2019-04-14 00:21:56 +08:00
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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2023-12-27 15:21:59 +08:00
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#include "dll/steam_apps.h"
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#include "sha/sha1.hpp"
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2019-04-14 00:21:56 +08:00
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2024-04-11 12:40:29 +08:00
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Steam_Apps::Steam_Apps(Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
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2019-04-14 00:21:56 +08:00
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{
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this->settings = settings;
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this->callback_results = callback_results;
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2024-04-11 12:40:29 +08:00
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this->callbacks = callbacks;
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2019-04-14 00:21:56 +08:00
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}
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2022-08-01 03:49:45 +08:00
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// returns 0 if the key does not exist
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// this may be true on first call, since the app data may not be cached locally yet
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// If you expect it to exists wait for the AppDataChanged_t after the first failure and ask again
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int Steam_Apps::GetAppData( AppId_t nAppID, const char *pchKey, char *pchValue, int cchValueMax )
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{
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//TODO
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_TODO();
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2022-08-01 03:49:45 +08:00
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return 0;
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}
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2019-04-14 00:21:56 +08:00
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bool Steam_Apps::BIsSubscribed()
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_ENTRY();
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2019-04-14 00:21:56 +08:00
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return true;
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}
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bool Steam_Apps::BIsLowViolence()
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_ENTRY();
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2019-04-14 00:21:56 +08:00
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return false;
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}
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bool Steam_Apps::BIsCybercafe()
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_ENTRY();
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2019-04-14 00:21:56 +08:00
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return false;
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}
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bool Steam_Apps::BIsVACBanned()
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_ENTRY();
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2019-04-14 00:21:56 +08:00
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return false;
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}
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2024-04-06 13:55:08 +08:00
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// valid list: https://partner.steamgames.com/doc/store/localization/languages
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2019-04-14 00:21:56 +08:00
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const char *Steam_Apps::GetCurrentGameLanguage()
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_ENTRY();
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2024-01-26 04:51:09 +08:00
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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2019-04-14 00:21:56 +08:00
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return settings->get_language();
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}
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2024-04-06 13:55:08 +08:00
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// Gets a comma separated list of the languages the current app supports.
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// valid list: https://partner.steamgames.com/doc/store/localization/languages
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2019-04-14 00:21:56 +08:00
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const char *Steam_Apps::GetAvailableGameLanguages()
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_ENTRY();
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2024-01-26 04:51:09 +08:00
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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2024-04-06 13:55:08 +08:00
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return settings->get_supported_languages().c_str();
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2019-04-14 00:21:56 +08:00
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}
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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bool Steam_Apps::BIsSubscribedApp( AppId_t appID )
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG("%u", appID);
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2019-04-14 00:21:56 +08:00
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (appID == 0) return true; //I think appid 0 is always owned
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2023-12-19 10:13:54 +08:00
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if (appID == UINT32_MAX) return false; // check Steam_Apps::BIsAppInstalled()
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2019-04-14 00:21:56 +08:00
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if (appID == settings->get_local_game_id().AppID()) return true;
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return settings->hasDLC(appID);
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}
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
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bool Steam_Apps::BIsDlcInstalled( AppId_t appID )
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG("%u", appID);
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2019-04-14 00:21:56 +08:00
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (appID == 0) return true;
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2023-12-19 10:13:54 +08:00
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if (appID == UINT32_MAX) return false; // check Steam_Apps::BIsAppInstalled()
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2024-03-17 07:22:18 +08:00
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// Age of Empires 2: Definitive Edition expects the app itself to be an owned DLC.
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// otherwise it will only load the "Return of Rome" game mode, also most options are disabled
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if (appID == settings->get_local_game_id().AppID()) return true;
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2019-04-14 00:21:56 +08:00
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return settings->hasDLC(appID);
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}
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// returns the Unix time of the purchase of the app
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uint32 Steam_Apps::GetEarliestPurchaseUnixTime( AppId_t nAppID )
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_ENTRY();
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2023-12-19 10:19:16 +08:00
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (nAppID == 0) return 0; //TODO is this correct?
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if (nAppID == UINT32_MAX) return 0; // check Steam_Apps::BIsAppInstalled() TODO is this correct?
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if (nAppID == settings->get_local_game_id().AppID() || settings->hasDLC(nAppID)) {
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auto t =
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2023-12-28 08:15:09 +08:00
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// 4 days ago
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startup_time
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- std::chrono::hours(24 * 4);
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2023-12-19 10:19:16 +08:00
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auto duration = std::chrono::duration_cast<std::chrono::seconds>(t.time_since_epoch());
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return (uint32)duration.count();
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}
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2019-04-14 00:21:56 +08:00
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//TODO ?
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2023-12-19 10:19:16 +08:00
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return 0;
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2019-04-14 00:21:56 +08:00
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}
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// Checks if the user is subscribed to the current app through a free weekend
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// This function will return false for users who have a retail or other type of license
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// Before using, please ask your Valve technical contact how to package and secure your free weekened
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bool Steam_Apps::BIsSubscribedFromFreeWeekend()
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_ENTRY();
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2019-04-14 00:21:56 +08:00
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return false;
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}
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// Returns the number of DLC pieces for the running app
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int Steam_Apps::GetDLCCount()
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_ENTRY();
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2019-04-14 00:21:56 +08:00
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return settings->DLCCount();
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}
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// Returns metadata for DLC by index, of range [0, GetDLCCount()]
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bool Steam_Apps::BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize )
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_ENTRY();
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2019-04-14 00:21:56 +08:00
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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2024-01-26 04:51:09 +08:00
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AppId_t appid = k_uAppIdInvalid;
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bool available = false;
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std::string name{};
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2019-04-14 00:21:56 +08:00
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if (!settings->getDLC(iDLC, appid, available, name)) return false;
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if (pAppID) *pAppID = appid;
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if (pbAvailable) *pbAvailable = available;
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if (pchName && cchNameBufferSize > 0) {
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2024-01-26 04:51:09 +08:00
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memset(pchName, 0, cchNameBufferSize);
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name.copy(pchName, cchNameBufferSize - 1);
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2019-04-14 00:21:56 +08:00
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}
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return true;
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}
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// Install/Uninstall control for optional DLC
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void Steam_Apps::InstallDLC( AppId_t nAppID )
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{
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2024-04-11 12:40:29 +08:00
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PRINT_DEBUG_TODO();
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2023-12-20 04:17:29 +08:00
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// we lock here because the API is supposed to modify the DLC list
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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2024-04-11 12:40:29 +08:00
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if (settings->hasDLC(nAppID)) {
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DlcInstalled_t data{};
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data.m_nAppID = nAppID;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.01);
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}
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2019-04-14 00:21:56 +08:00
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}
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void Steam_Apps::UninstallDLC( AppId_t nAppID )
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_ENTRY();
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2023-12-20 04:17:29 +08:00
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// we lock here because the API is supposed to modify the DLC list
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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2019-04-14 00:21:56 +08:00
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}
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2023-12-19 10:20:59 +08:00
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static void FillProofOfPurchaseKey( AppProofOfPurchaseKeyResponse_t& data, AppId_t nAppID, bool ok_result, std::string key = "cdcdcdcdcdcdcdcdcdcdcdcdcdcdcdcd" )
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{
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data.m_nAppID = nAppID;
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if (ok_result) {
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// TODO maybe read this from a config file "purchased_keys.txt":
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// 480=AAAAA-BBBBB-CCCCC-DDDDD
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// 218620=XYZFJ-13370-98765
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size_t min_len = key.size() < k_cubAppProofOfPurchaseKeyMax
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? key.size() < k_cubAppProofOfPurchaseKeyMax
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: k_cubAppProofOfPurchaseKeyMax - 1; // -1 because we need space for null
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data.m_eResult = EResult::k_EResultOK;
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2024-05-25 20:59:13 +08:00
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data.m_cchKeyLength = static_cast<uint32>(min_len);
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2023-12-19 10:20:59 +08:00
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memcpy(data.m_rgchKey, key.c_str(), min_len);
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data.m_rgchKey[min_len] = 0;
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} else {
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data.m_eResult = EResult::k_EResultFail;
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data.m_cchKeyLength = 0;
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data.m_rgchKey[0] = 0;
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data.m_rgchKey[1] = 0;
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}
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}
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2019-04-14 00:21:56 +08:00
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// Request legacy cd-key for yourself or owned DLC. If you are interested in this
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// data then make sure you provide us with a list of valid keys to be distributed
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// to users when they purchase the game, before the game ships.
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// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
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// the key is available (which may be immediately).
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void Steam_Apps::RequestAppProofOfPurchaseKey( AppId_t nAppID )
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_TODO();
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2023-12-19 10:20:59 +08:00
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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AppProofOfPurchaseKeyResponse_t data{};
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data.m_nAppID = nAppID;
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// check Steam_Apps::BIsAppInstalled()
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if (nAppID == 0 || nAppID == UINT32_MAX) {
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FillProofOfPurchaseKey(data, nAppID, false);
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} else if (nAppID == settings->get_local_game_id().AppID() || settings->hasDLC(nAppID)) {
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FillProofOfPurchaseKey(data, nAppID, true);
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} else {
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//TODO what to do here?
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FillProofOfPurchaseKey(data, nAppID, false);
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}
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2024-04-11 12:40:29 +08:00
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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2019-04-14 00:21:56 +08:00
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}
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// returns current beta branch name, 'public' is the default branch
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2023-12-18 11:21:31 +08:00
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// "true if the user is on a beta branch; otherwise, false"
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// https://partner.steamgames.com/doc/api/ISteamApps
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2019-04-14 00:21:56 +08:00
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bool Steam_Apps::GetCurrentBetaName( char *pchName, int cchNameBufferSize )
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG("%p [%i]", pchName, cchNameBufferSize);
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2023-12-20 04:17:29 +08:00
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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2024-06-04 19:58:16 +08:00
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if (pchName && cchNameBufferSize > 0 && static_cast<size_t>(cchNameBufferSize) > settings->current_branch_name.size()) {
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2024-03-17 07:58:57 +08:00
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memset(pchName, 0, cchNameBufferSize);
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2023-12-18 11:21:31 +08:00
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memcpy(pchName, settings->current_branch_name.c_str(), settings->current_branch_name.size());
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2019-04-14 00:21:56 +08:00
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}
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2024-06-04 19:58:16 +08:00
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PRINT_DEBUG("returned '%s'", pchName);
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2023-12-18 11:21:31 +08:00
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return settings->is_beta_branch;
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2019-04-14 00:21:56 +08:00
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}
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// signal Steam that game files seems corrupt or missing
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bool Steam_Apps::MarkContentCorrupt( bool bMissingFilesOnly )
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG_TODO();
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2023-12-20 04:17:29 +08:00
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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2019-04-14 00:21:56 +08:00
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//TODO: warn user
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return true;
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}
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// return installed depots in mount order
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uint32 Steam_Apps::GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots )
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG("%u, %u", appID, cMaxDepots);
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2019-07-21 02:45:37 +08:00
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//TODO not sure about the behavior of this function, I didn't actually test this.
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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2024-01-26 04:51:09 +08:00
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unsigned int count = (unsigned int)settings->depots.size();
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if (!pvecDepots || !cMaxDepots || !count) return 0;
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2020-02-01 03:31:29 +08:00
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if (cMaxDepots < count) count = cMaxDepots;
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std::copy(settings->depots.begin(), settings->depots.begin() + count, pvecDepots);
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return count;
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}
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2019-07-21 02:45:37 +08:00
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2020-02-01 03:32:28 +08:00
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uint32 Steam_Apps::GetInstalledDepots( DepotId_t *pvecDepots, uint32 cMaxDepots )
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{
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2024-04-06 13:55:08 +08:00
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PRINT_DEBUG("old");
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2020-02-01 03:32:28 +08:00
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return GetInstalledDepots( settings->get_local_game_id().AppID(), pvecDepots, cMaxDepots );
|
2019-04-14 00:21:56 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
// returns current app install folder for AppID, returns folder name length
|
|
|
|
uint32 Steam_Apps::GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize )
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG("%u %p %u", appID, pchFolder, cchFolderBufferSize);
|
2021-09-19 13:07:19 +08:00
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
2019-04-14 00:21:56 +08:00
|
|
|
//TODO return real path instead of dll path
|
2019-05-09 20:10:03 +08:00
|
|
|
std::string installed_path = settings->getAppInstallPath(appID);
|
|
|
|
|
2024-01-26 04:51:09 +08:00
|
|
|
if (installed_path.empty()) {
|
2019-05-09 20:10:03 +08:00
|
|
|
std::string dll_path = get_full_program_path();
|
|
|
|
std::string current_path = get_current_path();
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG(" dll: '%s', current: '%s'", dll_path.c_str(), current_path.c_str());
|
2019-05-09 20:10:03 +08:00
|
|
|
|
|
|
|
//Just pick the smallest path, it has the most chances of being the good one
|
|
|
|
if (dll_path.size() > current_path.size() && current_path.size()) {
|
|
|
|
installed_path = current_path;
|
|
|
|
} else {
|
|
|
|
installed_path = dll_path;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG(" final path '%s'", installed_path.c_str());
|
2024-01-26 04:51:09 +08:00
|
|
|
if (pchFolder && cchFolderBufferSize) {
|
|
|
|
memset(pchFolder, 0, cchFolderBufferSize);
|
|
|
|
installed_path.copy(pchFolder, cchFolderBufferSize - 1);
|
2019-12-13 03:11:05 +08:00
|
|
|
}
|
|
|
|
|
2024-05-25 20:59:13 +08:00
|
|
|
return static_cast<uint32>(installed_path.length()); //Real steam always returns the actual path length, not the copied one.
|
2019-04-14 00:21:56 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
// returns true if that app is installed (not necessarily owned)
|
2023-12-18 11:08:23 +08:00
|
|
|
// "This only works for base applications, not Downloadable Content (DLC). Use BIsDlcInstalled for DLC instead"
|
|
|
|
// https://partner.steamgames.com/doc/api/ISteamApps
|
2019-04-14 00:21:56 +08:00
|
|
|
bool Steam_Apps::BIsAppInstalled( AppId_t appID )
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG("%u", appID);
|
2023-12-18 21:03:14 +08:00
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
|
|
|
|
// "0 Base Goldsource Shared Binaries"
|
|
|
|
// https://developer.valvesoftware.com/wiki/Steam_Application_IDs
|
2023-12-18 11:08:23 +08:00
|
|
|
if (appID == 0) return true;
|
2024-01-26 02:33:02 +08:00
|
|
|
// game LEGO 2K Drive (app id 1451810) checks for a proper steam behavior by sending uint32_max and expects false in return
|
2023-12-18 11:08:23 +08:00
|
|
|
if (appID == UINT32_MAX) return false;
|
|
|
|
if (appID == settings->get_local_game_id().AppID()) return true;
|
|
|
|
|
2024-04-21 01:30:29 +08:00
|
|
|
// TODO is this correct?
|
|
|
|
// the docs say that this function won't work on DLCs, but HITMAN 3 uses it on every DLC
|
|
|
|
if (settings->hasDLC(appID)) return true;
|
2023-12-18 21:03:14 +08:00
|
|
|
|
2024-04-28 04:19:10 +08:00
|
|
|
return settings->isAppInstalled(appID);
|
2019-04-14 00:21:56 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
// returns the SteamID of the original owner. If different from current user, it's borrowed
|
|
|
|
CSteamID Steam_Apps::GetAppOwner()
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG_ENTRY();
|
2023-12-20 04:17:29 +08:00
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
2019-04-14 00:21:56 +08:00
|
|
|
return settings->get_local_steam_id();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
|
|
|
|
// Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
|
|
|
|
// Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
|
|
|
|
// but it is advised that you not param names beginning with an underscore for your own features.
|
|
|
|
const char *Steam_Apps::GetLaunchQueryParam( const char *pchKey )
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG_TODO();
|
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
2019-04-14 00:21:56 +08:00
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// get download progress for optional DLC
|
|
|
|
bool Steam_Apps::GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal )
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG_ENTRY();
|
2023-12-20 04:17:29 +08:00
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
2019-04-14 00:21:56 +08:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// return the buildid of this app, may change at any time based on backend updates to the game
|
|
|
|
int Steam_Apps::GetAppBuildId()
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG_ENTRY();
|
2023-12-20 04:17:29 +08:00
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
2021-08-07 13:46:10 +08:00
|
|
|
return this->settings->build_id;
|
2019-04-14 00:21:56 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Request all proof of purchase keys for the calling appid and asociated DLC.
|
|
|
|
// A series of AppProofOfPurchaseKeyResponse_t callbacks will be sent with
|
|
|
|
// appropriate appid values, ending with a final callback where the m_nAppId
|
|
|
|
// member is k_uAppIdInvalid (zero).
|
|
|
|
void Steam_Apps::RequestAllProofOfPurchaseKeys()
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG_TODO();
|
2023-12-19 10:20:59 +08:00
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
// current app
|
|
|
|
{
|
|
|
|
AppProofOfPurchaseKeyResponse_t data{};
|
|
|
|
FillProofOfPurchaseKey(data, settings->get_local_game_id().AppID(), true);
|
2024-05-07 11:22:34 +08:00
|
|
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
2023-12-19 10:20:59 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
// DLCs
|
|
|
|
const auto count = settings->DLCCount();
|
2024-05-25 20:59:13 +08:00
|
|
|
for (unsigned int i = 0; i < settings->DLCCount(); i++) {
|
2023-12-19 10:20:59 +08:00
|
|
|
AppId_t app_id;
|
|
|
|
bool available;
|
|
|
|
std::string name;
|
|
|
|
settings->getDLC(i, app_id, available, name);
|
|
|
|
|
|
|
|
AppProofOfPurchaseKeyResponse_t data{};
|
|
|
|
FillProofOfPurchaseKey(data, app_id, true);
|
2024-05-07 11:22:34 +08:00
|
|
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
2023-12-19 10:20:59 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
// termination entry
|
|
|
|
{
|
|
|
|
AppProofOfPurchaseKeyResponse_t data{};
|
|
|
|
FillProofOfPurchaseKey(data, k_uAppIdInvalid, true, "");
|
2024-05-07 11:22:34 +08:00
|
|
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
2023-12-19 10:20:59 +08:00
|
|
|
}
|
|
|
|
|
2019-04-14 00:21:56 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
STEAM_CALL_RESULT( FileDetailsResult_t )
|
|
|
|
SteamAPICall_t Steam_Apps::GetFileDetails( const char* pszFileName )
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG("%s", pszFileName);
|
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
2021-09-19 13:07:19 +08:00
|
|
|
FileDetailsResult_t data = {};
|
|
|
|
//TODO? this function should only return found if file is actually part of the steam depots
|
|
|
|
if (file_exists_(pszFileName)) {
|
|
|
|
data.m_eResult = k_EResultOK; //
|
2024-05-22 10:29:20 +08:00
|
|
|
std::ifstream stream(std::filesystem::u8path(pszFileName), std::ios::binary);
|
2021-09-19 13:07:19 +08:00
|
|
|
SHA1 checksum;
|
|
|
|
checksum.update(stream);
|
|
|
|
checksum.final().copy((char *)data.m_FileSHA, sizeof(data.m_FileSHA));
|
|
|
|
data.m_ulFileSize = file_size_(pszFileName);
|
|
|
|
//TODO data.m_unFlags; 0 is file //TODO: check if 64 is folder
|
|
|
|
} else {
|
|
|
|
data.m_eResult = k_EResultFileNotFound;
|
|
|
|
}
|
|
|
|
|
2024-04-11 12:40:29 +08:00
|
|
|
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
|
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
|
|
|
return ret;
|
2019-04-14 00:21:56 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
// Get command line if game was launched via Steam URL, e.g. steam://run/<appid>//<command line>/.
|
|
|
|
// This method of passing a connect string (used when joining via rich presence, accepting an
|
|
|
|
// invite, etc) is preferable to passing the connect string on the operating system command
|
|
|
|
// line, which is a security risk. In order for rich presence joins to go through this
|
|
|
|
// path and not be placed on the OS command line, you must set a value in your app's
|
|
|
|
// configuration on Steam. Ask Valve for help with this.
|
|
|
|
//
|
|
|
|
// If game was already running and launched again, the NewUrlLaunchParameters_t will be fired.
|
|
|
|
int Steam_Apps::GetLaunchCommandLine( char *pszCommandLine, int cubCommandLine )
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG_TODO();
|
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
2019-04-14 00:21:56 +08:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if user borrowed this game via Family Sharing, If true, call GetAppOwner() to get the lender SteamID
|
|
|
|
bool Steam_Apps::BIsSubscribedFromFamilySharing()
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG_ENTRY();
|
2023-12-20 04:17:29 +08:00
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
2019-04-14 00:21:56 +08:00
|
|
|
return false;
|
|
|
|
}
|
2020-06-15 04:04:43 +08:00
|
|
|
|
|
|
|
// check if game is a timed trial with limited playtime
|
|
|
|
bool Steam_Apps::BIsTimedTrial( uint32* punSecondsAllowed, uint32* punSecondsPlayed )
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG_ENTRY();
|
2023-12-20 04:17:29 +08:00
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
2020-06-15 04:04:43 +08:00
|
|
|
return false;
|
|
|
|
}
|
2022-08-05 13:32:20 +08:00
|
|
|
|
|
|
|
// set current DLC AppID being played (or 0 if none). Allows Steam to track usage of major DLC extensions
|
|
|
|
bool Steam_Apps::SetDlcContext( AppId_t nAppID )
|
|
|
|
{
|
2024-04-06 13:55:08 +08:00
|
|
|
PRINT_DEBUG("%u", nAppID);
|
2023-12-20 04:17:29 +08:00
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
2022-08-05 13:32:20 +08:00
|
|
|
return true;
|
|
|
|
}
|
2024-04-11 12:40:29 +08:00
|
|
|
|
|
|
|
|
|
|
|
#ifdef _PS3
|
|
|
|
// Result returned in a RegisterActivationCodeResponse_t callresult
|
|
|
|
SteamAPICall_t Steam_Apps::RegisterActivationCode( const char *pchActivationCode )
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("%s", pchActivationCode);
|
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
|
|
|
|
if (!pchActivationCode) return
|
|
|
|
RegisterActivationCodeResponse_t data{};
|
|
|
|
data.m_eResult = ERegisterActivationCodeResult::k_ERegisterActivationCodeResultOK;
|
|
|
|
// data.m_unPackageRegistered = 0; // TODO set this
|
|
|
|
|
|
|
|
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
|
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
#endif
|