2024-10-22 00:44:20 +08:00

851 lines
31 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "CatSystem.h"
// jichi 5/10/2014
// See also: http://bbs.sumisora.org/read.php?tid=11044704&fpage=2
//
// Old engine: グリザイアの迷宮
// 0053cc4e cc int3
// 0053cc4f cc int3
// 0053cc50 6a ff push -0x1 ; jichi: hook here
// 0053cc52 68 6b486000 push .0060486b
// 0053cc57 64:a1 00000000 mov eax,dword ptr fs:[0]
// 0053cc5d 50 push eax
// 0053cc5e 81ec 24020000 sub esp,0x224
// 0053cc64 a1 f8647600 mov eax,dword ptr ds:[0x7664f8]
// 0053cc69 33c4 xor eax,esp
// 0053cc6b 898424 20020000 mov dword ptr ss:[esp+0x220],eax
// 0053cc72 53 push ebx
// 0053cc73 55 push ebp
// 0053cc74 56 push esi
// 0053cc75 57 push edi
//
// Stack:
// 0544e974 0053d593 return to .0053d593 from .0053cc50
// 0544e978 045cc820
// 0544e97c 00008dc5 : jichi: text
// 0544e980 00000016
// 0544e984 0452f2e4
// 0544e988 00000000
// 0544e98c 00000001
// 0544e990 0544ea94
// 0544e994 04513840
// 0544e998 0452f2b8
// 0544e99c 04577638
// 0544e9a0 04620450
// 0544e9a4 00000080
// 0544e9a8 00000080
// 0544e9ac 004914f3 return to .004914f3 from .0055c692
//
// Registers:
// edx 0
// ebx 00000016
//
//
// New engine: イノセントガール
// Stack:
// 051ae508 0054e9d1 return to .0054e9d1 from .0054e310
// 051ae50c 04361650
// 051ae510 00008ca9 ; jichi: text
// 051ae514 0000001a
// 051ae518 04343864
// 051ae51c 00000000
// 051ae520 00000001
// 051ae524 051ae62c
// 051ae528 041edc20
// 051ae52c 04343830
// 051ae530 0434a8b0
// 051ae534 0434a7f0
// 051ae538 00000080
// 051ae53c 00000080
// 051ae540 3f560000
// 051ae544 437f8000
// 051ae548 4433e000
// 051ae54c 16f60c00
// 051ae550 051ae650
// 051ae554 042c4c20
// 051ae558 0000002c
// 051ae55c 00439bc5 return to .00439bc5 from .0043af60
//
// Registers & stack:
// Scenario:
// eax 04361650
// ecx 04357640
// edx 04343864
// ebx 0000001a
// esp 051ae508
// ebp 00008169
// esi 04357640
// edi 051ae62c
// eip 0054e310 .0054e310
//
// 051ae508 0054e9d1 return to .0054e9d1 from .0054e310
// 051ae50c 04361650
// 051ae510 00008169
// 051ae514 0000001a
// 051ae518 04343864
// 051ae51c 00000000
// 051ae520 00000001
// 051ae524 051ae62c
// 051ae528 041edc20
// 051ae52c 04343830
// 051ae530 0434a8b0
// 051ae534 0434a7f0
// 051ae538 00000080
// 051ae53c 00000080
// 051ae540 3f560000
// 051ae544 437f8000
// 051ae548 4433e000
// 051ae54c 16f60c00
// 051ae550 051ae650
// 051ae554 042c4c20
// 051ae558 0000002c
//
// Name:
//
// eax 04362430
// ecx 17025230
// edx 0430b6e4
// ebx 0000001a
// esp 051ae508
// ebp 00008179
// esi 17025230
// edi 051ae62c
// eip 0054e310 .0054e310
//
// 051ae508 0054e9d1 return to .0054e9d1 from .0054e310
// 051ae50c 04362430
// 051ae510 00008179
// 051ae514 0000001a
// 051ae518 0430b6e4
// 051ae51c 00000000
// 051ae520 00000001
// 051ae524 051ae62c
// 051ae528 041edae0
// 051ae52c 0430b6b0
// 051ae530 0434a790
// 051ae534 0434a910
// 051ae538 00000080
// 051ae53c 00000080
// 051ae540 3efa0000
// 051ae544 4483f000
// 051ae548 44322000
// 051ae54c 16f60aa0
// 051ae550 051ae650
// 051ae554 042c4c20
// 051ae558 0000002c
static void SpecialHookCatSystem3(hook_stack *stack, HookParam *, uintptr_t *data, uintptr_t *split, size_t *len)
{
// DWORD ch = *data = *(DWORD *)(esp_base + hp->offset); // arg2
DWORD ch = *data = stack->stack[2];
*len = LeadByteTable[(ch >> 8) & 0xff]; // CODEC_ANSI_BE
*split = stack->edx >> 16;
}
bool InsertCatSystemHook()
{
// DWORD search=0x95EB60F;
// DWORD j,i=SearchPattern(processStartAddress,processStopAddress-processStartAddress,&search,4);
// if (i==0) return;
// i+=processStartAddress;
// for (j=i-0x100;i>j;i--)
// if (*(DWORD*)i==0xcccccccc) break;
// if (i==j) return;
// hp.address=i+4;
// hp.offset=get_reg(regs::eax);
// hp.index=4;
// hp.type =CODEC_ANSI_BE|DATA_INDIRECT|USING_SPLIT|SPLIT_INDIRECT;
// hp.length_offset=1;
enum
{
beg = 0xff6acccc
}; // jichi 7/12/2014: beginning of the function
enum
{
addr_offset = 2
}; // skip two leading 0xcc
ULONG addr = MemDbg::findCallerAddress((ULONG)::GetTextMetricsA, beg, processStartAddress, processStopAddress);
if (!addr)
{
ConsoleOutput("CatSystem2: pattern not exist");
return false;
}
HookParam hp;
hp.address = addr + addr_offset; // skip 1 push?
hp.offset = get_stack(2); // text character is in arg2
// jichi 12/23/2014: Modify split for new catsystem
bool newEngine = Util::CheckFile(L"cs2conf.dll");
if (newEngine)
{
// hp.text_fun = SpecialHookCatSystem3; // type not needed
// NewHook(hp, "CatSystem3");
// ConsoleOutput("INSERT CatSystem3");
hp.type = CODEC_ANSI_BE | USING_SPLIT;
hp.split = get_reg(regs::esi);
ConsoleOutput("INSERT CatSystem3new");
return NewHook(hp, "CatSystem3new");
}
else
{
hp.type = CODEC_ANSI_BE | USING_SPLIT;
hp.split = get_reg(regs::edx);
ConsoleOutput("INSERT CatSystem2");
return NewHook(hp, "CatSystem2");
}
}
bool InsertCatSystem2Hook()
{
/*
* Sample games:
* https://vndb.org/v26987
*/
const BYTE bytes[] = {
0x38, 0x08, // cmp [eax],cl
0x0F, 0x84, XX4, // je cs2.exe+23E490
0x66, 0x66, 0x0F, 0x1F, 0x84, 0x00, XX4, // nop word ptr [eax+eax+00000000]
0x4F, // dec edi
0xC7, 0x85, XX4, XX4, // mov [ebp-000005A0],00000000
0x33, 0xF6, // xor esi,esi
0xC7, 0x85, XX4, XX4, // mov [ebp-0000057C],00000000
0x85, 0xFF // test edi,edi
};
ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
if (!addr)
{
return false;
}
HookParam hp;
hp.address = addr;
hp.offset = get_reg(regs::eax);
hp.type = USING_STRING | CODEC_UTF8;
hp.filter_fun = [](void *data, size_t *len, HookParam *hp)
{
static std::regex rx(R"(\[(.+?)/.+\])");
auto _ = std::regex_replace(std::string((char *)data, *len), rx, "$1");
return write_string_overwrite(data, len, _);
};
return NewHook(hp, "CatSystem2new");
}
namespace
{ // unnamed
namespace Patch
{
namespace Private
{
// String in ecx
// bool __fastcall isLeadByteChar(const char *s, DWORD edx)
// bool isLeadByteChar(hook_stack*s,void* data, size_t* len,uintptr_t*role)
// {
// auto pc=(CHAR*)s->ecx;
// s->eax=(bool)((pc)&&dynsjis::isleadbyte(*pc));
// return false;
// //return dynsjis::isleadstr(s); // no idea why this will cause Grisaia3 to hang
// //return ::IsDBCSLeadByte(HIBYTE(testChar));
// }
bool isLeadByteChar(char *s)
{
return s && dynsjis::isleadchar(*s);
// return dynsjis::isleadstr(s); // no idea why this will cause Grisaia3 to hang
// return ::IsDBCSLeadByte(HIBYTE(testChar));
}
} // namespace Private
/**
* Sample game: ゆきこいめると
*
* This function is found by searching the following instruction:
* 00511C8E 3C 81 CMP AL,0x81
*
* This function is very similar to that in LC-ScriptEngine.
*
* Return 1 if the first byte in arg1 is leading byte else 0.
*
* 00511C7C CC INT3
* 00511C7D CC INT3
* 00511C7E CC INT3
* 00511C7F CC INT3
* 00511C80 8B4C24 04 MOV ECX,DWORD PTR SS:[ESP+0x4]
* 00511C84 85C9 TEST ECX,ECX
* 00511C86 74 2F JE SHORT .00511CB7
* 00511C88 8A01 MOV AL,BYTE PTR DS:[ECX]
* 00511C8A 84C0 TEST AL,AL
* 00511C8C 74 29 JE SHORT .00511CB7
* 00511C8E 3C 81 CMP AL,0x81
* 00511C90 72 04 JB SHORT .00511C96
* 00511C92 3C 9F CMP AL,0x9F
* 00511C94 76 08 JBE SHORT .00511C9E
* 00511C96 3C E0 CMP AL,0xE0
* 00511C98 72 1D JB SHORT .00511CB7
* 00511C9A 3C EF CMP AL,0xEF
* 00511C9C 77 19 JA SHORT .00511CB7
* 00511C9E 8A41 01 MOV AL,BYTE PTR DS:[ECX+0x1]
* 00511CA1 3C 40 CMP AL,0x40
* 00511CA3 72 04 JB SHORT .00511CA9
* 00511CA5 3C 7E CMP AL,0x7E
* 00511CA7 76 08 JBE SHORT .00511CB1
* 00511CA9 3C 80 CMP AL,0x80
* 00511CAB 72 0A JB SHORT .00511CB7
* 00511CAD 3C FC CMP AL,0xFC
* 00511CAF 77 06 JA SHORT .00511CB7
* 00511CB1 B8 01000000 MOV EAX,0x1
* 00511CB6 C3 RETN
* 00511CB7 33C0 XOR EAX,EAX
* 00511CB9 C3 RETN
* 00511CBA CC INT3
* 00511CBB CC INT3
* 00511CBC CC INT3
* 00511CBD CC INT3
*
* Sample game: Grisaia3 グリザイアの楽園
* 0050747F CC INT3
* 00507480 8B4C24 04 MOV ECX,DWORD PTR SS:[ESP+0x4] ; jichi: text in arg1
* 00507484 85C9 TEST ECX,ECX
* 00507486 74 2F JE SHORT .005074B7
* 00507488 8A01 MOV AL,BYTE PTR DS:[ECX]
* 0050748A 84C0 TEST AL,AL
* 0050748C 74 29 JE SHORT .005074B7
* 0050748E 3C 81 CMP AL,0x81
* 00507490 72 04 JB SHORT .00507496
* 00507492 3C 9F CMP AL,0x9F
* 00507494 76 08 JBE SHORT .0050749E
* 00507496 3C E0 CMP AL,0xE0
* 00507498 72 1D JB SHORT .005074B7
* 0050749A 3C EF CMP AL,0xEF
* 0050749C 77 19 JA SHORT .005074B7
* 0050749E 8A41 01 MOV AL,BYTE PTR DS:[ECX+0x1]
* 005074A1 3C 40 CMP AL,0x40
* 005074A3 72 04 JB SHORT .005074A9
* 005074A5 3C 7E CMP AL,0x7E
* 005074A7 76 08 JBE SHORT .005074B1
* 005074A9 3C 80 CMP AL,0x80
* 005074AB 72 0A JB SHORT .005074B7
* 005074AD 3C FC CMP AL,0xFC
* 005074AF 77 06 JA SHORT .005074B7
* 005074B1 B8 01000000 MOV EAX,0x1
* 005074B6 C3 RETN
* 005074B7 33C0 XOR EAX,EAX
* 005074B9 C3 RETN
* 005074BA CC INT3
* 005074BB CC INT3
* 005074BC CC INT3
* 005074BD CC INT3
*
* Sample game: Grisaia1 グリザイアの果実
* 0041488A CC INT3
* 0041488B CC INT3
* 0041488C CC INT3
* 0041488D CC INT3
* 0041488E CC INT3
* 0041488F CC INT3
* 00414890 85C9 TEST ECX,ECX ; jichi: text in ecx
* 00414892 74 2F JE SHORT Grisaia.004148C3
* 00414894 8A01 MOV AL,BYTE PTR DS:[ECX]
* 00414896 84C0 TEST AL,AL
* 00414898 74 29 JE SHORT Grisaia.004148C3
* 0041489A 3C 81 CMP AL,0x81
* 0041489C 72 04 JB SHORT Grisaia.004148A2
* 0041489E 3C 9F CMP AL,0x9F
* 004148A0 76 08 JBE SHORT Grisaia.004148AA
* 004148A2 3C E0 CMP AL,0xE0
* 004148A4 72 1D JB SHORT Grisaia.004148C3
* 004148A6 3C EF CMP AL,0xEF
* 004148A8 77 19 JA SHORT Grisaia.004148C3
* 004148AA 8A41 01 MOV AL,BYTE PTR DS:[ECX+0x1]
* 004148AD 3C 40 CMP AL,0x40
* 004148AF 72 04 JB SHORT Grisaia.004148B5
* 004148B1 3C 7E CMP AL,0x7E
* 004148B3 76 08 JBE SHORT Grisaia.004148BD
* 004148B5 3C 80 CMP AL,0x80
* 004148B7 72 0A JB SHORT Grisaia.004148C3
* 004148B9 3C FC CMP AL,0xFC
* 004148BB 77 06 JA SHORT Grisaia.004148C3
* 004148BD B8 01000000 MOV EAX,0x1
* 004148C2 C3 RETN
* 004148C3 33C0 XOR EAX,EAX
* 004148C5 C3 RETN
* 004148C6 CC INT3
* 004148C7 CC INT3
* 004148C8 CC INT3
*/
ULONG patchEncoding(ULONG startAddress, ULONG stopAddress)
{
const uint8_t bytes[] = {
0x74, 0x29, // 00511c8c 74 29 je short .00511cb7
0x3c, 0x81 // 00511c8e 3c 81 cmp al,0x81
};
ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), startAddress, stopAddress);
if (!addr)
return false;
addr = MemDbg::findEnclosingAlignedFunction(addr);
if (!addr)
return false;
for (auto p = addr; p - addr < 20; p += ::disasm((LPCVOID)p))
if (*(WORD *)p == 0xc985) // 00414890 85C9 TEST ECX,ECX ; jichi: text in ecx
return addr; // winhook::replace_fun(p, (ULONG)Private::isLeadByteChar);
return 0;
}
} // namespace Patch
/**
* Sample game: ゆきこいめると
*
* Example prefix to skip:
* 03751294 81 40 5C 70 63 81 75 83 7B 83 4E 82 CC 8E AF 82  \pc「ボクの識・
*
* 033CF370 5C 6E 81 40 5C 70 63 8C 4A 82 E8 95 D4 82 BB 82 \n \pc繰り返そ・
* 033CF380 A4 81 41 96 7B 93 96 82 C9 81 41 82 B1 82 CC 8B 、、本当に、この・
* 033CF390 47 90 DF 82 CD 81 41 83 8D 83 4E 82 C8 82 B1 82 G節は、ロクなこ・
* 033CF3A0 C6 82 AA 82 C8 82 A2 81 42 00 AA 82 C8 82 A2 81 ニがない。.ェない・
* 033CF3B0 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B...............
* 033CF3C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
* 033CF3D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
* 033CF3E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
* 033CF3F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
* 033CF400 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
*
* Sample choice texts:
*
* str 155 選択肢
*
* 0 op01 最初から始める
*
* 1 select_go_tar たるひ初キスシーンを見る
*/
template <typename strT>
strT ltrim(strT text)
{
strT lastText = nullptr;
while (*text && text != lastText)
{
lastText = text;
if (text[0] == 0x20)
text++;
if ((UINT8)text[0] == 0x81 && (UINT8)text[1] == 0x40) // skip space \u3000 (0x8140 in sjis)
text += 2;
if (text[0] == '\\')
{
text++;
while (::islower(text[0]) || text[0] == '@')
text++;
}
}
while ((signed char)text[0] > 0 && text[0] != '[') // skip all leading ascii characters except "[" needed for ruby
text++;
return text;
}
// Remove trailing '\@'
size_t rtrim(LPCSTR text)
{
size_t size = ::strlen(text);
while (size >= 2 && text[size - 2] == '\\' && (UINT8)text[size - 1] <= 127)
size -= 2;
return size;
}
namespace ScenarioHook
{
namespace Private
{
bool isOtherText(LPCSTR text)
{
/* Sample game: ゆきこいめると */
return ::strcmp(text, "\x91\x49\x91\xf0\x8e\x88") == 0; /* 選択肢 */
}
/**
* Sample game: 果つることなき未来ヨリ
*
* Sample ecx:
*
* 03283A88 24 00 CD 02 76 16 02 00 24 00 CD 02 58 00 CD 02 $.ヘv.$.ヘX.ヘ
* 03283A98 BD 2D 01 00 1C 1C 49 03 14 65 06 00 14 65 06 00 ス-.Ie.e.
* this is ID, this is the same ID: 0x066514
* 03283AA8 80 64 06 00 20 8C 06 00 24 00 6C 0D 00 00 10 00 €d. ・.$.l....
* this is ID: 0x066480
* 03283AB8 C8 F1 C2 00 21 00 00 00 48 A9 75 00 E8 A9 96 00 ネ.!...Hゥu.隧・
* 03283AC8 00 00 00 00 48 80 4F 03 00 00 00 00 CC CC CC CC ....H€O....フフフフ
* 03283AD8 CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC フフフフフフフフフフフフフフフフ
*/
// struct ClassArgument // for ecx
//{
// DWORD unknown[7],
// split1, // 0x20 - 9
// split2; // 0x20
// // split1 - split2 is always 0x94
// DWORD split() const { return split1 - split2; } //
// };
static bool containsNamePunct_(const char *text)
{
static const char *puncts[] = {
"\x81\x41" /* 、 */
,
"\x81\x43" /* */
,
"\x81\x42" /* 。 */
//, "\x81\x48" /* */
,
"\x81\x49" /* */
,
"\x81\x63" /* … */
,
"\x81\x64" /* ‥ */
//, "\x81\x79" /* 【 */
//, "\x81\x7a" /* 】 */
,
"\x81\x75" /* 「 */
,
"\x81\x76" /* 」 */
,
"\x81\x77" /* 『 */
,
"\x81\x78" /* 』 */
//, "\x81\x69" /* */
//, "\x81\x6a" /* */
//, "\x81\x6f" /* */
//, "\x81\x70" /* */
//, "\x81\x71" /* 〈 */
//, "\x81\x72" /* 〉 */
,
"\x81\x6d" /* */
,
"\x81\x6e" /* */
//, "\x81\x83", /* */
//, "\x81\x84", /* */
,
"\x81\x65" /* */
,
"\x81\x66" /* */
,
"\x81\x67" /* “ */
,
"\x81\x68" /* ” */
};
for (size_t i = 0; i < sizeof(puncts) / sizeof(*puncts); i++)
if (::strstr(text, puncts[i]))
return true;
if (::strstr(text, "\x81\x48") /* */
&& !::strstr(text, "\x81\x48\x81\x48\x81\x48")) /* */
return true;
return false;
}
bool guessIsNameText(const char *text, size_t size)
{
enum
{
MaximumNameSize = 0x10
};
if (!size)
size = ::strlen(text);
return size < MaximumNameSize && !containsNamePunct_(text);
}
LPSTR trimmedText;
size_t trimmedSize;
bool hookBefore(hook_stack *s, void *data, size_t *len, uintptr_t *role)
{
// static std::unordered_set<uint64_t> hashes_;
auto text = (LPSTR)s->eax; // arg1
if (!text || !*text || all_ascii(text))
return false;
// Alternatively, if do not skip ascii chars, edx is always 0x4ef74 for Japanese texts
// if (s->edx != 0x4ef74)
// return true;
trimmedText = ltrim(text);
if (!trimmedText || !*trimmedText)
return false;
trimmedSize = rtrim(trimmedText);
*role = Engine::OtherRole;
// DOUT(QString::fromLocal8Bit((LPCSTR)s->esi));
// auto splitText = (LPCSTR)s->esi;
// if (::strcmp(splitText, "MES_SETNAME")) // This is for scenario text with voice
// if (::strcmp(splitText, "MES_SETFACE"))
// if (::strcmp(splitText, "pcm")) // first scenario or history without text
// return true;
// auto retaddr = s->stack[1]; // caller
// auto retaddr = s->stack[13]; // parent caller
// auto split = *(DWORD *)s->esi;
// auto split = s->esi - s->eax;
// DOUT(split);
// auto self = (ClassArgument *)s->ecx;
// auto split = self->split();
// enum { sig = 0 };
auto self = s->ecx;
if (!Engine::isAddressWritable(self)) // old cs2 game such as Grisaia
self = s->stack[2]; // arg1
ULONG groupId = self;
if (Engine::isAddressWritable(self))
groupId = *(DWORD *)(self + 0x20);
{
static ULONG minimumGroupId_ = -1; // I assume scenario thread to have minimum groupId
// if (session_.addText(groupId, Engine::hashCharArray(text))) {
if (groupId <= minimumGroupId_)
{
minimumGroupId_ = groupId;
*role = Engine::ScenarioRole;
if (isOtherText(text))
*role = Engine::OtherRole;
else if (::isdigit(text[0]))
*role = Engine::ChoiceRole;
else if (trimmedText == text && !trimmedText[trimmedSize] // no prefix and suffix
&& guessIsNameText(trimmedText, trimmedSize))
*role = Engine::NameRole;
}
}
std::string oldData(trimmedText, trimmedSize);
return write_string_overwrite(data, len, oldData);
}
void hookafter(hook_stack *s, void *data, size_t len)
{
auto newData = std::string((char *)data, len);
if (trimmedText[trimmedSize])
newData.append(trimmedText + trimmedSize);
::strcpy(trimmedText, newData.c_str());
}
} // namespace Private
/**
* Sample game: 果つることなき未来ヨリ
*
* Debugging message:
* - Hook to GetGlyphOutlineA
* - Find "MES_SHOW" address on the stack
* Alternatively, find the address of "fes.int/flow.fes" immediately after the game is launched
* - Use hardware breakpoint to find out when "MES_SHOW" is overridden
* Only stop when text is written by valid scenario text.
*
* 00503ADE CC INT3
* 00503ADF CC INT3
* 00503AE0 8B4424 0C MOV EAX,DWORD PTR SS:[ESP+0xC]
* 00503AE4 8B4C24 04 MOV ECX,DWORD PTR SS:[ESP+0x4]
* 00503AE8 56 PUSH ESI
* 00503AE9 FF30 PUSH DWORD PTR DS:[EAX]
* 00503AEB E8 102F1600 CALL Hatsumir.00666A00 ; jichi: text in eax after this call
* 00503AF0 BE 18058900 MOV ESI,Hatsumir.00890518 ; ASCII "fes.int/flow.fes"
* 00503AF5 8BC8 MOV ECX,EAX ; jichi: esi is the target location
* 00503AF7 2BF0 SUB ESI,EAX
* 00503AF9 8DA424 00000000 LEA ESP,DWORD PTR SS:[ESP]
* 00503B00 8A11 MOV DL,BYTE PTR DS:[ECX]
* 00503B02 8D49 01 LEA ECX,DWORD PTR DS:[ECX+0x1]
* 00503B05 88540E FF MOV BYTE PTR DS:[ESI+ECX-0x1],DL ; jichi: target location modified here
* 00503B09 84D2 TEST DL,DL
* 00503B0B ^75 F3 JNZ SHORT Hatsumir.00503B00
* 00503B0D 8B4C24 0C MOV ECX,DWORD PTR SS:[ESP+0xC]
* 00503B11 50 PUSH EAX
* 00503B12 68 18058900 PUSH Hatsumir.00890518 ; ASCII "fes.int/flow.fes"
* 00503B17 8B89 B4000000 MOV ECX,DWORD PTR DS:[ECX+0xB4]
* 00503B1D E8 EE030B00 CALL Hatsumir.005B3F10
* 00503B22 B8 02000000 MOV EAX,0x2
* 00503B27 5E POP ESI
* 00503B28 C2 1000 RETN 0x10
* 00503B2B CC INT3
* 00503B2C CC INT3
* 00503B2D CC INT3
* 00503B2E CC INT3
*
* EAX 0353B1A0 ; jichi: text here
* ECX 00D86D08
* EDX 0004EF74
* EBX 00012DB2
* ESP 0525EBAC
* EBP 0525ED6C
* ESI 00D86D08
* EDI 00000000
* EIP 00503AF0 Hatsumir.00503AF0
*
* 0525EBAC 00D86D08
* 0525EBB0 0066998E RETURN to Hatsumir.0066998E
* 0525EBB4 00D86D08
* 0525EBB8 00B16188
* 0525EBBC 035527D8
* 0525EBC0 0525EBE4
* 0525EBC4 00B16188
* 0525EBC8 00D86D08
* 0525EBCC 0525F62B ASCII "ript.kcs"
* 0525EBD0 00000004
* 0525EBD4 00000116
* 0525EBD8 00000003
* 0525EBDC 00000003
* 0525EBE0 00665C08 RETURN to Hatsumir.00665C08
* 0525EBE4 CCCCCCCC
* 0525EBE8 0525F620 ASCII "kcs.int/sscript.kcs"
* 0525EBEC 00694D94 Hatsumir.00694D94
* 0525EBF0 004B278F RETURN to Hatsumir.004B278F from Hatsumir.00666CA0
* 0525EBF4 B3307379
* 0525EBF8 0525ED04
* 0525EBFC 00B16188
* 0525EC00 0525ED04
* 0525EC04 00B16188
* 0525EC08 00CC5440
* 0525EC0C 02368938
* 0525EC10 0069448C ASCII "%s/%s"
* 0525EC14 00B45B18 ASCII "kcs.int"
* 0525EC18 00000001
* 0525EC1C 023741E0
* 0525EC20 0000000A
* 0525EC24 0049DBB3 RETURN to Hatsumir.0049DBB3 from Hatsumir.00605A84
* 0525EC28 72637373
* 0525EC2C 2E747069
* 0525EC30 0073636B Hatsumir.0073636B
* 0525EC34 0525ED04
* 0525EC38 0053ECDE RETURN to Hatsumir.0053ECDE from Hatsumir.004970C0
* 0525EC3C 0525EC80
* 0525EC40 023D9FB8
*
* Alternative ruby hook:
* It will hook to the beginning of the Ruby processing function, which is not better than the current approach.
* http://lab.aralgood.com/index.php?mid=board_lecture&search_target=title_content&search_keyword=CS&document_srl=1993027
*
* Sample game: Grisaia3 グリザイアの楽園
*
* 004B00CB CC INT3
* 004B00CC CC INT3
* 004B00CD CC INT3
* 004B00CE CC INT3
* 004B00CF CC INT3
* 004B00D0 8B4424 0C MOV EAX,DWORD PTR SS:[ESP+0xC]
* 004B00D4 8B08 MOV ECX,DWORD PTR DS:[EAX]
* 004B00D6 56 PUSH ESI
* 004B00D7 51 PUSH ECX
* 004B00D8 8B4C24 0C MOV ECX,DWORD PTR SS:[ESP+0xC]
* 004B00DC E8 7F191300 CALL .005E1A60
* 004B00E1 BE D0E87B00 MOV ESI,.007BE8D0
* 004B00E6 8BC8 MOV ECX,EAX
* 004B00E8 2BF0 SUB ESI,EAX
* 004B00EA 8D9B 00000000 LEA EBX,DWORD PTR DS:[EBX]
* 004B00F0 8A11 MOV DL,BYTE PTR DS:[ECX]
* 004B00F2 88140E MOV BYTE PTR DS:[ESI+ECX],DL
* 004B00F5 41 INC ECX
* 004B00F6 84D2 TEST DL,DL
* 004B00F8 ^75 F6 JNZ SHORT .004B00F0
* 004B00FA 8B5424 0C MOV EDX,DWORD PTR SS:[ESP+0xC]
* 004B00FE 8B8A B4000000 MOV ECX,DWORD PTR DS:[EDX+0xB4]
* 004B0104 50 PUSH EAX
* 004B0105 68 D0E87B00 PUSH .007BE8D0
* 004B010A E8 818D0600 CALL .00518E90
* 004B010F B8 02000000 MOV EAX,0x2
* 004B0114 5E POP ESI
* 004B0115 C2 1000 RETN 0x10
* 004B0118 CC INT3
* 004B0119 CC INT3
* 004B011A CC INT3
* 004B011B CC INT3
* 004B011C CC INT3
*
* Sample game: Grisaia1 グリザイアの果実
* 00498579 CC INT3
* 0049857A CC INT3
* 0049857B CC INT3
* 0049857C CC INT3
* 0049857D CC INT3
* 0049857E CC INT3
* 0049857F CC INT3
* 00498580 8B4424 0C MOV EAX,DWORD PTR SS:[ESP+0xC]
* 00498584 8B08 MOV ECX,DWORD PTR DS:[EAX] ; jichi: ecx is no longer a pointer
* 00498586 8B4424 04 MOV EAX,DWORD PTR SS:[ESP+0x4]
* 0049858A 56 PUSH ESI
* 0049858B E8 10920500 CALL Grisaia.004F17A0
* 00498590 BE D89C7600 MOV ESI,Grisaia.00769CD8 ; ASCII "bgm01"
* 00498595 8BC8 MOV ECX,EAX
* 00498597 2BF0 SUB ESI,EAX
* 00498599 8DA424 00000000 LEA ESP,DWORD PTR SS:[ESP]
* 004985A0 8A11 MOV DL,BYTE PTR DS:[ECX]
* 004985A2 88140E MOV BYTE PTR DS:[ESI+ECX],DL
* 004985A5 41 INC ECX
* 004985A6 84D2 TEST DL,DL
* 004985A8 ^75 F6 JNZ SHORT Grisaia.004985A0
* 004985AA 8B4C24 0C MOV ECX,DWORD PTR SS:[ESP+0xC]
* 004985AE 8B91 B4000000 MOV EDX,DWORD PTR DS:[ECX+0xB4]
* 004985B4 50 PUSH EAX
* 004985B5 68 D89C7600 PUSH Grisaia.00769CD8 ; ASCII "bgm01"
* 004985BA 52 PUSH EDX
* 004985BB E8 701C0600 CALL Grisaia.004FA230
* 004985C0 B8 02000000 MOV EAX,0x2
* 004985C5 5E POP ESI
* 004985C6 C2 1000 RETN 0x10
* 004985C9 CC INT3
* 004985CA CC INT3
* 004985CB CC INT3
* 004985CC CC INT3
* 004985CD CC INT3
*/
bool attach(ULONG startAddress, ULONG stopAddress, HookParamType code)
{
const uint8_t bytes[] = {
0xe8, XX4, // 004b00dc e8 7f191300 call .005e1a60 ; jichi: hook after here
0xbe, XX4, // 004b00e1 be d0e87b00 mov esi,.007be8d0
0x8b, 0xc8, // 004b00e6 8bc8 mov ecx,eax
0x2b, 0xf0 // 004b00e8 2bf0 sub esi,eax
// XX2, XX, 0x00,0x00,0x00 // 004b00ea 8d9b 00000000 lea ebx,dword ptr ds:[ebx]
};
ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), startAddress, stopAddress);
if (addr == 0)
return false;
HookParam hp;
hp.address = addr + 5;
hp.type = USING_STRING | EMBED_ABLE;
if (code)
hp.type |= code;
else
hp.type |= EMBED_DYNA_SJIS;
hp.hook_before = Private::hookBefore;
hp.hook_after = Private::hookafter;
hp.hook_font = F_GetGlyphOutlineA;
hp.filter_fun = [](void *data, size_t *len, HookParam *hp)
{
static std::regex rx(R"(\[(.+?)/.+\])");
auto _ = std::regex_replace(std::string((char *)data, *len), rx, "$1");
return write_string_overwrite(data, len, _);
};
static ULONG p;
p = Patch::patchEncoding(startAddress, stopAddress);
if (p)
{
hp.type |= EMBED_DYNA_SJIS;
hp.hook_font = F_GetGlyphOutlineA;
patch_fun = []()
{
ReplaceFunction((PVOID)p, (PVOID)(ULONG)Patch::Private::isLeadByteChar);
};
}
return NewHook(hp, "EmbedCS2");
}
}
} // namespace ScenarioHook
bool CatSystem::attach_function()
{
HookParamType code = CODEC_ANSI_LE;
auto b1 = InsertCatSystemHook();
if (!b1)
{
b1 |= InsertCatSystem2Hook();
code = CODEC_UTF8;
}
auto embed = ScenarioHook::attach(processStartAddress, processStopAddress, code);
b1 |= embed;
return b1;
}