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@ -657,13 +657,15 @@ class MAINUI:
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if not globalconfig["sourcestatus2"]["texthook"]["use"]:
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if not globalconfig["sourcestatus2"]["texthook"]["use"]:
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return
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return
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gameuid = find_or_create_uid(savehook_new_list, pexe, title)
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found = findgameuidofpath(pexe)
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if gameuid not in savehook_new_list:
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if found:
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savehook_new_list.insert(0, gameuid)
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gameuid, reflist = found
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else:
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else:
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if globalconfig["startgamenototop"] == False:
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gameuid = find_or_create_uid(savehook_new_list, pexe, title)
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idx = savehook_new_list.index(gameuid)
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reflist = savehook_new_list
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savehook_new_list.insert(0, savehook_new_list.pop(idx))
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if globalconfig["startgamenototop"] == False:
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idx = reflist.index(gameuid)
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reflist.insert(0, reflist.pop(idx))
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self.textsource = texthook(pids, hwnd, pexe, gameuid, autostart=False)
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self.textsource = texthook(pids, hwnd, pexe, gameuid, autostart=False)
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self.textsource.start()
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self.textsource.start()
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@ -881,17 +883,18 @@ class MAINUI:
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name_ = getpidexe(pid)
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name_ = getpidexe(pid)
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if not name_:
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if not name_:
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return
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return
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uid = findgameuidofpath(name_, savehook_new_list)
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found = findgameuidofpath(name_)
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if not uid:
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if not found:
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return
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return
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uid, reflist = found
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pids = ListProcess(name_)
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pids = ListProcess(name_)
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if self.textsource is not None:
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if self.textsource is not None:
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return
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return
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if not globalconfig["sourcestatus2"]["texthook"]["use"]:
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if not globalconfig["sourcestatus2"]["texthook"]["use"]:
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return
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return
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if globalconfig["startgamenototop"] == False:
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if globalconfig["startgamenototop"] == False:
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idx = savehook_new_list.index(uid)
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idx = reflist.index(uid)
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savehook_new_list.insert(0, savehook_new_list.pop(idx))
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reflist.insert(0, reflist.pop(idx))
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self.textsource = texthook(pids, hwnd, name_, uid, autostart=True)
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self.textsource = texthook(pids, hwnd, name_, uid, autostart=True)
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self.textsource.start()
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self.textsource.start()
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@ -251,7 +251,7 @@ class dialog_savedgame_new(QWidget):
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menu.addAction(othersetting)
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menu.addAction(othersetting)
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action = menu.exec(self.mapToGlobal(p))
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action = menu.exec(self.mapToGlobal(p))
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if action == startgame:
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if action == startgame:
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startgamecheck(self, self.currentfocusuid)
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startgamecheck(self, getreflist(self.reftagid), self.currentfocusuid)
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elif action == gamesetting:
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elif action == gamesetting:
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self.showsettingdialog()
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self.showsettingdialog()
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elif action == addtolist:
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elif action == addtolist:
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@ -396,16 +396,21 @@ class dialog_savedgame_new(QWidget):
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self.buttonlayout = buttonlayout
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self.buttonlayout = buttonlayout
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self.savebutton = []
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self.savebutton = []
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self.simplebutton(
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self.simplebutton(
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"开始游戏", True, lambda: startgamecheck(self, self.currentfocusuid), True
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"开始游戏",
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True,
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lambda: startgamecheck(
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self, getreflist(self.reftagid), self.currentfocusuid
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),
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True,
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)
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)
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self.simplebutton("游戏设置", True, self.showsettingdialog, False)
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self.simplebutton("游戏设置", True, self.showsettingdialog, False)
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self.simplebutton("删除游戏", True, self.clicked2, False)
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self.simplebutton("删除游戏", True, self.clicked2, False)
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self.simplebutton("打开目录", True, self.clicked4, True)
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self.simplebutton("打开目录", True, self.clicked4, True)
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self.simplebutton("添加到列表", True, self.addtolist, False)
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self.simplebutton("添加到列表", True, self.addtolist, False)
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if globalconfig["startgamenototop"]:
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# if globalconfig["startgamenototop"]:
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self.simplebutton("左移", True, functools.partial(self.moverank, -1), False)
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self.simplebutton("左移", True, functools.partial(self.moverank, -1), False)
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self.simplebutton("右移", True, functools.partial(self.moverank, 1), False)
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self.simplebutton("右移", True, functools.partial(self.moverank, 1), False)
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self.simplebutton("添加游戏", False, self.clicked3, 1)
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self.simplebutton("添加游戏", False, self.clicked3, 1)
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self.simplebutton("批量添加", False, self.clicked3_batch, 1)
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self.simplebutton("批量添加", False, self.clicked3_batch, 1)
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self.simplebutton("其他设置", False, lambda: dialog_syssetting(self), False)
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self.simplebutton("其他设置", False, lambda: dialog_syssetting(self), False)
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@ -494,7 +499,9 @@ class dialog_savedgame_new(QWidget):
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gameitem = ItemWidget(
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gameitem = ItemWidget(
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k, functools.partial(getpixfunction, k), savehook_new_data[k]["title"]
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k, functools.partial(getpixfunction, k), savehook_new_data[k]["title"]
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)
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)
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gameitem.doubleclicked.connect(functools.partial(startgamecheck, self))
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gameitem.doubleclicked.connect(
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functools.partial(startgamecheck, self, getreflist(self.reftagid))
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)
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gameitem.focuschanged.connect(self.itemfocuschanged)
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gameitem.focuschanged.connect(self.itemfocuschanged)
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if focus:
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if focus:
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gameitem.click()
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gameitem.click()
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@ -434,14 +434,14 @@ def getpixfunction(kk, small=False):
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return _pix
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return _pix
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def startgamecheck(self, gameuid):
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def startgamecheck(self, reflist, gameuid):
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if not gameuid:
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if not gameuid:
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return
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return
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if not os.path.exists(uid2gamepath[gameuid]):
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if not os.path.exists(uid2gamepath[gameuid]):
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return
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return
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if globalconfig["startgamenototop"] == False:
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if globalconfig["startgamenototop"] == False:
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idx = savehook_new_list.index(gameuid)
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idx = reflist.index(gameuid)
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savehook_new_list.insert(0, savehook_new_list.pop(idx))
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reflist.insert(0, reflist.pop(idx))
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self.parent().parent().close()
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self.parent().parent().close()
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startgame(gameuid)
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startgame(gameuid)
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@ -121,7 +121,9 @@ class dialog_savedgame_legacy(QWidget):
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def clicked(self):
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def clicked(self):
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startgamecheck(
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startgamecheck(
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self, self.model.item(self.table.currentIndex().row(), 2).savetext
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self,
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savehook_new_list,
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self.model.item(self.table.currentIndex().row(), 2).savetext,
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)
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)
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def delayloadicon(self, k):
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def delayloadicon(self, k):
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@ -284,7 +284,6 @@ class dialog_setting_game_internal(QWidget):
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# 添加路径实际上也允许重复,只不过会去重。
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# 添加路径实际上也允许重复,只不过会去重。
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res = os.path.normpath(res)
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res = os.path.normpath(res)
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uid2gamepath[self.gameuid] = res
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uid2gamepath[self.gameuid] = res
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gobject.baseobject.playtimemanager.resetgameinternal(originpath, res)
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_icon = getExeIcon(res, cache=True)
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_icon = getExeIcon(res, cache=True)
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self.setWindowIcon(_icon)
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self.setWindowIcon(_icon)
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@ -733,10 +733,10 @@ class dialog_savedgame_v3(QWidget):
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if self.currentfocusuid:
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if self.currentfocusuid:
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self.viewitem(k)
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self.viewitem(k)
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def delayitemcreater(self, k, select, reftagid):
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def delayitemcreater(self, k, select, reftagid, reflist):
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item = clickitem(k)
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item = clickitem(k)
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item.doubleclicked.connect(functools.partial(startgamecheck, self))
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item.doubleclicked.connect(functools.partial(startgamecheck, self, reflist))
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item.focuschanged.connect(functools.partial(self.itemfocuschanged, reftagid))
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item.focuschanged.connect(functools.partial(self.itemfocuschanged, reftagid))
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if select:
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if select:
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item.click()
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item.click()
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@ -751,6 +751,7 @@ class dialog_savedgame_v3(QWidget):
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res,
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res,
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True,
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True,
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self.reftagid,
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self.reftagid,
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getreflist(self.reftagid),
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),
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),
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1 + globalconfig["dialog_savegame_layout"]["listitemheight"],
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1 + globalconfig["dialog_savegame_layout"]["listitemheight"],
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)
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)
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@ -785,7 +786,7 @@ class dialog_savedgame_v3(QWidget):
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action = menu.exec(QCursor.pos())
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action = menu.exec(QCursor.pos())
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if action == startgame:
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if action == startgame:
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startgamecheck(self, self.currentfocusuid)
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startgamecheck(self, getreflist(self.reftagid), self.currentfocusuid)
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elif addlist == action:
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elif addlist == action:
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_dia = Prompt_dialog(
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_dia = Prompt_dialog(
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self,
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self,
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@ -863,7 +864,9 @@ class dialog_savedgame_v3(QWidget):
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self.righttop = makesubtab_lazy()
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self.righttop = makesubtab_lazy()
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self.pixview = pixwrapper()
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self.pixview = pixwrapper()
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self.pixview.startgame.connect(
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self.pixview.startgame.connect(
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lambda: startgamecheck(self, self.currentfocusuid)
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lambda: startgamecheck(
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self, getreflist(self.reftagid), self.currentfocusuid
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)
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)
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)
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_w = QWidget()
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_w = QWidget()
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rightlay = QVBoxLayout()
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rightlay = QVBoxLayout()
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@ -877,14 +880,19 @@ class dialog_savedgame_v3(QWidget):
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rightlay.addLayout(self.buttonlayout)
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rightlay.addLayout(self.buttonlayout)
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self.simplebutton(
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self.simplebutton(
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"开始游戏", True, lambda: startgamecheck(self, self.currentfocusuid), True
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"开始游戏",
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True,
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lambda: startgamecheck(
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self, getreflist(self.reftagid), self.currentfocusuid
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),
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True,
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)
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)
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self.simplebutton("删除游戏", True, self.shanchuyouxi, False)
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self.simplebutton("删除游戏", True, self.shanchuyouxi, False)
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self.simplebutton("打开目录", True, self.clicked4, True)
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self.simplebutton("打开目录", True, self.clicked4, True)
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self.simplebutton("添加到列表", True, self.addtolist, False)
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self.simplebutton("添加到列表", True, self.addtolist, False)
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if globalconfig["startgamenototop"]:
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# if globalconfig["startgamenototop"]:
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self.simplebutton("上移", True, functools.partial(self.moverank, -1), False)
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self.simplebutton("上移", True, functools.partial(self.moverank, -1), False)
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self.simplebutton("下移", True, functools.partial(self.moverank, 1), False)
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self.simplebutton("下移", True, functools.partial(self.moverank, 1), False)
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self.simplebutton("添加游戏", False, self.clicked3, 1)
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self.simplebutton("添加游戏", False, self.clicked3, 1)
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self.simplebutton("批量添加", False, self.clicked3_batch, 1)
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self.simplebutton("批量添加", False, self.clicked3_batch, 1)
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self.simplebutton(
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self.simplebutton(
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@ -923,7 +931,7 @@ class dialog_savedgame_v3(QWidget):
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vis = False
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vis = False
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group0.insertw(
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group0.insertw(
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rowreal,
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rowreal,
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functools.partial(self.delayitemcreater, k, vis, tagid),
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functools.partial(self.delayitemcreater, k, vis, tagid, lst),
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1 + globalconfig["dialog_savegame_layout"]["listitemheight"],
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1 + globalconfig["dialog_savegame_layout"]["listitemheight"],
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)
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)
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@ -1084,7 +1092,7 @@ class dialog_savedgame_v3(QWidget):
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addgamesingle(self, self.addgame, getreflist(self.reftagid))
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addgamesingle(self, self.addgame, getreflist(self.reftagid))
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def clicked(self):
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def clicked(self):
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startgamecheck(self, self.currentfocusuid)
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startgamecheck(self, getreflist(self.reftagid), self.currentfocusuid)
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def simplebutton(self, text, save, callback, exists):
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def simplebutton(self, text, save, callback, exists):
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button5 = LPushButton(text)
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button5 = LPushButton(text)
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@ -9,7 +9,6 @@ from myutils.config import (
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_TR,
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_TR,
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static_data,
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static_data,
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findgameuidofpath,
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findgameuidofpath,
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savehook_new_list,
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)
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)
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from myutils.utils import getlanguse, dynamiclink
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from myutils.utils import getlanguse, dynamiclink
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from myutils.subproc import endsubprocs
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from myutils.subproc import endsubprocs
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@ -1181,9 +1180,9 @@ class TranslatorWindow(resizableframeless):
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gobject.baseobject.textsource.hwnd = hwnd if pid != _pid else None
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gobject.baseobject.textsource.hwnd = hwnd if pid != _pid else None
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if not globalconfig["sourcestatus2"]["texthook"]["use"]:
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if not globalconfig["sourcestatus2"]["texthook"]["use"]:
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gobject.baseobject.textsource.pids = [pid] if pid != _pid else None
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gobject.baseobject.textsource.pids = [pid] if pid != _pid else None
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gameuid = findgameuidofpath(getpidexe(pid), savehook_new_list)
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gameuid = findgameuidofpath(getpidexe(pid))
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if gameuid:
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if gameuid:
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gobject.baseobject.textsource.gameuid = gameuid
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gobject.baseobject.textsource.gameuid = gameuid[0]
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self.isbindedwindow = pid != _pid
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self.isbindedwindow = pid != _pid
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self.refreshtoolicon()
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self.refreshtoolicon()
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@ -338,32 +338,21 @@ class __uid2gamepath:
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uid2gamepath = __uid2gamepath()
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uid2gamepath = __uid2gamepath()
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|
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|
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def findgameuidofpath(gamepath, targetlist=None, findall=False):
|
def findgameuidofpath(gamepath, findall=False):
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# 一般只在save_game_list里查找,用于从getpidexe获取uid
|
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# 因为有可能有过去的不再使用的uid,发生碰撞。
|
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# 只在添加游戏时,全面查找。
|
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if not gamepath:
|
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if findall:
|
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return []
|
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else:
|
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return None
|
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# 遍历的速度非常快,1w条的速度也就0.001x秒
|
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# 但1w条数据时,load/dump的速度就有点慢了,能2秒多
|
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|
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checkin = targetlist
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if checkin is None:
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checkin = savehook_new_data.keys()
|
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collect = []
|
collect = []
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for uid in checkin:
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for sub in savegametaged:
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if savehook_new_data[uid]["gamepath"] == gamepath:
|
if sub is None:
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if findall:
|
use = savehook_new_list
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collect.append(uid)
|
else:
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else:
|
use = sub["games"]
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return uid
|
for uid in use:
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if findall:
|
if savehook_new_data[uid]["gamepath"] == gamepath:
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return collect
|
if findall:
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else:
|
if uid not in collect:
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return None
|
collect.append(uid)
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|
else:
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|
return uid, use
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|
return collect
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|
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|
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def syncconfig(config1, default, drop=False, deep=0, skipdict=False):
|
def syncconfig(config1, default, drop=False, deep=0, skipdict=False):
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|
@ -6,6 +6,7 @@ from traceback import print_exc
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from myutils.config import (
|
from myutils.config import (
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uid2gamepath,
|
uid2gamepath,
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findgameuidofpath,
|
findgameuidofpath,
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|
savehook_new_list,
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savehook_new_data,
|
savehook_new_data,
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)
|
)
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from myutils.hwnd import getpidexe
|
from myutils.hwnd import getpidexe
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@ -22,47 +23,57 @@ class playtimemanager:
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isolation_level=None,
|
isolation_level=None,
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)
|
)
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try:
|
try:
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self.sqlsavegameinfo.execute(
|
|
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"CREATE TABLE gameinternalid(gameinternalid INTEGER PRIMARY KEY AUTOINCREMENT,gamepath TEXT);"
|
|
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)
|
|
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self.sqlsavegameinfo.execute(
|
self.sqlsavegameinfo.execute(
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"CREATE TABLE traceplaytime_v4(id INTEGER PRIMARY KEY AUTOINCREMENT,gameinternalid INT,timestart BIGINT,timestop BIGINT);"
|
"CREATE TABLE traceplaytime_v4(id INTEGER PRIMARY KEY AUTOINCREMENT,gameinternalid INT,timestart BIGINT,timestop BIGINT);"
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)
|
)
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except:
|
except:
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pass
|
pass
|
||||||
|
try:
|
||||||
|
self.sqlsavegameinfo.execute(
|
||||||
|
"CREATE TABLE gameinternalid_v2(gameinternalid INTEGER PRIMARY KEY AUTOINCREMENT,gameuid TEXT);"
|
||||||
|
)
|
||||||
|
self.trycastoldversion()
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
threading.Thread(target=self.checkgameplayingthread).start()
|
threading.Thread(target=self.checkgameplayingthread).start()
|
||||||
|
|
||||||
|
def trycastoldversion(self):
|
||||||
|
for _id, gamepath in self.sqlsavegameinfo.execute(
|
||||||
|
"SELECT * from gameinternalid"
|
||||||
|
).fetchall():
|
||||||
|
gameuid = findgameuidofpath(gamepath)
|
||||||
|
if not gameuid:
|
||||||
|
continue
|
||||||
|
self.sqlsavegameinfo.execute(
|
||||||
|
"INSERT INTO gameinternalid_v2 VALUES(?,?)", (_id, gameuid[0])
|
||||||
|
)
|
||||||
|
self.sqlsavegameinfo.commit()
|
||||||
|
|
||||||
def querytraceplaytime_v4(self, gameuid):
|
def querytraceplaytime_v4(self, gameuid):
|
||||||
gameinternalid = self.get_gameinternalid(uid2gamepath[gameuid])
|
gameinternalid = self.get_gameinternalid(gameuid)
|
||||||
return self.sqlsavegameinfo.execute(
|
return self.sqlsavegameinfo.execute(
|
||||||
"SELECT timestart,timestop FROM traceplaytime_v4 WHERE gameinternalid = ?",
|
"SELECT timestart,timestop FROM traceplaytime_v4 WHERE gameinternalid = ?",
|
||||||
(gameinternalid,),
|
(gameinternalid,),
|
||||||
).fetchall()
|
).fetchall()
|
||||||
|
|
||||||
def get_gameinternalid(self, gamepath):
|
def get_gameinternalid(self, gameuid):
|
||||||
while True:
|
while True:
|
||||||
ret = self.sqlsavegameinfo.execute(
|
ret = self.sqlsavegameinfo.execute(
|
||||||
"SELECT gameinternalid FROM gameinternalid WHERE gamepath = ?",
|
"SELECT * FROM gameinternalid_v2 WHERE gameuid = ?",
|
||||||
(gamepath,),
|
(gameuid,),
|
||||||
).fetchone()
|
).fetchone()
|
||||||
if ret is None:
|
if ret is None:
|
||||||
self.sqlsavegameinfo.execute(
|
self.sqlsavegameinfo.execute(
|
||||||
"INSERT INTO gameinternalid VALUES(NULL,?)", (gamepath,)
|
"INSERT INTO gameinternalid_v2 VALUES(NULL,?)", (gameuid,)
|
||||||
)
|
)
|
||||||
else:
|
else:
|
||||||
return ret[0]
|
return ret[0]
|
||||||
|
|
||||||
def resetgameinternal(self, fr, to):
|
def traceplaytime(self, gameuid, start, end, new):
|
||||||
_id = self.get_gameinternalid(fr)
|
|
||||||
self.sqlsavegameinfo.execute(
|
|
||||||
"UPDATE gameinternalid SET gamepath = ? WHERE (gameinternalid = ?)",
|
|
||||||
(to, _id),
|
|
||||||
)
|
|
||||||
|
|
||||||
def traceplaytime(self, gamepath, start, end, new):
|
gameinternalid = self.get_gameinternalid(gameuid)
|
||||||
|
print(gameuid, gameinternalid)
|
||||||
gameinternalid = self.get_gameinternalid(gamepath)
|
|
||||||
if new:
|
if new:
|
||||||
self.sqlsavegameinfo.execute(
|
self.sqlsavegameinfo.execute(
|
||||||
"INSERT INTO traceplaytime_v4 VALUES(NULL,?,?,?)",
|
"INSERT INTO traceplaytime_v4 VALUES(NULL,?,?,?)",
|
||||||
@ -88,15 +99,13 @@ class playtimemanager:
|
|||||||
if not maybevmpaused:
|
if not maybevmpaused:
|
||||||
savehook_new_data[gameuid]["statistic_playtime"] += _t - __t
|
savehook_new_data[gameuid]["statistic_playtime"] += _t - __t
|
||||||
if (not maybevmpaused) and (self.__currentexe == name_):
|
if (not maybevmpaused) and (self.__currentexe == name_):
|
||||||
self.traceplaytime(
|
self.traceplaytime(gameuid, self.__statistictime - 1, _t, False)
|
||||||
uid2gamepath[gameuid], self.__statistictime - 1, _t, False
|
|
||||||
)
|
|
||||||
|
|
||||||
else:
|
else:
|
||||||
self.__statistictime = time.time()
|
self.__statistictime = time.time()
|
||||||
self.__currentexe = name_
|
self.__currentexe = name_
|
||||||
self.traceplaytime(
|
self.traceplaytime(
|
||||||
uid2gamepath[gameuid],
|
gameuid,
|
||||||
self.__statistictime - 1,
|
self.__statistictime - 1,
|
||||||
self.__statistictime,
|
self.__statistictime,
|
||||||
True,
|
True,
|
||||||
@ -115,11 +124,10 @@ class playtimemanager:
|
|||||||
name_ = getpidexe(_pid)
|
name_ = getpidexe(_pid)
|
||||||
if not name_:
|
if not name_:
|
||||||
return
|
return
|
||||||
uids = findgameuidofpath(name_, findall=True)
|
uid = findgameuidofpath(name_)
|
||||||
try:
|
try:
|
||||||
if len(uids):
|
if uid:
|
||||||
for uid in uids:
|
isok(uid[0])
|
||||||
isok(uid)
|
|
||||||
else:
|
else:
|
||||||
self.__currentexe = None
|
self.__currentexe = None
|
||||||
except:
|
except:
|
||||||
|
@ -29,7 +29,7 @@ include(generate_product_version)
|
|||||||
|
|
||||||
set(VERSION_MAJOR 5)
|
set(VERSION_MAJOR 5)
|
||||||
set(VERSION_MINOR 26)
|
set(VERSION_MINOR 26)
|
||||||
set(VERSION_PATCH 5)
|
set(VERSION_PATCH 6)
|
||||||
|
|
||||||
add_library(pch pch.cpp)
|
add_library(pch pch.cpp)
|
||||||
target_precompile_headers(pch PUBLIC pch.h)
|
target_precompile_headers(pch PUBLIC pch.h)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user