Textractor/gui/ProfileManager.h
2015-04-02 23:27:58 +09:00

35 lines
1019 B
C++

#pragma once
#include "ITH.h"
#include "utility.h" // UniqueHandle, CriticalSection
class Profile;
class ProfileManager
{
public:
ProfileManager();
~ProfileManager();
Profile* AddProfile(const std::wstring& path, DWORD pid);
void DeleteProfile(const std::wstring& path);
void LoadProfile();
void SaveProfile();
void FindProfileAndUpdateHookAddresses(DWORD pid, const std::wstring& path);
bool HasProfile(const std::wstring& path);
Profile* GetProfile(DWORD pid);
DWORD ProfileCount();
private:
typedef std::unique_ptr<Profile> profile_ptr;
typedef std::map<std::wstring, profile_ptr> profile_map;
ProfileManager(const ProfileManager&);
ProfileManager operator=(const ProfileManager&);
bool AddProfile(pugi::xml_node game);
Profile* AddProfile(const std::wstring& path, profile_ptr new_profile);
void WriteProfileXml(const std::wstring& path, Profile& pf, pugi::xml_node doc);
// locate profile with executable path
profile_map profile_tree;
CriticalSection cs;
UniqueHandle hMonitorThread;
};