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more hook search instructions
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1
text.cpp
1
text.cpp
@ -102,6 +102,7 @@ const char* TOO_MANY_HOOKS = u8"Textractor: too many hooks: can't insert";
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const char* STARTING_SEARCH = u8"Textractor: starting search";
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const char* NOT_ENOUGH_TEXT = u8"Textractor: not enough text to search accurately";
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const char* HOOK_SEARCH_INITIALIZED = u8"Textractor: search initialized with %zd hooks";
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const char* MAKE_GAME_PROCESS_TEXT = u8"Textractor: please click around in the game to force it to process text during the next %d seconds!";
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const char* HOOK_SEARCH_FINISHED = u8"Textractor: hook search finished, %d results found";
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const char* OUT_OF_RECORDS_RETRY = u8"Textractor: out of search records, please retry if results are poor (default record count increased)";
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const char* FUNC_MISSING = u8"Textractor: function not present";
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@ -5,6 +5,7 @@
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extern const char* STARTING_SEARCH;
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extern const char* HOOK_SEARCH_INITIALIZED;
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extern const char* MAKE_GAME_PROCESS_TEXT;
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extern const char* HOOK_SEARCH_FINISHED;
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extern const char* OUT_OF_RECORDS_RETRY;
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extern const char* NOT_ENOUGH_TEXT;
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@ -220,6 +221,7 @@ void SearchForHooks(SearchParam spUser)
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}
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ConsoleOutput(HOOK_SEARCH_INITIALIZED, addresses.size());
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MH_ApplyQueued();
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ConsoleOutput(MAKE_GAME_PROCESS_TEXT, sp.searchTime / 1000);
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Sleep(sp.searchTime);
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for (auto addr : addresses) MH_QueueDisableHook((void*)addr);
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MH_ApplyQueued();
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