diff --git a/vnr/License.txt b/LICENSE
similarity index 100%
rename from vnr/License.txt
rename to LICENSE
diff --git a/README.md b/README.md
index 7c57ce0..d6b904a 100644
--- a/README.md
+++ b/README.md
@@ -1,14 +1,10 @@
# ITHVNR
-## Compiling
-Before compiling *ITHVNR*, You should get CMake, [Windows Driver Kit 7.1](http://www.microsoft.com/en-us/download/details.aspx?id=11800), and Visual Studio.
## Downloads
-Releases of *ITHVNR* can be found [here](https://github.com/mireado/ITHVNR/releases).
-
-~~mireado build server can be found [here](http://mireado.blog.me).~~
+Previous releases of *ITHVNR* can be found [here](https://github.com/mireado/ITHVNR/releases).
## Overview
@@ -16,28 +12,37 @@ Releases of *ITHVNR* can be found [here](https://github.com/mireado/ITHVNR/relea
Basically, ITHVNR base on [Stomp](http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine)'s version.
-## Activity Graph
-
-[![Throughput Graph](https://graphs.waffle.io/mireado/ITHVNR/throughput.svg)](https://waffle.io/mireado/ITHVNR/metrics/throughput)
-
## Features
- Open-source
-- Hook text
+- Hook text (AGTH hook codes supported)
+- Extensions (WIP)
## License
+GPL v3
## Developers
- Copyright (C) 2010-2012 [kaosu](qiupf2000@gmail.com)
-- Copyright (C) 2015 [zorkzero](zorkzero@hotmail.com)
- VNR engine making by [jichi](http://sakuradite.com/topic)
- ITH updating by [Andys](http://www.hongfire.com/forum/member/126633-andys)
- ITHVNR new GUI & VNR engine migration by [Stomp](http://www.hongfire.com/forum/member/325894-stomp)
+- ITHVNR updating by [mireado](http://blog.naver.com/mireado) and [Eguni](https://github.com/Eguni)
+- Korean GUI by [IJEMIN](https://github.com/IJEMIN)
## Special Thanks
- Everybody adding issues!
-- [IJEMIN](https://github.com/IJEMIN)
-- [Eguni](https://github.com/Eguni)
+
+## Compiling
+
+Before compiling *ITHVNR*, You should get CMake, [Windows Driver Kit 7.1](http://www.microsoft.com/en-us/download/details.aspx?id=11800), and Visual Studio.
+
+## Project Architecture
+
+The GUI links to vnrhost.dll (created from the texthook folder) which injects vnrhook.dll (created from the vnrhook folder) and connects to it via 2 pipe files.
+vnrhost writes to hostPipe, vnrhook writes to hookPipe (duh?)
+vnrhook waits for the pipe to be connected, then injects a few instructions into any text outputting functions (e.g. TextOut, GetGlyphOutline) that cause their input to be sent through the pipe.
+Additional information about hooks is shared through a section object that is mapped to a reference to the Hook class.
+The text that vnrhost receives through the pipe is then processed a little before being dispatched back to the GUI and displayed.