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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software ; you can redistribute it and / or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation ; either
version 3 of the License , or ( at your option ) any later version .
The Goldberg Emulator is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
Lesser General Public License for more details .
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator ; if not , see
< http : //www.gnu.org/licenses/>. */
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# include "dll/local_storage.h"
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# define STB_IMAGE_IMPLEMENTATION
# define STB_IMAGE_STATIC
# define STBI_ONLY_PNG
# define STBI_ONLY_JPEG
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# if defined(__WINDOWS__)
# define STBI_WINDOWS_UTF8
# endif
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# include "stb/stb_image.h"
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# define STB_IMAGE_WRITE_IMPLEMENTATION
# define STB_IMAGE_WRITE_STATIC
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# include "stb/stb_image_write.h"
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# define STB_IMAGE_RESIZE_IMPLEMENTATION
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# include "stb/stb_image_resize.h"
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struct File_Data {
std : : string name ;
} ;
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# ifdef NO_DISK_WRITES
std : : string Local_Storage : : get_program_path ( )
{
return " " ;
}
std : : string Local_Storage : : get_user_appdata_path ( )
{
return " " ;
}
std : : string Local_Storage : : get_game_settings_path ( )
{
return " " ;
}
std : : string Local_Storage : : get_path ( std : : string folder )
{
return " " ;
}
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std : : string Local_Storage : : get_global_settings_path ( )
{
return " " ;
}
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Local_Storage : : Local_Storage ( std : : string save_directory )
{
}
void Local_Storage : : setAppId ( uint32 appid )
{
}
int Local_Storage : : store_file_data ( std : : string folder , std : : string file , char * data , unsigned int length )
{
return - 1 ;
}
int Local_Storage : : store_data ( std : : string folder , std : : string file , char * data , unsigned int length )
{
return - 1 ;
}
int Local_Storage : : store_data_settings ( std : : string file , char * data , unsigned int length )
{
return - 1 ;
}
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int Local_Storage : : get_file_data ( std : : string full_path , char * data , unsigned int max_length , unsigned int offset )
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{
return - 1 ;
}
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int Local_Storage : : get_data ( std : : string folder , std : : string file , char * data , unsigned int max_length , unsigned int offset )
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{
return - 1 ;
}
int Local_Storage : : get_data_settings ( std : : string file , char * data , unsigned int max_length )
{
return 0 ;
}
int Local_Storage : : count_files ( std : : string folder )
{
return 0 ;
}
bool Local_Storage : : file_exists ( std : : string folder , std : : string file )
{
return false ;
}
unsigned int Local_Storage : : file_size ( std : : string folder , std : : string file )
{
return 0 ;
}
bool Local_Storage : : file_delete ( std : : string folder , std : : string file )
{
return false ;
}
uint64_t Local_Storage : : file_timestamp ( std : : string folder , std : : string file )
{
return 0 ;
}
bool Local_Storage : : iterate_file ( std : : string folder , int index , char * output_filename , int32 * output_size )
{
return false ;
}
bool Local_Storage : : update_save_filenames ( std : : string folder )
{
return true ;
}
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bool Local_Storage : : load_json ( std : : string full_path , nlohmann : : json & json )
{
return false ;
}
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bool Local_Storage : : load_json_file ( std : : string folder , std : : string const & file , nlohmann : : json & json )
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{
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return false ;
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}
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bool Local_Storage : : write_json_file ( std : : string folder , std : : string const & file , nlohmann : : json const & json )
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{
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return false ;
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}
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std : : vector < std : : string > Local_Storage : : get_filenames_path ( std : : string path )
{
return std : : vector < std : : string > ( ) ;
}
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std : : vector < image_pixel_t > Local_Storage : : load_image ( std : : string const & image_path )
{
return std : : vector < image_pixel_t > ( ) ;
}
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std : : string Local_Storage : : load_image_resized ( std : : string const & image_path , std : : string const & image_data , int resolution )
{
return " " ;
}
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bool Local_Storage : : save_screenshot ( std : : string const & image_path , uint8_t * img_ptr , int32_t width , int32_t height , int32_t channels )
{
return false ;
}
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std : : string Local_Storage : : sanitize_string ( std : : string name )
{
return " " ;
}
std : : string Local_Storage : : desanitize_string ( std : : string name )
{
return " " ;
}
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# else
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# if defined(__WINDOWS__)
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static BOOL DirectoryExists ( LPCWSTR szPath )
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{
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DWORD dwAttrib = GetFileAttributesW ( szPath ) ;
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return ( dwAttrib ! = INVALID_FILE_ATTRIBUTES & &
( dwAttrib & FILE_ATTRIBUTE_DIRECTORY ) ) ;
}
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static void createDirectoryRecursively ( std : : wstring path )
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{
unsigned long long pos = 0 ;
do
{
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pos = path . find_first_of ( L " \\ / " , pos + 1 ) ;
CreateDirectoryW ( path . substr ( 0 , pos ) . c_str ( ) , NULL ) ;
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} while ( pos ! = std : : string : : npos ) ;
}
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static void create_directory ( std : : string in_path )
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{
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std : : wstring strPath = utf8_decode ( in_path ) ;
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if ( DirectoryExists ( strPath . c_str ( ) ) = = FALSE )
createDirectoryRecursively ( strPath ) ;
}
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static std : : vector < struct File_Data > get_filenames ( std : : string in_path )
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{
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std : : vector < struct File_Data > output ;
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in_path = in_path . append ( " \\ * " ) ;
WIN32_FIND_DATAW ffd ;
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HANDLE hFind = INVALID_HANDLE_VALUE ;
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std : : wstring strPath = utf8_decode ( in_path ) ;
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// Start iterating over the files in the path directory.
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hFind = : : FindFirstFileW ( strPath . c_str ( ) , & ffd ) ;
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if ( hFind ! = INVALID_HANDLE_VALUE )
{
do // Managed to locate and create an handle to that folder.
{
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if ( wcscmp ( L " . " , ffd . cFileName ) = = 0 ) continue ;
if ( wcscmp ( L " .. " , ffd . cFileName ) = = 0 ) continue ;
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struct File_Data f_data ;
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f_data . name = utf8_encode ( ffd . cFileName ) ;
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output . push_back ( f_data ) ;
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} while ( : : FindNextFileW ( hFind , & ffd ) = = TRUE ) ;
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: : FindClose ( hFind ) ;
} else {
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//printf("Failed to find path: %s", strPath.c_str());
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}
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return output ;
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}
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static std : : vector < struct File_Data > get_filenames_recursive_w ( std : : wstring base_path )
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{
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if ( base_path . back ( ) = = * L " \\ " )
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base_path . pop_back ( ) ;
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std : : vector < struct File_Data > output ;
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std : : wstring strPath = base_path ;
strPath = strPath . append ( L " \\ * " ) ;
WIN32_FIND_DATAW ffd ;
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HANDLE hFind = INVALID_HANDLE_VALUE ;
// Start iterating over the files in the path directory.
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hFind = : : FindFirstFileW ( strPath . c_str ( ) , & ffd ) ;
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if ( hFind ! = INVALID_HANDLE_VALUE )
{
do // Managed to locate and create an handle to that folder.
{
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if ( wcscmp ( L " . " , ffd . cFileName ) = = 0 ) continue ;
if ( wcscmp ( L " .. " , ffd . cFileName ) = = 0 ) continue ;
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if ( ffd . dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) {
// Construct new path from our base path
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std : : wstring dir_name = ffd . cFileName ;
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std : : wstring path = base_path ;
path + = L " \\ " ;
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path + = dir_name ;
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std : : vector < struct File_Data > lower = get_filenames_recursive_w ( path ) ;
std : : transform ( lower . begin ( ) , lower . end ( ) , std : : back_inserter ( output ) , [ & dir_name ] ( File_Data f ) { f . name = utf8_encode ( dir_name ) + " \\ " + f . name ; return f ; } ) ;
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} else {
File_Data f ;
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f . name = utf8_encode ( ffd . cFileName ) ;
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output . push_back ( f ) ;
}
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} while ( : : FindNextFileW ( hFind , & ffd ) = = TRUE ) ;
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: : FindClose ( hFind ) ;
} else {
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//printf("Failed to find path: %s", strPath.c_str());
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}
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reset_LastError ( ) ;
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return output ;
}
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static std : : vector < struct File_Data > get_filenames_recursive ( std : : string base_path )
{
return get_filenames_recursive_w ( utf8_decode ( base_path ) ) ;
}
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# else
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/* recursive mkdir */
static int mkdir_p ( const char * dir , const mode_t mode ) {
char tmp [ PATH_MAX_STRING_SIZE ] ;
char * p = NULL ;
struct stat sb ;
size_t len ;
/* copy path */
len = strnlen ( dir , PATH_MAX_STRING_SIZE ) ;
if ( len = = 0 | | len = = PATH_MAX_STRING_SIZE ) {
return - 1 ;
}
memcpy ( tmp , dir , len ) ;
tmp [ len ] = ' \0 ' ;
/* remove trailing slash */
if ( tmp [ len - 1 ] = = ' / ' ) {
tmp [ len - 1 ] = ' \0 ' ;
}
/* check if path exists and is a directory */
if ( stat ( tmp , & sb ) = = 0 ) {
if ( S_ISDIR ( sb . st_mode ) ) {
return 0 ;
}
}
/* recursive mkdir */
for ( p = tmp + 1 ; * p ; p + + ) {
if ( * p = = ' / ' ) {
* p = 0 ;
/* test path */
if ( stat ( tmp , & sb ) ! = 0 ) {
/* path does not exist - create directory */
if ( mkdir ( tmp , mode ) < 0 ) {
return - 1 ;
}
} else if ( ! S_ISDIR ( sb . st_mode ) ) {
/* not a directory */
return - 1 ;
}
* p = ' / ' ;
}
}
/* test path */
if ( stat ( tmp , & sb ) ! = 0 ) {
/* path does not exist - create directory */
if ( mkdir ( tmp , mode ) < 0 ) {
return - 1 ;
}
} else if ( ! S_ISDIR ( sb . st_mode ) ) {
/* not a directory */
return - 1 ;
}
return 0 ;
}
static void create_directory ( std : : string strPath )
{
mkdir_p ( strPath . c_str ( ) , 0777 ) ;
}
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static std : : vector < struct File_Data > get_filenames ( std : : string strPath )
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{
DIR * dp ;
int i = 0 ;
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struct dirent * ep ;
std : : vector < struct File_Data > output ;
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dp = opendir ( strPath . c_str ( ) ) ;
if ( dp ! = NULL )
{
while ( ( ep = readdir ( dp ) ) ) {
if ( memcmp ( ep - > d_name , " . " , 2 ) ! = 0 & & memcmp ( ep - > d_name , " .. " , 3 ) ! = 0 ) {
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struct File_Data f_data ;
f_data . name = ep - > d_name ;
output . push_back ( f_data ) ;
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i + + ;
}
}
( void ) closedir ( dp ) ;
}
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return output ;
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}
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static std : : vector < struct File_Data > get_filenames_recursive ( std : : string base_path )
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{
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std : : vector < struct File_Data > output ;
std : : string path ;
struct dirent * dp ;
DIR * dir = opendir ( base_path . c_str ( ) ) ;
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// Unable to open directory stream
if ( ! dir )
return output ;
while ( ( dp = readdir ( dir ) ) ! = NULL )
{
if ( strcmp ( dp - > d_name , " . " ) ! = 0 & & strcmp ( dp - > d_name , " .. " ) ! = 0 )
{
if ( dp - > d_type = = DT_REG ) {
File_Data f ;
f . name = dp - > d_name ;
output . push_back ( f ) ;
} else if ( dp - > d_type = = DT_DIR ) {
// Construct new path from our base path
std : : string dir_name = dp - > d_name ;
path = base_path ;
path + = " / " ;
path + = dir_name ;
std : : vector < struct File_Data > lower = get_filenames_recursive ( path ) ;
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std : : transform ( lower . begin ( ) , lower . end ( ) , std : : back_inserter ( output ) , [ & dir_name ] ( File_Data f ) { f . name = dir_name + " / " + f . name ; return f ; } ) ;
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}
}
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}
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closedir ( dir ) ;
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return output ;
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}
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# endif
std : : string Local_Storage : : get_program_path ( )
{
return get_full_program_path ( ) ;
}
std : : string Local_Storage : : get_game_settings_path ( )
{
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return get_program_path ( ) . append ( game_settings_folder ) . append ( PATH_SEPARATOR ) ;
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}
std : : string Local_Storage : : get_user_appdata_path ( )
{
std : : string user_appdata_path = " SAVE " ;
# if defined(STEAM_WIN32)
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WCHAR szPath [ MAX_PATH ] = { } ;
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HRESULT hr = SHGetFolderPathW ( NULL , CSIDL_APPDATA , NULL , 0 , szPath ) ;
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if ( SUCCEEDED ( hr ) ) {
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user_appdata_path = utf8_encode ( szPath ) ;
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}
# else
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/* $XDG_DATA_HOME defines the base directory relative to which user specific data files should be stored.
If $ XDG_DATA_HOME is either not set or empty , a default equal to $ HOME / . local / share should be used . */
char * datadir = getenv ( " XDG_DATA_HOME " ) ;
if ( datadir ) {
user_appdata_path = datadir ;
} else {
char * homedir = getenv ( " HOME " ) ;
if ( homedir ) {
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user_appdata_path = std : : string ( homedir ) + " /.local/share " ;
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}
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}
# endif
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return user_appdata_path . append ( PATH_SEPARATOR ) . append ( PROGRAM_NAME_1 ) . append ( PROGRAM_NAME_2 ) . append ( PROGRAM_NAME_3 ) . append ( PROGRAM_NAME_4 ) . append ( PROGRAM_NAME_5 ) . append ( PROGRAM_NAME_6 ) . append ( PROGRAM_NAME_7 ) . append ( PROGRAM_NAME_8 ) . append ( " Saves " ) ;
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}
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static std : : string replace_with ( std : : string s , std : : string const & old , const char * new_str )
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{
int pos ;
while ( ( pos = s . find ( old ) ) ! = std : : string : : npos )
s . replace ( pos , old . length ( ) , new_str ) ;
return s ;
}
static std : : string sanitize_file_name ( std : : string name )
{
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if ( name . empty ( ) ) return name ;
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//I'm not sure all of these are necessary but just to be sure
if ( name [ 0 ] = = ' . ' & & name . size ( ) > 2 & & ( name [ 1 ] = = ' \\ ' | | name [ 1 ] = = ' / ' ) ) name . erase ( 0 , 2 ) ;
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# if defined(STEAM_WIN32)
name = replace_with ( name , " / " , PATH_SEPARATOR ) ;
# else
//On linux does using "\\" in a remote storage file name create a directory?
//I didn't test but I'm going to say yes
name = replace_with ( name , " \\ " , PATH_SEPARATOR ) ;
# endif
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name = replace_with ( name , " | " , " .V_SLASH. " ) ;
name = replace_with ( name , " : " , " .COLON. " ) ;
name = replace_with ( name , " * " , " .ASTERISK. " ) ;
name = replace_with ( name , " \" " , " .QUOTE. " ) ;
name = replace_with ( name , " ? " , " .Q_MARK. " ) ;
return name ;
}
static std : : string desanitize_file_name ( std : : string name )
{
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if ( name . empty ( ) ) return name ;
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//I'm not sure all of these are necessary but just to be sure
name = replace_with ( name , " .SLASH. " , " / " ) ;
name = replace_with ( name , " .B_SLASH. " , " \\ " ) ;
name = replace_with ( name , " .F_SLASH. " , " / " ) ;
name = replace_with ( name , " .V_SLASH. " , " | " ) ;
name = replace_with ( name , " .COLON. " , " : " ) ;
name = replace_with ( name , " .ASTERISK. " , " * " ) ;
name = replace_with ( name , " .QUOTE. " , " \" " ) ;
name = replace_with ( name , " .Q_MARK. " , " ? " ) ;
return name ;
}
Local_Storage : : Local_Storage ( std : : string save_directory )
{
this - > save_directory = save_directory ;
if ( this - > save_directory . back ( ) ! = * PATH_SEPARATOR ) {
this - > save_directory . append ( PATH_SEPARATOR ) ;
}
}
void Local_Storage : : setAppId ( uint32 appid )
{
this - > appid = std : : to_string ( appid ) + PATH_SEPARATOR ;
}
int Local_Storage : : store_file_data ( std : : string folder , std : : string file , char * data , unsigned int length )
{
if ( folder . back ( ) ! = * PATH_SEPARATOR ) {
folder . append ( PATH_SEPARATOR ) ;
}
file = sanitize_file_name ( file ) ;
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std : : string : : size_type pos = file . rfind ( PATH_SEPARATOR ) ;
std : : string file_folder ;
if ( pos = = 0 | | pos = = std : : string : : npos ) {
file_folder = " " ;
} else {
file_folder = file . substr ( 0 , pos ) ;
}
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create_directory ( folder + file_folder ) ;
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std : : ofstream myfile ;
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myfile . open ( utf8_decode ( folder + file ) , std : : ios : : binary | std : : ios : : out ) ;
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if ( ! myfile . is_open ( ) ) return - 1 ;
myfile . write ( data , length ) ;
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int position = myfile . tellp ( ) ;
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myfile . close ( ) ;
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return position ;
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}
std : : string Local_Storage : : get_path ( std : : string folder )
{
std : : string path = save_directory + appid + folder ;
create_directory ( path ) ;
return path ;
}
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std : : string Local_Storage : : get_global_settings_path ( )
{
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return save_directory + settings_storage_folder + PATH_SEPARATOR ;
}
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std : : vector < std : : string > Local_Storage : : get_filenames_path ( std : : string path )
{
if ( path . back ( ) ! = * PATH_SEPARATOR ) {
path . append ( PATH_SEPARATOR ) ;
}
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std : : vector < struct File_Data > filenames = get_filenames ( path ) ;
std : : vector < std : : string > output ;
std : : transform ( filenames . begin ( ) , filenames . end ( ) , std : : back_inserter ( output ) , [ ] ( struct File_Data d ) { return d . name ; } ) ;
return output ;
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}
int Local_Storage : : store_data ( std : : string folder , std : : string file , char * data , unsigned int length )
{
if ( folder . back ( ) ! = * PATH_SEPARATOR ) {
folder . append ( PATH_SEPARATOR ) ;
}
return store_file_data ( save_directory + appid + folder , file , data , length ) ;
}
int Local_Storage : : store_data_settings ( std : : string file , char * data , unsigned int length )
{
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return store_file_data ( get_global_settings_path ( ) , file , data , length ) ;
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}
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int Local_Storage : : get_file_data ( std : : string full_path , char * data , unsigned int max_length , unsigned int offset )
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{
std : : ifstream myfile ;
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myfile . open ( utf8_decode ( full_path ) , std : : ios : : binary | std : : ios : : in ) ;
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if ( ! myfile . is_open ( ) ) return - 1 ;
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myfile . seekg ( offset , std : : ios : : beg ) ;
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myfile . read ( data , max_length ) ;
myfile . close ( ) ;
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reset_LastError ( ) ;
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return myfile . gcount ( ) ;
}
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int Local_Storage : : get_data ( std : : string folder , std : : string file , char * data , unsigned int max_length , unsigned int offset )
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{
file = sanitize_file_name ( file ) ;
if ( folder . back ( ) ! = * PATH_SEPARATOR ) {
folder . append ( PATH_SEPARATOR ) ;
}
std : : string full_path = save_directory + appid + folder + file ;
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return get_file_data ( full_path , data , max_length , offset ) ;
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}
int Local_Storage : : get_data_settings ( std : : string file , char * data , unsigned int max_length )
{
file = sanitize_file_name ( file ) ;
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std : : string full_path = get_global_settings_path ( ) + file ;
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return get_file_data ( full_path , data , max_length ) ;
}
int Local_Storage : : count_files ( std : : string folder )
{
if ( folder . back ( ) ! = * PATH_SEPARATOR ) {
folder . append ( PATH_SEPARATOR ) ;
}
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return get_filenames_recursive ( save_directory + appid + folder ) . size ( ) ;
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}
bool Local_Storage : : file_exists ( std : : string folder , std : : string file )
{
file = sanitize_file_name ( file ) ;
if ( folder . back ( ) ! = * PATH_SEPARATOR ) {
folder . append ( PATH_SEPARATOR ) ;
}
std : : string full_path = save_directory + appid + folder + file ;
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return file_exists_ ( full_path ) ;
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}
unsigned int Local_Storage : : file_size ( std : : string folder , std : : string file )
{
file = sanitize_file_name ( file ) ;
if ( folder . back ( ) ! = * PATH_SEPARATOR ) {
folder . append ( PATH_SEPARATOR ) ;
}
std : : string full_path = save_directory + appid + folder + file ;
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return file_size_ ( full_path ) ;
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}
bool Local_Storage : : file_delete ( std : : string folder , std : : string file )
{
file = sanitize_file_name ( file ) ;
if ( folder . back ( ) ! = * PATH_SEPARATOR ) {
folder . append ( PATH_SEPARATOR ) ;
}
std : : string full_path = save_directory + appid + folder + file ;
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# if defined(STEAM_WIN32)
return _wremove ( utf8_decode ( full_path ) . c_str ( ) ) = = 0 ;
# else
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return remove ( full_path . c_str ( ) ) = = 0 ;
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# endif
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}
uint64_t Local_Storage : : file_timestamp ( std : : string folder , std : : string file )
{
file = sanitize_file_name ( file ) ;
if ( folder . back ( ) ! = * PATH_SEPARATOR ) {
folder . append ( PATH_SEPARATOR ) ;
}
std : : string full_path = save_directory + appid + folder + file ;
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# if defined(STEAM_WIN32)
struct _stat buffer = { } ;
if ( _wstat ( utf8_decode ( full_path ) . c_str ( ) , & buffer ) ! = 0 ) return 0 ;
# else
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struct stat buffer = { } ;
if ( stat ( full_path . c_str ( ) , & buffer ) ! = 0 ) return 0 ;
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# endif
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return buffer . st_mtime ;
}
bool Local_Storage : : iterate_file ( std : : string folder , int index , char * output_filename , int32 * output_size )
{
if ( folder . back ( ) ! = * PATH_SEPARATOR ) {
folder . append ( PATH_SEPARATOR ) ;
}
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std : : vector < struct File_Data > files = get_filenames_recursive ( save_directory + appid + folder ) ;
if ( index < 0 | | index > = files . size ( ) ) return false ;
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std : : string name = desanitize_file_name ( files [ index ] . name ) ;
if ( output_size ) * output_size = file_size ( folder , name ) ;
# if defined(STEAM_WIN32)
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name = replace_with ( name , PATH_SEPARATOR , " / " ) ;
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# endif
strcpy ( output_filename , name . c_str ( ) ) ;
return true ;
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}
bool Local_Storage : : update_save_filenames ( std : : string folder )
{
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std : : vector < struct File_Data > files = get_filenames_recursive ( save_directory + appid + folder ) ;
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for ( auto & f : files ) {
std : : string path = f . name ;
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PRINT_DEBUG ( " Local_Storage:: remote file %s \n " , path . c_str ( ) ) ;
std : : string to = sanitize_file_name ( desanitize_file_name ( path ) ) ;
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if ( path ! = to & & ! file_exists ( folder , to ) ) {
//create the folder
store_data ( folder , to , ( char * ) " " , 0 ) ;
file_delete ( folder , to ) ;
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std : : string from = ( save_directory + appid + folder + PATH_SEPARATOR + path ) ;
to = ( save_directory + appid + folder + PATH_SEPARATOR + to ) ;
PRINT_DEBUG ( " Local_Storage::update_save_filenames renaming %s to %s \n " , from . c_str ( ) , to . c_str ( ) ) ;
if ( std : : rename ( from . c_str ( ) , to . c_str ( ) ) < 0 ) {
PRINT_DEBUG ( " ERROR RENAMING \n " ) ;
}
}
}
return true ;
}
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bool Local_Storage : : load_json ( std : : string full_path , nlohmann : : json & json )
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{
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std : : ifstream inventory_file ( utf8_decode ( full_path ) ) ;
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// If there is a file and we opened it
if ( inventory_file )
{
inventory_file . seekg ( 0 , std : : ios : : end ) ;
size_t size = inventory_file . tellg ( ) ;
std : : string buffer ( size , ' \0 ' ) ;
inventory_file . seekg ( 0 ) ;
// Read it entirely, if the .json file gets too big,
// I should look into this and split reads into smaller parts.
inventory_file . read ( & buffer [ 0 ] , size ) ;
inventory_file . close ( ) ;
try {
json = std : : move ( nlohmann : : json : : parse ( buffer ) ) ;
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PRINT_DEBUG ( " Loaded json \" %s \" . Loaded %zu items. \n " , full_path . c_str ( ) , json . size ( ) ) ;
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return true ;
} catch ( std : : exception & e ) {
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PRINT_DEBUG ( " Error while parsing \" %s \" json: %s \n " , full_path . c_str ( ) , e . what ( ) ) ;
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}
}
else
{
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PRINT_DEBUG ( " Couldn't open file \" %s \" to read json \n " , full_path . c_str ( ) ) ;
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}
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reset_LastError ( ) ;
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return false ;
}
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bool Local_Storage : : load_json_file ( std : : string folder , std : : string const & file , nlohmann : : json & json )
{
if ( ! folder . empty ( ) & & folder . back ( ) ! = * PATH_SEPARATOR ) {
folder . append ( PATH_SEPARATOR ) ;
}
std : : string inv_path = std : : move ( save_directory + appid + folder ) ;
std : : string full_path = inv_path + file ;
return load_json ( full_path , json ) ;
}
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bool Local_Storage : : write_json_file ( std : : string folder , std : : string const & file , nlohmann : : json const & json )
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{
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if ( ! folder . empty ( ) & & folder . back ( ) ! = * PATH_SEPARATOR ) {
folder . append ( PATH_SEPARATOR ) ;
}
std : : string inv_path = std : : move ( save_directory + appid + folder ) ;
std : : string full_path = inv_path + file ;
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create_directory ( inv_path ) ;
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std : : ofstream inventory_file ( utf8_decode ( full_path ) , std : : ios : : trunc | std : : ios : : out ) ;
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if ( inventory_file )
{
inventory_file < < std : : setw ( 2 ) < < json ;
return true ;
}
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PRINT_DEBUG ( " Couldn't open file \" %s \" to write json \n " , full_path . c_str ( ) ) ;
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reset_LastError ( ) ;
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return false ;
}
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std : : vector < image_pixel_t > Local_Storage : : load_image ( std : : string const & image_path )
{
std : : vector < image_pixel_t > res ;
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int width , height ;
image_pixel_t * img = ( image_pixel_t * ) stbi_load ( image_path . c_str ( ) , & width , & height , nullptr , 4 ) ;
if ( img ! = nullptr )
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{
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res . resize ( width * height ) ;
std : : copy ( img , img + width * height , res . begin ( ) ) ;
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stbi_image_free ( img ) ;
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}
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reset_LastError ( ) ;
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return res ;
}
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std : : string Local_Storage : : load_image_resized ( std : : string const & image_path , std : : string const & image_data , int resolution )
{
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std : : string resized_image ( resolution * resolution * 4 , 0 ) ;
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char * resized_img = ( char * ) malloc ( sizeof ( char ) * resolution * resolution * 4 ) ;
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PRINT_DEBUG ( " Local_Storage::load_image_resized: %s for resized image (%i) \n " , ( resized_img = = nullptr ? " could not allocate memory " : " memory allocated " ) , ( resolution * resolution * 4 ) ) ;
if ( resized_img ! = nullptr ) {
if ( image_path . length ( ) > 0 ) {
int width , height ;
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unsigned char * img = stbi_load ( image_path . c_str ( ) , & width , & height , nullptr , 4 ) ;
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PRINT_DEBUG ( " Local_Storage::load_image_resized: \" %s \" %s \n " , image_path . c_str ( ) , ( img = = nullptr ? stbi_failure_reason ( ) : " loaded " ) ) ;
if ( img ! = nullptr ) {
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stbir_resize_uint8 ( img , width , height , 0 , ( unsigned char * ) resized_img , resolution , resolution , 0 , 4 ) ;
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resized_image = std : : string ( resized_img , resolution * resolution * 4 ) ;
stbi_image_free ( img ) ;
}
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} else if ( image_data . length ( ) > 0 ) {
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stbir_resize_uint8 ( ( unsigned char * ) image_data . c_str ( ) , 184 , 184 , 0 , ( unsigned char * ) resized_img , resolution , resolution , 0 , 4 ) ;
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resized_image = std : : string ( resized_img , resolution * resolution * 4 ) ;
}
free ( resized_img ) ;
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}
reset_LastError ( ) ;
return resized_image ;
}
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bool Local_Storage : : save_screenshot ( std : : string const & image_path , uint8_t * img_ptr , int32_t width , int32_t height , int32_t channels )
{
std : : string screenshot_path = std : : move ( save_directory + appid + screenshots_folder + PATH_SEPARATOR ) ;
create_directory ( screenshot_path ) ;
screenshot_path + = image_path ;
return stbi_write_png ( screenshot_path . c_str ( ) , width , height , channels , img_ptr , 0 ) = = 1 ;
}
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std : : string Local_Storage : : sanitize_string ( std : : string name )
{
return sanitize_file_name ( name ) ;
}
std : : string Local_Storage : : desanitize_string ( std : : string name )
{
return desanitize_file_name ( name ) ;
}
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# endif