// match.cc // 8/9/2013 jichi // Branch: ITH_Engine/engine.cpp, revision 133 #ifdef _MSC_VER # pragma warning (disable:4100) // C4100: unreference formal parameter //# pragma warning (disable:4733) // C4733: Inline asm assigning to 'FS:0' : handler not registered as safe handler #endif // _MSC_VER #include "src/engine/match.h" #include "src/engine/engine.h" #include "src/engine/pchooks.h" #include "src/util/growl.h" #include "src/util/util.h" #include "src/main.h" #include "src/except.h" #include "ithsys/ithsys.h" #include "ccutil/ccmacro.h" //#define ConsoleOutput(...) (void)0 // jichi 8/18/2013: I don't need ConsoleOutput enum { MAX_REL_ADDR = 0x200000 }; // jichi 8/18/2013: maximum relative address // - Global variables - namespace Engine { WCHAR process_name_[MAX_PATH], // cached process_path_[MAX_PATH]; // cached DWORD module_base_, module_limit_; //LPVOID trigger_addr; trigger_fun_t trigger_fun_; } // namespace Engine // - Methods - namespace Engine { namespace { // unnamed bool DetermineGameHooks() // 7/19/2015 { #if 0 // jichi 7/19/2015: Disabled as it will crash the game if (IthFindFile(L"UE3ShaderCompileWorker.exe") && IthFindFile(L"awesomium_process.exe")) { InsertLovaGameHook(); return true; } #endif // 0 return false; } // jichi 7/17/2014: Disable GDI hooks for PPSSPP bool DeterminePCEngine() { if (DetermineGameHooks()) { ConsoleOutput("vnreng: found game-specific hook"); return true; } if (IthFindFile(L"PPSSPP*.exe")) { // jichi 7/12/2014 PPSSPPWindows.exe, PPSSPPEX.exe PPSSPPSP.exe InsertPPSSPPHooks(); return true; } if (IthFindFile(L"pcsx2*.exe")) { // jichi 7/19/2014 PCSX2.exe or PCSX2WX.exe InsertPCSX2Hooks(); return true; } if (IthFindFile(L"Dolphin.exe")) { // jichi 7/20/2014 InsertGCHooks(); return true; } // jichi 5/14/2015: Skip hijacking BALDRSKY ZEROs if (IthCheckFile(L"bsz_Data\\Mono\\mono.dll") || IthCheckFile(L"bsz2_Data\\Mono\\mono.dll")) { ConsoleOutput("vnreng: IGNORE BALDRSKY ZEROs"); return true; } if (::GetModuleHandleA("mono.dll")) { InsertMonoHooks(); // 3/20/2015 jichi // Always insert GDI hooks even for Mono games // For example: 新世黙示録 need GetGlyphOutlineA PcHooks::hookGDIFunctions(); return true; } // PC games PcHooks::hookGDIFunctions(); EnableGDIPlusHooks(); return false; } bool DetermineEngineByFile1() { if (IthFindFile(L"*.xp3") || Util::SearchResourceString(L"TVP(KIRIKIRI)")) { if (Util::SearchResourceString(L"TVP(KIRIKIRI) Z ")) { // TVP(KIRIKIRI) Z CORE // jichi 11/24/2014: Disabled that might crash VBH //if (IthCheckFile(L"plugin\\KAGParser.dll")) // InsertKAGParserHook(); //else if (IthCheckFile(L"plugin\\KAGParserEx.dll")) // InsertKAGParserExHook(); if (InsertKiriKiriZHook()) return true; } InsertKiriKiriHook(); return true; } // 8/2/2014 jichi: Game name shown as 2RM - Adventure Engine, text also in GetGlyphOutlineA if (Util::SearchResourceString(L"2RM") && Util::SearchResourceString(L"Adventure Engine")) { Insert2RMHook(); return true; } // 8/2/2014 jichi: Copyright is side-B, a conf.dat will be generated after the game is launched // It also contains lua5.1.dll and lua5.dll if (Util::SearchResourceString(L"side-B")) { InsertSideBHook(); return true; } if (IthFindFile(L"bgi.*") || IthFindFile(L"BHVC.exe") || IthFindFile(L"sysgrp.arc")) { InsertBGIHook(); return true; } if (IthCheckFile(L"Bootup.dat") && InsertBootupHook()) // 5/22/2015 Bootup // lstrlenW can also find text with repetition though return true; if (IthCheckFile(L"AGERC.DLL")) { // 6/1/2014 jichi: Eushully, AGE.EXE InsertEushullyHook(); return true; } if (IthFindFile(L"data*.arc") && IthFindFile(L"stream*.arc")) { InsertMajiroHook(); return true; } // jichi 5/31/2014 if (//IthCheckFile(L"Silkys.exe") || // It might or might not have Silkys.exe // data, effect, layer, mes, music IthCheckFile(L"data.arc") && IthCheckFile(L"effect.arc") && IthCheckFile(L"mes.arc")) { InsertElfHook(); return true; } // jichi 6/9/2015: Skip Silkys Sakura if ( // Almost the same as Silkys except mes.arc is replaced by Script.arc IthCheckFile(L"data.arc") && IthCheckFile(L"effect.arc") && IthCheckFile(L"Script.arc")) { InsertSilkysHook(); return true; } if (IthFindFile(L"data\\pack\\*.cpz")) { InsertCMVSHook(); return true; } // jichi 10/12/2013: Restore wolf engine // jichi 10/18/2013: Check for data/*.wolf if (IthFindFile(L"data.wolf") || IthFindFile(L"data\\*.wolf")) { InsertWolfHook(); return true; } if (IthCheckFile(L"AdvData\\DAT\\NAMES.DAT")) { InsertCircusHook1(); return true; } if (IthCheckFile(L"AdvData\\GRP\\NAMES.DAT")) { InsertCircusHook2(); return true; } if (IthFindFile(L"*.noa") || IthFindFile(L"data\\*.noa")) { InsertCotophaHook(); return true; } if (IthFindFile(L"*.pfs")) { // jichi 10/1/2013 InsertArtemisHook(); return true; } if (IthFindFile(L"*.int")) { InsertCatSystemHook(); return true; } if (IthCheckFile(L"message.dat")) { InsertAtelierHook(); return true; } if (IthCheckFile(L"Check.mdx")) { // jichi 4/1/2014: AUGame InsertTencoHook(); return true; } // jichi 12/25/2013: It may or may not be QLIE. // AlterEgo also has GameData/sound.pack but is not QLIE if (IthFindFile(L"GameData\\*.pack") && InsertQLIEHook()) return true; if (IthCheckFile(L"dll\\Pal.dll")) { InsertPalHook(); return true; } if (IthFindFile(L"*.pac")) { // jichi 6/3/2014: AMUSE CRAFT and SOFTPAL // Selectively insert, so that lstrlenA can still get correct text if failed //if (IthCheckFile(L"dll\\resource.dll") && IthCheckFile(L"dll\\pal.dll") && InsertAmuseCraftHook()) // return true; if (IthCheckFile(L"Thumbnail.pac")) { //ConsoleOutput("vnreng: IGNORE NeXAS"); InsertNeXASHook(); // jichi 7/6/2014: GIGA return true; } if (Util::SearchResourceString(L"SOFTPAL")) { ConsoleOutput("vnreng: IGNORE SoftPal UNiSONSHIFT"); return true; } } // jichi 12/27/2014: LunaSoft if (IthFindFile(L"Pac\\*.pac")) { InsertLunaSoftHook(); return true; } // jichi 9/16/2013: Add Gesen18 if (IthFindFile(L"*.szs") || IthFindFile(L"Data\\*.szs")) { InsertUnicornHook(); return true; } // jichi 12/22/2013: Add rejet if (IthCheckFile(L"gd.dat") && IthCheckFile(L"pf.dat") && IthCheckFile(L"sd.dat")) { InsertRejetHook(); return true; } // Only examined with version 1.0 //if (IthFindFile(L"Adobe AIR\\Versions\\*\\Adobe AIR.dll")) { // jichi 4/15/2014: FIXME: Wildcard not working if (IthCheckFile(L"Adobe AIR\\Versions\\1.0\\Adobe AIR.dll")) { // jichi 4/15/2014: Adobe AIR InsertAdobeAirHook(); return true; } return false; } bool DetermineEngineByFile2() { if (IthCheckFile(L"resident.dll")) { InsertRetouchHook(); return true; } if (IthCheckFile(L"Malie.ini") || IthCheckFile(L"Malie.exe")) { // jichi: 9/9/2014: Add malie.exe in case malie.ini is missing InsertMalieHook(); return true; } if (IthCheckFile(L"live.dll")) { InsertLiveHook(); return true; } // 9/5/2013 jichi if (IthCheckFile(L"aInfo.db")) { InsertNextonHook(); return true; } if (IthFindFile(L"*.lpk")) { InsertLucifenHook(); return true; } if (IthCheckFile(L"cfg.pak")) { InsertWaffleHook(); return true; } if (IthCheckFile(L"Arc00.dat")) { InsertTinkerBellHook(); return true; } if (IthFindFile(L"*.vfs")) { // jichi 7/6/2014: Better to test AoiLib.dll? ja.wikipedia.org/wiki/ソフトハウスキャラ InsertSystemAoiHook(); return true; } if (IthFindFile(L"*.mbl")) { InsertMBLHook(); return true; } // jichi 8/1/2014: YU-RIS engine, lots of clockup game also has this pattern if (IthFindFile(L"pac\\*.ypf") || IthFindFile(L"*.ypf")) { // jichi 8/14/2013: CLOCLUP: "ノーブレスオブリージュ" would crash the game. if (!IthCheckFile(L"noblesse.exe")) InsertYurisHook(); return true; } if (IthFindFile(L"*.npa")) { InsertNitroplusHook(); return true; } return false; } bool DetermineEngineByFile3() { //if (IthCheckFile(L"libscr.dll")) { // already checked // InsertBrunsHook(); // return true; //} // jichi 10/12/2013: Sample args.txt: // See: http://tieba.baidu.com/p/2631413816 // -workdir // . // -loadpath // . // am.cfg if (IthCheckFile(L"args.txt")) { InsertBrunsHook(); return true; } if (IthCheckFile(L"emecfg.ecf")) { InsertEMEHook(); return true; } if (IthCheckFile(L"rrecfg.rcf")) { InsertRREHook(); return true; } if (IthFindFile(L"*.fpk") || IthFindFile(L"data\\*.fpk")) { InsertCandyHook(); return true; } if (IthFindFile(L"arc.a*")) { InsertApricoTHook(); return true; } if (IthFindFile(L"*.mpk")) { InsertStuffScriptHook(); return true; } if (IthCheckFile(L"Execle.exe")) { InsertTriangleHook(); return true; } // jichi 2/28/2015: No longer work for "大正×対称アリス episode I" from Primula //if (IthCheckFile(L"PSetup.exe")) { // InsertPensilHook(); // return true; //} if (IthCheckFile(L"Yanesdk.dll")) { InsertAB2TryHook(); return true; } if (IthFindFile(L"*.med")) { InsertMEDHook(); return true; } return false; } bool DetermineEngineByFile4() { if (IthCheckFile(L"EAGLS.dll")) { // jichi 3/24/2014: E.A.G.L.S //ConsoleOutput("vnreng: IGNORE EAGLS"); InsertEaglsHook(); return true; } if (IthCheckFile(L"bmp.pak") && IthCheckFile(L"dsetup.dll")) { // 1/1/2016 jich: skip izumo4 from studio ego that is not supported by debonosu if (IthFindFile(L"*izumo4*.exe")) { PcHooks::hookLstrFunctions(); return true; } InsertDebonosuHook(); return true; } if (IthCheckFile(L"C4.EXE") || IthCheckFile(L"XEX.EXE")) { InsertC4Hook(); return true; } if (IthCheckFile(L"Rio.arc") && IthFindFile(L"Chip*.arc")) { InsertWillPlusHook(); return true; } if (IthFindFile(L"*.tac")) { InsertTanukiHook(); return true; } if (IthFindFile(L"*.gxp")) { InsertGXPHook(); return true; } if (IthFindFile(L"*.aos")) { // jichi 4/2/2014: AOS hook InsertAOSHook(); return true; } if (IthFindFile(L"*.at2")) { // jichi 12/23/2014: Mink, sample files: voice.at2, voice.det, voice.nme InsertMinkHook(); return true; } if (IthFindFile(L"*.ykc")) { // jichi 7/15/2014: YukaSystem1 is not supported, though //ConsoleOutput("vnreng: IGNORE YKC:Feng/HookSoft(SMEE)"); InsertYukaSystem2Hook(); return true; } if (IthFindFile(L"model\\*.hed")) { // jichi 9/8/2014: EXP InsertExpHook(); return true; } // jichi 2/6/2015 平安亭 // dPi.dat, dPih.dat, dSc.dat, dSch.dat, dSo.dat, dSoh.dat, dSy.dat //if (IthCheckFile(L"dSoh.dat")) { // no idea why this file does not work if (IthCheckFile(L"dSch.dat")) { InsertSyuntadaHook(); return true; } // jichi 2/28/2015: Delay checking Pensil in case something went wrong // File pattern observed in [Primula] 大正×対称アリス episode I // - PSetup.exe no longer exists // - MovieTexture.dll information shows MovieTex dynamic library, copyright Pensil 2013 // - ta_trial.exe information shows 2XT - Primula Adventure Engine if (IthCheckFile(L"PSetup.exe") || IthFindFile(L"PENCIL.*") || Util::SearchResourceString(L"2XT -")) { InsertPensilHook(); return true; } return false; } bool DetermineEngineByProcessName() { WCHAR str[MAX_PATH]; wcscpy(str, process_name_); _wcslwr(str); // lower case if (wcsstr(str,L"reallive") || IthCheckFile(L"Reallive.exe") || IthCheckFile(L"REALLIVEDATA\\Start.ini")) { InsertRealliveHook(); return true; } // jichi 8/19/2013: DO NOT WORK for games like「ハピメア」 //if (wcsstr(str,L"cmvs32") || wcsstr(str,L"cmvs64")) { // InsertCMVSHook(); // return true; //} // jichi 8/17/2013: Handle "~" if (wcsstr(str, L"siglusengine") || !wcsncmp(str, L"siglus~", 7) || IthCheckFile(L"SiglusEngine.exe")) { InsertSiglusHook(); return true; } if (wcsstr(str, L"taskforce2") || !wcsncmp(str, L"taskfo~", 7) || IthCheckFile(L"Taskforce2.exe")) { InsertTaskforce2Hook(); return true; } if (wcsstr(str,L"rugp") || IthCheckFile(L"rugp.exe")) { InsertRUGPHook(); return true; } // jichi 8/17/2013: Handle "~" if (wcsstr(str, L"igs_sample") || !wcsncmp(str, L"igs_sa~", 7) || IthCheckFile(L"igs_sample.exe")) { InsertIronGameSystemHook(); return true; } if (wcsstr(str, L"bruns") || IthCheckFile(L"bruns.exe")) { InsertBrunsHook(); return true; } if (wcsstr(str, L"anex86") || IthCheckFile(L"anex86.exe")) { InsertAnex86Hook(); return true; } // jichi 8/17/2013: Handle "~" if (wcsstr(str, L"shinydays") || !wcsncmp(str, L"shinyd~", 7) || IthCheckFile(L"ShinyDays.exe")) { InsertShinyDaysGameHook(); return true; } // jichi 10/3/2013: FIXME: Does not work // Raise C0000005 even with admin priv //if (wcsstr(str, L"bsz")) { // BALDRSKY ZERO // InsertBaldrHook(); // return true; //} if (wcsstr(process_name_, L"SAISYS") || IthCheckFile(L"SaiSys.exe")) { // jichi 4/19/2014: Marine Heart InsertMarineHeartHook(); return true; } DWORD len = wcslen(str); // jichi 8/24/2013: Checking for Rio.ini or $procname.ini //wcscpy(str+len-4, L"_?.war"); //if (IthFindFile(str)) { // InsertShinaHook(); // return true; //} if (InsertShinaHook()) return true; // jichi 8/10/2013: Since *.bin is common, move CaramelBox to the end str[len - 3] = L'b'; str[len - 2] = L'i'; str[len - 1] = L'n'; str[len] = 0; if ((IthCheckFile(str) || IthCheckFile(L"trial.bin")) // jichi 7/8/2014: add trial.bin && InsertCaramelBoxHook()) return true; // jichi 7/23/2015 It also has gameexe.bin existed if (IthCheckFile(L"configure.cfg") && IthCheckFile(L"gfx.bin")) { InsertEscudeHook(); return true; } // This must appear at last since str is modified wcscpy(str + len - 4, L"_checksum.exe"); if (IthCheckFile(str)) { InsertRyokuchaHook(); if (IthFindFile(L"*.iar") && IthFindFile(L"*.sec5")) // jichi 9/27/2014: For new Ryokucha games InsertScenarioPlayerHook(); return true; } return false; } bool DetermineEngineOther() { if (InsertAliceHook()) return true; // jichi 1/19/2015: Disable inserting Lstr for System40 // See: http://sakuradite.com/topic/618 if (IthCheckFile(L"System40.ini")) { ConsoleOutput("vnreng: IGNORE old System40.ini"); return true; } // jichi 12/26/2013: Add this after alicehook if (IthCheckFile(L"AliceStart.ini")) { InsertSystem43Hook(); return true; } // jichi 8/24/2013: Move into functions static BYTE static_file_info[0x1000]; if (IthGetFileInfo(L"*01", static_file_info)) if (*(DWORD*)static_file_info == 0) { STATUS_INFO_LENGTH_MISMATCH; static WCHAR static_search_name[MAX_PATH]; LPWSTR name=(LPWSTR)(static_file_info+0x5E); int len = wcslen(name); name[len-2] = L'.'; name[len-1] = L'e'; name[len] = L'x'; name[len+1] = L'e'; name[len+2] = 0; if (IthCheckFile(name)) { name[len-2] = L'*'; name[len-1] = 0; wcscpy(static_search_name,name); IthGetFileInfo(static_search_name,static_file_info); union { FILE_BOTH_DIR_INFORMATION *both_info; DWORD addr; }; both_info = (FILE_BOTH_DIR_INFORMATION *)static_file_info; //BYTE* ptr=static_file_info; len=0; while (both_info->NextEntryOffset) { addr += both_info->NextEntryOffset; len++; } if (len > 3) { InsertAbelHook(); return true; } } } return false; } // jichi 8/17/2014 // Put the patterns that might break other games at last bool DetermineEngineAtLast() { if (IthCheckFile(L"MovieTexture.dll") && (InsertPensilHook() || Insert2RMHook())) // MovieTexture.dll also exists in 2RM games such as 母子愛2体験版, which is checked first return true; if (IthFindFile(L"system") && IthFindFile(L"system.dat")) { // jichi 7/31/2015 InsertAbelHook(); return true; } if (IthFindFile(L"data\\*.cpk")) { // jichi 12/2/2014 Insert5pbHook(); return true; } // jichi 7/6/2014: named as ScenarioPlayer since resource string could be: scenario player program for xxx // Do this at last as it is common if (IthFindFile(L"*.iar") && IthFindFile(L"*.sec5")) { // jichi 4/18/2014: Other game engine could also have *.iar such as Ryokucha InsertScenarioPlayerHook(); return true; } //if (IthCheckFile(L"arc0.dat") && IthCheckFile(L"script.dat") // jichi 11/14/2014: too common if (Util::SearchResourceString(L"HorkEye")) { // appear in copyright: Copyright (C) HorkEye, http://horkeye.com InsertHorkEyeHook(); return true; } if (IthCheckFile(L"comnArc.arc") // jichi 8/17/2014: this file might exist in multiple files && InsertNexton1Hook()) // old nexton game return true; if (IthCheckFile(L"arc.dat") // jichi 9/27/2014: too common && InsertApricoTHook()) return true; if (IthFindFile(L"*.pak") // jichi 12/25/2014: too common && InsertLeafHook()) return true; // jichi 10/31/2014 // File description: Adobe Flash Player 10.2r153 // Product name: Shockwave Flash // Original filename: SAFlashPlayer.exe // Legal trademarks: Adobe Flash Player // No idea why, this must appear at last or it will crash if (Util::SearchResourceString(L"Adobe Flash Player 10")) { InsertAdobeFlash10Hook(); // only v10 might be supported. Otherwise, fallback to Lstr hooks return true; } if (IthFindFile(L"dat\\*.arc")) { // jichi 2/6/2015 InsertFocasLensHook(); // Touhou return true; } // jichi 8/23/2015: Tamamo if (IthCheckFile(L"data.pck") && IthCheckFile(L"image.pck") && IthCheckFile(L"script.pck")) { //if (IthCheckFile(L"QtGui.dll")) InsertTamamoHook(); return true; } return false; } // jichi 6/1/2014 bool DetermineEngineGeneric() { bool ret = false; if (IthCheckFile(L"AlterEgo.exe")) { ConsoleOutput("vnreng: AlterEgo, INSERT WideChar hooks"); ret = true; } else if (IthFindFile(L"data\\Sky\\*")) { ConsoleOutput("vnreng: TEATIME, INSERT WideChar hooks"); ret = true; } //} else if (IthFindFile(L"image\\*.po2") || IthFindFile(L"image\\*.jo2")) { // ConsoleOutput("vnreng: HarukaKanata, INSERT WideChar hooks"); // はるかかなた // ret = true; //} if (ret) PcHooks::hookWcharFunctions(); return ret; } bool DetermineNoEngine() { //if (IthFindFile(L"*\\Managed\\UnityEngine.dll")) { // jichi 12/3/2013: Unity (BALDRSKY ZERO) // ConsoleOutput("vnreng: IGNORE Unity"); // return true; //} //if (IthCheckFile(L"bsz_Data\\Managed\\UnityEngine.dll") || IthCheckFile(L"bsz2_Data\\Managed\\UnityEngine.dll")) { // ConsoleOutput("vnreng: IGNORE Unity"); // return true; //} // jichi 6/7/2015: RPGMaker v3 if (IthFindFile(L"*.rgss3a")) { ConsoleOutput("vnreng: IGNORE RPGMaker RGSS3"); return true; } // jichi 11/22/2015: 凍京NECRO 体験版 if (IthFindFile(L"*.npk")) { ConsoleOutput("vnreng: IGNORE new Nitroplus"); return true; } // 8/29/2015 jichi: minori, text in GetGlyphOutlineA if (IthFindFile(L"*.paz")) { ConsoleOutput("vnreng: IGNORE minori"); return true; } // 7/28/2015 jichi: Favorite games if (IthFindFile(L"*.hcb")) { ConsoleOutput("vnreng: IGNORE FVP"); return true; } // jichi 2/14/2015: Guilty+ RIN×SEN (PK) if (IthCheckFile(L"rio.ini") || IthFindFile(L"*.war")) { ConsoleOutput("vnreng: IGNORE unknown ShinaRio"); return true; } if (IthCheckFile(L"AdvHD.exe") || IthCheckFile(L"AdvHD.dll")) { ConsoleOutput("vnreng: IGNORE Adv Player HD"); // supposed to be WillPlus return true; } if (IthCheckFile(L"ScrPlayer.exe")) { ConsoleOutput("vnreng: IGNORE ScrPlayer"); return true; } if (IthCheckFile(L"nnnConfig2.exe")) { ConsoleOutput("vnreng: IGNORE Nya NNNConfig"); return true; } // jichi 4/30/2015: Skip games made from らすこう, such as とある人妻のネトラレ事情 // It has garbage from lstrlenW. Correct text is supposed to be in TabbedTextOutA. if (IthCheckFile(L"data_cg.dpm")) { ConsoleOutput("vnreng: IGNORE DPM data_cg.dpm"); return true; } //if (IthCheckFile(L"AGERC.DLL")) { // jichi 3/17/2014: Eushully, AGE.EXE // ConsoleOutput("vnreng: IGNORE Eushully"); // return true; //} if (IthCheckFile(L"game_sys.exe")) { ConsoleOutput("vnreng: IGNORE Atelier Kaguya BY/TH"); return true; } if (IthFindFile(L"*.bsa")) { ConsoleOutput("vnreng: IGNORE Bishop"); return true; } // jichi 3/19/2014: Escude game // Example: bgm.bin gfx.bin maou.bin script.bin snd.bin voc.bin if (IthCheckFile(L"gfx.bin") && IthCheckFile(L"snd.bin") && IthCheckFile(L"voc.bin")) { ConsoleOutput("vnreng: IGNORE Escude"); return true; } // jichi 2/18/2015: Ignore if there is Nitro+ copyright if (Util::SearchResourceString(L"Nitro+")) { ConsoleOutput("vnreng: IGNORE unknown Nitro+"); return true; } // jichi 12/28/2014: "Chartreux Inc." in Copyright. // Sublimary brands include Rosebleu, MORE, etc. // GetGlyphOutlineA already works. if (Util::SearchResourceString(L"Chartreux")) { ConsoleOutput("vnreng: IGNORE Chartreux"); return true; } if (IthCheckFile(L"MovieTexture.dll")) { ConsoleOutput("vnreng: IGNORE MovieTexture"); return true; } if (wcsstr(process_name_, L"lcsebody") || !wcsncmp(process_name_, L"lcsebo~", 7) || IthFindFile(L"lcsebody*")) { // jichi 3/19/2014: LC-ScriptEngine, GetGlyphOutlineA ConsoleOutput("vnreng: IGNORE lcsebody"); return true; } wchar_t str[MAX_PATH]; DWORD i; for (i = 0; process_name_[i]; i++) { str[i] = process_name_[i]; if (process_name_[i] == L'.') break; } *(DWORD *)(str + i + 1) = 0x630068; //.hcb *(DWORD *)(str + i + 3) = 0x62; if (IthCheckFile(str)) { ConsoleOutput("vnreng: IGNORE FVP"); // jichi 10/3/2013: such like アトリエかぐや return true; } return false; } // 12/13/2013: Declare it in a way compatible to EXCEPTION_PROCEDURE EXCEPTION_DISPOSITION ExceptHandler(PEXCEPTION_RECORD ExceptionRecord, LPVOID, PCONTEXT, LPVOID) { if (ExceptionRecord->ExceptionCode == STATUS_ACCESS_VIOLATION) { module_limit_ = ExceptionRecord->ExceptionInformation[1]; //OutputDWORD(module_limit_); __asm { mov eax,fs:[0x30] // jichi 12/13/2013: get PEB mov eax,[eax+0xc] mov eax,[eax+0xc] mov ecx,module_limit_ sub ecx,module_base_ mov [eax+0x20],ecx } } //ContextRecord->Esp = recv_esp; //ContextRecord->Eip = recv_eip; //return ExceptionContinueExecution; // jichi 3/11/2014: this will still crash. Not sure why ITH use this. Change to ExceptionContinueSearch return ExceptionContinueSearch; // an unwind is in progress, } // jichi 9/14/2013: Certain ITH functions like FindEntryAligned might raise exception without admin priv // Return if succeeded. bool UnsafeDetermineEngineType() { return DeterminePCEngine() || DetermineEngineByFile1() || DetermineEngineByFile2() || DetermineEngineByFile3() || DetermineEngineByFile4() || DetermineEngineByProcessName() || DetermineEngineOther() || DetermineEngineAtLast() || DetermineEngineGeneric() || DetermineNoEngine() ; } // jichi 10/21/2014: Return whether found the game engine bool DetermineEngineType() { // jichi 9/27/2013: disable game engine for debugging use #ifdef ITH_DISABLE_ENGINE PcHooks::hookLstrFunctions(); PcHooks::hookCharNextFunctions(); return false; #else bool found = false; #ifdef ITH_HAS_SEH __try { found = UnsafeDetermineEngineType(); } __except(ExceptHandler((GetExceptionInformation())->ExceptionRecord, 0, 0, 0)) {} #else // use my own SEH seh_with_eh(ExceptHandler, found = UnsafeDetermineEngineType()); #endif // ITH_HAS_SEH if (::GDIPlusHooksEnabled()) PcHooks::hookGDIPlusFunctions(); if (!found) { // jichi 10/2/2013: Only enable it if no game engine is detected PcHooks::hookLstrFunctions(); PcHooks::hookCharNextFunctions(); } else ConsoleOutput("vnreng: found game engine, IGNORE non gui hooks"); return found; #endif // ITH_DISABLE_ENGINE } // __asm // { // mov eax,seh_recover // mov recv_eip,eax // push ExceptHandler // push fs:[0] // mov fs:[0],esp // pushad // mov recv_esp,esp // } // DetermineEngineType(); // status++; // __asm // { //seh_recover: // popad // mov eax,[esp] // mov fs:[0],eax // add esp,8 // } // if (status == 0) // ConsoleOutput("Fail to identify engine type."); // else // ConsoleOutput("Initialized successfully."); //} // HANDLE hijackThread; void hijackThreadProc(LPVOID lpThreadParameter) { CC_UNUSED(lpThreadParameter); //static bool done = false; //if (done) // return; //done = true; // jichi 12/18/2013: Though FillRange could raise, it should never raise for he current process // So, SEH is not used here. Util::GetProcessName(process_name_); // Initialize shared process name Util::GetProcessPath(process_path_); // Initialize shared process path FillRange(process_name_, &module_base_, &module_limit_); DetermineEngineType(); } }} // namespace Engine unnamed // - API - DWORD Engine::InsertDynamicHook(LPVOID addr, DWORD frame, DWORD stack) { return trigger_fun_ ? !trigger_fun_(addr, frame, stack) : 0; } void Engine::hijack() { if (!hijackThread) { ConsoleOutput("vnreng: hijack process"); hijackThread = IthCreateThread(hijackThreadProc, 0); } } void Engine::terminate() { if (hijackThread) { const LONGLONG timeout = -50000000; // in nanoseconds = 5 seconds NtWaitForSingleObject(hijackThread, 0, (PLARGE_INTEGER)&timeout); NtClose(hijackThread); hijackThread = 0; } } // EOF /* extern "C" { // http://gmogre3d.googlecode.com/svn-history/r815/trunk/OgreMain/src/WIN32/OgreMinGWSupport.cpp // http://forum.osdev.org/viewtopic.php?f=8&t=22352 //#pragma data_seg() //#pragma comment(linker, "/merge:.CRT=.data") // works fine in visual c++ 6 //#pragma data_seg() //#pragma comment(linker, "/merge:.CRT=.rdata") // MSVC libs use _chkstk for stack-probing. MinGW equivalent is _alloca. //void _alloca(); //void _chkstk() { _alloca(); } // MSVC uses security cookies to prevent some buffer overflow attacks. // provide dummy implementations. //void _fastcall __security_check_cookie(intptr_t i) {} void __declspec(naked) __fastcall __security_check_cookie(UINT_PTR cookie) {} } */