mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
61 lines
3.3 KiB
C
61 lines
3.3 KiB
C
|
/* Copyright (C) 2019 Mr Goldberg
|
||
|
This file is part of the Goldberg Emulator
|
||
|
|
||
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU Lesser General Public
|
||
|
License as published by the Free Software Foundation; either
|
||
|
version 3 of the License, or (at your option) any later version.
|
||
|
|
||
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
Lesser General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU Lesser General Public
|
||
|
License along with the Goldberg Emulator; if not, see
|
||
|
<http://www.gnu.org/licenses/>. */
|
||
|
|
||
|
#include "base.h"
|
||
|
|
||
|
class Steam_Screenshots : public ISteamScreenshots
|
||
|
{
|
||
|
bool hooked = false;
|
||
|
public:
|
||
|
// Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format.
|
||
|
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
|
||
|
ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight );
|
||
|
|
||
|
// Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio
|
||
|
// as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format.
|
||
|
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
|
||
|
// JPEG, TGA, and PNG formats are supported.
|
||
|
ScreenshotHandle AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight );
|
||
|
|
||
|
// Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead.
|
||
|
void TriggerScreenshot();
|
||
|
|
||
|
// Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots,
|
||
|
// then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary
|
||
|
// in response.
|
||
|
void HookScreenshots( bool bHook );
|
||
|
|
||
|
// Sets metadata about a screenshot's location (for example, the name of the map)
|
||
|
bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation );
|
||
|
|
||
|
// Tags a user as being visible in the screenshot
|
||
|
bool TagUser( ScreenshotHandle hScreenshot, CSteamID steamID );
|
||
|
|
||
|
// Tags a published file as being visible in the screenshot
|
||
|
bool TagPublishedFile( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID );
|
||
|
|
||
|
// Returns true if the app has hooked the screenshot
|
||
|
bool IsScreenshotsHooked();
|
||
|
|
||
|
// Adds a VR screenshot to the user's screenshot library from disk in the supported type.
|
||
|
// pchFilename should be the normal 2D image used in the library view
|
||
|
// pchVRFilename should contain the image that matches the correct type
|
||
|
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
|
||
|
// JPEG, TGA, and PNG formats are supported.
|
||
|
ScreenshotHandle AddVRScreenshotToLibrary( EVRScreenshotType eType, const char *pchFilename, const char *pchVRFilename );
|
||
|
};
|