new RUNE,
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new Ruf,
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new Purple,
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new Purple2,
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new OVERDRIVE,
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new Ohgetsu,
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new HXP,
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new ONScripterru,
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new TriangleM,
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new SRPGStudio,
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new Overflow,
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new BKEngine,
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new Nitroplusplus,
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new Jellyfish,
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new SYSD,
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new IGScript,
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new ScrPlayer,
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new ElfFunClubFinal,
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new Aksys,
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new Siglusold,
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new Willold
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};
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}
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std::vector<ENGINE*> ignore_engines(){
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return{
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new oldSystem40ini,
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new AdvPlayerHD,
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new DPM,
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new Escude_ignore,
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new Chartreux,
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};
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}
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std::vector<ENGINE*> unsafe_check_atlast(){
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// Put the patterns that might break other games at last
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return{
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new UnisonShift,
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new Interheart,
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new Abalone,
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new Jisatu101,
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new AGS,
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new hibiki,
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new Tanuki_last,
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new Abel,
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new _5pb,
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new ScenarioPlayer_last,
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new HorkEye,
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new Nexton1,
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new ApricoTlast,
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new Leaf,
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new Nekopack,
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new AdobeFlash10,
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new Giga,
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new FocasLens,
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new Tamamo,
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new jukujojidai,
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new Anisetta,
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new VitaminSoft,
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new Interlude,
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new Sakuradog,
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new Palette,
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new LCScript,
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new RPGMakerRGSS3,
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new Reallive_old,
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new avg3216d,
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new ShinaRio,
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new Suika2,
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new KISS,
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new EntisGLS,
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};
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} |