gbe_fork/post_build/steam_settings.EXAMPLE/configs.EXAMPLE.ini

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[general]
# generate new app auth ticket
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new_app_ticket=0
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# generate/embed generate GC inside new App Ticket
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gc_token=0
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# disable avatar functionality
disable_account_avatar=0
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# make the game/app think we're playing on a beta branch
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is_beta_branch=0
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# force SetAchievement() to always return true
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achievements_bypass=0
# pretend steam is running on a steam deck
steam_deck=0
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# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
# not recommended to disable this
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disable_leaderboards_create_unknown=0
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# synchronize user stats/achievements with game servers as soon as possible instead of caching them
# not recommended
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immediate_gameserver_stats=0
# grab the server details for match making using an actual server query
# not recommended
matchmaking_server_details_via_source_query=0
# use the proper type of the server list (internet, friends, etc...) when requested by the game
# otherwise, the emu will always return the type "LAN server"
# not recommended
matchmaking_server_list_actual_type=0
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[connectivity]
# prevent hooking OS networking APIs and allow any external requests
# only used by the experimental builds on Windows
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disable_lan_only=0
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# disable all steam networking interface functionality
# this won't prevent games/apps from making external requests
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disable_networking=0
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# pretend steam is running in offline mode
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offline=0
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# prevent sharing stats and achievements with any game server,
# this also disables the interface ISteamGameServerStats
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disable_sharing_stats_with_gameserver=0
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# do not send server details to the server browser, only works for game servers
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disable_source_query=0
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# enable sharing leaderboards scores with people playing the same game on the same network
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share_leaderboards_over_network=0
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# prevent lobby creation in steam matchmaking interface
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disable_lobby_creation=0
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# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest()
# make sure to:
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# * set disable_lan_only=0
# * set disable_networking=0
download_steamhttp_requests=0
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# force the function Steam_HTTP::SendHTTPRequest() to always succeed
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force_steamhttp_success=0
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[overlay]
# ---------------------
# USE AT YOUR OWN RISK
# ---------------------
#
# enable the experimental overlay, might cause crashes
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enable_experimental_overlay=0
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# amount of time to wait before attempting to detect the renderer (DirectX, OpenGL, etc...) and start its hook
# default=0
hook_delay_sec=0
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# timeout for the renderer detector
# default=15
renderer_detector_timeout_sec=15
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# disable the achievements notifications
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disable_achievement_notification=0
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# disable friends invitations and messages notifications
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disable_friend_notification=0
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# disable any warning in the overlay
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disable_warning_any=0
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# disable the bad app ID warning in the overlay
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disable_warning_bad_appid=0
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# disable the "WARNING Some steam_settings/force_*.txt files have been detected" warning in the overlay
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disable_warning_forced_setting=0
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# disable the local_save warning in the overlay
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disable_warning_local_save=0