2024-11-06 21:03:55 +08:00

34 lines
1.0 KiB
C++

#ifndef __LUNA_EMBED_ENGINE_H
#define __LUNA_EMBED_ENGINE_H
extern CommonSharedMem *commonsharedmem;
extern DynamicShiftJISCodec *dynamiccodec;
namespace WinKey
{
inline bool isKeyPressed(int vk) { return ::GetKeyState(vk) & 0xf0; }
inline bool isKeyToggled(int vk) { return ::GetKeyState(vk) & 0x0f; }
inline bool isKeyReturnPressed() { return isKeyPressed(VK_RETURN); }
inline bool isKeyControlPressed() { return isKeyPressed(VK_CONTROL); }
inline bool isKeyShiftPressed() { return isKeyPressed(VK_SHIFT); }
inline bool isKeyAltPressed() { return isKeyPressed(VK_MENU); }
}
namespace Engine
{
enum TextRole
{
UnknownRole = 0,
ScenarioRole,
NameRole,
OtherRole,
ChoiceRole = OtherRole,
HistoryRole = OtherRole,
RoleCount
};
}
inline std::atomic<void (*)()> patch_fun = nullptr;
bool ReplaceFunction(PVOID oldf, PVOID newf, PVOID *pOrigin = nullptr);
bool check_embed_able(const ThreadParam &tp);
bool checktranslatedok(TextBuffer buff);
#endif