2024-11-06 06:46:35 +08:00

398 lines
13 KiB
C++

#include <shlobj.h>
#include <wchar.h>
#include <iostream>
#include <audioclientactivationparams.h>
#include "LoopbackCapture.h"
#define BITS_PER_BYTE 8
HRESULT CLoopbackCapture::SetDeviceStateErrorIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
m_DeviceState = DeviceState::Error;
}
return hr;
}
HRESULT CLoopbackCapture::InitializeLoopbackCapture()
{
// Create events for sample ready or user stop
RETURN_IF_FAILED(m_SampleReadyEvent.create(wil::EventOptions::None));
// Initialize MF
RETURN_IF_FAILED(MFStartup(MF_VERSION, MFSTARTUP_LITE));
// Register MMCSS work queue
DWORD dwTaskID = 0;
RETURN_IF_FAILED(MFLockSharedWorkQueue(L"Capture", 0, &dwTaskID, &m_dwQueueID));
// Set the capture event work queue to use the MMCSS queue
m_xSampleReady.SetQueueID(m_dwQueueID);
// Create the completion event as auto-reset
RETURN_IF_FAILED(m_hActivateCompleted.create(wil::EventOptions::None));
// Create the capture-stopped event as auto-reset
RETURN_IF_FAILED(m_hCaptureStopped.create(wil::EventOptions::None));
return S_OK;
}
CLoopbackCapture::~CLoopbackCapture()
{
if (m_dwQueueID != 0)
{
MFUnlockWorkQueue(m_dwQueueID);
}
}
HRESULT CLoopbackCapture::ActivateAudioInterface(DWORD processId, bool includeProcessTree)
{
return SetDeviceStateErrorIfFailed([&]() -> HRESULT
{
AUDIOCLIENT_ACTIVATION_PARAMS audioclientActivationParams = {};
audioclientActivationParams.ActivationType = AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK;
audioclientActivationParams.ProcessLoopbackParams.ProcessLoopbackMode = includeProcessTree ?
PROCESS_LOOPBACK_MODE_INCLUDE_TARGET_PROCESS_TREE : PROCESS_LOOPBACK_MODE_EXCLUDE_TARGET_PROCESS_TREE;
audioclientActivationParams.ProcessLoopbackParams.TargetProcessId = processId;
PROPVARIANT activateParams = {};
activateParams.vt = VT_BLOB;
activateParams.blob.cbSize = sizeof(audioclientActivationParams);
activateParams.blob.pBlobData = (BYTE*)&audioclientActivationParams;
wil::com_ptr_nothrow<IActivateAudioInterfaceAsyncOperation> asyncOp;
RETURN_IF_FAILED(ActivateAudioInterfaceAsync(VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK, __uuidof(IAudioClient), &activateParams, this, &asyncOp));
// Wait for activation completion
m_hActivateCompleted.wait();
return m_activateResult; }());
}
//
// ActivateCompleted()
//
// Callback implementation of ActivateAudioInterfaceAsync function. This will be called on MTA thread
// when results of the activation are available.
//
HRESULT CLoopbackCapture::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *operation)
{
m_activateResult = SetDeviceStateErrorIfFailed([&]() -> HRESULT
{
// Check for a successful activation result
HRESULT hrActivateResult = E_UNEXPECTED;
wil::com_ptr_nothrow<IUnknown> punkAudioInterface;
RETURN_IF_FAILED(operation->GetActivateResult(&hrActivateResult, &punkAudioInterface));
RETURN_IF_FAILED(hrActivateResult);
// Get the pointer for the Audio Client
RETURN_IF_FAILED(punkAudioInterface.copy_to(&m_AudioClient));
// The app can also call m_AudioClient->GetMixFormat instead to get the capture format.
// 16 - bit PCM format.
m_CaptureFormat.wFormatTag = WAVE_FORMAT_PCM;
m_CaptureFormat.nChannels = 2;
m_CaptureFormat.nSamplesPerSec = 44100;
m_CaptureFormat.wBitsPerSample = 16;
m_CaptureFormat.nBlockAlign = m_CaptureFormat.nChannels * m_CaptureFormat.wBitsPerSample / BITS_PER_BYTE;
m_CaptureFormat.nAvgBytesPerSec = m_CaptureFormat.nSamplesPerSec * m_CaptureFormat.nBlockAlign;
// Initialize the AudioClient in Shared Mode with the user specified buffer
RETURN_IF_FAILED(m_AudioClient->Initialize(AUDCLNT_SHAREMODE_SHARED,
AUDCLNT_STREAMFLAGS_LOOPBACK | AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
200000,
AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM,
&m_CaptureFormat,
nullptr));
// Get the maximum size of the AudioClient Buffer
RETURN_IF_FAILED(m_AudioClient->GetBufferSize(&m_BufferFrames));
// Get the capture client
RETURN_IF_FAILED(m_AudioClient->GetService(IID_PPV_ARGS(&m_AudioCaptureClient)));
// Create Async callback for sample events
RETURN_IF_FAILED(MFCreateAsyncResult(nullptr, &m_xSampleReady, nullptr, &m_SampleReadyAsyncResult));
// Tell the system which event handle it should signal when an audio buffer is ready to be processed by the client
RETURN_IF_FAILED(m_AudioClient->SetEventHandle(m_SampleReadyEvent.get()));
// Creates the WAV file.
RETURN_IF_FAILED(CreateWAVFile());
// Everything is ready.
m_DeviceState = DeviceState::Initialized;
return S_OK; }());
// Let ActivateAudioInterface know that m_activateResult has the result of the activation attempt.
m_hActivateCompleted.SetEvent();
return S_OK;
}
//
// CreateWAVFile()
//
// Creates a WAV file in music folder
//
HRESULT CLoopbackCapture::CreateWAVFile()
{
return SetDeviceStateErrorIfFailed([&]() -> HRESULT
{
// Create and write the WAV header
// 1. RIFF chunk descriptor
DWORD header[] = {
FCC('RIFF'), // RIFF header
0, // Total size of WAV (will be filled in later)
FCC('WAVE'), // WAVE FourCC
FCC('fmt '), // Start of 'fmt ' chunk
sizeof(m_CaptureFormat) // Size of fmt chunk
};
DWORD dwBytesWritten = 0;
std::lock_guard _(bufferlock);
buffer+=std::string((char*)header, sizeof(header));
m_cbHeaderSize += sizeof(header);
// 2. The fmt sub-chunk
WI_ASSERT(m_CaptureFormat.cbSize == 0);
buffer+=std::string((char*) &m_CaptureFormat, sizeof(m_CaptureFormat));
m_cbHeaderSize += sizeof(m_CaptureFormat);
// 3. The data sub-chunk
DWORD data[] = { FCC('data'), 0 }; // Start of 'data' chunk
buffer+=std::string((char*) data, sizeof(data));
m_cbHeaderSize += sizeof(data);
return S_OK; }());
}
//
// FixWAVHeader()
//
// The size values were not known when we originally wrote the header, so now go through and fix the values
//
HRESULT CLoopbackCapture::FixWAVHeader()
{
std::lock_guard _(bufferlock);
// Write the size of the 'data' chunk first
auto offset = m_cbHeaderSize - sizeof(DWORD);
memcpy(buffer.data() + offset, &m_cbDataSize, sizeof(DWORD));
// Write the total file size, minus RIFF chunk and size
// sizeof(DWORD) == sizeof(FOURCC)
DWORD cbTotalSize = m_cbDataSize + m_cbHeaderSize - 8;
offset = sizeof(DWORD);
memcpy(buffer.data() + offset, &cbTotalSize, sizeof(DWORD));
return S_OK;
}
HRESULT CLoopbackCapture::StartCaptureAsync(DWORD processId, bool includeProcessTree)
{
RETURN_IF_FAILED(InitializeLoopbackCapture());
RETURN_IF_FAILED(ActivateAudioInterface(processId, includeProcessTree));
// We should be in the initialzied state if this is the first time through getting ready to capture.
if (m_DeviceState == DeviceState::Initialized)
{
m_DeviceState = DeviceState::Starting;
return MFPutWorkItem2(MFASYNC_CALLBACK_QUEUE_MULTITHREADED, 0, &m_xStartCapture, nullptr);
}
return S_OK;
}
//
// OnStartCapture()
//
// Callback method to start capture
//
HRESULT CLoopbackCapture::OnStartCapture(IMFAsyncResult *pResult)
{
return SetDeviceStateErrorIfFailed([&]() -> HRESULT
{
// Start the capture
RETURN_IF_FAILED(m_AudioClient->Start());
m_DeviceState = DeviceState::Capturing;
MFPutWaitingWorkItem(m_SampleReadyEvent.get(), 0, m_SampleReadyAsyncResult.get(), &m_SampleReadyKey);
return S_OK; }());
}
//
// StopCaptureAsync()
//
// Stop capture asynchronously via MF Work Item
//
HRESULT CLoopbackCapture::StopCaptureAsync()
{
RETURN_HR_IF(E_NOT_VALID_STATE, (m_DeviceState != DeviceState::Capturing) &&
(m_DeviceState != DeviceState::Error));
m_DeviceState = DeviceState::Stopping;
RETURN_IF_FAILED(MFPutWorkItem2(MFASYNC_CALLBACK_QUEUE_MULTITHREADED, 0, &m_xStopCapture, nullptr));
// Wait for capture to stop
m_hCaptureStopped.wait();
return S_OK;
}
//
// OnStopCapture()
//
// Callback method to stop capture
//
HRESULT CLoopbackCapture::OnStopCapture(IMFAsyncResult *pResult)
{
// Stop capture by cancelling Work Item
// Cancel the queued work item (if any)
if (0 != m_SampleReadyKey)
{
MFCancelWorkItem(m_SampleReadyKey);
m_SampleReadyKey = 0;
}
m_AudioClient->Stop();
m_SampleReadyAsyncResult.reset();
return FinishCaptureAsync();
}
//
// FinishCaptureAsync()
//
// Finalizes WAV file on a separate thread via MF Work Item
//
HRESULT CLoopbackCapture::FinishCaptureAsync()
{
// We should be flushing when this is called
return MFPutWorkItem2(MFASYNC_CALLBACK_QUEUE_MULTITHREADED, 0, &m_xFinishCapture, nullptr);
}
//
// OnFinishCapture()
//
// Because of the asynchronous nature of the MF Work Queues and the DataWriter, there could still be
// a sample processing. So this will get called to finalize the WAV header.
//
HRESULT CLoopbackCapture::OnFinishCapture(IMFAsyncResult *pResult)
{
// FixWAVHeader will set the DeviceStateStopped when all async tasks are complete
HRESULT hr = FixWAVHeader();
m_DeviceState = DeviceState::Stopped;
m_hCaptureStopped.SetEvent();
return hr;
}
//
// OnSampleReady()
//
// Callback method when ready to fill sample buffer
//
HRESULT CLoopbackCapture::OnSampleReady(IMFAsyncResult *pResult)
{
if (SUCCEEDED(OnAudioSampleRequested()))
{
// Re-queue work item for next sample
if (m_DeviceState == DeviceState::Capturing)
{
// Re-queue work item for next sample
return MFPutWaitingWorkItem(m_SampleReadyEvent.get(), 0, m_SampleReadyAsyncResult.get(), &m_SampleReadyKey);
}
}
else
{
m_DeviceState = DeviceState::Error;
}
return S_OK;
}
//
// OnAudioSampleRequested()
//
// Called when audio device fires m_SampleReadyEvent
//
HRESULT CLoopbackCapture::OnAudioSampleRequested()
{
UINT32 FramesAvailable = 0;
BYTE *Data = nullptr;
DWORD dwCaptureFlags;
UINT64 u64DevicePosition = 0;
UINT64 u64QPCPosition = 0;
DWORD cbBytesToCapture = 0;
auto lock = m_CritSec.lock();
// If this flag is set, we have already queued up the async call to finialize the WAV header
// So we don't want to grab or write any more data that would possibly give us an invalid size
if (m_DeviceState == DeviceState::Stopping)
{
return S_OK;
}
// A word on why we have a loop here;
// Suppose it has been 10 milliseconds or so since the last time
// this routine was invoked, and that we're capturing 48000 samples per second.
//
// The audio engine can be reasonably expected to have accumulated about that much
// audio data - that is, about 480 samples.
//
// However, the audio engine is free to accumulate this in various ways:
// a. as a single packet of 480 samples, OR
// b. as a packet of 80 samples plus a packet of 400 samples, OR
// c. as 48 packets of 10 samples each.
//
// In particular, there is no guarantee that this routine will be
// run once for each packet.
//
// So every time this routine runs, we need to read ALL the packets
// that are now available;
//
// We do this by calling IAudioCaptureClient::GetNextPacketSize
// over and over again until it indicates there are no more packets remaining.
while (SUCCEEDED(m_AudioCaptureClient->GetNextPacketSize(&FramesAvailable)) && FramesAvailable > 0)
{
cbBytesToCapture = FramesAvailable * m_CaptureFormat.nBlockAlign;
// WAV files have a 4GB (0xFFFFFFFF) size limit, so likely we have hit that limit when we
// overflow here. Time to stop the capture
if ((m_cbDataSize + cbBytesToCapture) < m_cbDataSize)
{
StopCaptureAsync();
break;
}
// Get sample buffer
RETURN_IF_FAILED(m_AudioCaptureClient->GetBuffer(&Data, &FramesAvailable, &dwCaptureFlags, &u64DevicePosition, &u64QPCPosition));
// Write File
if (m_DeviceState != DeviceState::Stopping)
{
std::lock_guard _(bufferlock);
buffer += std::string((char *)Data, cbBytesToCapture);
}
// Release buffer back
m_AudioCaptureClient->ReleaseBuffer(FramesAvailable);
// Increase the size of our 'data' chunk. m_cbDataSize needs to be accurate
m_cbDataSize += cbBytesToCapture;
}
return S_OK;
}