diff --git a/vnrhook/engine/engine.cc b/vnrhook/engine/engine.cc index 0bcd393..c6f5bd3 100644 --- a/vnrhook/engine/engine.cc +++ b/vnrhook/engine/engine.cc @@ -9302,6 +9302,7 @@ bool InsertWillPlusWHook() Hook code for first game: /HQ-8*0@43D620. This seems fairly stable: __thiscall calling convention and first member points to string Method to find hook code: trace call stack from GetGlyphOutlineW Disassembly from first game (damekoi). The first few instructions are actually a common function prologue: not enough to locate hook + Hooking SysAllocString also seems to work, but has some garbage 0043D61D - C2 0800 - ret 0008 { 8 } 0043D620 - 55 - push ebp 0043D621 - 8B EC - mov ebp,esp @@ -9358,11 +9359,10 @@ static bool InsertNewWillPlusHook() hp.type = USING_STRING | USING_UNICODE | DATA_INDIRECT; hp.offset = pusha_ecx_off - 4; hp.index = 0; - ConsoleOutput("Textractor: INSERT New WillPlus (ADVHD) hook"); NewHook(hp, "WillPlus2"); found = true; } - if (!found) ConsoleOutput("New WillPlus: failed to find instructions"); + if (!found) ConsoleOutput("Textractor: WillPlus2: failed to find instructions"); return found; } @@ -9372,6 +9372,7 @@ bool InsertWillPlusHook() { bool ok = InsertOldWillPlusHook(); ok = InsertWillPlusWHook() || InsertWillPlusAHook() || InsertNewWillPlusHook() || ok; + if (!ok) PcHooks::hookOtherPcFunctions(); return ok; }