mirror of
https://github.com/HIllya51/LunaTranslator.git
synced 2024-12-28 08:04:13 +08:00
400 lines
13 KiB
C++
400 lines
13 KiB
C++
#ifndef WINXP
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#include <shlobj.h>
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#include <wchar.h>
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#include <iostream>
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#include <audioclientactivationparams.h>
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#include "LoopbackCapture.h"
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#define BITS_PER_BYTE 8
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HRESULT CLoopbackCapture::SetDeviceStateErrorIfFailed(HRESULT hr)
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{
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if (FAILED(hr))
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{
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m_DeviceState = DeviceState::Error;
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}
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return hr;
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}
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HRESULT CLoopbackCapture::InitializeLoopbackCapture()
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{
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// Create events for sample ready or user stop
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RETURN_IF_FAILED(m_SampleReadyEvent.create(wil::EventOptions::None));
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// Initialize MF
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RETURN_IF_FAILED(MFStartup(MF_VERSION, MFSTARTUP_LITE));
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// Register MMCSS work queue
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DWORD dwTaskID = 0;
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RETURN_IF_FAILED(MFLockSharedWorkQueue(L"Capture", 0, &dwTaskID, &m_dwQueueID));
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// Set the capture event work queue to use the MMCSS queue
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m_xSampleReady.SetQueueID(m_dwQueueID);
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// Create the completion event as auto-reset
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RETURN_IF_FAILED(m_hActivateCompleted.create(wil::EventOptions::None));
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// Create the capture-stopped event as auto-reset
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RETURN_IF_FAILED(m_hCaptureStopped.create(wil::EventOptions::None));
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return S_OK;
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}
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CLoopbackCapture::~CLoopbackCapture()
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{
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if (m_dwQueueID != 0)
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{
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MFUnlockWorkQueue(m_dwQueueID);
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}
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}
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HRESULT CLoopbackCapture::ActivateAudioInterface(DWORD processId, bool includeProcessTree)
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{
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return SetDeviceStateErrorIfFailed([&]() -> HRESULT
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{
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AUDIOCLIENT_ACTIVATION_PARAMS audioclientActivationParams = {};
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audioclientActivationParams.ActivationType = AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK;
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audioclientActivationParams.ProcessLoopbackParams.ProcessLoopbackMode = includeProcessTree ?
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PROCESS_LOOPBACK_MODE_INCLUDE_TARGET_PROCESS_TREE : PROCESS_LOOPBACK_MODE_EXCLUDE_TARGET_PROCESS_TREE;
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audioclientActivationParams.ProcessLoopbackParams.TargetProcessId = processId;
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PROPVARIANT activateParams = {};
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activateParams.vt = VT_BLOB;
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activateParams.blob.cbSize = sizeof(audioclientActivationParams);
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activateParams.blob.pBlobData = (BYTE*)&audioclientActivationParams;
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wil::com_ptr_nothrow<IActivateAudioInterfaceAsyncOperation> asyncOp;
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RETURN_IF_FAILED(ActivateAudioInterfaceAsync(VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK, __uuidof(IAudioClient), &activateParams, this, &asyncOp));
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// Wait for activation completion
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m_hActivateCompleted.wait();
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return m_activateResult; }());
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}
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//
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// ActivateCompleted()
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//
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// Callback implementation of ActivateAudioInterfaceAsync function. This will be called on MTA thread
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// when results of the activation are available.
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//
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HRESULT CLoopbackCapture::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *operation)
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{
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m_activateResult = SetDeviceStateErrorIfFailed([&]() -> HRESULT
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{
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// Check for a successful activation result
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HRESULT hrActivateResult = E_UNEXPECTED;
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wil::com_ptr_nothrow<IUnknown> punkAudioInterface;
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RETURN_IF_FAILED(operation->GetActivateResult(&hrActivateResult, &punkAudioInterface));
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RETURN_IF_FAILED(hrActivateResult);
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// Get the pointer for the Audio Client
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RETURN_IF_FAILED(punkAudioInterface.copy_to(&m_AudioClient));
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// The app can also call m_AudioClient->GetMixFormat instead to get the capture format.
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// 16 - bit PCM format.
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m_CaptureFormat.wFormatTag = WAVE_FORMAT_PCM;
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m_CaptureFormat.nChannels = 2;
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m_CaptureFormat.nSamplesPerSec = 44100;
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m_CaptureFormat.wBitsPerSample = 16;
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m_CaptureFormat.nBlockAlign = m_CaptureFormat.nChannels * m_CaptureFormat.wBitsPerSample / BITS_PER_BYTE;
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m_CaptureFormat.nAvgBytesPerSec = m_CaptureFormat.nSamplesPerSec * m_CaptureFormat.nBlockAlign;
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// Initialize the AudioClient in Shared Mode with the user specified buffer
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RETURN_IF_FAILED(m_AudioClient->Initialize(AUDCLNT_SHAREMODE_SHARED,
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AUDCLNT_STREAMFLAGS_LOOPBACK | AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
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200000,
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AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM,
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&m_CaptureFormat,
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nullptr));
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// Get the maximum size of the AudioClient Buffer
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RETURN_IF_FAILED(m_AudioClient->GetBufferSize(&m_BufferFrames));
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// Get the capture client
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RETURN_IF_FAILED(m_AudioClient->GetService(IID_PPV_ARGS(&m_AudioCaptureClient)));
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// Create Async callback for sample events
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RETURN_IF_FAILED(MFCreateAsyncResult(nullptr, &m_xSampleReady, nullptr, &m_SampleReadyAsyncResult));
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// Tell the system which event handle it should signal when an audio buffer is ready to be processed by the client
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RETURN_IF_FAILED(m_AudioClient->SetEventHandle(m_SampleReadyEvent.get()));
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// Creates the WAV file.
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RETURN_IF_FAILED(CreateWAVFile());
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// Everything is ready.
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m_DeviceState = DeviceState::Initialized;
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return S_OK; }());
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// Let ActivateAudioInterface know that m_activateResult has the result of the activation attempt.
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m_hActivateCompleted.SetEvent();
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return S_OK;
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}
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//
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// CreateWAVFile()
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//
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// Creates a WAV file in music folder
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//
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HRESULT CLoopbackCapture::CreateWAVFile()
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{
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return SetDeviceStateErrorIfFailed([&]() -> HRESULT
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{
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// Create and write the WAV header
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// 1. RIFF chunk descriptor
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DWORD header[] = {
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FCC('RIFF'), // RIFF header
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0, // Total size of WAV (will be filled in later)
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FCC('WAVE'), // WAVE FourCC
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FCC('fmt '), // Start of 'fmt ' chunk
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sizeof(m_CaptureFormat) // Size of fmt chunk
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};
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DWORD dwBytesWritten = 0;
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std::lock_guard _(bufferlock);
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buffer+=std::string((char*)header, sizeof(header));
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m_cbHeaderSize += sizeof(header);
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// 2. The fmt sub-chunk
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WI_ASSERT(m_CaptureFormat.cbSize == 0);
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buffer+=std::string((char*) &m_CaptureFormat, sizeof(m_CaptureFormat));
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m_cbHeaderSize += sizeof(m_CaptureFormat);
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// 3. The data sub-chunk
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DWORD data[] = { FCC('data'), 0 }; // Start of 'data' chunk
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buffer+=std::string((char*) data, sizeof(data));
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m_cbHeaderSize += sizeof(data);
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return S_OK; }());
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}
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//
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// FixWAVHeader()
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//
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// The size values were not known when we originally wrote the header, so now go through and fix the values
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//
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HRESULT CLoopbackCapture::FixWAVHeader()
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{
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std::lock_guard _(bufferlock);
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// Write the size of the 'data' chunk first
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auto offset = m_cbHeaderSize - sizeof(DWORD);
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memcpy(buffer.data() + offset, &m_cbDataSize, sizeof(DWORD));
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// Write the total file size, minus RIFF chunk and size
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// sizeof(DWORD) == sizeof(FOURCC)
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DWORD cbTotalSize = m_cbDataSize + m_cbHeaderSize - 8;
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offset = sizeof(DWORD);
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memcpy(buffer.data() + offset, &cbTotalSize, sizeof(DWORD));
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return S_OK;
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}
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HRESULT CLoopbackCapture::StartCaptureAsync(DWORD processId, bool includeProcessTree)
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{
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RETURN_IF_FAILED(InitializeLoopbackCapture());
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RETURN_IF_FAILED(ActivateAudioInterface(processId, includeProcessTree));
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// We should be in the initialzied state if this is the first time through getting ready to capture.
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if (m_DeviceState == DeviceState::Initialized)
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{
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m_DeviceState = DeviceState::Starting;
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return MFPutWorkItem2(MFASYNC_CALLBACK_QUEUE_MULTITHREADED, 0, &m_xStartCapture, nullptr);
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}
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return S_OK;
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}
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//
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// OnStartCapture()
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//
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// Callback method to start capture
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//
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HRESULT CLoopbackCapture::OnStartCapture(IMFAsyncResult *pResult)
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{
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return SetDeviceStateErrorIfFailed([&]() -> HRESULT
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{
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// Start the capture
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RETURN_IF_FAILED(m_AudioClient->Start());
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m_DeviceState = DeviceState::Capturing;
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MFPutWaitingWorkItem(m_SampleReadyEvent.get(), 0, m_SampleReadyAsyncResult.get(), &m_SampleReadyKey);
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return S_OK; }());
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}
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//
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// StopCaptureAsync()
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//
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// Stop capture asynchronously via MF Work Item
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//
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HRESULT CLoopbackCapture::StopCaptureAsync()
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{
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RETURN_HR_IF(E_NOT_VALID_STATE, (m_DeviceState != DeviceState::Capturing) &&
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(m_DeviceState != DeviceState::Error));
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m_DeviceState = DeviceState::Stopping;
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RETURN_IF_FAILED(MFPutWorkItem2(MFASYNC_CALLBACK_QUEUE_MULTITHREADED, 0, &m_xStopCapture, nullptr));
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// Wait for capture to stop
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m_hCaptureStopped.wait();
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return S_OK;
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}
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//
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// OnStopCapture()
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//
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// Callback method to stop capture
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//
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HRESULT CLoopbackCapture::OnStopCapture(IMFAsyncResult *pResult)
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{
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// Stop capture by cancelling Work Item
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// Cancel the queued work item (if any)
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if (0 != m_SampleReadyKey)
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{
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MFCancelWorkItem(m_SampleReadyKey);
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m_SampleReadyKey = 0;
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}
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m_AudioClient->Stop();
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m_SampleReadyAsyncResult.reset();
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return FinishCaptureAsync();
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}
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//
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// FinishCaptureAsync()
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//
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// Finalizes WAV file on a separate thread via MF Work Item
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//
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HRESULT CLoopbackCapture::FinishCaptureAsync()
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{
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// We should be flushing when this is called
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return MFPutWorkItem2(MFASYNC_CALLBACK_QUEUE_MULTITHREADED, 0, &m_xFinishCapture, nullptr);
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}
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//
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// OnFinishCapture()
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//
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// Because of the asynchronous nature of the MF Work Queues and the DataWriter, there could still be
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// a sample processing. So this will get called to finalize the WAV header.
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//
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HRESULT CLoopbackCapture::OnFinishCapture(IMFAsyncResult *pResult)
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{
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// FixWAVHeader will set the DeviceStateStopped when all async tasks are complete
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HRESULT hr = FixWAVHeader();
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m_DeviceState = DeviceState::Stopped;
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m_hCaptureStopped.SetEvent();
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return hr;
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}
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//
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// OnSampleReady()
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//
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// Callback method when ready to fill sample buffer
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//
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HRESULT CLoopbackCapture::OnSampleReady(IMFAsyncResult *pResult)
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{
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if (SUCCEEDED(OnAudioSampleRequested()))
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{
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// Re-queue work item for next sample
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if (m_DeviceState == DeviceState::Capturing)
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{
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// Re-queue work item for next sample
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return MFPutWaitingWorkItem(m_SampleReadyEvent.get(), 0, m_SampleReadyAsyncResult.get(), &m_SampleReadyKey);
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}
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}
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else
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{
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m_DeviceState = DeviceState::Error;
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}
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return S_OK;
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}
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//
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// OnAudioSampleRequested()
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//
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// Called when audio device fires m_SampleReadyEvent
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//
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HRESULT CLoopbackCapture::OnAudioSampleRequested()
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{
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UINT32 FramesAvailable = 0;
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BYTE *Data = nullptr;
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DWORD dwCaptureFlags;
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UINT64 u64DevicePosition = 0;
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UINT64 u64QPCPosition = 0;
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DWORD cbBytesToCapture = 0;
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auto lock = m_CritSec.lock();
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// If this flag is set, we have already queued up the async call to finialize the WAV header
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// So we don't want to grab or write any more data that would possibly give us an invalid size
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if (m_DeviceState == DeviceState::Stopping)
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{
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return S_OK;
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}
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// A word on why we have a loop here;
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// Suppose it has been 10 milliseconds or so since the last time
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// this routine was invoked, and that we're capturing 48000 samples per second.
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//
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// The audio engine can be reasonably expected to have accumulated about that much
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// audio data - that is, about 480 samples.
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//
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// However, the audio engine is free to accumulate this in various ways:
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// a. as a single packet of 480 samples, OR
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// b. as a packet of 80 samples plus a packet of 400 samples, OR
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// c. as 48 packets of 10 samples each.
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//
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// In particular, there is no guarantee that this routine will be
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// run once for each packet.
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//
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// So every time this routine runs, we need to read ALL the packets
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// that are now available;
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//
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// We do this by calling IAudioCaptureClient::GetNextPacketSize
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// over and over again until it indicates there are no more packets remaining.
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while (SUCCEEDED(m_AudioCaptureClient->GetNextPacketSize(&FramesAvailable)) && FramesAvailable > 0)
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{
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cbBytesToCapture = FramesAvailable * m_CaptureFormat.nBlockAlign;
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// WAV files have a 4GB (0xFFFFFFFF) size limit, so likely we have hit that limit when we
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// overflow here. Time to stop the capture
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if ((m_cbDataSize + cbBytesToCapture) < m_cbDataSize)
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{
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StopCaptureAsync();
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break;
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}
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// Get sample buffer
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RETURN_IF_FAILED(m_AudioCaptureClient->GetBuffer(&Data, &FramesAvailable, &dwCaptureFlags, &u64DevicePosition, &u64QPCPosition));
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// Write File
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if (m_DeviceState != DeviceState::Stopping)
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{
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std::lock_guard _(bufferlock);
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buffer += std::string((char *)Data, cbBytesToCapture);
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}
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// Release buffer back
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m_AudioCaptureClient->ReleaseBuffer(FramesAvailable);
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// Increase the size of our 'data' chunk. m_cbDataSize needs to be accurate
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m_cbDataSize += cbBytesToCapture;
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}
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return S_OK;
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}
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#endif |