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35 lines
1019 B
C++
35 lines
1019 B
C++
#pragma once
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#include "ITH.h"
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#include "utility.h" // UniqueHandle, CriticalSection
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class Profile;
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class ProfileManager
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{
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public:
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ProfileManager();
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~ProfileManager();
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Profile* AddProfile(const std::wstring& path, DWORD pid);
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void DeleteProfile(const std::wstring& path);
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void LoadProfile();
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void SaveProfile();
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void FindProfileAndUpdateHookAddresses(DWORD pid, const std::wstring& path);
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bool HasProfile(const std::wstring& path);
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Profile* GetProfile(DWORD pid);
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DWORD ProfileCount();
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private:
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typedef std::unique_ptr<Profile> profile_ptr;
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typedef std::map<std::wstring, profile_ptr> profile_map;
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ProfileManager(const ProfileManager&);
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ProfileManager operator=(const ProfileManager&);
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bool AddProfile(pugi::xml_node game);
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Profile* AddProfile(const std::wstring& path, profile_ptr new_profile);
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void WriteProfileXml(const std::wstring& path, Profile& pf, pugi::xml_node doc);
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// locate profile with executable path
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profile_map profile_tree;
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CriticalSection cs;
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UniqueHandle hMonitorThread;
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};
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