Textractor/gui/ProfileManager.h

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#pragma once
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#include "ITH.h"
#include "utility.h" // UniqueHandle, CriticalSection
class Profile;
class ProfileManager
{
public:
ProfileManager();
~ProfileManager();
Profile* CreateProfile(DWORD pid);
Profile* GetProfile(DWORD pid);
Profile* GetProfile(const std::wstring& path);
void LoadProfiles();
void SaveProfiles();
void DeleteProfile(const std::wstring& path);
void UpdateHookAddresses(DWORD pid);
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bool HasProfile(const std::wstring& path);
private:
typedef std::unique_ptr<Profile> profile_ptr;
typedef std::map<std::wstring, profile_ptr> profile_map;
ProfileManager(const ProfileManager&);
ProfileManager operator=(const ProfileManager&);
DWORD CountProfiles();
bool CreateProfile(pugi::xml_node game);
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void WriteProfileXml(const std::wstring& path, Profile& pf, pugi::xml_node doc);
// locate profile with executable path
profile_map profile_tree;
CriticalSection cs;
UniqueHandle hMonitorThread;
};