gbe_fork/sdk/steam/isteamfriends001.h

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#ifndef ISTEAMFRIENDS001_H
#define ISTEAMFRIENDS001_H
#ifdef STEAM_WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: interface to accessing information about individual users,
// that can be a friend, in a group, on a game server or in a lobby with the local user
//-----------------------------------------------------------------------------
class ISteamFriends001
{
public:
// returns the local players name - guaranteed to not be NULL.
// this is the same name as on the users community profile page
// this is stored in UTF-8 format
// like all the other interface functions that return a char *, it's important that this pointer is not saved
// off; it will eventually be free'd or re-allocated
virtual const char *GetPersonaName() = 0;
virtual void SetPersonaName_old( const char *pchPersonaName ) = 0;
virtual EPersonaState GetPersonaState() = 0;
virtual void SetPersonaState( EPersonaState ePersonaState ) = 0;
virtual bool AddFriend( CSteamID steamIDFriend ) = 0;
virtual bool RemoveFriend( CSteamID steamIDFriend ) = 0;
virtual bool HasFriend( CSteamID steamIDFriend ) = 0;
virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0;
virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0;
virtual bool Deprecated_GetFriendGamePlayed( CSteamID steamIDFriend, int32 *pnGameID, uint32 *punGameIP, uint16 *pusGamePort ) = 0;
virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0;
virtual int32 AddFriendByName( const char *pchEmailOrAccountName ) = 0;
virtual int GetFriendCount() = 0;
virtual CSteamID GetFriendByIndex( int iFriend ) = 0;
virtual void SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const char *pchMsgBody ) = 0;
virtual void SetFriendRegValue( CSteamID steamIDFriend, const char *pchKey, const char *pchValue ) = 0;
virtual const char *GetFriendRegValue( CSteamID steamIDFriend, const char *pchKey ) = 0;
virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0;
virtual int GetChatMessage( CSteamID steamIDFriend, int iChatID, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0;
virtual bool SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const void *pvMsgBody, int cubMsgBody ) = 0;
virtual int GetChatIDOfChatHistoryStart( CSteamID steamIDFriend ) = 0;
virtual void SetChatHistoryStart( CSteamID steamIDFriend, int iChatID ) = 0;
virtual void ClearChatHistory( CSteamID steamIDFriend ) = 0;
virtual bool InviteFriendByEmail( const char *pchEmailAccount ) = 0;
virtual int GetBlockedFriendCount() = 0;
virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort ) = 0;
virtual bool GetFriendGamePlayed2( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort, uint16 *pusQueryPort ) = 0;
};
#endif // ISTEAMFRIENDS001_H