LunaHook-mirror/LunaHook/engines/mono/monocommon.hpp
test123456654321 5ff84d2c2a mono
2024-10-26 10:33:10 +08:00

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#include "def_mono.hpp"
#include "def_il2cpp.hpp"
#include "monostringapis.h"
namespace
{
void mscorlib_system_string_InternalSubString_hook_fun(hook_stack *stack, HookParam *hp, uintptr_t *data, uintptr_t *split, size_t *len)
{
uintptr_t offset = stack->ARG1;
uintptr_t startIndex = stack->ARG2;
uintptr_t length = stack->ARG3;
MonoString *string = (MonoString *)offset;
if (string == 0)
return;
*data = (uintptr_t)(startIndex + string->chars);
if (wcslen((wchar_t *)*data) < length)
return;
*len = length * 2;
}
/** jichi 12/26/2014 Mono
* Sample game: [141226] ハ<><EFBFBD>めいと
*/
void SpecialHookMonoString(hook_stack *stack, HookParam *hp, uintptr_t *data, uintptr_t *split, size_t *len)
{
commonsolvemonostring(stack->ARG1, data, len);
#ifndef _WIN64
auto s = stack->ecx;
for (int i = 0; i < 0x10; i++) // traverse pointers until a non-readable address is met
if (s && !::IsBadReadPtr((LPCVOID)s, sizeof(DWORD)))
s = *(DWORD *)s;
else
break;
if (!s)
s = hp->address;
if (hp->type & USING_SPLIT)
*split = s;
#endif
}
}
namespace
{
bool monodllhook(HMODULE module)
{
HookParam hp;
const MonoFunction funcs[] = {MONO_FUNCTIONS_INITIALIZER};
for (auto func : funcs)
{
if (FARPROC addr = GetProcAddress(module, func.functionName))
{
hp.address = (uintptr_t)addr;
hp.type = USING_STRING | func.hookType;
hp.filter_fun = all_ascii_Filter;
hp.offset = func.textIndex * 4;
hp.length_offset = func.lengthIndex * 4;
hp.text_fun = (decltype(hp.text_fun))func.text_fun;
ConsoleOutput("Mono: INSERT");
NewHook(hp, func.functionName);
}
}
return true;
}
}
namespace monocommon
{
bool monodllhook(HMODULE module)
{
HookParam hp;
const MonoFunction funcs[] = {MONO_FUNCTIONS_INITIALIZER};
for (auto func : funcs)
{
if (FARPROC addr = GetProcAddress(module, func.functionName))
{
hp.address = (uintptr_t)addr;
hp.type = USING_STRING | func.hookType;
hp.filter_fun = all_ascii_Filter;
hp.offset = func.textIndex * 4;
hp.length_offset = func.lengthIndex * 4;
hp.text_fun = (decltype(hp.text_fun))func.text_fun;
NewHook(hp, func.functionName);
}
}
return true;
}
struct functioninfo
{
const char *assemblyName;
const char *namespaze;
const char *klassName;
const char *name;
int argsCount;
int argidx;
void *text_fun = nullptr;
bool Embed = false;
bool isstring = true;
std::string hookname()
{
char tmp[1024];
sprintf(tmp, "%s:%s", klassName, name);
return tmp;
}
std::string info()
{
char tmp[1024];
sprintf(tmp, "%s:%s:%s:%s:%d", assemblyName, namespaze, klassName, name, argsCount);
return tmp;
}
};
bool NewHook_check(uintptr_t addr, functioninfo &hook)
{
HookParam hp;
hp.address = addr;
hp.argidx = hook.argidx;
hp.text_fun = (decltype(hp.text_fun))hook.text_fun;
if (hook.isstring)
{
hp.type = USING_STRING | CODEC_UTF16 | FULL_STRING;
if (!hp.text_fun)
hp.type |= SPECIAL_JIT_STRING;
if (hook.Embed)
hp.type |= EMBED_ABLE | EMBED_BEFORE_SIMPLE;
}
else
{
hp.type = USING_CHAR | CODEC_UTF16;
}
hp.jittype = JITTYPE::UNITY;
strcpy(hp.unityfunctioninfo, hook.info().c_str());
auto succ = NewHook(hp, hook.hookname().c_str());
#ifdef _WIN64
if (!succ)
{
hp.type |= BREAK_POINT;
succ |= NewHook(hp, hook.hookname().c_str());
}
#endif
return succ;
}
std::vector<functioninfo> commonhooks{
{"mscorlib", "System", "String", "ToCharArray", 0, 1},
{"mscorlib", "System", "String", "Replace", 2, 1},
//{"mscorlib","System","String","ToString",0,1},
// 虽然可能会有少量误伤,但这个乱码太多了,而且不知道原因,为了大多数更好,还是删了吧。
// 一定要用的话用特殊码HMF1@mscorlib:System:String:ToString:0:JIT:UNITY
{"mscorlib", "System", "String", "IndexOf", 1, 1},
{"mscorlib", "System", "String", "Substring", 2, 1, mscorlib_system_string_InternalSubString_hook_fun}, // 这个如果不加截断对于部分游戏会导致host.output内存占用爆炸多直接爆内存。可能会影响部分游戏待测试。
{"mscorlib", "System", "String", "op_Inequality", 2, 1},
{"mscorlib", "System", "String", "InternalSubString", 2, 1, mscorlib_system_string_InternalSubString_hook_fun},
{"Unity.TextMeshPro", "TMPro", "TMP_Text", "set_text", 1, 2, nullptr, true},
{"Unity.TextMeshPro", "TMPro", "TextMeshPro", "set_text", 1, 2, nullptr, true},
{"Unity.TextMeshPro", "TMPro", "TextMeshProUGUI", "SetText", 2, 2, nullptr, true},
{"UnityEngine.UI", "UnityEngine.UI", "Text", "set_text", 1, 2, nullptr, true},
{"UnityEngine.UIElementsModule", "UnityEngine.UIElements", "TextElement", "set_text", 1, 2, nullptr, true},
{"UnityEngine.UIElementsModule", "UnityEngine.UIElements", "TextField", "set_value", 1, 2, nullptr, true},
{"UnityEngine.TextRenderingModule", "UnityEngine", "GUIText", "set_text", 1, 2, nullptr, true},
{"UnityEngine.TextRenderingModule", "UnityEngine", "TextMesh", "set_text", 1, 2, nullptr, true},
{"UGUI", "", "UILabel", "set_text", 1, 2, nullptr, true},
};
std::vector<functioninfo> extrahooks{
// https://vndb.org/r37234 && https://vndb.org/r37235
// Higurashi When They Cry Hou - Ch.2 Watanagashi && Higurashi When They Cry Hou - Ch.3 Tatarigoroshi
{"Assembly-CSharp", "Assets.Scripts.Core.TextWindow", "TextController", "SetText", 4, 3, nullptr, true},
// 逆転裁判123 成歩堂セレクション
{"Assembly-CSharp", "", "MessageText", "Append", 1, 2, nullptr, false, false},
};
bool hook_mono_il2cpp()
{
for (const wchar_t *monoName : {L"mono.dll", L"mono-2.0-bdwgc.dll", L"GameAssembly.dll"})
if (HMODULE module = GetModuleHandleW(monoName))
{
// bool b2=monodllhook(module);
il2cppfunctions::init(module);
monofunctions::init(module);
bool succ = false;
for (auto hook : commonhooks)
{
auto addr = tryfindmonoil2cpp(hook.assemblyName, hook.namespaze, hook.klassName, hook.name, hook.argsCount);
if (!addr)
continue;
succ |= NewHook_check(addr, hook);
}
for (auto hook : extrahooks)
{
auto addr = tryfindmonoil2cpp(hook.assemblyName, hook.namespaze, hook.klassName, hook.name, hook.argsCount, true);
if (!addr)
continue;
succ |= NewHook_check(addr, hook);
}
if (succ)
return true;
}
return false;
}
}