LunaHook-mirror/LunaHook/engine32/GameMaker.cpp
2024-02-07 20:59:24 +08:00

46 lines
1.3 KiB
C++

#include"GameMaker.h"
bool GameMakerFilter(LPVOID data, size_t* size, HookParam*)
{
CharFilter(reinterpret_cast<LPSTR>(data), reinterpret_cast<size_t*>(size), '#');
return true;
}
bool InsertGameMakerHook()
{
/*
* Sample games:
* VA-11 Hall A
*/
const BYTE bytes[] = {
0x85, 0xF6, // test esi,esi
0x74, XX, // je "VA-11 Hall A.exe"+D5014
0x85, 0xC0, // test eax,eax
0x74, XX, // je "VA-11 Hall A.exe"+D5014
0x50, // push eax
0x56 // push esi << hook here
};
enum { addr_offset = sizeof(bytes) - 1 };
ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
if (!addr) {
ConsoleOutput("GameMaker: pattern not found");
return false;
}
HookParam hp;
hp.address = addr + addr_offset;
hp.offset=get_reg(regs::eax);
hp.type = USING_STRING | NO_CONTEXT;
hp.filter_fun = GameMakerFilter;
ConsoleOutput(" INSERT GameMaker");
ConsoleOutput("GameMaker: use regex filter .+\\]");
return NewHook(hp, "GameMaker");
}
bool GameMaker::attach_function() {
return InsertGameMakerHook();
}