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create config folder
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@ -80,6 +80,8 @@ namespace
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Ui::MainWindow ui;
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std::atomic<DWORD> selectedProcessId = 0;
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ExtenWindow* extenWindow = nullptr;
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concurrency::reader_writer_lock configFoldersMutex;
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std::unordered_map<DWORD, std::wstring> configFolders;
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std::unordered_set<DWORD> alreadyAttached;
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bool autoAttach = false, autoAttachSavedOnly = true;
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bool showSystemProcesses = false;
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@ -118,6 +120,7 @@ namespace
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};
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DWORD (*GetSelectedProcessId)() = [] { return selectedProcessId.load(); };
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concurrency::reader_writer_lock::scoped_lock_read readLock(configFoldersMutex);
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return
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{ {
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{ "current select", &thread == current },
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@ -126,6 +129,7 @@ namespace
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{ "hook address", (int64_t)thread.tp.addr },
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{ "text handle", thread.handle },
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{ "text name", (int64_t)thread.name.c_str() },
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{ "config folder", (int64_t)configFolders.at(thread.tp.processId).c_str() },
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{ "add sentence", (int64_t)AddSentence },
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{ "add text", (int64_t)AddText },
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{ "get selected process id", (int64_t)GetSelectedProcessId },
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@ -242,6 +246,7 @@ namespace
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void ConfigureProcess()
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{
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// TODO: move this file into config folder (need to coordinate with texthook dll
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if (auto processName = GetModuleFilename(selectedProcessId)) if (int last = processName->rfind(L'\\') + 1)
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{
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std::wstring configFile = std::wstring(processName.value()).replace(last, std::string::npos, GAME_CONFIG_FILE);
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@ -559,6 +564,12 @@ namespace
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for (auto hookInfo : hookList->split(" , "))
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if (auto hp = HookCode::Parse(S(hookInfo))) Host::InsertHook(processId, hp.value());
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else swscanf_s(S(hookInfo).c_str(), L"|%I64d:%I64d:%[^\n]", &savedThreadCtx, &savedThreadCtx2, savedThreadCode, (unsigned)std::size(savedThreadCode));
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std::wstring hash;
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hash = L"./" + std::to_wstring(std::hash<std::wstring_view>()(S(process)));
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if (!std::filesystem::exists(hash)) CreateDirectoryW(hash.c_str(), nullptr);
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std::scoped_lock writeLock(configFoldersMutex);
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configFolders[processId] = hash;
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}
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void ProcessDisconnected(DWORD processId)
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