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@ -10,7 +10,7 @@ BGI hook:
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it's likely to be different for different calls.
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********************************************************************************************/
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namespace
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{ // unnamed
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{ // unnamed
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/** jichi 5/12/2014
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* Sample game: FORTUNE ARTERIAL, case 2 at 0x41ebd0
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@ -1159,39 +1159,6 @@ namespace
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return NewHook(hp, "EmbedBGI");
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}
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bool InsertBGI3Hook()
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{
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/*
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* Sample games:
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* https://vndb.org/v28283
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* https://vndb.org/v30456
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* https://vndb.org/v33996
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* https://vndb.org/v34532
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* https://vndb.org/v36131
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*/
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bool found = false;
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const BYTE pattern[] = {
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0x55, // 55 push ebp
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0x8b, 0xec, // 8BEC mov ebp,esp
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0x83, 0xe4, 0xf8, // 83E4 F8 and esp,FFFFFFF8
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0x81, 0xec, 0x84, 0x00, 0x00, 0x00 // 81EC 84000000 sub esp,0x84
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};
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for (auto addr : Util::SearchMemory(pattern, sizeof(pattern), PAGE_EXECUTE, processStartAddress, processStopAddress))
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{
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HookParam hp;
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hp.address = addr;
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hp.offset = get_stack(2);
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hp.split = get_stack(1);
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hp.type = CODEC_UTF16 | USING_SPLIT;
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ConsoleOutput("INSERT BGI3");
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found |= NewHook(hp, "BGI3");
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}
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if (!found)
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ConsoleOutput("BGI3: pattern not found");
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return found;
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}
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} // unnamed
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// jichi 5/12/2014: BGI1 and BGI2 game can co-exist, such as 世界と世界の真ん中で
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@ -1426,7 +1393,7 @@ bool BGI::attach_function()
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{
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if (InsertBGI4Hook())
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return true;
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bool ok = InsertBGI2Hook() || InsertBGI3Hook() || (PcHooks::hookOtherPcFunctions(), InsertBGI1Hook()) || veryold();
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bool ok = InsertBGI2Hook() || (PcHooks::hookOtherPcFunctions(), InsertBGI1Hook()) || veryold();
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ok = InsertBGI5Hook() || InsertBGI6Hook() || ok;
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return ok;
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}
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