2019-07-26 05:32:52 +08:00
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#ifndef __IMGUI_SHADER_BLOBS_INCLUDED__
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#define __IMGUI_SHADER_BLOBS_INCLUDED__
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// Defining this will use d3dcompiler and it will be a dependence of the dll.
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//#define USE_D3DCOMPILE
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#ifdef USE_D3DCOMPILE
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#include <d3dcompiler.h>
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2019-08-02 15:06:59 +08:00
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//#ifdef _MSC_VER
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// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
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//#endif
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decltype(D3DCompile)* load_d3dcompile();
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void unload_d3dcompile();
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2019-07-26 05:32:52 +08:00
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#else
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#define ImGui_vertexShaderDX10_len 876
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extern unsigned char ImGui_vertexShaderDX10[ImGui_vertexShaderDX10_len];
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#define ImGui_pixelShaderDX10_len 660
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extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
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#define ImGui_vertexShaderDX11_len ImGui_vertexShaderDX10_len
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#define ImGui_vertexShaderDX11 ImGui_vertexShaderDX10
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#define ImGui_pixelShaderDX11_len ImGui_pixelShaderDX10_len
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#define ImGui_pixelShaderDX11 ImGui_pixelShaderDX10
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#define ImGui_vertexShaderDX12_len 988
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extern unsigned char ImGui_vertexShaderDX12[ImGui_vertexShaderDX12_len];
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#define ImGui_pixelShaderDX12_len 736
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extern unsigned char ImGui_pixelShaderDX12[ImGui_pixelShaderDX12_len];
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#endif
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#endif//__IMGUI_SHADER_BLOBS_INCLUDED__
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