Textractor/gui/TextBuffer.h

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#pragma once
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#include "ITH.h"
#include "utility.h" // UniqueHandle, CriticalSection
class TextBuffer
{
public:
TextBuffer(HWND edit);
~TextBuffer();
void Flush();
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void AddText(std::wstring text, bool line);
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void ClearBuffer();
bool Running() { return running; }
private:
CriticalSection cs;
bool line_break, running;
UniqueHandle hThread;
HWND hEdit;
std::wstring str;
};