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// match.cc
// 8/9/2013 jichi
// Branch: ITH_Engine/engine.cpp, revision 133
# ifdef _MSC_VER
# pragma warning (disable:4100) // C4100: unreference formal parameter
//# pragma warning (disable:4733) // C4733: Inline asm assigning to 'FS:0' : handler not registered as safe handler
# endif // _MSC_VER
# include "src/engine/match.h"
# include "src/engine/engine.h"
# include "src/engine/pchooks.h"
# include "src/util/growl.h"
# include "src/util/util.h"
# include "src/main.h"
# include "src/except.h"
# include "ithsys/ithsys.h"
# include "ccutil/ccmacro.h"
//#define ConsoleOutput(...) (void)0 // jichi 8/18/2013: I don't need ConsoleOutput
enum { MAX_REL_ADDR = 0x200000 } ; // jichi 8/18/2013: maximum relative address
// - Global variables -
namespace Engine {
WCHAR process_name_ [ MAX_PATH ] , // cached
process_path_ [ MAX_PATH ] ; // cached
DWORD module_base_ ,
module_limit_ ;
//LPVOID trigger_addr;
trigger_fun_t trigger_fun_ ;
} // namespace Engine
// - Methods -
namespace Engine { namespace { // unnamed
bool DetermineGameHooks ( ) // 7/19/2015
{
#if 0 // jichi 7/19/2015: Disabled as it will crash the game
if ( IthFindFile ( L " UE3ShaderCompileWorker.exe " ) & & IthFindFile ( L " awesomium_process.exe " ) ) {
InsertLovaGameHook ( ) ;
return true ;
}
# endif // 0
return false ;
}
// jichi 7/17/2014: Disable GDI hooks for PPSSPP
bool DeterminePCEngine ( )
{
if ( DetermineGameHooks ( ) ) {
ConsoleOutput ( " vnreng: found game-specific hook " ) ;
return true ;
}
if ( IthFindFile ( L " PPSSPP*.exe " ) ) { // jichi 7/12/2014 PPSSPPWindows.exe, PPSSPPEX.exe PPSSPPSP.exe
InsertPPSSPPHooks ( ) ;
return true ;
}
if ( IthFindFile ( L " pcsx2*.exe " ) ) { // jichi 7/19/2014 PCSX2.exe or PCSX2WX.exe
InsertPCSX2Hooks ( ) ;
return true ;
}
if ( IthFindFile ( L " Dolphin.exe " ) ) { // jichi 7/20/2014
InsertGCHooks ( ) ;
return true ;
}
// jichi 5/14/2015: Skip hijacking BALDRSKY ZEROs
if ( IthCheckFile ( L " bsz_Data \\ Mono \\ mono.dll " ) | | IthCheckFile ( L " bsz2_Data \\ Mono \\ mono.dll " ) ) {
ConsoleOutput ( " vnreng: IGNORE BALDRSKY ZEROs " ) ;
return true ;
}
if ( : : GetModuleHandleA ( " mono.dll " ) ) {
InsertMonoHooks ( ) ;
// 3/20/2015 jichi
// Always insert GDI hooks even for Mono games
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// For example: ãæá¦?ãÆ? need GetGlyphOutlineA
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PcHooks : : hookGDIFunctions ( ) ;
return true ;
}
// PC games
PcHooks : : hookGDIFunctions ( ) ;
EnableGDIPlusHooks ( ) ;
return false ;
}
bool DetermineEngineByFile1 ( )
{
if ( IthFindFile ( L " *.xp3 " ) | | Util : : SearchResourceString ( L " TVP(KIRIKIRI) " ) ) {
if ( Util : : SearchResourceString ( L " TVP(KIRIKIRI) Z " ) ) { // TVP(KIRIKIRI) Z CORE
// jichi 11/24/2014: Disabled that might crash VBH
//if (IthCheckFile(L"plugin\\KAGParser.dll"))
// InsertKAGParserHook();
//else if (IthCheckFile(L"plugin\\KAGParserEx.dll"))
// InsertKAGParserExHook();
if ( InsertKiriKiriZHook ( ) )
return true ;
}
InsertKiriKiriHook ( ) ;
return true ;
}
// 8/2/2014 jichi: Game name shown as 2RM - Adventure Engine, text also in GetGlyphOutlineA
if ( Util : : SearchResourceString ( L " 2RM " ) & & Util : : SearchResourceString ( L " Adventure Engine " ) ) {
Insert2RMHook ( ) ;
return true ;
}
// 8/2/2014 jichi: Copyright is side-B, a conf.dat will be generated after the game is launched
// It also contains lua5.1.dll and lua5.dll
if ( Util : : SearchResourceString ( L " side-B " ) ) {
InsertSideBHook ( ) ;
return true ;
}
if ( IthFindFile ( L " bgi.* " ) | | IthFindFile ( L " BHVC.exe " ) | | IthFindFile ( L " sysgrp.arc " ) ) {
InsertBGIHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " Bootup.dat " ) & & InsertBootupHook ( ) ) // 5/22/2015 Bootup
// lstrlenW can also find text with repetition though
return true ;
if ( IthCheckFile ( L " AGERC.DLL " ) ) { // 6/1/2014 jichi: Eushully, AGE.EXE
InsertEushullyHook ( ) ;
return true ;
}
if ( IthFindFile ( L " data*.arc " ) & & IthFindFile ( L " stream*.arc " ) ) {
InsertMajiroHook ( ) ;
return true ;
}
// jichi 5/31/2014
if ( //IthCheckFile(L"Silkys.exe") || // It might or might not have Silkys.exe
// data, effect, layer, mes, music
IthCheckFile ( L " data.arc " ) & & IthCheckFile ( L " effect.arc " ) & & IthCheckFile ( L " mes.arc " ) ) {
InsertElfHook ( ) ;
return true ;
}
// jichi 6/9/2015: Skip Silkys Sakura
if ( // Almost the same as Silkys except mes.arc is replaced by Script.arc
IthCheckFile ( L " data.arc " ) & & IthCheckFile ( L " effect.arc " ) & & IthCheckFile ( L " Script.arc " ) ) {
InsertSilkysHook ( ) ;
return true ;
}
if ( IthFindFile ( L " data \\ pack \\ *.cpz " ) ) {
InsertCMVSHook ( ) ;
return true ;
}
// jichi 10/12/2013: Restore wolf engine
// jichi 10/18/2013: Check for data/*.wolf
if ( IthFindFile ( L " data.wolf " ) | | IthFindFile ( L " data \\ *.wolf " ) ) {
InsertWolfHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " AdvData \\ DAT \\ NAMES.DAT " ) ) {
InsertCircusHook1 ( ) ;
return true ;
}
if ( IthCheckFile ( L " AdvData \\ GRP \\ NAMES.DAT " ) ) {
InsertCircusHook2 ( ) ;
return true ;
}
if ( IthFindFile ( L " *.noa " ) | | IthFindFile ( L " data \\ *.noa " ) ) {
InsertCotophaHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.pfs " ) ) { // jichi 10/1/2013
InsertArtemisHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.int " ) ) {
InsertCatSystemHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " message.dat " ) ) {
InsertAtelierHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " Check.mdx " ) ) { // jichi 4/1/2014: AUGame
InsertTencoHook ( ) ;
return true ;
}
// jichi 12/25/2013: It may or may not be QLIE.
// AlterEgo also has GameData/sound.pack but is not QLIE
if ( IthFindFile ( L " GameData \\ *.pack " ) & & InsertQLIEHook ( ) )
return true ;
if ( IthCheckFile ( L " dll \\ Pal.dll " ) ) {
InsertPalHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.pac " ) ) {
// jichi 6/3/2014: AMUSE CRAFT and SOFTPAL
// Selectively insert, so that lstrlenA can still get correct text if failed
//if (IthCheckFile(L"dll\\resource.dll") && IthCheckFile(L"dll\\pal.dll") && InsertAmuseCraftHook())
// return true;
if ( IthCheckFile ( L " Thumbnail.pac " ) ) {
//ConsoleOutput("vnreng: IGNORE NeXAS");
InsertNeXASHook ( ) ; // jichi 7/6/2014: GIGA
return true ;
}
if ( Util : : SearchResourceString ( L " SOFTPAL " ) ) {
ConsoleOutput ( " vnreng: IGNORE SoftPal UNiSONSHIFT " ) ;
return true ;
}
}
// jichi 12/27/2014: LunaSoft
if ( IthFindFile ( L " Pac \\ *.pac " ) ) {
InsertLunaSoftHook ( ) ;
return true ;
}
// jichi 9/16/2013: Add Gesen18
if ( IthFindFile ( L " *.szs " ) | | IthFindFile ( L " Data \\ *.szs " ) ) {
InsertUnicornHook ( ) ;
return true ;
}
// jichi 12/22/2013: Add rejet
if ( IthCheckFile ( L " gd.dat " ) & & IthCheckFile ( L " pf.dat " ) & & IthCheckFile ( L " sd.dat " ) ) {
InsertRejetHook ( ) ;
return true ;
}
// Only examined with version 1.0
//if (IthFindFile(L"Adobe AIR\\Versions\\*\\Adobe AIR.dll")) { // jichi 4/15/2014: FIXME: Wildcard not working
if ( IthCheckFile ( L " Adobe AIR \\ Versions \\ 1.0 \\ Adobe AIR.dll " ) ) { // jichi 4/15/2014: Adobe AIR
InsertAdobeAirHook ( ) ;
return true ;
}
return false ;
}
bool DetermineEngineByFile2 ( )
{
if ( IthCheckFile ( L " resident.dll " ) ) {
InsertRetouchHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " Malie.ini " ) | | IthCheckFile ( L " Malie.exe " ) ) { // jichi: 9/9/2014: Add malie.exe in case malie.ini is missing
InsertMalieHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " live.dll " ) ) {
InsertLiveHook ( ) ;
return true ;
}
// 9/5/2013 jichi
if ( IthCheckFile ( L " aInfo.db " ) ) {
InsertNextonHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.lpk " ) ) {
InsertLucifenHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " cfg.pak " ) ) {
InsertWaffleHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " Arc00.dat " ) ) {
InsertTinkerBellHook ( ) ;
return true ;
}
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if ( IthFindFile ( L " *.vfs " ) ) { // jichi 7/6/2014: Better to test AoiLib.dll? ja.wikipedia.org/wiki/«½«Õ«È«Ï«¦«¹««ã«é
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InsertSystemAoiHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.mbl " ) ) {
InsertMBLHook ( ) ;
return true ;
}
// jichi 8/1/2014: YU-RIS engine, lots of clockup game also has this pattern
if ( IthFindFile ( L " pac \\ *.ypf " ) | | IthFindFile ( L " *.ypf " ) ) {
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// jichi 8/14/2013: CLOCLUP: "«Î?«Ö«ì«¹«ª«Ö«ê?«¸«å" would crash the game.
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if ( ! IthCheckFile ( L " noblesse.exe " ) )
InsertYurisHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.npa " ) ) {
InsertNitroplusHook ( ) ;
return true ;
}
return false ;
}
bool DetermineEngineByFile3 ( )
{
//if (IthCheckFile(L"libscr.dll")) { // already checked
// InsertBrunsHook();
// return true;
//}
// jichi 10/12/2013: Sample args.txt:
// See: http://tieba.baidu.com/p/2631413816
// -workdir
// .
// -loadpath
// .
// am.cfg
if ( IthCheckFile ( L " args.txt " ) ) {
InsertBrunsHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " emecfg.ecf " ) ) {
InsertEMEHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " rrecfg.rcf " ) ) {
InsertRREHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.fpk " ) | | IthFindFile ( L " data \\ *.fpk " ) ) {
InsertCandyHook ( ) ;
return true ;
}
if ( IthFindFile ( L " arc.a* " ) ) {
InsertApricoTHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.mpk " ) ) {
InsertStuffScriptHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " Execle.exe " ) ) {
InsertTriangleHook ( ) ;
return true ;
}
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// jichi 2/28/2015: No longer work for "ÓÞïá¡¿??«¢«ê«¹ episode I" from Primula
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//if (IthCheckFile(L"PSetup.exe")) {
// InsertPensilHook();
// return true;
//}
if ( IthCheckFile ( L " Yanesdk.dll " ) ) {
InsertAB2TryHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.med " ) ) {
InsertMEDHook ( ) ;
return true ;
}
return false ;
}
bool DetermineEngineByFile4 ( )
{
if ( IthCheckFile ( L " EAGLS.dll " ) ) { // jichi 3/24/2014: E.A.G.L.S
//ConsoleOutput("vnreng: IGNORE EAGLS");
InsertEaglsHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " bmp.pak " ) & & IthCheckFile ( L " dsetup.dll " ) ) {
// 1/1/2016 jich: skip izumo4 from studio ego that is not supported by debonosu
if ( IthFindFile ( L " *izumo4*.exe " ) ) {
PcHooks : : hookLstrFunctions ( ) ;
return true ;
}
InsertDebonosuHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " C4.EXE " ) | | IthCheckFile ( L " XEX.EXE " ) ) {
InsertC4Hook ( ) ;
return true ;
}
if ( IthCheckFile ( L " Rio.arc " ) & & IthFindFile ( L " Chip*.arc " ) ) {
InsertWillPlusHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.tac " ) ) {
InsertTanukiHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.gxp " ) ) {
InsertGXPHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.aos " ) ) { // jichi 4/2/2014: AOS hook
InsertAOSHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.at2 " ) ) { // jichi 12/23/2014: Mink, sample files: voice.at2, voice.det, voice.nme
InsertMinkHook ( ) ;
return true ;
}
if ( IthFindFile ( L " *.ykc " ) ) { // jichi 7/15/2014: YukaSystem1 is not supported, though
//ConsoleOutput("vnreng: IGNORE YKC:Feng/HookSoft(SMEE)");
InsertYukaSystem2Hook ( ) ;
return true ;
}
if ( IthFindFile ( L " model \\ *.hed " ) ) { // jichi 9/8/2014: EXP
InsertExpHook ( ) ;
return true ;
}
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// jichi 2/6/2015 øÁäÌïÍ
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// dPi.dat, dPih.dat, dSc.dat, dSch.dat, dSo.dat, dSoh.dat, dSy.dat
//if (IthCheckFile(L"dSoh.dat")) { // no idea why this file does not work
if ( IthCheckFile ( L " dSch.dat " ) ) {
InsertSyuntadaHook ( ) ;
return true ;
}
// jichi 2/28/2015: Delay checking Pensil in case something went wrong
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// File pattern observed in [Primula] ÓÞïá¡¿??«¢«ê«¹ episode I
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// - PSetup.exe no longer exists
// - MovieTexture.dll information shows MovieTex dynamic library, copyright Pensil 2013
// - ta_trial.exe information shows 2XT - Primula Adventure Engine
if ( IthCheckFile ( L " PSetup.exe " ) | | IthFindFile ( L " PENCIL.* " ) | | Util : : SearchResourceString ( L " 2XT - " ) ) {
InsertPensilHook ( ) ;
return true ;
}
return false ;
}
bool DetermineEngineByProcessName ( )
{
WCHAR str [ MAX_PATH ] ;
wcscpy ( str , process_name_ ) ;
_wcslwr ( str ) ; // lower case
if ( wcsstr ( str , L " reallive " ) | | IthCheckFile ( L " Reallive.exe " ) | | IthCheckFile ( L " REALLIVEDATA \\ Start.ini " ) ) {
InsertRealliveHook ( ) ;
return true ;
}
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// jichi 8/19/2013: DO NOT WORK for games like¡¸ «Ï«Ô«á«¢¡¹
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//if (wcsstr(str,L"cmvs32") || wcsstr(str,L"cmvs64")) {
// InsertCMVSHook();
// return true;
//}
// jichi 8/17/2013: Handle "~"
if ( wcsstr ( str , L " siglusengine " ) | | ! wcsncmp ( str , L " siglus~ " , 7 ) | | IthCheckFile ( L " SiglusEngine.exe " ) ) {
InsertSiglusHook ( ) ;
return true ;
}
if ( wcsstr ( str , L " taskforce2 " ) | | ! wcsncmp ( str , L " taskfo~ " , 7 ) | | IthCheckFile ( L " Taskforce2.exe " ) ) {
InsertTaskforce2Hook ( ) ;
return true ;
}
if ( wcsstr ( str , L " rugp " ) | | IthCheckFile ( L " rugp.exe " ) ) {
InsertRUGPHook ( ) ;
return true ;
}
// jichi 8/17/2013: Handle "~"
if ( wcsstr ( str , L " igs_sample " ) | | ! wcsncmp ( str , L " igs_sa~ " , 7 ) | | IthCheckFile ( L " igs_sample.exe " ) ) {
InsertIronGameSystemHook ( ) ;
return true ;
}
if ( wcsstr ( str , L " bruns " ) | | IthCheckFile ( L " bruns.exe " ) ) {
InsertBrunsHook ( ) ;
return true ;
}
if ( wcsstr ( str , L " anex86 " ) | | IthCheckFile ( L " anex86.exe " ) ) {
InsertAnex86Hook ( ) ;
return true ;
}
// jichi 8/17/2013: Handle "~"
if ( wcsstr ( str , L " shinydays " ) | | ! wcsncmp ( str , L " shinyd~ " , 7 ) | | IthCheckFile ( L " ShinyDays.exe " ) ) {
InsertShinyDaysGameHook ( ) ;
return true ;
}
// jichi 10/3/2013: FIXME: Does not work
// Raise C0000005 even with admin priv
//if (wcsstr(str, L"bsz")) { // BALDRSKY ZERO
// InsertBaldrHook();
// return true;
//}
if ( wcsstr ( process_name_ , L " SAISYS " ) | | IthCheckFile ( L " SaiSys.exe " ) ) { // jichi 4/19/2014: Marine Heart
InsertMarineHeartHook ( ) ;
return true ;
}
DWORD len = wcslen ( str ) ;
// jichi 8/24/2013: Checking for Rio.ini or $procname.ini
//wcscpy(str+len-4, L"_?.war");
//if (IthFindFile(str)) {
// InsertShinaHook();
// return true;
//}
if ( InsertShinaHook ( ) )
return true ;
// jichi 8/10/2013: Since *.bin is common, move CaramelBox to the end
str [ len - 3 ] = L ' b ' ;
str [ len - 2 ] = L ' i ' ;
str [ len - 1 ] = L ' n ' ;
str [ len ] = 0 ;
if ( ( IthCheckFile ( str ) | | IthCheckFile ( L " trial.bin " ) ) // jichi 7/8/2014: add trial.bin
& & InsertCaramelBoxHook ( ) )
return true ;
// jichi 7/23/2015 It also has gameexe.bin existed
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if ( IthCheckFile ( L " configure.cfg " ) & & IthCheckFile ( L " gfx.bin " ) ) {
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InsertEscudeHook ( ) ;
return true ;
}
// This must appear at last since str is modified
wcscpy ( str + len - 4 , L " _checksum.exe " ) ;
if ( IthCheckFile ( str ) ) {
InsertRyokuchaHook ( ) ;
if ( IthFindFile ( L " *.iar " ) & & IthFindFile ( L " *.sec5 " ) ) // jichi 9/27/2014: For new Ryokucha games
InsertScenarioPlayerHook ( ) ;
return true ;
}
return false ;
}
bool DetermineEngineOther ( )
{
if ( InsertAliceHook ( ) )
return true ;
// jichi 1/19/2015: Disable inserting Lstr for System40
// See: http://sakuradite.com/topic/618
if ( IthCheckFile ( L " System40.ini " ) ) {
ConsoleOutput ( " vnreng: IGNORE old System40.ini " ) ;
return true ;
}
// jichi 12/26/2013: Add this after alicehook
if ( IthCheckFile ( L " AliceStart.ini " ) ) {
InsertSystem43Hook ( ) ;
return true ;
}
// jichi 8/24/2013: Move into functions
static BYTE static_file_info [ 0x1000 ] ;
if ( IthGetFileInfo ( L " *01 " , static_file_info ) )
if ( * ( DWORD * ) static_file_info = = 0 ) {
static WCHAR static_search_name [ MAX_PATH ] ;
LPWSTR name = ( LPWSTR ) ( static_file_info + 0x5E ) ;
int len = wcslen ( name ) ;
name [ len - 2 ] = L ' * ' ;
name [ len - 1 ] = 0 ;
wcscpy ( static_search_name , name ) ;
IthGetFileInfo ( static_search_name , static_file_info ) ;
union {
FILE_BOTH_DIR_INFORMATION * both_info ;
DWORD addr ;
} ;
both_info = ( FILE_BOTH_DIR_INFORMATION * ) static_file_info ;
//BYTE* ptr=static_file_info;
len = 0 ;
while ( both_info - > NextEntryOffset ) {
addr + = both_info - > NextEntryOffset ;
len + + ;
}
if ( len > 3 ) {
InsertAbelHook ( ) ;
return true ;
}
}
return false ;
}
// jichi 8/17/2014
// Put the patterns that might break other games at last
bool DetermineEngineAtLast ( )
{
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if ( IthCheckFile ( L " MovieTexture.dll " ) & & ( InsertPensilHook ( ) | | Insert2RMHook ( ) ) ) // MovieTexture.dll also exists in 2RM games such as Ù½í äñ2??÷ú, which is checked first
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return true ;
if ( IthFindFile ( L " system " ) & & IthFindFile ( L " system.dat " ) ) { // jichi 7/31/2015
InsertAbelHook ( ) ;
return true ;
}
if ( IthFindFile ( L " data \\ *.cpk " ) ) { // jichi 12/2/2014
Insert5pbHook ( ) ;
return true ;
}
// jichi 7/6/2014: named as ScenarioPlayer since resource string could be: scenario player program for xxx
// Do this at last as it is common
if ( IthFindFile ( L " *.iar " ) & & IthFindFile ( L " *.sec5 " ) ) { // jichi 4/18/2014: Other game engine could also have *.iar such as Ryokucha
InsertScenarioPlayerHook ( ) ;
return true ;
}
//if (IthCheckFile(L"arc0.dat") && IthCheckFile(L"script.dat") // jichi 11/14/2014: too common
if ( Util : : SearchResourceString ( L " HorkEye " ) ) { // appear in copyright: Copyright (C) HorkEye, http://horkeye.com
InsertHorkEyeHook ( ) ;
return true ;
}
if ( IthCheckFile ( L " comnArc.arc " ) // jichi 8/17/2014: this file might exist in multiple files
& & InsertNexton1Hook ( ) ) // old nexton game
return true ;
if ( IthCheckFile ( L " arc.dat " ) // jichi 9/27/2014: too common
& & InsertApricoTHook ( ) )
return true ;
if ( IthFindFile ( L " *.pak " ) // jichi 12/25/2014: too common
& & InsertLeafHook ( ) )
return true ;
// jichi 10/31/2014
// File description: Adobe Flash Player 10.2r153
// Product name: Shockwave Flash
// Original filename: SAFlashPlayer.exe
// Legal trademarks: Adobe Flash Player
// No idea why, this must appear at last or it will crash
if ( Util : : SearchResourceString ( L " Adobe Flash Player 10 " ) ) {
InsertAdobeFlash10Hook ( ) ; // only v10 might be supported. Otherwise, fallback to Lstr hooks
return true ;
}
if ( IthFindFile ( L " dat \\ *.arc " ) ) { // jichi 2/6/2015
InsertFocasLensHook ( ) ; // Touhou
return true ;
}
// jichi 8/23/2015: Tamamo
if ( IthCheckFile ( L " data.pck " ) & & IthCheckFile ( L " image.pck " ) & & IthCheckFile ( L " script.pck " ) ) {
//if (IthCheckFile(L"QtGui.dll"))
InsertTamamoHook ( ) ;
return true ;
}
return false ;
}
// jichi 6/1/2014
bool DetermineEngineGeneric ( )
{
bool ret = false ;
if ( IthCheckFile ( L " AlterEgo.exe " ) ) {
ConsoleOutput ( " vnreng: AlterEgo, INSERT WideChar hooks " ) ;
ret = true ;
} else if ( IthFindFile ( L " data \\ Sky \\ * " ) ) {
ConsoleOutput ( " vnreng: TEATIME, INSERT WideChar hooks " ) ;
ret = true ;
}
//} else if (IthFindFile(L"image\\*.po2") || IthFindFile(L"image\\*.jo2")) {
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// ConsoleOutput("vnreng: HarukaKanata, INSERT WideChar hooks"); // ªÏªëª«ª«ªÊª¿
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// ret = true;
//}
if ( ret )
PcHooks : : hookWcharFunctions ( ) ;
return ret ;
}
bool DetermineNoEngine ( )
{
//if (IthFindFile(L"*\\Managed\\UnityEngine.dll")) { // jichi 12/3/2013: Unity (BALDRSKY ZERO)
// ConsoleOutput("vnreng: IGNORE Unity");
// return true;
//}
//if (IthCheckFile(L"bsz_Data\\Managed\\UnityEngine.dll") || IthCheckFile(L"bsz2_Data\\Managed\\UnityEngine.dll")) {
// ConsoleOutput("vnreng: IGNORE Unity");
// return true;
//}
// jichi 6/7/2015: RPGMaker v3
if ( IthFindFile ( L " *.rgss3a " ) ) {
ConsoleOutput ( " vnreng: IGNORE RPGMaker RGSS3 " ) ;
return true ;
}
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// jichi 11/22/2015: ÔÐÌÈNECRO ??÷ú
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if ( IthFindFile ( L " *.npk " ) ) {
ConsoleOutput ( " vnreng: IGNORE new Nitroplus " ) ;
return true ;
}
// 8/29/2015 jichi: minori, text in GetGlyphOutlineA
if ( IthFindFile ( L " *.paz " ) ) {
ConsoleOutput ( " vnreng: IGNORE minori " ) ;
return true ;
}
// 7/28/2015 jichi: Favorite games
if ( IthFindFile ( L " *.hcb " ) ) {
ConsoleOutput ( " vnreng: IGNORE FVP " ) ;
return true ;
}
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// jichi 2/14/2015: Guilty+ £Ò£É£Î¡¿£Ó£Å£Î (PK)
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if ( IthCheckFile ( L " rio.ini " ) | | IthFindFile ( L " *.war " ) ) {
ConsoleOutput ( " vnreng: IGNORE unknown ShinaRio " ) ;
return true ;
}
if ( IthCheckFile ( L " AdvHD.exe " ) | | IthCheckFile ( L " AdvHD.dll " ) ) {
ConsoleOutput ( " vnreng: IGNORE Adv Player HD " ) ; // supposed to be WillPlus
return true ;
}
if ( IthCheckFile ( L " ScrPlayer.exe " ) ) {
ConsoleOutput ( " vnreng: IGNORE ScrPlayer " ) ;
return true ;
}
if ( IthCheckFile ( L " nnnConfig2.exe " ) ) {
ConsoleOutput ( " vnreng: IGNORE Nya NNNConfig " ) ;
return true ;
}
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// jichi 4/30/2015: Skip games made from ªéª¹ª³ª¦, such as ªÈª¢ªëìÑô£ªÎ«Í«È«é«ìÞÀï×
2016-01-06 00:01:17 +09:00
// It has garbage from lstrlenW. Correct text is supposed to be in TabbedTextOutA.
if ( IthCheckFile ( L " data_cg.dpm " ) ) {
ConsoleOutput ( " vnreng: IGNORE DPM data_cg.dpm " ) ;
return true ;
}
//if (IthCheckFile(L"AGERC.DLL")) { // jichi 3/17/2014: Eushully, AGE.EXE
// ConsoleOutput("vnreng: IGNORE Eushully");
// return true;
//}
if ( IthCheckFile ( L " game_sys.exe " ) ) {
ConsoleOutput ( " vnreng: IGNORE Atelier Kaguya BY/TH " ) ;
return true ;
}
if ( IthFindFile ( L " *.bsa " ) ) {
ConsoleOutput ( " vnreng: IGNORE Bishop " ) ;
return true ;
}
// jichi 3/19/2014: Escude game
// Example: bgm.bin gfx.bin maou.bin script.bin snd.bin voc.bin
if ( IthCheckFile ( L " gfx.bin " ) & & IthCheckFile ( L " snd.bin " ) & & IthCheckFile ( L " voc.bin " ) ) {
ConsoleOutput ( " vnreng: IGNORE Escude " ) ;
return true ;
}
// jichi 2/18/2015: Ignore if there is Nitro+ copyright
if ( Util : : SearchResourceString ( L " Nitro+ " ) ) {
ConsoleOutput ( " vnreng: IGNORE unknown Nitro+ " ) ;
return true ;
}
// jichi 12/28/2014: "Chartreux Inc." in Copyright.
// Sublimary brands include Rosebleu, MORE, etc.
// GetGlyphOutlineA already works.
if ( Util : : SearchResourceString ( L " Chartreux " ) ) {
ConsoleOutput ( " vnreng: IGNORE Chartreux " ) ;
return true ;
}
if ( IthCheckFile ( L " MovieTexture.dll " ) ) {
ConsoleOutput ( " vnreng: IGNORE MovieTexture " ) ;
return true ;
}
if ( wcsstr ( process_name_ , L " lcsebody " ) | | ! wcsncmp ( process_name_ , L " lcsebo~ " , 7 ) | | IthFindFile ( L " lcsebody* " ) ) { // jichi 3/19/2014: LC-ScriptEngine, GetGlyphOutlineA
ConsoleOutput ( " vnreng: IGNORE lcsebody " ) ;
return true ;
}
wchar_t str [ MAX_PATH ] ;
DWORD i ;
for ( i = 0 ; process_name_ [ i ] ; i + + ) {
str [ i ] = process_name_ [ i ] ;
if ( process_name_ [ i ] = = L ' . ' )
break ;
}
* ( DWORD * ) ( str + i + 1 ) = 0x630068 ; //.hcb
* ( DWORD * ) ( str + i + 3 ) = 0x62 ;
if ( IthCheckFile ( str ) ) {
2016-04-05 01:22:05 +09:00
ConsoleOutput ( " vnreng: IGNORE FVP " ) ; // jichi 10/3/2013: such like «¢«È«ê«¨ª«ª°ªä
2016-01-06 00:01:17 +09:00
return true ;
}
return false ;
}
// 12/13/2013: Declare it in a way compatible to EXCEPTION_PROCEDURE
EXCEPTION_DISPOSITION ExceptHandler ( PEXCEPTION_RECORD ExceptionRecord , LPVOID , PCONTEXT , LPVOID )
{
if ( ExceptionRecord - > ExceptionCode = = STATUS_ACCESS_VIOLATION ) {
module_limit_ = ExceptionRecord - > ExceptionInformation [ 1 ] ;
//OutputDWORD(module_limit_);
__asm
{
mov eax , fs : [ 0x30 ] // jichi 12/13/2013: get PEB
mov eax , [ eax + 0xc ]
mov eax , [ eax + 0xc ]
mov ecx , module_limit_
sub ecx , module_base_
mov [ eax + 0x20 ] , ecx
}
}
//ContextRecord->Esp = recv_esp;
//ContextRecord->Eip = recv_eip;
//return ExceptionContinueExecution; // jichi 3/11/2014: this will still crash. Not sure why ITH use this. Change to ExceptionContinueSearch
return ExceptionContinueSearch ; // an unwind is in progress,
}
// jichi 9/14/2013: Certain ITH functions like FindEntryAligned might raise exception without admin priv
// Return if succeeded.
bool UnsafeDetermineEngineType ( )
{
return DeterminePCEngine ( )
| | DetermineEngineByFile1 ( )
| | DetermineEngineByFile2 ( )
| | DetermineEngineByFile3 ( )
| | DetermineEngineByFile4 ( )
| | DetermineEngineByProcessName ( )
| | DetermineEngineOther ( )
| | DetermineEngineAtLast ( )
| | DetermineEngineGeneric ( )
| | DetermineNoEngine ( )
;
}
// jichi 10/21/2014: Return whether found the game engine
bool DetermineEngineType ( )
{
// jichi 9/27/2013: disable game engine for debugging use
# ifdef ITH_DISABLE_ENGINE
PcHooks : : hookLstrFunctions ( ) ;
PcHooks : : hookCharNextFunctions ( ) ;
return false ;
# else
bool found = false ;
# ifdef ITH_HAS_SEH
__try { found = UnsafeDetermineEngineType ( ) ; }
__except ( ExceptHandler ( ( GetExceptionInformation ( ) ) - > ExceptionRecord , 0 , 0 , 0 ) ) { }
# else // use my own SEH
seh_with_eh ( ExceptHandler ,
found = UnsafeDetermineEngineType ( ) ) ;
# endif // ITH_HAS_SEH
if ( : : GDIPlusHooksEnabled ( ) )
PcHooks : : hookGDIPlusFunctions ( ) ;
if ( ! found ) { // jichi 10/2/2013: Only enable it if no game engine is detected
PcHooks : : hookLstrFunctions ( ) ;
PcHooks : : hookCharNextFunctions ( ) ;
} else
ConsoleOutput ( " vnreng: found game engine, IGNORE non gui hooks " ) ;
return found ;
# endif // ITH_DISABLE_ENGINE
}
// __asm
// {
// mov eax,seh_recover
// mov recv_eip,eax
// push ExceptHandler
// push fs:[0]
// mov fs:[0],esp
// pushad
// mov recv_esp,esp
// }
// DetermineEngineType();
// status++;
// __asm
// {
//seh_recover:
// popad
// mov eax,[esp]
// mov fs:[0],eax
// add esp,8
// }
// if (status == 0)
// ConsoleOutput("Fail to identify engine type.");
// else
// ConsoleOutput("Initialized successfully.");
//}
//
HANDLE hijackThread ;
void hijackThreadProc ( LPVOID lpThreadParameter )
{
CC_UNUSED ( lpThreadParameter ) ;
//static bool done = false;
//if (done)
// return;
//done = true;
// jichi 12/18/2013: Though FillRange could raise, it should never raise for he current process
// So, SEH is not used here.
Util : : GetProcessName ( process_name_ ) ; // Initialize shared process name
Util : : GetProcessPath ( process_path_ ) ; // Initialize shared process path
FillRange ( process_name_ , & module_base_ , & module_limit_ ) ;
DetermineEngineType ( ) ;
}
} } // namespace Engine unnamed
// - API -
DWORD Engine : : InsertDynamicHook ( LPVOID addr , DWORD frame , DWORD stack )
{ return trigger_fun_ ? ! trigger_fun_ ( addr , frame , stack ) : 0 ; }
void Engine : : hijack ( )
{
if ( ! hijackThread ) {
ConsoleOutput ( " vnreng: hijack process " ) ;
hijackThread = IthCreateThread ( hijackThreadProc , 0 ) ;
}
}
void Engine : : terminate ( )
{
if ( hijackThread ) {
const LONGLONG timeout = - 50000000 ; // in nanoseconds = 5 seconds
NtWaitForSingleObject ( hijackThread , 0 , ( PLARGE_INTEGER ) & timeout ) ;
NtClose ( hijackThread ) ;
hijackThread = 0 ;
}
}
// EOF
/*
extern " C " {
// http://gmogre3d.googlecode.com/svn-history/r815/trunk/OgreMain/src/WIN32/OgreMinGWSupport.cpp
// http://forum.osdev.org/viewtopic.php?f=8&t=22352
//#pragma data_seg()
//#pragma comment(linker, "/merge:.CRT=.data") // works fine in visual c++ 6
//#pragma data_seg()
//#pragma comment(linker, "/merge:.CRT=.rdata")
// MSVC libs use _chkstk for stack-probing. MinGW equivalent is _alloca.
//void _alloca();
//void _chkstk() { _alloca(); }
// MSVC uses security cookies to prevent some buffer overflow attacks.
// provide dummy implementations.
//void _fastcall __security_check_cookie(intptr_t i) {}
void __declspec ( naked ) __fastcall __security_check_cookie ( UINT_PTR cookie ) { }
}
2016-04-10 13:21:23 +09:00
*/