2024-05-09 21:31:38 +08:00

647 lines
19 KiB
C++

#pragma once
#if _MSC_VER
typedef wchar_t Il2CppChar;
#elif __has_feature(cxx_unicode_literals)
typedef char16_t Il2CppChar;
#else
typedef uint16_t Il2CppChar;
#endif
struct Int32Object;
struct Boolean
{
bool m_value;
};
struct Byte
{
uint8_t m_value;
};
// UnityEngine.Color
struct Color_t
{
public:
// System.Single UnityEngine.Color::r
float r;
// System.Single UnityEngine.Color::g
float g;
// System.Single UnityEngine.Color::b
float b;
// System.Single UnityEngine.Color::a
float a;
};
// UnityEngine.Color32
struct Color32_t
{
public:
// System.Single UnityEngine.Color32::rgba
unsigned int rgba;
};
// UnityEngine.ScreenOrientation
enum class ScreenOrientation {
Unknown,
Portrait,
PortraitUpsideDown,
LandscapeLeft,
LandscapeRight,
AutoRotation,
Landscape = 3
};
// UnityEngine.Vector2
struct Vector2_t
{
public:
// System.Single UnityEngine.Vector2::x
float x;
// System.Single UnityEngine.Vector2::y
float y;
};
// UnityEngine.Vector2Int
struct Vector2Int_t
{
public:
// System.Int32 UnityEngine.Vector2Int::m_X
int x;
// System.Int32 UnityEngine.Vector2Int::m_Y
int y;
};
// UnityEngine.Vector3
struct Vector3_t
{
public:
// System.Single UnityEngine.Vector3::x
float x;
// System.Single UnityEngine.Vector3::y
float y;
// System.Single UnityEngine.Vector3::z
float z;
};
// UnityEngine.Vector4
struct Vector4_t
{
public:
// System.Single UnityEngine.Vector4::x
float x;
// System.Single UnityEngine.Vector4::y
float y;
// System.Single UnityEngine.Vector4::z
float z;
// System.Single UnityEngine.Vector4::w
float w;
};
struct Rect_t
{
public:
short x;
short y;
short width;
short height;
};
struct Resolution_t
{
public:
int width;
int height;
int herz;
};
// UnityEngine.TextGenerationSettings
struct TextGenerationSettings_t
{
public:
// UnityEngine.Font UnityEngine.TextGenerationSettings::font
void* font;
// UnityEngine.Color UnityEngine.TextGenerationSettings::color
Color_t color;
// System.Int32 UnityEngine.TextGenerationSettings::fontSize
int32_t fontSize;
// System.Single UnityEngine.TextGenerationSettings::lineSpacing
float lineSpacing;
// System.Boolean UnityEngine.TextGenerationSettings::richText
bool richText;
// System.Single UnityEngine.TextGenerationSettings::scaleFactor
float scaleFactor;
// UnityEngine.FontStyle UnityEngine.TextGenerationSettings::fontStyle
int32_t fontStyle;
// UnityEngine.TextAnchor UnityEngine.TextGenerationSettings::textAnchor
int32_t textAnchor;
// System.Boolean UnityEngine.TextGenerationSettings::alignByGeometry
bool alignByGeometry;
// System.Boolean UnityEngine.TextGenerationSettings::resizeTextForBestFit
bool resizeTextForBestFit;
// System.Int32 UnityEngine.TextGenerationSettings::resizeTextMinSize
int32_t resizeTextMinSize;
// System.Int32 UnityEngine.TextGenerationSettings::resizeTextMaxSize
int32_t resizeTextMaxSize;
// System.Boolean UnityEngine.TextGenerationSettings::updateBounds
bool updateBounds;
// UnityEngine.VerticalWrapMode UnityEngine.TextGenerationSettings::verticalOverflow
int32_t verticalOverflow;
// UnityEngine.HorizontalWrapMode UnityEngine.TextGenerationSettings::horizontalOverflow
int32_t horizontalOverflow;
// UnityEngine.Vector2 UnityEngine.TextGenerationSettings::generationExtents
Vector2_t generationExtents;
// UnityEngine.Vector2 UnityEngine.TextGenerationSettings::pivot
Vector2_t pivot;
// System.Boolean UnityEngine.TextGenerationSettings::generateOutOfBounds
bool generateOutOfBounds;
};
enum Il2CppTypeEnum
{
IL2CPP_TYPE_END = 0x00, /* End of List */
IL2CPP_TYPE_VOID = 0x01,
IL2CPP_TYPE_BOOLEAN = 0x02,
IL2CPP_TYPE_CHAR = 0x03,
IL2CPP_TYPE_I1 = 0x04,
IL2CPP_TYPE_U1 = 0x05,
IL2CPP_TYPE_I2 = 0x06,
IL2CPP_TYPE_U2 = 0x07,
IL2CPP_TYPE_I4 = 0x08,
IL2CPP_TYPE_U4 = 0x09,
IL2CPP_TYPE_I8 = 0x0a,
IL2CPP_TYPE_U8 = 0x0b,
IL2CPP_TYPE_R4 = 0x0c,
IL2CPP_TYPE_R8 = 0x0d,
IL2CPP_TYPE_STRING = 0x0e,
IL2CPP_TYPE_PTR = 0x0f,
IL2CPP_TYPE_BYREF = 0x10,
IL2CPP_TYPE_VALUETYPE = 0x11,
IL2CPP_TYPE_CLASS = 0x12,
IL2CPP_TYPE_VAR = 0x13,
IL2CPP_TYPE_ARRAY = 0x14,
IL2CPP_TYPE_GENERICINST = 0x15,
IL2CPP_TYPE_TYPEDBYREF = 0x16,
IL2CPP_TYPE_I = 0x18,
IL2CPP_TYPE_U = 0x19,
IL2CPP_TYPE_FNPTR = 0x1b,
IL2CPP_TYPE_OBJECT = 0x1c,
IL2CPP_TYPE_SZARRAY = 0x1d,
IL2CPP_TYPE_MVAR = 0x1e,
IL2CPP_TYPE_CMOD_REQD = 0x1f,
IL2CPP_TYPE_CMOD_OPT = 0x20,
IL2CPP_TYPE_INTERNAL = 0x21,
IL2CPP_TYPE_MODIFIER = 0x40,
IL2CPP_TYPE_SENTINEL = 0x41,
IL2CPP_TYPE_PINNED = 0x45,
IL2CPP_TYPE_ENUM = 0x55
};
typedef struct Il2CppType
{
void* dummy;
unsigned int attrs : 16;
Il2CppTypeEnum type : 8;
unsigned int num_mods : 6;
unsigned int byref : 1;
unsigned int pinned : 1;
} Il2CppType;
typedef struct FieldInfo
{
const char* name;
const Il2CppType* type;
void* parent;
int32_t offset; // If offset is -1, then it's thread static
uint32_t token;
} FieldInfo;
struct MethodInfo;
typedef struct Il2CppClass
{
// The following fields are always valid for a Il2CppClass structure
const void* image;
void* gc_desc;
const char* name;
const char* namespaze;
Il2CppType byval_arg;
Il2CppType this_arg;
Il2CppClass* element_class;
Il2CppClass* castClass;
Il2CppClass* declaringType;
Il2CppClass* parent;
void* generic_class;
void* typeMetadataHandle; // non-NULL for Il2CppClass's constructed from type defintions
const void* interopData;
Il2CppClass* klass; // hack to pretend we are a MonoVTable. Points to ourself
// End always valid fields
// The following fields need initialized before access. This can be done per field or as an aggregate via a call to Class::Init
FieldInfo* fields; // Initialized in SetupFields
const void* events; // Initialized in SetupEvents
const void* properties; // Initialized in SetupProperties
const MethodInfo** methods; // Initialized in SetupMethods
Il2CppClass** nestedTypes; // Initialized in SetupNestedTypes
Il2CppClass** implementedInterfaces; // Initialized in SetupInterfaces
void* interfaceOffsets; // Initialized in Init
void* static_fields; // Initialized in Init
const void* rgctx_data; // Initialized in Init
// used for fast parent checks
Il2CppClass** typeHierarchy; // Initialized in SetupTypeHierachy
// End initialization required fields
void* unity_user_data;
uint32_t initializationExceptionGCHandle;
uint32_t cctor_started;
uint32_t cctor_finished;
size_t cctor_thread;
// Remaining fields are always valid except where noted
void* genericContainerHandle;
uint32_t instance_size; // valid when size_inited is true
uint32_t actualSize;
uint32_t element_size;
int32_t native_size;
uint32_t static_fields_size;
uint32_t thread_static_fields_size;
int32_t thread_static_fields_offset;
uint32_t flags;
uint32_t token;
uint16_t method_count; // lazily calculated for arrays, i.e. when rank > 0
uint16_t property_count;
uint16_t field_count;
uint16_t event_count;
uint16_t nested_type_count;
uint16_t vtable_count; // lazily calculated for arrays, i.e. when rank > 0
uint16_t interfaces_count;
uint16_t interface_offsets_count; // lazily calculated for arrays, i.e. when rank > 0
uint8_t typeHierarchyDepth; // Initialized in SetupTypeHierachy
uint8_t genericRecursionDepth;
uint8_t rank;
uint8_t minimumAlignment; // Alignment of this type
uint8_t naturalAligment; // Alignment of this type without accounting for packing
uint8_t packingSize;
// this is critical for performance of Class::InitFromCodegen. Equals to initialized && !has_initialization_error at all times.
// Use Class::UpdateInitializedAndNoError to update
uint8_t initialized_and_no_error : 1;
uint8_t valuetype : 1;
uint8_t initialized : 1;
uint8_t enumtype : 1;
uint8_t is_generic : 1;
uint8_t has_references : 1; // valid when size_inited is true
uint8_t init_pending : 1;
uint8_t size_init_pending : 1;
uint8_t size_inited : 1;
uint8_t has_finalize : 1;
uint8_t has_cctor : 1;
uint8_t is_blittable : 1;
uint8_t is_import_or_windows_runtime : 1;
uint8_t is_vtable_initialized : 1;
uint8_t has_initialization_error : 1;
void* vtable[0];
} Il2CppClass;
struct ParameterInfo
{
const char* name;
int32_t position;
uint32_t token;
const Il2CppType* parameter_type;
};
typedef struct Il2CppGenericContainer
{
/* index of the generic type definition or the generic method definition corresponding to this container */
int32_t ownerIndex; // either index into Il2CppClass metadata array or Il2CppMethodDefinition array
int32_t type_argc;
/* If true, we're a generic method, otherwise a generic type definition. */
int32_t is_method;
/* Our type parameters. */
int32_t genericParameterStart;
} Il2CppGenericContainer;
struct MethodInfo
{
uintptr_t methodPointer;
uintptr_t invoker_method;
const char* name;
Il2CppClass* klass;
const Il2CppType* return_type;
const ParameterInfo* parameters;
union
{
uintptr_t rgctx_data;
uintptr_t methodDefinition;
};
union
{
uintptr_t genericMethod;
Il2CppGenericContainer* genericContainer;
};
uint32_t token;
uint16_t flags;
uint16_t iflags;
uint16_t slot;
uint8_t parameters_count;
uint8_t is_generic : 1;
uint8_t is_inflated : 1;
uint8_t wrapper_type : 1;
uint8_t is_marshaled_from_native : 1;
};
struct Il2CppObject
{
union
{
Il2CppClass* klass;
void* vtable;
};
void* monitor;
};
// not real Il2CppString class
struct Il2CppString
{
Il2CppObject object;
int32_t length; ///< Length of string *excluding* the trailing null (which is included in 'chars').
Il2CppChar start_char[0];
};
typedef struct PropertyInfo {
Il2CppClass* parent;
const char* name;
const MethodInfo* get;
const MethodInfo* set;
uint32_t attrs;
uint32_t token;
} PropertyInfo;
typedef struct Il2CppArraySize
{
Il2CppObject obj;
void* bounds;
uintptr_t max_length;
alignas(8)
void* vector[0];
} Il2CppArraySize;
static const size_t kIl2CppSizeOfArray = (offsetof(Il2CppArraySize, vector));
struct CourseBaseObjectContext
{
Il2CppObject* coursePrefab;
Il2CppObject* courseGrassFurPrefab;
Il2CppObject* monitorRenderTexture;
Il2CppArraySize* swapTextures;
Il2CppArraySize* swapSubTextures;
Il2CppObject* postFilmSetGroup;
Il2CppObject* grassParam;
};
struct RaceLoaderManagerCourceContext
{
int courseId;
int timeEnum;
int seasonEnum;
int turfGoalGate;
int turfGoalFlower;
int dirtGoalGate;
int dirtGoalFlower;
int skydomeCourseId;
int skydomeSeasonEnum;
int skydomeWeatherEnum;
int skydomeTimeEnum;
int audienceEnum;
int audienceWeatherEnum;
int audienceSeasonEnum;
int treeWeaterEnum;
int treeTimeEnum;
int RotationCategoryEnum;
int lightProbeId;
Il2CppArraySize* materialTeturePairs;
Il2CppArraySize* materialSubTexturePairs;
bool halfStartGate;
int CourseStartGateBaseId;
};
struct CriAtomExPlayback
{
uint32_t id;
};
struct AudioPlayback
{
CriAtomExPlayback criAtomExPlayback;
bool isError;
int soundGroup;
};
typedef struct Il2CppReflectionMethod Il2CppReflectionMethod;
typedef void (*Il2CppMethodPointer)();
typedef void* (*InvokerMethod)(Il2CppMethodPointer, const MethodInfo*, void*, void**);
typedef struct Il2CppDelegate
{
Il2CppObject object;
/* The compiled code of the target method */
Il2CppMethodPointer method_ptr;
/* The invoke code */
InvokerMethod invoke_impl;
Il2CppObject* target;
const MethodInfo* method;
void* delegate_trampoline;
intptr_t extraArg;
/*
* If non-NULL, this points to a memory location which stores the address of
* the compiled code of the method, or NULL if it is not yet compiled.
*/
uint8_t** method_code;
Il2CppReflectionMethod* method_info;
Il2CppReflectionMethod* original_method_info;
Il2CppObject* data;
bool method_is_virtual;
} Il2CppDelegate;
typedef struct MulticastDelegate : Il2CppDelegate {
Il2CppArraySize* delegates;
} MulticastDelegate;
// function types
typedef Il2CppString* (*il2cpp_string_new_utf16_t)(const wchar_t* str, unsigned int len);
typedef Il2CppString* (*il2cpp_string_new_t)(const char* str);
typedef void* (*il2cpp_domain_get_t)();
typedef void** (*il2cpp_domain_get_assemblies_t)(void* domain, std::size_t* size);
typedef void* (*il2cpp_domain_assembly_open_t)(void* domain, const char* name);
typedef void* (*il2cpp_assembly_get_image_t)(void* assembly);
typedef Il2CppClass* (*il2cpp_class_from_name_t)(void* image, const char* namespaze, const char* name);
typedef MethodInfo* (*il2cpp_class_get_methods_t)(Il2CppClass* klass, void** iter);
typedef MethodInfo* (*il2cpp_class_get_method_from_name_t)(Il2CppClass* klass, const char* name, int argsCount);
typedef MethodInfo* (*il2cpp_method_get_from_reflection_t)(Il2CppObject* ref);
typedef const Il2CppType* (*il2cpp_method_get_param_t)(const MethodInfo* method, uint32_t index);
typedef Il2CppObject* (*il2cpp_object_new_t)(Il2CppClass* klass);
typedef void (*il2cpp_add_internal_call_t)(const char* name, uintptr_t pointer);
typedef void* (*il2cpp_resolve_icall_t)(const char* name);
typedef Il2CppArraySize* (*il2cpp_array_new_t)(Il2CppClass* klass, uintptr_t count);
typedef void* (*il2cpp_thread_attach_t)(void* domain);
typedef void (*il2cpp_thread_detach_t)(void* thread);
typedef const Il2CppType* (*il2cpp_class_get_type_t)(Il2CppClass* klass);
typedef uint32_t(*il2cpp_class_get_type_token_t)(Il2CppClass* klass);
typedef FieldInfo* (*il2cpp_class_get_field_from_name_t)(Il2CppClass* klass, const char* name);
typedef void (*il2cpp_field_get_value_t)(Il2CppObject* obj, FieldInfo* field, void* value);
typedef void (*il2cpp_field_set_value_t)(Il2CppObject* obj, FieldInfo* field, void* value);
typedef void (*il2cpp_field_static_get_value_t)(FieldInfo* field, void* value);
typedef void (*il2cpp_field_static_set_value_t)(FieldInfo* field, void* value);
typedef const Il2CppType* (*il2cpp_field_get_type_t)(FieldInfo* field);
typedef Il2CppObject* (*il2cpp_type_get_object_t)(const Il2CppType* type);
typedef const char* (*il2cpp_image_get_name_t)(void* image);
typedef size_t(*il2cpp_image_get_class_count_t)(void* image);
typedef const Il2CppClass* (*il2cpp_image_get_class_t)(void* image, size_t index);
typedef bool (*il2cpp_type_is_byref_t)(const Il2CppType* type);
typedef uint32_t(*il2cpp_method_get_flags_t)(const MethodInfo* mehod, uint32_t* iflags);
typedef const Il2CppType* (*il2cpp_method_get_return_type_t)(const MethodInfo* method);
typedef Il2CppClass* (*il2cpp_class_from_type_t)(const Il2CppType* type);
typedef const char* (*il2cpp_class_get_name_t)(Il2CppClass* klass);
typedef const PropertyInfo* (*il2cpp_class_get_properties_t)(Il2CppClass* klass, void** iter);
typedef bool (*il2cpp_class_is_enum_t)(const Il2CppClass* klass);
typedef FieldInfo* (*il2cpp_class_get_fields_t)(Il2CppClass* klass, void** iter);
typedef const char* (*il2cpp_method_get_name_t)(const MethodInfo* method);
typedef uint32_t(*il2cpp_method_get_param_count_t)(const MethodInfo* method);
typedef const char* (*il2cpp_method_get_param_name_t)(const MethodInfo* method, uint32_t index);
typedef Il2CppClass* (*il2cpp_class_get_parent_t)(Il2CppClass* klass);
typedef Il2CppClass* (*il2cpp_class_get_interfaces_t)(Il2CppClass* klass, void** iter);
typedef const char* (*il2cpp_class_get_namespace_t)(Il2CppClass* klass);
typedef void* (*il2cpp_class_get_image_t)(Il2CppClass* klass);
typedef int (*il2cpp_class_get_flags_t)(const Il2CppClass* klass);
typedef bool (*il2cpp_class_is_valuetype_t)(const Il2CppClass* klass);
typedef uint32_t(*il2cpp_property_get_flags_t) (PropertyInfo* prop);
typedef const MethodInfo* (*il2cpp_property_get_get_method_t) (const PropertyInfo* prop);
typedef const MethodInfo* (*il2cpp_property_get_set_method_t) (const PropertyInfo* prop);
typedef const char* (*il2cpp_property_get_name_t) (const PropertyInfo* prop);
typedef Il2CppClass* (*il2cpp_property_get_parent_t) (const PropertyInfo* prop);
typedef int (*il2cpp_field_get_flags_t)(FieldInfo* field);
typedef const char* (*il2cpp_field_get_name_t)(FieldInfo* field);
typedef Il2CppClass* (*il2cpp_field_get_parent_t)(FieldInfo* field);
typedef size_t (*il2cpp_field_get_offset_t)(FieldInfo* field);
typedef const PropertyInfo* (*il2cpp_class_get_property_from_name_t)(Il2CppClass* klass, const char* name);
typedef void (*il2cpp_runtime_object_init_t)(Il2CppObject* obj);
typedef Il2CppObject* (*il2cpp_value_box_t)(Il2CppClass* klass, void* data);
typedef void* (*il2cpp_object_unbox_t)(Il2CppObject* obj);
char* il2cpp_array_addr_with_size(void* arr, int32_t size, uintptr_t idx);
// array macro
#define il2cpp_array_addr(array, type, index) ((type*)(void*) il2cpp_array_addr_with_size (array, sizeof (type), index))
#define il2cpp_array_setref(array, index, value) \
do { \
void* *__p = (void* *) il2cpp_array_addr ((array), void*, (index)); \
*__p = (value); \
} while (0)
namespace il2cpp_symbols
{
inline void* il2cpp_domain = nullptr;
void init(HMODULE game_module);
uintptr_t get_method_pointer(const char* assemblyName, const char* namespaze,
const char* klassName, const char* name, int argsCount);
Il2CppClass* get_class(const char* assemblyName, const char* namespaze, const char* klassName);
MethodInfo* get_method(const char* assemblyName, const char* namespaze,
const char* klassName, const char* name, int argsCount);
Il2CppClass* find_class(const char* assemblyName, const char* namespaze, std::function<bool(Il2CppClass*)> predict);
uintptr_t find_method(const char* assemblyName, const char* namespaze,
const char* klassName, std::function<bool(const MethodInfo*)> predict);
}
// UnityEngine.Quaternion
struct Quaternion_t
{
public:
float w;
float x;
float y;
float z;
};
template <typename T>
struct TypedField
{
FieldInfo* Field;
constexpr FieldInfo* operator->() const noexcept
{
return Field;
}
};
struct Il2CppClassHead
{
const void* image;
void* gc_desc;
const char* name;
const char* namespaze;
};
struct Il2CppReflectionType
{
Il2CppObject object;
const Il2CppType* type;
};
// function types
typedef Il2CppString* (*il2cpp_string_new_utf16_t)(const wchar_t* str, unsigned int len);
typedef Il2CppString* (*il2cpp_string_new_t)(const char* str);
typedef void* (*il2cpp_domain_get_t)();
typedef void* (*il2cpp_domain_assembly_open_t)(void* domain, const char* name);
typedef void* (*il2cpp_assembly_get_image_t)(void* assembly);
typedef void* (*il2cpp_resolve_icall_t)(const char* name);
typedef void* (*il2cpp_thread_attach_t)(void* domain);
typedef void (*il2cpp_thread_detach_t)(void* thread);
typedef bool (*il2cpp_class_is_assignable_from_t)(void* klass, void* oklass);
typedef void (*il2cpp_class_for_each_t)(void(*klassReportFunc)(Il2CppClass* klass, void* userData), void* userData);
typedef void* (*il2cpp_class_get_nested_types_t)(void* klass, void** iter);
typedef uint32_t(*il2cpp_gchandle_new_t)(void* obj, bool pinned);
typedef void (*il2cpp_gchandle_free_t)(uint32_t gchandle);
typedef void* (*il2cpp_gchandle_get_target_t)(uint32_t gchandle);
typedef void (*il2cpp_runtime_class_init_t)(void* klass);
typedef void* (*il2cpp_runtime_invoke_t)(MethodInfo* method, void* obj, void** params, Il2CppObject** exc);
char* il2cpp_array_addr_with_size(void* arr, int32_t size, uintptr_t idx);
// array macro
#define il2cpp_array_addr(array, type, index) ((type*)(void*) il2cpp_array_addr_with_size (array, sizeof (type), index))