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https://github.com/Artikash/Textractor.git
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steal updated chinese translation
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@ -6,10 +6,11 @@ If you're on this list and want your link changed let me know.
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- [Niakr1s](https://github.com/Niakr1s)
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- [tinyAdapter](https://github.com/tinyAdapter)
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- [lgztx96](https://github.com/lgztx96)
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- with a special thanks to everyone reporting issues :)
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- French translation by Racky
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- Spanish translation by [scese250](https://github.com/scese250)
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- Turkish translation by niisokusu
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- Simplified Chinese translation by [tinyAdapter](https://github.com/tinyAdapter)
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- Simplified Chinese translation by [tinyAdapter](https://github.com/tinyAdapter) and [lgztx96](https://github.com/lgztx96)
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- Russian translation by [TokcDK](https://github.com/TokcDK)
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- Indonesian translation by [Hawxone](https://github.com/Hawxone)
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- Portuguese translation by [TsumiHokiro](https://github.com/TsumiHokiro)
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@ -23,7 +24,3 @@ If you're on this list and want your link changed let me know.
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- ITH originally made by [kaosu](http://www.hongfire.com/forum/member/562651-kaosu)
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- Locale Emulator library made by [xupefei](https://github.com/xupefei)
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- MinHook library made by [TsudaKageyu](https://github.com/TsudaKageyu)
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## Special Thanks
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- Everybody adding issues!
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98
text.cpp
98
text.cpp
@ -316,14 +316,19 @@ Clic y arrastra los bordes de la ventana para moverla, o en la esquina inferior
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NATIVE_LANGUAGE = "Chinese (simplified)";
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ATTACH = u8"附加到游戏";
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LAUNCH = u8"启动游戏";
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GAME_CONFIG = u8"配置游戏";
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DETACH = u8"从游戏分离";
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FORGET = u8"移除游戏";
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ADD_HOOK = u8"添加钩子";
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REMOVE_HOOKS = u8"移除钩子";
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SAVE_HOOKS = u8"保存钩子";
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SEARCH_FOR_HOOKS = u8"搜索钩子";
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SETTINGS = u8"设置";
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EXTENSIONS = u8"扩展";
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SELECT_PROCESS = u8"选择进程";
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ATTACH_INFO = u8R"(如果没看见想要附加的进程,尝试使用管理员权限运行
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也可以手动输入进程ID)";
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SELECT_PROCESS_INFO = u8"如果手动输入游戏名,请使用绝对路径";
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FROM_COMPUTER = u8"从计算机中选择";
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PROCESSES = u8"进程 (*.exe)";
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SAVE_SETTINGS = u8"保存设置";
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@ -331,10 +336,38 @@ Clic y arrastra los bordes de la ventana para moverla, o en la esquina inferior
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(如果使用超级管理员运行,则无法工作)
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在列表中拖拽来重新排序
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使用 delete 键移除选中的扩展)";
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ADD_EXTENSION = u8"添加扩展";
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INVALID_EXTENSION = u8"%1 是一个无效扩展";
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CONFIRM_EXTENSION_OVERWRITE = u8"此扩展的另一个版本已启用,是否删除并覆盖它?";
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EXTENSION_WRITE_ERROR = u8"保存扩展失败";
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USE_JP_LOCALE = u8"模拟日本区域设置?";
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HOOK_SEARCH_UNSTABLE_WARNING = u8"搜索钩子的功能是不稳定的! 可能会导致你的游戏崩溃! ";
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SEARCH_CJK = u8"搜索中文/日文/韩文";
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SEARCH_PATTERN = u8"搜索匹配特征 (hex byte array)";
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SEARCH_DURATION = u8"搜索持续时间 (ms)";
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SEARCH_MODULE = u8"搜索指定模块";
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PATTERN_OFFSET = u8"相对于特征地址的偏移值";
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MAX_HOOK_SEARCH_RECORDS = u8"搜索结果上限";
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MIN_ADDRESS = u8"起始地址 (hex)";
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MAX_ADDRESS = u8"结束地址 (hex)";
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STRING_OFFSET = u8"字符串偏移值 (hex)";
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HOOK_SEARCH_FILTER = u8"结果必须匹配的正则表达式";
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TEXT = u8"文本";
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CODEPAGE = u8"代码页";
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SEARCH_FOR_TEXT = u8"搜索指定文本";
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START_HOOK_SEARCH = u8"开始搜索钩子";
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SAVE_SEARCH_RESULTS = u8"保存搜索结果";
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TEXT_FILES = u8"文本文档 (*.txt)";
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DOUBLE_CLICK_TO_REMOVE_HOOK = u8"双击移除不需要的钩子";
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FILTER_REPETITION = u8"过滤重复文本";
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AUTO_ATTACH = u8"自动附加";
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ATTACH_SAVED_ONLY = u8"自动附加 (saved only)";
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SHOW_SYSTEM_PROCESSES = u8"显示系统进程";
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DEFAULT_CODEPAGE = u8"默认代码页";
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FLUSH_DELAY = u8"刷新延迟";
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MAX_BUFFER_SIZE = u8"最大缓冲区长度";
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MAX_HISTORY_SIZE = u8"最大缓存文本长度";
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CONFIG_JP_LOCALE = u8"模拟日本区域启动游戏";
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CONSOLE = L"控制台";
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CLIPBOARD = L"剪贴板";
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ABOUT = L"Textractor " ARCH L" v" VERSION LR"( 作者: Artikash (email: akashmozumdar@gmail.com)
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@ -345,7 +378,8 @@ Clic y arrastra los bordes de la ventana para moverla, o en la esquina inferior
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项目主页提供基于 GPLv3 协议的源代码)";
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UPDATE_AVAILABLE = L"有可用的更新: 请从 https://github.com/Artikash/Textractor/releases 下载";
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ALREADY_INJECTED = L"Textractor: 已经注入";
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NEED_32_BIT = L"Textractor: 架构不匹配: 请尝试使用 Textractor x86";
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NEED_32_BIT = L"Textractor: 架构不匹配: 请尝试使用32位版本的Textractor";
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NEED_64_BIT = L"Textractor: 架构不匹配: 请尝试使用64位版本的Textractor";
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INJECT_FAILED = L"Textractor: 无法注入";
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LAUNCH_FAILED = L"Textractor: 无法启动";
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INVALID_CODE = L"Textractor: 无效代码";
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@ -354,8 +388,13 @@ Clic y arrastra los bordes de la ventana para moverla, o en la esquina inferior
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INSERTING_HOOK = u8"Textractor: 注入钩子: %s";
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REMOVING_HOOK = u8"Textractor: 移除钩子: %s";
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HOOK_FAILED = u8"Textractor: 钩子注入失败";
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TOO_MANY_HOOKS = u8"Textractor: 钩子太多: 无法注入";
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NOT_ENOUGH_TEXT = u8"Textractor: 没有足够的文本来精确搜索";
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TOO_MANY_HOOKS = u8"Textractor: 钩子数量已达上限: 无法注入";
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STARTING_SEARCH = u8"Textractor: 开始搜索钩子";
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NOT_ENOUGH_TEXT = u8"Textractor: 没有足够的文本用来精确搜索";
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HOOK_SEARCH_INITIALIZED = u8"Textractor: 搜索初始化完成, 创建了 %zd 个钩子";
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MAKE_GAME_PROCESS_TEXT = u8"Textractor: 请点击游戏区域, 在接下来的 %d 秒内使游戏强制处理文本";
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HOOK_SEARCH_FINISHED = u8"Textractor: 钩子搜索完毕, 找到了 %d 条结果";
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OUT_OF_RECORDS_RETRY = u8"Textractor: 搜索结果已达上限, 如果结果不理想, 请重试(默认最大记录数增加)";
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FUNC_MISSING = u8"Textractor: 函数不存在";
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MODULE_MISSING = u8"Textractor: 模块不存在";
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GARBAGE_MEMORY = u8"Textractor: 内存一直在变,读了也没用";
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@ -363,16 +402,67 @@ Clic y arrastra los bordes de la ventana para moverla, o en la esquina inferior
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READ_ERROR = u8"Textractor: Reader 错误 (R码可能不正确)";
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HIJACK_ERROR = u8"Textractor: Hijack 错误";
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COULD_NOT_FIND = u8"Textractor: 无法找到文本";
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TRANSLATE_TO = u8"翻译为";
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TRANSLATE_SELECTED_THREAD_ONLY = u8"仅翻译当前选择的文本线程";
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RATE_LIMIT_ALL_THREADS = u8"限制所有文本线程的请求频率";
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RATE_LIMIT_SELECTED_THREAD = u8"限制当前选择线程的请求频率";
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USE_TRANS_CACHE = u8"使用缓存的翻译结果";
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RATE_LIMIT_TOKEN_COUNT = u8"限流器令牌数";
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RATE_LIMIT_TOKEN_RESTORE_DELAY = u8"限流器令牌重置时间 (ms)";
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TOO_MANY_TRANS_REQUESTS = L"太多翻译请求: 拒绝生成更多";
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TRANSLATION_ERROR = L"翻译时出错";
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USE_PREV_SENTENCE_CONTEXT = u8"使用之前的句子作为上下文";
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API_KEY = u8"API key";
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EXTRA_WINDOW_INFO = u8R"(右键修改设置
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在窗口边缘点击并拖拽来移动,或在右下角点击并拖拽来调整大小)";
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SENTENCE_TOO_BIG = u8"文本过长无法显示";
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MAX_SENTENCE_SIZE = u8"最大文本长度";
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TOPMOST = u8"窗口总是置顶";
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DICTIONARY = u8"字典";
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SHOW_ORIGINAL = u8"显示原文";
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SHOW_ORIGINAL_INFO = u8R"(将不显示原文
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仅当此扩展置于翻译扩展之后使用时才有效)";
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OPACITY = u8"透明度";
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SIZE_LOCK = u8"锁定窗口大小";
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BG_COLOR = u8"背景颜色";
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TEXT_COLOR = u8"文本颜色";
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TOPMOST = u8"总是位于最上层";
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TEXT_OUTLINE = u8"文字边框";
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OUTLINE_COLOR = u8"边框颜色";
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OUTLINE_SIZE = u8"边框大小";
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OUTLINE_SIZE_INFO = u8"以像素为单位的大小(建议保持在字体大小的20%以下)";
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FONT = u8"字体";
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LUA_INTRO = u8R"(--[[
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ProcessSentence 是Textractor每接收到一句文本时都会调用的函数。
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参数 sentence: Textractor接收到的文本 (UTF-8)。
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参数 sentenceInfo: 用于保存文本相关信息的table。
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如果你返回一个字符串,文本将被转换为该字符串。
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如果返回 nil,该文本将不会被修改。
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此扩展使用了几个Lua解释器的副本用于保证线程安全。
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在ProcessSentence函数中对全局变量的修改可能不会生效。
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sentenceInfo有以下成员:
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"current select": 除非文本属于用户当前选择的文本线程,否则为0。
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"process id": 这句文本所属的进程id. 0 表示控制台与剪贴板线程。
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"text number": 当前选择的文本线程的id. 这是在创建文本线程时逐个递增的计数。 0 为控制台, 1 为剪贴板。
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--]]
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function ProcessSentence(sentence, sentenceInfo)
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--在此处添加你的代码...
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end)";
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LOAD_LUA_SCRIPT = u8"加载脚本";
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LUA_ERROR = L"Lua 错误";
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REGEX_FILTER = u8"正则表达式过滤器";
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INVALID_REGEX = u8"无效的正则表达式";
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CURRENT_FILTER = u8"当前过滤中: %1";
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REPLACER_INSTRUCTIONS = LR"(使用"Replace"扩展时会使用此文件
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替换指令必须遵循以下格式:
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|ORIG|原文|BECOMES|替代文本|END|
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替换指令之外的所有文本都会被忽略.
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原文中的空白字符将被忽略,但是替代文本可以包含空白字符、换行符等.
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此文件必须使用Unicode字符集(UTF-16 little endian).)";
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THREAD_LINKER = u8"线程链接器";
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LINK = u8"链接";
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THREAD_LINK_FROM = u8"需要链接的线程id";
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THREAD_LINK_TO = u8"链接到的线程id";
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HEXADECIMAL = u8"十六进制";
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#endif // SIMPLIFIED_CHINESE
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#ifdef RUSSIAN
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