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added new mono hook (probably just works on bsz though)
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@ -2095,6 +2095,26 @@ bool InsertBGI3Hook()
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bool InsertBGIHook()
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bool InsertBGIHook()
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{ return InsertBGI2Hook() || InsertBGI1Hook(); }
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{ return InsertBGI2Hook() || InsertBGI1Hook(); }
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// Artikash 8/28/2018: reimplement baldr sky zero hook. see ok123's post https://web.archive.org/web/20140815231753/http://9gal.com/read.php?tid=411756
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bool InsertBaldrHook()
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{
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const BYTE ins[] = { 0x90,0xff,0x50,0x3c,0x83,0xc4,0x20,0x8b,0x45,0xec };
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DWORD addr = Util::SearchMemory(ins, sizeof(ins));
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if (!addr) {
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ConsoleOutput("NextHooker: BALDR failed: could not find instructions");
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return false;
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}
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HookParam hp = {};
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hp.address = addr;
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hp.offset = 4;
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hp.type = NO_CONTEXT | USING_STRING | USING_UNICODE; // 0x403
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ConsoleOutput("NextHooker: INSERT BALDR");
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NewHook(hp, "BALDR");
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return true;
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}
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/********************************************************************************************
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/********************************************************************************************
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Reallive hook:
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Reallive hook:
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Process name is reallive.exe or reallive*.exe.
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Process name is reallive.exe or reallive*.exe.
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@ -16454,6 +16474,7 @@ bool InsertMonoHooks()
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if (!h)
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if (!h)
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return false;
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return false;
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InsertBaldrHook(); //Artikash 8/28/2018: insert for all mono games: maybe itll work for more than baldr sky zero?
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bool ret = false;
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bool ret = false;
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// mono_unichar2* mono_string_to_utf16 (MonoString *s);
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// mono_unichar2* mono_string_to_utf16 (MonoString *s);
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@ -91,6 +91,7 @@ bool InsertApricoTHook(); // Apricot: arc.a*
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bool InsertArtemisHook(); // Artemis Engine: *.pfs
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bool InsertArtemisHook(); // Artemis Engine: *.pfs
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bool InsertAtelierHook(); // Atelier Kaguya: message.dat
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bool InsertAtelierHook(); // Atelier Kaguya: message.dat
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bool InsertBGIHook(); // BGI: BGI.*
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bool InsertBGIHook(); // BGI: BGI.*
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bool InsertBaldrHook(); // Baldr Sky "Zero"
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bool InsertBootupHook(); // Bootup: Bootup.dat
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bool InsertBootupHook(); // Bootup: Bootup.dat
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bool InsertC4Hook(); // C4: C4.EXE or XEX.EXE
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bool InsertC4Hook(); // C4: C4.EXE or XEX.EXE
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bool InsertCaramelBoxHook(); // Caramel: *.bin
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bool InsertCaramelBoxHook(); // Caramel: *.bin
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