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https://github.com/HIllya51/LunaTranslator.git
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7031867f08
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@ -1074,6 +1074,20 @@ class dialog_setting_game_internal(QWidget):
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for showname, key, filt in [
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("json翻译文件", "gamejsonfile", "*.json"),
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]:
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if isinstance(savehook_new_data[exepath][key], str):
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savehook_new_data[exepath][key] = [savehook_new_data[exepath][key]]
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formLayout.addRow(
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_TR(showname),
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listediterline(
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showname,
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showname,
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savehook_new_data[exepath][key],
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ispathsedit=dict(filter1=filt),
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),
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)
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for showname, key, filt in [
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("sqlite翻译记录", "gamesqlitefile", "*.sqlite"),
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]:
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formLayout.addRow(
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@ -2556,7 +2570,7 @@ class dialog_savedgame_v3(QWidget):
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_TR("画廊"),
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savehook_new_data[self.currentfocuspath]["imagepath_all"],
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closecallback=lambda: self.pixview.setpix(self.currentfocuspath),
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ispathsedit=True,
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ispathsedit=dict(),
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)
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elif action == deleteimage:
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@ -1204,7 +1204,7 @@ class listediter(QDialog):
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self.hcmodel.insertRow(target, [QStandardItem(text)])
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def __init__(
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self, p, title, header, lst, closecallback=None, ispathsedit=False
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self, p, title, header, lst, closecallback=None, ispathsedit=None
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) -> None:
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super().__init__(p)
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self.lst = lst
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@ -1277,8 +1277,8 @@ class listediter(QDialog):
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"",
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multi=False,
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edit=None,
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isdir=self.ispathsedit["isdir"],
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filter1=self.ispathsedit["filter1"],
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isdir=self.ispathsedit.get("isdir",False),
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filter1=self.ispathsedit.get("filter1",'*.*'),
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callback=self.__cb,
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)
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else:
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@ -1288,7 +1288,7 @@ class listediter(QDialog):
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class listediterline(QLineEdit):
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clicked = pyqtSignal()
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def __init__(self, name, header, reflist, ispathsedit=False):
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def __init__(self, name, header, reflist, ispathsedit=None):
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super().__init__()
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self.setReadOnly(True)
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self.reflist = reflist
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@ -92,7 +92,7 @@ def getdefaultsavehook(gamepath, title=None):
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"hooktypeasname": {},
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"use_saved_text_process": False,
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# "searchnoresulttime": 0,
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"gamejsonfile": "",
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"gamejsonfile": [],#之前是"",后面改成[]
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"gamesqlitefile": "",
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"relationlinks": [],
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# "vndbtags": [],#->webtags
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@ -16,16 +16,19 @@ class TS(basetrans):
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with open(pp, "r", encoding="utf8") as f:
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self.jsons.append(json.load(f))
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if p1:
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if os.path.exists(p1):
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with open(p1, "r", encoding="utf8") as f:
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self.jsons.append(json.load(f))
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for pp in p1:
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if os.path.exists(pp):
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with open(pp, "r", encoding="utf8") as f:
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self.jsons.append(json.load(f))
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self.paths = (p1, p)
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def unsafegetcurrentgameconfig(self):
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try:
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_path = gobject.baseobject.textsource.pname
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_path = savehook_new_data[_path]["gamejsonfile"]
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return _path
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if isinstance(_path, str):
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_path = [_path]
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return tuple(_path)
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except:
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return None
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