mirror of
https://github.com/HIllya51/LunaHook.git
synced 2024-11-23 22:05:36 +08:00
938 lines
41 KiB
C++
938 lines
41 KiB
C++
#include"ShinaRio.h"
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template <void* funcA, void* funcW, int depth = 100>
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bool StackSearchingTrigger(LPVOID funcAddr, DWORD, DWORD stack)
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{
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bool ret = false;
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if (funcAddr != funcA && funcAddr != funcW) return false;
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for (int i = 0; i < depth; ++i)
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{
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// Address of text is somewhere on stack in call to func. Search for it.
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DWORD addr = *((DWORD*)stack + i);
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//ConsoleOutput(std::to_string((DWORD)*addr).c_str());
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if (IthGetMemoryRange((void*)addr, nullptr, nullptr))
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{
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if (strlen((char*)addr) > 9)
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{
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HookParam hp;
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hp.type = DIRECT_READ;
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if (funcAddr == funcW) hp.type |= CODEC_UTF16;
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hp.address = addr;
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ConsoleOutput("triggered: adding dynamic reader");
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ret|=NewHook(hp, "READ");
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}
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};
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}
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return ret;
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}
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/********************************************************************************************
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ShinaRio hook:
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Game folder contains rio.ini.
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Problem of default hook GetTextExtentPoint32A is that the text repeat one time.
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But KF just can't resolve the issue. ShinaRio engine always perform integrity check.
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So it's very difficult to insert a hook into the game module. Freaka suggests to refine
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the default hook by adding split parameter on the stack. So far there is 2 different
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version of ShinaRio engine that needs different split parameter. Seems this value is
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fixed to the last stack frame. We just navigate to the entry. There should be a
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sub esp,* instruction. This value plus 4 is just the offset we need.
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New ShinaRio engine (>=2.48) uses different approach.
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********************************************************************************************/
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namespace { // unnamed
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// jichi 3/1/2015: hook for new ShinaRio games
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char text_buffer_prev[0x1000];
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void SpecialHookShina2(hook_stack* stack, HookParam *, uintptr_t *data, uintptr_t *split, size_t*len)
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{
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DWORD ptr = stack->esi ; // jichi: esi
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*split = ptr; // [esi]
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char* str = *(char**)(ptr+0x160);
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strcpy(text_buffer, str);
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int skip = 0;
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for (str = text_buffer; *str; str++)
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if (str[0] == 0x5f) { // jichi 7/10/2015: Skip _r (new line)
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if (str[1] == 0x72) // jichi 7/10/2015: Skip _t until /
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str[0] = str[1]=1;
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else if (str[1] == 0x74) {
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while (str[0] != 0x2f)
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*str++ = 1;
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*str=1;
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}
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}
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for (str = text_buffer; str[skip];)
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if (str[skip] == 1)
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skip++;
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else {
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str[0]=str[skip];
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str++;
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}
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str[0] = 0;
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if (strcmp(text_buffer, text_buffer_prev) == 0)
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*len=0;
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else {
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for (skip = 0; text_buffer[skip]; skip++)
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text_buffer_prev[skip] = text_buffer[skip];
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text_buffer_prev[skip] = 0;
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*data = (DWORD)text_buffer_prev;
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*len = skip;
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}
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}
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// jichi 3/1/2015: hook for old ShinaRio games
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// Used to merge correct text thread.
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// 1. Only keep threads with 0 and -1 split
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// 2. Skip the thread withb 0 split and with minimum return address
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//void SpecialHookShina1(hook_stack* stack, HookParam *hp, uintptr_t *data, uintptr_t *split, size_t*len)
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//{
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// static DWORD min_retaddr = -1;
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// DWORD s = *(DWORD *)(esp_base + hp->split);
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// if (s == 0 || (s & 0xffff) == 0xffff) { // only keep threads with 0 and -1 split
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// if (s == 0 && retof(esp_base) <= min_retaddr) {
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// min_retaddr = retof(esp_base);
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// return;
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// }
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// *split = FIXED_SPLIT_VALUE;
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// // Follow the same logic as the hook.
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// *data = *(DWORD *)*data; // DATA_INDIRECT
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// *len = LeadByteTable[*data & 0xff];
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// }
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//}
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// jichi 8/27/2013
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// Return ShinaRio version number
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// The head of Rio.ini usually looks like:
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// [椎名里<E5908D>v2.49]
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// This function will return 49 in the above case.
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//
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// Games from アトリエさく<E38195>do not have Rio.ini, but $procname.ini.
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int GetShinaRioVersion()
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{
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int ret = 0;
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HANDLE hFile = CreateFileW(L"RIO.INI", FILE_READ_DATA, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
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if (hFile == INVALID_HANDLE_VALUE) {
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size_t len = ::wcslen(processName);
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if (len > 3) {
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wchar_t fname[MAX_PATH];
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::wcscpy(fname, processName);
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fname[len -1] = 'i';
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fname[len -2] = 'n';
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fname[len -3] = 'i';
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hFile = CreateFileW(fname, FILE_READ_DATA, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
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}
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}
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if (hFile != INVALID_HANDLE_VALUE) {
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//char *buffer,*version;//,*ptr;
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enum { BufferSize = 0x40 };
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char buffer[BufferSize]{};
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DWORD DUMMY;
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ReadFile(hFile, buffer, BufferSize, &DUMMY, nullptr);
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CloseHandle(hFile);
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//if (buffer[0] == '[') {
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buffer[0x3f] = 0; // jichi 8/24/2013: prevent strstr from overflow
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if (char *version = ::strstr(buffer, "v2."))
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::sscanf(version + 3, "%d", &ret); // +3 to skip "v2."
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//}
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}
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return ret;
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}
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bool IsSJIS(char* text)
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{
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for (int i = 0; i < 3; ++i) if (!IsDBCSLeadByte(text[i * 2])) return false;
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return true;
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}
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} // unnamed namespace
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// jichi 8/24/2013: Rewrite ShinaRio logic.
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// Test games: <20><><EFBFBD>×S<C397><EFBCB3> (PK), version ShinaRio 2.47
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bool InsertShinaHook(int ver )
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{
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if (ver >= 50) {
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//trigger_fun = StackSearchingTrigger<GetGlyphOutlineA, NULL>;
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trigger_fun = [](LPVOID funcAddr, uintptr_t, uintptr_t stack)
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{
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bool ret = false;
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if (funcAddr != GetGlyphOutlineA && funcAddr != GetTextExtentPoint32A) return false;
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for (int i = 0; i < 100; ++i)
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{
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// Address of text is somewhere on stack in call to func. Search for it.
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DWORD addr = *((DWORD*)stack + i);
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//ConsoleOutput(std::to_string((DWORD)*addr).c_str());
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if (IthGetMemoryRange((void*)addr, nullptr, nullptr) && strlen((char*)addr) > 9)
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{
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if (IsSJIS((char*)addr) || strstr((char*)addr, "_r"))
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{
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HookParam hp;
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hp.type = DIRECT_READ;
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hp.address = addr;
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hp.filter_fun=[](LPVOID data, size_t *size, HookParam *)
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{
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StringFilter(reinterpret_cast<LPSTR>(data), reinterpret_cast<size_t *>(size), "_r",2);
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write_string_overwrite(data,size,std::regex_replace(std::string((char*)data,*size), std::regex("_t!.*?[/>]"), ""));
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return true;
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};
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ConsoleOutput("triggered: adding dynamic reader");
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ret|=NewHook(hp, "ShinaRio READ");
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}
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};
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}
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return ret;
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};
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ConsoleOutput("ShinaRio 2.50+: adding trigger");
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}
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//被embedshinario取代
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/*
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if (ver >= 48) { // v2.48, v2.49
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HookParam hp;
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hp.address = (DWORD)::GetTextExtentPoint32A;
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hp.text_fun = SpecialHookShina2;
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hp.type = USING_STRING;
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ConsoleOutput("INSERT ShinaRio > 2.47");
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NewHook(hp, "ShinaRio");
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//RegisterEngineType(ENGINE_SHINA);
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return true;
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} else if (ver > 40) { // <= v2.47. Older games like あやかしびと does not require hcode
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// jichi 3/13/2015: GetGlyphOutlineA is not hooked, which might produce correct text
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// BOOL GetTextExtentPoint32(HDC hdc, LPCTSTR lpString, int c, LPSIZE lpSize);
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enum stack { // current stack
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arg0_retaddr = 0 // pseudo arg
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, arg1_hdc = 4 * 1
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, arg2_lpString = 4 * 2
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, arg3_c = 4 * 3
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, arg4_lpSize = 4 * 4
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};
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HookParam hp;
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hp.address = (DWORD)::GetTextExtentPoint32A;
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hp.offset = arg2_lpString; // 0x8
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hp.length_offset = 1;
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hp.type = DATA_INDIRECT|USING_SPLIT;
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enum { sub_esp = 0xec81 }; // jichi: caller pattern: sub esp = 0x81,0xec
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if (DWORD s = Util::FindCallAndEntryBoth((DWORD)GetTextExtentPoint32A, processStopAddress - processStartAddress, processStartAddress, sub_esp)) {
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ConsoleOutput("INSERT ShinaRio <= 2.47 dynamic split");
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hp.split = *(DWORD *)(s + 2) + 4;
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//RegisterEngineType(ENGINE_SHINA);
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NewHook(hp, "ShinaRio");
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} else {
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// jichi 3/13/2015: GetTextExtentPoint32A is not statically invoked in <20><><EFBFBD>×S<C397><EFBCB3> (PK)
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// See: http://sakuradite.com/topic/671
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// See: http://www.hongfire.com/forum/showthread.php/36807-AGTH-text-extraction-tool-for-games-translation/page347
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//
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// [Guilty+]Rin x Sen <20>Hakudaku Onna Kyoushi to Yaroudomo /HB8*0:44@0:GDI32.dll:GetTextExtentPoint32A /Ftext@4339A2:0;choices@4339A2:ffffff
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//
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// addr: 0 , text_fun: 0x0 , function: 135408591 , hook_len: 0 , ind: 0 , length_of
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// fset: 1 , module: 1409538707 , off: 8 , recover_len: 0 , split: 68 , split_ind:
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// 0 , type: 216
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//
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// Message speed needs to be set to something slower then fastest(instant) or text wont show up in agth.
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// Last edited by Freaka; 09-29-2009 at 11:48 AM.
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// Issues:
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// 1. The text speed must NOT to be set to the fastest.
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// 2. There might be a wrong text thread that is almost correct, except that its first character is chopped.
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// Otherwise, the first character will be split in another thread
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ConsoleOutput("INSERT ShinaRio <= 2.47 static split");
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hp.split = 0x44;
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//hp.type |= FIXING_SPLIT|NO_CONTEXT; // merge all threads
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//hp.text_fun = SpecialHookShina1;
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NewHook(hp, "ShinaRio2"); // jichi: mark as ShinaRio2 so that VNR is able to warn user about the text speed issue
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}
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return true;
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}
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ConsoleOutput("ShinaRio: unknown version");
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*/
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return false;
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}
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namespace { // unnamed
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namespace ScenarioHook {
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namespace Private {
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bool isSkippedText(LPCSTR text)
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{
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return 0 == ::strcmp(text, "\x82\x6c\x82\x72\x20\x83\x53\x83\x56\x83\x62\x83\x4e"); // "MS ゴシック"
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}
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class HookArgument
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{
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DWORD split_;
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// offset_[0x57]; // [esi]+0x160
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//LPSTR text_; // current text address
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template <typename strT>
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static strT nextText(strT t)
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{
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t += ::strlen(t);
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return (t[6] && !t[5] && !t[4] && !t[3] && !t[2] && !t[1]) ? t + 6 : nullptr; // 6 continuous zeros
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}
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//Engine::TextRole textRole() const
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//{
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// static ULONG minSplit_ = UINT_MAX;
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// minSplit_ = qMin(minSplit_, split_);
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// return split_ == minSplit_ ? Engine::ScenarioRole :
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// split_ == minSplit_ + 1 ? Engine::NameRole :
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// Engine::OtherRole;
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//}
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public:
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static bool isTextList(LPCSTR text) { return nextText(text); }
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//LPSTR textAddress() const { return text_; }
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/**
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* @param text
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* @param paddingSpace prepend space to make the first character having two bytes
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*/
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void dispatchText(LPSTR text, bool paddingSpace,void* data, size_t* len,uintptr_t*role)
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{
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enum { NameCapacity = 0x20 }; // including ending '\0'
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static std::string data_;
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if (0 == ::strcmp(text, data_.c_str()))
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return;
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if (isSkippedText(text))
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return;
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//LPSIZE lpSize = (LPSIZE)s->stack[4]; // arg4 of GetTextExtentPoint32A
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//int area = lpSize->cx * lpSize->cy;
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//auto role = lpSize->cx || !lpSize->cy || area > 150 ? Engine::ScenarioRole : Engine::NameRole;
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//auto role = textRole();
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// * role = Engine::ScenarioRole;
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// if (::strlen(text) < NameCapacity
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// && text[NameCapacity - 1] == 0 && text[NameCapacity])
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// *role = Engine::NameRole;
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write_string_overwrite(data,len,text);
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}
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void dispatchText2(LPSTR text, bool paddingSpace,std::string newData)
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{
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enum { NameCapacity = 0x20 }; // including ending '\0'
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static std::string data_;
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if (0 == ::strcmp(text, data_.c_str()))
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return;
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if (isSkippedText(text))
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return;
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//LPSIZE lpSize = (LPSIZE)s->stack[4]; // arg4 of GetTextExtentPoint32A
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//int area = lpSize->cx * lpSize->cy;
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//auto role = lpSize->cx || !lpSize->cy || area > 150 ? Engine::ScenarioRole : Engine::NameRole;
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//auto role = textRole();
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auto role = Engine::ScenarioRole;
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if (::strlen(text) < NameCapacity
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&& text[NameCapacity - 1] == 0 && text[NameCapacity])
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role = Engine::NameRole;
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std::string oldData = text;
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// auto newData=oldData+"XX";
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if (newData == oldData)
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return;
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if (paddingSpace && !newData.empty() && (signed char)newData[0] > 0) // prepend space for thin char
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newData.insert(0, " ");
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// .prepend(' ');
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data_ = newData;
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if (role == Engine::NameRole && newData.size() >= NameCapacity) {
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data_ = newData.substr(0,NameCapacity - 1);
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::strncpy(text, newData.c_str(), NameCapacity);
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text[NameCapacity] = 0;
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} else {
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::strcpy(text, newData.c_str());
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if (oldData.size() > newData.size())
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::memset(text + newData.size(), 0, oldData.size() - newData.size());
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}
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}
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void dispatchTextList2(LPSTR text, bool paddingSpace,std::string newData1){
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enum { role = Engine::OtherRole };
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std::vector<LPSTR>save;
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auto newdata=strSplit(newData1,"|");
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for (auto p = text; p; p = nextText(p)) {
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save.push_back(p);
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}
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if(save.size()!=newdata.size())return ;
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int i=0;
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for (auto p = text; p; p = nextText(p)) {
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std::string oldData = p;
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auto newData=newdata[i];i++;
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if (newData != oldData) {
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if (newData.size() > oldData.size())
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newData = newData.substr(0,oldData.size());
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else
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while (newData.size() < oldData.size())
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newData.push_back(' ');
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::memcpy(p, newData.c_str(), oldData.size());
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}
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}
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}
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void dispatchTextList(LPSTR text, bool paddingSpace,void* data, size_t* len,uintptr_t*role)
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{
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static std::unordered_set<UINT64> hashes_;
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// enum { role = Engine::OtherRole };
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std::string save;
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for (auto p = text; p; p = nextText(p)) {
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std::string oldData = p;
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save+=("|"+oldData);
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}
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write_string_overwrite(data,len,save);
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}
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|
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//void dispatch(LPSTR text)
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//{
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// if (nextText(text))
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// dispatchTextList(text);
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// else
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// dispatchText(text);
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//}
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};
|
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/**
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*
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* BOOL GetTextExtentPoint32(HDC hdc, LPCTSTR lpString, int c, LPSIZE lpSize);
|
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*
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* Scenario:
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* 0012F4EC 0043784C /CALL to GetTextExtentPoint32A from .00437846
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* 0012F4F0 9A010C64 |hDC = 9A010C64
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* 0012F4F4 004C0F30 |Text = "Y"
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* 0012F4F8 00000001 |TextLen = 0x1
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* 0012F4FC 00504DA4 \pSize = .00504DA4
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* 0012F500 00503778 .00503778
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* 0012F504 00439EBE RETURN to .00439EBE from .00437790
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* 0012F508 00503778 .00503778
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* 0012F50C 00914CC0 .00914CC0
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* 0012F510 00000001
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* 0012F514 00503778 .00503778
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* 0012F518 0069EB80 .0069EB80
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* 0012F51C 00000000
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* 0012F520 00914CC0 .00914CC0
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* 0012F524 0600A0AE
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* 0012F528 0012F53C ASCII "ps"
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* 0012F52C 76DD23CB user32.ClientToScreen
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* 0012F530 75D0BA46 kernel32.Sleep
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*
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* pSize:
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* 00504DA4 0C 00 00 00 18 00 00 00 18 00 00 00 15 00 00 00 .............
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* 00504DB4 03 00 00 00 00 00 00 00 00 00 00 00 0C 00 00 00 ...............
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* 00504DC4 1B 00 00 00 90 01 00 00 00 00 00 00 60 00 00 00 ...・......`...
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* 00504DD4 60 00 00 00 00 FF A5 02 00 00 00 36 80 00 00 00 `....・...6...
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* 00504DE4 01 00 00 00 00 00 00 00 00 00 00 00 0D 00 00 00 ...............
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* 00504DF4 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 ............d...
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* 00504E04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
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* 00504E14 82 6C 82 72 20 83 53 83 56 83 62 83 4E 00 00 00 MS ゴシック...
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* 00504E24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
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*
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* Name:
|
||
* 0012F4EC 0043784C /CALL to GetTextExtentPoint32A from .00437846
|
||
* 0012F4F0 9A010C64 |hDC = 9A010C64
|
||
* 0012F4F4 004C0F30 |Text = "Y"
|
||
* 0012F4F8 00000001 |TextLen = 0x1
|
||
* 0012F4FC 00506410 \pSize = .00506410
|
||
* 0012F500 00504DE4 .00504DE4
|
||
* 0012F504 00439EBE RETURN to .00439EBE from .00437790
|
||
* 0012F508 00504DE4 .00504DE4
|
||
* 0012F50C 00914CC0 .00914CC0
|
||
* 0012F510 00000001
|
||
* 0012F514 00504DE4 .00504DE4
|
||
* 0012F518 006A1868 .006A1868
|
||
* 0012F51C 00000000
|
||
* 0012F520 00914CC0 .00914CC0
|
||
*
|
||
* pSize:
|
||
* 00506410 07 00 00 00 0D 00 00 00 0D 00 00 00 0B 00 00 00 ..............
|
||
* 00506420 02 00 00 00 00 00 00 00 00 00 00 00 07 00 00 00 ..............
|
||
* 00506430 0F 00 00 00 90 01 00 00 00 00 00 00 60 00 00 00 ...・......`...
|
||
* 00506440 60 00 00 00 00 FF A5 02 00 00 00 36 80 00 00 00 `....・...6...
|
||
* 00506450 02 00 00 00 00 00 00 00 00 00 00 00 18 00 00 00 ..............
|
||
* 00506460 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 ............d...
|
||
* 00506470 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00506480 82 6C 82 72 20 83 53 83 56 83 62 83 4E 00 00 00 MS ゴシック...
|
||
* 00506490 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
*
|
||
* Values of esi:
|
||
*
|
||
* Name:
|
||
* 00504DE4 01 00 00 00 B6 0C 0A 76 02 00 00 00 0D 00 00 00 ...カ..v.......
|
||
* 00504DF4 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 ............d...
|
||
* 00504E04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E14 82 6C 82 72 20 83 53 83 56 83 62 83 4E 00 00 00 MS ゴシック...
|
||
* 00504E24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E34 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E54 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* ...
|
||
* 00504F44 7C 78 FF 05 3E 00 00 00 3E 00 00 00 02 00 00 00 |x>...>......
|
||
* 00504F54 3E 00 00 00 02 00 00 00 06 00 00 00 00 00 00 00 >.............
|
||
* 00504F64 0C 00 00 00 00 00 00 00 01 00 00 00 31 D9 D3 00 ...........1ルモ.
|
||
* 00504F74 00 00 00 00 00 00 00 00 00 00 00 00 00 05 00 00 ...............
|
||
*
|
||
* 00504DE4 01 00 00 00 35 06 0A 89 02 00 00 00 0D 00 00 00 ...5.・.......
|
||
* 00504DF4 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 ............d...
|
||
* 00504E04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E14 82 6C 82 72 20 83 53 83 56 83 62 83 4E 00 00 00 MS ゴシック...
|
||
* 00504E24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E34 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E54 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E84 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504E94 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504EA4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504EB4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504EC4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504ED4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504EE4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504EF4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504F04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00504F14 FF FF FF FF 01 00 00 00 00 01 00 00 00 01 00 00 .........
|
||
* 00504F24 00 01 00 00 FF FF FF 00 00 00 00 00 00 00 00 00 ............
|
||
* 00504F34 01 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 ............
|
||
* 00504F44 7C 78 0C 06 3E 00 00 00 3E 00 00 00 02 00 00 00 |x.>...>......
|
||
* 00504F54 3E 00 00 00 02 00 00 00 06 00 00 00 00 00 00 00 >.............
|
||
* 00504F64 0C 00 00 00 00 00 00 00 01 00 00 00 C3 46 04 01 ...........テF
|
||
* 00504F74 00 00 00 00 00 00 00 00 00 00 00 00 00 05 00 00 ...............
|
||
* 00504F84 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ...............
|
||
* 00504F94 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
*
|
||
* Scenario:
|
||
* 00503778 00 00 00 00 99 12 0A 24 02 00 00 00 18 00 00 00 ....・.$......
|
||
* 00503788 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 ............d...
|
||
* 00503798 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 005037A8 82 6C 82 72 20 83 53 83 56 83 62 83 4E 00 00 00 MS ゴシック...
|
||
* 005037B8 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* ...
|
||
* 005038D8 7C 70 0C 06 24 01 00 00 24 01 00 00 17 00 00 00 |p.$..$.....
|
||
* 005038E8 24 01 00 00 17 00 00 00 0C 00 00 00 2A 00 00 00 $.........*...
|
||
* 005038F8 18 00 00 00 00 00 00 00 01 00 00 00 6D C6 05 01 ..........mニ
|
||
* 00503908 00 00 00 00 00 00 00 00 00 00 00 00 18 04 00 00 ..............
|
||
* 00503918 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503928 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503938 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503948 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
*
|
||
* 00503778 00 00 00 00 40 12 0A 9A 02 00 00 00 18 00 00 00 ....@.・......
|
||
* 00503788 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 ............d...
|
||
* 00503798 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 005037A8 82 6C 82 72 20 83 53 83 56 83 62 83 4E 00 00 00 MS ゴシック...
|
||
* 005037B8 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 005037C8 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 005037D8 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 005037E8 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 005037F8 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503808 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503818 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503828 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503838 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503848 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503858 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503868 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503878 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503888 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 00503898 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 005038A8 FF FF FF FF 01 00 00 00 00 01 00 00 00 01 00 00 .........
|
||
* 005038B8 00 01 00 00 FF FF FF 00 00 00 00 00 00 00 00 00 ............
|
||
* 005038C8 01 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 ............
|
||
* 005038D8 7C 70 0C 06 E4 01 00 00 E4 01 00 00 2C 00 00 00 |p.・..・..,...
|
||
* 005038E8 E4 01 00 00 2C 00 00 00 0C 00 00 00 2A 00 00 00 ・..,.......*...
|
||
* 005038F8 18 00 00 00 00 00 00 00 01 00 00 00 5A F5 11 01 ..........Z・
|
||
* 00503908 00 00 00 00 00 00 00 00 00 00 00 00 18 04 00 00 ..............
|
||
* 00503918 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
*
|
||
* Sample game: あやかしびと (2.34)
|
||
* Scenario, value of ebp:
|
||
* 0012FD68 B1 69 3F 77 38 51 42 00 29 42 01 73 38 00 00 00 アi?w8QB.)Bs8...
|
||
* 0012FD78 BF 01 00 00 F4 7E 4F 00 02 00 00 00 29 42 01 73 ソ..O....)Bs
|
||
* 0012FD88 40 00 00 00 40 00 00 00 40 00 00 00 2C E1 71 00 @...@...@...,痃.
|
||
* 0012FD98 00 00 00 00 00 00 00 00 38 E1 71 00 38 00 8A 01 ........8痃.8.・
|
||
* 0012FDA8 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 0012FDB8 01 00 00 00 EE BA 92 05 F4 24 72 00 85 E9 40 00 ...鋓・・r.・@. ; jichi: text in 0x0592BAEE
|
||
* 0012FDC8 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 0012FDD8 C6 08 42 00 02 00 00 00 01 00 00 00 00 00 00 00 ニB...........
|
||
* 0012FDE8 00 00 00 00 88 FF 12 00 00 F0 FD 7F 01 00 00 00 ....・..・...
|
||
* 0012FDF8 29 42 01 73 39 F8 B2 90 44 12 0D 64 40 12 0D 64 )Bs9織.d@.d
|
||
* 0012FE08 00 00 00 00 78 FF 12 00 00 00 00 00 00 00 00 00 ....x.........
|
||
* 0012FE18 00 00 00 00 FC FD 12 00 0D 6B E5 75 78 FF 12 00 ....・..k蛄x.
|
||
* 0012FE28 00 00 00 00 E8 3B 29 00 00 00 00 00 01 07 8F 00 ....・).....・
|
||
* 0012FE38 6C FE 12 00 18 67 13 77 F1 31 B1 90 00 00 00 00 l.gw・ア・...
|
||
* 0012FE48 E8 3B 29 00 00 00 00 00 00 00 00 00 40 FE 12 00 ・).........@.
|
||
* 0012FE58 68 FE 12 00 F1 2F 13 77 FC 2F 13 77 E8 3B 29 00 h.・w・w・).
|
||
* 0012FE68 7C FE 12 00 25 47 0B 64 00 00 00 00 00 00 00 00 |.%Gd........
|
||
* 0012FE78 CC 3C 29 00 8C FE 12 00 B2 3D 0B 64 CC 3C 29 00 フ<).・.イ=dフ<).
|
||
* 0012FE88 E8 3B 29 00 AC FE 12 00 20 5B 0B 64 E8 3B 29 00 ・).ャ. [d・).
|
||
* 0012FE98 00 00 00 00 00 00 00 00 A0 51 50 00 08 80 49 00 ........QP.I.
|
||
* 0012FEA8 00 08 02 00 F8 FE 12 00 9B 28 40 00 EC 3B 29 00 ..・.・@.・).
|
||
* 0012FEB8 61 2B 1D 6F A0 D5 CF 11 BF C7 44 45 53 54 00 00 a+oユマソヌDEST..
|
||
* 0012FEC8 01 67 40 00 68 07 8F 00 00 00 40 00 00 00 00 00 g@.h・..@.....
|
||
* 0012FED8 00 00 00 00 00 F0 FD 7F 8B 22 35 72 28 00 00 00 .....・・5r(...
|
||
* 0012FEE8 EF 7E E7 71 28 00 00 00 33 C4 B1 8D 00 01 00 00 ・輌(...3トア・..
|
||
*
|
||
* Name:
|
||
* 0635C4D0 96 B3 90 FC 00 00 00 00 00 00 00 00 00 00 00 00 無線............
|
||
* 0635C4E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 0635C4F0 96 B3 90 FC 00 00 00 00 00 00 00 00 00 00 00 00 無線............
|
||
* 0635C500 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||
* 0635C510 CF 03 07 00 12 70 76 00 12 70 6E 00 12 6E 00 12 マ.pv.pn.n.
|
||
* 0635C520 70 6D 00 12 6D 6E 00 12 66 70 00 12 63 00 80 02 pm.mn.fp.c.
|
||
* 0635C530 06 00 12 70 76 00 12 70 6E 00 12 6E 00 12 70 6D .pv.pn.n.pm
|
||
* 0635C540 00 12 6D 6E 00 12 66 70 00 16 03 04 0A 00 00 00 .mn.fp.....
|
||
*/
|
||
int hookStackIndex_; // hook argument index on the stack
|
||
int textOffset_; // distance of the text from the hook argument
|
||
bool backtrackText_; // whether backtrack to find text address
|
||
void hookafter(hook_stack*s,void* data1, size_t len){
|
||
|
||
std::string newData=std::string((char*)data1,len);
|
||
|
||
DWORD argaddr;
|
||
if(hookStackIndex_==1)
|
||
argaddr = s->esi;
|
||
else if(hookStackIndex_==2)
|
||
argaddr=s->ebp;
|
||
else return ;
|
||
auto arg = (HookArgument *)argaddr;
|
||
if(Engine::isAddressReadable((argaddr + textOffset_))==false){
|
||
return;
|
||
}
|
||
LPSTR textAddress = (LPSTR)*(DWORD *)(argaddr + textOffset_),
|
||
charAddress = (LPSTR)s->stack[2]; // arg2 of GetTextExtentPoint32A is the current character's address
|
||
//charAddress = LPSTR(s->ebp + 0x60c);
|
||
if (Engine::isAddressWritable(textAddress)) {
|
||
LPSTR text = textAddress;
|
||
if (backtrackText_) {
|
||
for (int i = 0; i < 1500 && *--text; i++);
|
||
if (*text)
|
||
return ;
|
||
text++;
|
||
}
|
||
if (!*text)
|
||
return ;
|
||
if (arg->isTextList(text)) {
|
||
if (backtrackText_) // old shinario games have re-translate problems
|
||
return ;
|
||
return;
|
||
arg->dispatchTextList2(text,backtrackText_,newData);
|
||
} else
|
||
arg->dispatchText2(text, backtrackText_,newData);
|
||
if (backtrackText_ && Engine::isAddressWritable(charAddress)) {
|
||
if (textAddress - text == 2) { // for wide character
|
||
if ((signed char)textAddress[-2] < 0) {
|
||
charAddress[0] = textAddress[-2];
|
||
charAddress[1] = textAddress[-1];
|
||
} else {
|
||
charAddress[0] = textAddress[-1];
|
||
charAddress[1] = 0;
|
||
}
|
||
} else if (textAddress - text == 1) { // for thin character
|
||
charAddress[0] = textAddress[-1];
|
||
charAddress[1] = 0;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
bool hookBefore(hook_stack*s,void* data, size_t* len,uintptr_t*role)
|
||
{
|
||
DWORD argaddr;
|
||
if(hookStackIndex_==1)
|
||
argaddr = s->esi;
|
||
else if(hookStackIndex_==2)
|
||
argaddr=s->ebp;
|
||
else return false;
|
||
*role=argaddr;
|
||
auto arg = (HookArgument *)argaddr;
|
||
if(Engine::isAddressReadable((argaddr + textOffset_))==false){
|
||
write_string_overwrite(data,len,(LPSTR)s->stack[2]);
|
||
return true;
|
||
}
|
||
LPSTR textAddress = (LPSTR)*(DWORD *)(argaddr + textOffset_),
|
||
charAddress = (LPSTR)s->stack[2]; // arg2 of GetTextExtentPoint32A is the current character's address
|
||
//charAddress = LPSTR(s->ebp + 0x60c);
|
||
if (Engine::isAddressWritable(textAddress)) {
|
||
LPSTR text = textAddress;
|
||
if (backtrackText_) {
|
||
for (int i = 0; i < 1500 && *--text; i++);
|
||
if (*text)
|
||
return false;
|
||
text++;
|
||
}
|
||
if (!*text)
|
||
return false;
|
||
|
||
if (arg->isTextList(text)) {
|
||
if (backtrackText_) // old shinario games have re-translate problems
|
||
return true;
|
||
arg->dispatchTextList(text,backtrackText_,data,len,role);
|
||
} else
|
||
arg->dispatchText(text, backtrackText_,data,len,role);
|
||
return true;
|
||
if (backtrackText_ && Engine::isAddressWritable(charAddress)) {
|
||
if (textAddress - text == 2) { // for wide character
|
||
if ((signed char)textAddress[-2] < 0) {
|
||
charAddress[0] = textAddress[-2];
|
||
charAddress[1] = textAddress[-1];
|
||
} else {
|
||
charAddress[0] = textAddress[-1];
|
||
charAddress[1] = 0;
|
||
}
|
||
} else if (textAddress - text == 1) { // for thin character
|
||
charAddress[0] = textAddress[-1];
|
||
charAddress[1] = 0;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
} // namespace Private
|
||
|
||
/**
|
||
* Sample game: 幻創のイデア (RIO 2.49)
|
||
* Text painted by GetGlyphOutlineA.
|
||
* Debugged by attaching to GetTextExtentPoint32A.
|
||
* There is only one GetTextExtentPoint32A in the game, where only 'Y' (0x59) is calculated.
|
||
* Text is in a large memory region that can be modified.
|
||
*
|
||
* When the text contains new line (_r), the same text will be invoked twice.
|
||
* Need to avoid immediate duplicate.
|
||
*
|
||
* Sample game: Vestige 体験版 (RIO 2.47)
|
||
* Text accessed character by character
|
||
*
|
||
* Scenario caller of get GetTextExtentPoint32A
|
||
* 0043372D 05 00010000 ADD EAX,0x100
|
||
* 00433732 66:8B1445 045548>MOV DX,WORD PTR DS:[EAX*2+0x485504]
|
||
* 0043373A EB 2D JMP SHORT .00433769
|
||
* 0043373C 33C9 XOR ECX,ECX
|
||
* 0043373E 8B8D 60010000 MOV ECX,DWORD PTR SS:[EBP+0x160]
|
||
* 00433744 8A09 MOV CL,BYTE PTR DS:[ECX]
|
||
* 00433746 80F9 20 CMP CL,0x20
|
||
* 00433749 74 2E JE SHORT .00433779
|
||
* 0043374B 8B85 C0050000 MOV EAX,DWORD PTR SS:[EBP+0x5C0]
|
||
* 00433751 81E1 FF000000 AND ECX,0xFF
|
||
* 00433757 85C0 TEST EAX,EAX
|
||
* 00433759 74 06 JE SHORT .00433761
|
||
* 0043375B 81C1 00010000 ADD ECX,0x100
|
||
* 00433761 66:8B144D 045548>MOV DX,WORD PTR DS:[ECX*2+0x485504]
|
||
* 00433769 B8 02000000 MOV EAX,0x2
|
||
* 0043376E 66:8995 0C060000 MOV WORD PTR SS:[EBP+0x60C],DX
|
||
* 00433775 894424 58 MOV DWORD PTR SS:[ESP+0x58],EAX
|
||
* 00433779 8B4C24 1C MOV ECX,DWORD PTR SS:[ESP+0x1C]
|
||
* 0043377D 898D 60010000 MOV DWORD PTR SS:[EBP+0x160],ECX
|
||
* 00433783 8B8D 78010000 MOV ECX,DWORD PTR SS:[EBP+0x178]
|
||
* 00433789 83F9 FF CMP ECX,-0x1
|
||
* 0043378C 8BB5 68010000 MOV ESI,DWORD PTR SS:[EBP+0x168]
|
||
* 00433792 75 3E JNZ SHORT .004337D2
|
||
* 00433794 85DB TEST EBX,EBX
|
||
* 00433796 74 3A JE SHORT .004337D2
|
||
* 00433798 8B85 10160000 MOV EAX,DWORD PTR SS:[EBP+0x1610]
|
||
* 0043379E 85C0 TEST EAX,EAX
|
||
* 004337A0 74 12 JE SHORT .004337B4
|
||
* 004337A2 8B95 14160000 MOV EDX,DWORD PTR SS:[EBP+0x1614]
|
||
* 004337A8 894424 2C MOV DWORD PTR SS:[ESP+0x2C],EAX
|
||
* 004337AC 895424 30 MOV DWORD PTR SS:[ESP+0x30],EDX
|
||
* 004337B0 03F0 ADD ESI,EAX
|
||
* 004337B2 EB 36 JMP SHORT .004337EA
|
||
* 004337B4 8B4C24 58 MOV ECX,DWORD PTR SS:[ESP+0x58]
|
||
* 004337B8 8D4424 2C LEA EAX,DWORD PTR SS:[ESP+0x2C]
|
||
* 004337BC 50 PUSH EAX
|
||
* 004337BD 51 PUSH ECX
|
||
* 004337BE 8D85 0C060000 LEA EAX,DWORD PTR SS:[EBP+0x60C]
|
||
* 004337C4 50 PUSH EAX
|
||
* 004337C5 53 PUSH EBX
|
||
* 004337C6 FF15 A0B04700 CALL DWORD PTR DS:[0x47B0A0] ; gdi32.GetTextExtentPoint32A
|
||
* 004337CC 037424 2C ADD ESI,DWORD PTR SS:[ESP+0x2C]
|
||
* 004337D0 EB 18 JMP SHORT .004337EA
|
||
* 004337D2 83F8 02 CMP EAX,0x2
|
||
* 004337D5 75 06 JNZ SHORT .004337DD
|
||
* 004337D7 8B8D 80010000 MOV ECX,DWORD PTR SS:[EBP+0x180]
|
||
* 004337DD 8B95 84010000 MOV EDX,DWORD PTR SS:[EBP+0x184]
|
||
* 004337E3 0FAFD0 IMUL EDX,EAX
|
||
* 004337E6 03F1 ADD ESI,ECX
|
||
* 004337E8 03F2 ADD ESI,EDX
|
||
* 004337EA 3BB5 9C010000 CMP ESI,DWORD PTR SS:[EBP+0x19C]
|
||
* 004337F0 72 68 JB SHORT .0043385A
|
||
* 004337F2 8D85 0C060000 LEA EAX,DWORD PTR SS:[EBP+0x60C]
|
||
* 004337F8 50 PUSH EAX
|
||
* 004337F9 8D85 B8020000 LEA EAX,DWORD PTR SS:[EBP+0x2B8]
|
||
* 004337FF 50 PUSH EAX
|
||
* 00433800 E8 6D230100 CALL .00445B72
|
||
* 00433805 83C4 08 ADD ESP,0x8
|
||
* 00433808 85C0 TEST EAX,EAX
|
||
* 0043380A 74 4E JE SHORT .0043385A
|
||
* 0043380C 8B8D 68010000 MOV ECX,DWORD PTR SS:[EBP+0x168]
|
||
* 00433812 8B95 6C010000 MOV EDX,DWORD PTR SS:[EBP+0x16C]
|
||
* 00433818 8B85 64010000 MOV EAX,DWORD PTR SS:[EBP+0x164]
|
||
* 0043381E 8985 68010000 MOV DWORD PTR SS:[EBP+0x168],EAX
|
||
* 00433824 8995 74010000 MOV DWORD PTR SS:[EBP+0x174],EDX
|
||
* 0043382A 8B95 6C010000 MOV EDX,DWORD PTR SS:[EBP+0x16C]
|
||
* 00433830 898D 70010000 MOV DWORD PTR SS:[EBP+0x170],ECX
|
||
* 00433836 8B8D 7C010000 MOV ECX,DWORD PTR SS:[EBP+0x17C]
|
||
* 0043383C 03D1 ADD EDX,ECX
|
||
* 0043383E 8995 6C010000 MOV DWORD PTR SS:[EBP+0x16C],EDX
|
||
* 00433844 8B95 A8010000 MOV EDX,DWORD PTR SS:[EBP+0x1A8]
|
||
* 0043384A 0195 68010000 ADD DWORD PTR SS:[EBP+0x168],EDX
|
||
* 00433850 C785 A4010000 01>MOV DWORD PTR SS:[EBP+0x1A4],0x1
|
||
* 0043385A 8B85 B4010000 MOV EAX,DWORD PTR SS:[EBP+0x1B4]
|
||
* 00433860 85C0 TEST EAX,EAX
|
||
* 00433862 0F85 F6000000 JNZ .0043395E
|
||
* 00433868 8B85 68010000 MOV EAX,DWORD PTR SS:[EBP+0x168]
|
||
* 0043386E 3B85 64010000 CMP EAX,DWORD PTR SS:[EBP+0x164]
|
||
* 00433874 74 0E JE SHORT .00433884
|
||
* 00433876 8B85 AC010000 MOV EAX,DWORD PTR SS:[EBP+0x1AC]
|
||
* 0043387C 85C0 TEST EAX,EAX
|
||
* 0043387E 0F84 E4000000 JE .00433968
|
||
* 00433884 8B85 A4010000 MOV EAX,DWORD PTR SS:[EBP+0x1A4]
|
||
* 0043388A 85C0 TEST EAX,EAX
|
||
* 0043388C 0F84 D6000000 JE .00433968
|
||
* 00433892 8BB5 60010000 MOV ESI,DWORD PTR SS:[EBP+0x160]
|
||
* 00433898 8A06 MOV AL,BYTE PTR DS:[ESI]
|
||
* 0043389A 3C 81 CMP AL,0x81
|
||
* 0043389C 72 13 JB SHORT .004338B1
|
||
* 0043389E 3C 9F CMP AL,0x9F
|
||
* 004338A0 76 08 JBE SHORT .004338AA
|
||
* 004338A2 3C E0 CMP AL,0xE0
|
||
* 004338A4 72 0B JB SHORT .004338B1
|
||
* 004338A6 3C FC CMP AL,0xFC
|
||
* 004338A8 77 07 JA SHORT .004338B1
|
||
* 004338AA B8 01000000 MOV EAX,0x1
|
||
* 004338AF EB 02 JMP SHORT .004338B3
|
||
* 004338B1 33C0 XOR EAX,EAX
|
||
* 004338B3 8D48 01 LEA ECX,DWORD PTR DS:[EAX+0x1]
|
||
* 004338B6 8BD1 MOV EDX,ECX
|
||
* 004338B8 C1E9 02 SHR ECX,0x2
|
||
* 004338BB C74424 18 000000>MOV DWORD PTR SS:[ESP+0x18],0x0
|
||
* 004338C3 8D7C24 18 LEA EDI,DWORD PTR SS:[ESP+0x18]
|
||
* 004338C7 F3:A5 REP MOVS DWORD PTR ES:[EDI],DWORD PTR DS>
|
||
* 004338C9 8BCA MOV ECX,EDX
|
||
* 004338CB 83E1 03 AND ECX,0x3
|
||
* 004338CE 8D85 0C060000 LEA EAX,DWORD PTR SS:[EBP+0x60C]
|
||
* 004338D4 F3:A4 REP MOVS BYTE PTR ES:[EDI],BYTE PTR DS:[>
|
||
* 004338D6 50 PUSH EAX
|
||
* 004338D7 8DB5 B8030000 LEA ESI,DWORD PTR SS:[EBP+0x3B8]
|
||
* 004338DD 56 PUSH ESI
|
||
* 004338DE E8 8F220100 CALL .00445B72
|
||
* 004338E3 83C4 08 ADD ESP,0x8
|
||
* 004338E6 85C0 TEST EAX,EAX
|
||
* 004338E8 74 2C JE SHORT .00433916
|
||
* 004338EA 8D4424 18 LEA EAX,DWORD PTR SS:[ESP+0x18]
|
||
* 004338EE 50 PUSH EAX
|
||
* 004338EF 56 PUSH ESI
|
||
* 004338F0 E8 7D220100 CALL .00445B72
|
||
* 004338F5 83C4 08 ADD ESP,0x8
|
||
* 004338F8 85C0 TEST EAX,EAX
|
||
* 004338FA 75 34 JNZ SHORT .00433930
|
||
* 004338FC 8D4C24 18 LEA ECX,DWORD PTR SS:[ESP+0x18]
|
||
* 00433900 51 PUSH ECX
|
||
* 00433901 8D95 B8010000 LEA EDX,DWORD PTR SS:[EBP+0x1B8]
|
||
* 00433907 52 PUSH EDX
|
||
* 00433908 E8 65220100 CALL .00445B72
|
||
* 0043390D 83C4 08 ADD ESP,0x8
|
||
* 00433910 85C0 TEST EAX,EAX
|
||
* 00433912 75 3E JNZ SHORT .00433952
|
||
* 00433914 EB 1A JMP SHORT .00433930
|
||
* 00433916 8D85 0C060000 LEA EAX,DWORD PTR SS:[EBP+0x60C]
|
||
* 0043391C 50 PUSH EAX
|
||
* 0043391D 8D95 B8010000 LEA EDX,DWORD PTR SS:[EBP+0x1B8]
|
||
* 00433923 52 PUSH EDX
|
||
* 00433924 E8 49220100 CALL .00445B72
|
||
* 00433929 83C4 08 ADD ESP,0x8
|
||
* 0043392C 85C0 TEST EAX,EAX
|
||
* 0043392E 74 22 JE SHORT .00433952
|
||
* 00433930 8B85 70010000 MOV EAX,DWORD PTR SS:[EBP+0x170]
|
||
* 00433936 8B8D 74010000 MOV ECX,DWORD PTR SS:[EBP+0x174]
|
||
* 0043393C 8985 68010000 MOV DWORD PTR SS:[EBP+0x168],EAX
|
||
* 00433942 898D 6C010000 MOV DWORD PTR SS:[EBP+0x16C],ECX
|
||
* 00433948 C785 B4010000 01>MOV DWORD PTR SS:[EBP+0x1B4],0x1
|
||
* 00433952 C785 AC010000 00>MOV DWORD PTR SS:[EBP+0x1AC],0x0
|
||
* 0043395C EB 0A JMP SHORT .00433968
|
||
* 0043395E C785 B4010000 00>MOV DWORD PTR SS:[EBP+0x1B4],0x0
|
||
* 00433968 85DB TEST EBX,EBX
|
||
* 0043396A 0F84 1A070000 JE .0043408A
|
||
* 00433970 8B85 10160000 MOV EAX,DWORD PTR SS:[EBP+0x1610]
|
||
* 00433976 85C0 TEST EAX,EAX
|
||
* 00433978 74 10 JE SHORT .0043398A
|
||
* 0043397A 8B95 14160000 MOV EDX,DWORD PTR SS:[EBP+0x1614]
|
||
* 00433980 894424 2C MOV DWORD PTR SS:[ESP+0x2C],EAX
|
||
* 00433984 895424 30 MOV DWORD PTR SS:[ESP+0x30],EDX
|
||
* 00433988 EB 18 JMP SHORT .004339A2
|
||
* 0043398A 8B4C24 58 MOV ECX,DWORD PTR SS:[ESP+0x58]
|
||
* 0043398E 8D4424 2C LEA EAX,DWORD PTR SS:[ESP+0x2C]
|
||
* 00433992 50 PUSH EAX
|
||
* 00433993 51 PUSH ECX
|
||
* 00433994 8D85 0C060000 LEA EAX,DWORD PTR SS:[EBP+0x60C] ; jichi: This is the individual character
|
||
* 0043399A 50 PUSH EAX
|
||
* 0043399B 53 PUSH EBX
|
||
* 0043399C FF15 A0B04700 CALL DWORD PTR DS:[0x47B0A0] ; gdi32.GetTextExtentPoint32A ; jichi: called here
|
||
* 004339A2 8B85 68010000 MOV EAX,DWORD PTR SS:[EBP+0x168]
|
||
* 004339A8 8B5424 2C MOV EDX,DWORD PTR SS:[ESP+0x2C]
|
||
* 004339AC 8B8D 6C010000 MOV ECX,DWORD PTR SS:[EBP+0x16C]
|
||
* 004339B2 8D3410 LEA ESI,DWORD PTR DS:[EAX+EDX]
|
||
* 004339B5 8B5424 30 MOV EDX,DWORD PTR SS:[ESP+0x30]
|
||
* 004339B9 8BF9 MOV EDI,ECX
|
||
* 004339BB 03CA ADD ECX,EDX
|
||
*/
|
||
bool attach(int ver)
|
||
{
|
||
//if (ver < 247) // currently only >= 2.48 is supported
|
||
// return false;
|
||
|
||
if (ver >= 248) {
|
||
Private::hookStackIndex_ =1;// winhook_stack_indexof(esi);
|
||
Private::backtrackText_ = false;
|
||
} else { // <= 247
|
||
Private::hookStackIndex_ =2;// winhook_stack_indexof(ebp);
|
||
Private::backtrackText_ = true;
|
||
}
|
||
|
||
if (ver >= 240)
|
||
Private::textOffset_ = 0x160;
|
||
else
|
||
Private::textOffset_ = 0x54; // Sample game: あやかしびと (2.34)
|
||
HookParam hp;
|
||
hp.address=(ULONG)::GetTextExtentPoint32A;
|
||
hp.hook_before=Private::hookBefore;
|
||
hp.hook_after=Private::hookafter;
|
||
hp.type=EMBED_ABLE|EMBED_DYNA_SJIS;
|
||
hp.newlineseperator=L"_r";
|
||
hp.hook_font=F_GetGlyphOutlineA;
|
||
hp.filter_fun=[](void* data, size_t* len, HookParam* hp){
|
||
write_string_overwrite(data,len,std::regex_replace(std::string((char*)data,*len), std::regex("_t!.*?[/>]"), ""));
|
||
return true;
|
||
};
|
||
return NewHook(hp,"EmbedShario");
|
||
}
|
||
|
||
} // namespace ScenarioHook
|
||
} // unnamed namespace
|
||
|
||
bool ShinaRio::attach_function(){
|
||
int ver = GetShinaRioVersion();
|
||
auto _h=InsertShinaHook(ver);
|
||
auto e=ScenarioHook::attach(ver+200);
|
||
return _h||e;
|
||
|
||
} |