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https://github.com/HIllya51/LunaTranslator.git
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86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
#pragma once
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#include <AudioClient.h>
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#include <mmdeviceapi.h>
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#include <initguid.h>
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#include <guiddef.h>
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#include <mfapi.h>
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#include <wrl\implements.h>
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#include <wil\com.h>
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#include <wil\result.h>
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#include "Common.h"
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using namespace Microsoft::WRL;
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class CLoopbackCapture :
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public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler >
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{
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public:
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//CLoopbackCapture() = default;
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~CLoopbackCapture();
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HRESULT StartCaptureAsync(DWORD processId, bool includeProcessTree);
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HRESULT StopCaptureAsync();
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METHODASYNCCALLBACK(CLoopbackCapture, StartCapture, OnStartCapture);
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METHODASYNCCALLBACK(CLoopbackCapture, StopCapture, OnStopCapture);
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METHODASYNCCALLBACK(CLoopbackCapture, SampleReady, OnSampleReady);
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METHODASYNCCALLBACK(CLoopbackCapture, FinishCapture, OnFinishCapture);
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// IActivateAudioInterfaceCompletionHandler
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STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation* operation);
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std::string buffer;
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private:
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// NB: All states >= Initialized will allow some methods
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// to be called successfully on the Audio Client
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enum class DeviceState
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{
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Uninitialized,
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Error,
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Initialized,
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Starting,
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Capturing,
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Stopping,
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Stopped,
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};
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HRESULT OnStartCapture(IMFAsyncResult* pResult);
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HRESULT OnStopCapture(IMFAsyncResult* pResult);
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HRESULT OnFinishCapture(IMFAsyncResult* pResult);
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HRESULT OnSampleReady(IMFAsyncResult* pResult);
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HRESULT InitializeLoopbackCapture();
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HRESULT CreateWAVFile();
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HRESULT FixWAVHeader();
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HRESULT OnAudioSampleRequested();
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HRESULT ActivateAudioInterface(DWORD processId, bool includeProcessTree);
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HRESULT FinishCaptureAsync();
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HRESULT SetDeviceStateErrorIfFailed(HRESULT hr);
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wil::com_ptr_nothrow<IAudioClient> m_AudioClient;
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WAVEFORMATEX m_CaptureFormat{};
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UINT32 m_BufferFrames = 0;
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wil::com_ptr_nothrow<IAudioCaptureClient> m_AudioCaptureClient;
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wil::com_ptr_nothrow<IMFAsyncResult> m_SampleReadyAsyncResult;
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wil::unique_event_nothrow m_SampleReadyEvent;
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MFWORKITEM_KEY m_SampleReadyKey = 0;
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wil::critical_section m_CritSec;
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DWORD m_dwQueueID = 0;
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DWORD m_cbHeaderSize = 0;
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DWORD m_cbDataSize = 0;
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std::mutex bufferlock;
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// These two members are used to communicate between the main thread
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// and the ActivateCompleted callback.
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HRESULT m_activateResult = E_UNEXPECTED;
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DeviceState m_DeviceState{ DeviceState::Uninitialized };
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wil::unique_event_nothrow m_hActivateCompleted;
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wil::unique_event_nothrow m_hCaptureStopped;
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};
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