2024-01-27 03:31:26 +08:00
|
|
|
#include <stdio.h>
|
|
|
|
#include <chrono>
|
|
|
|
|
|
|
|
#define STEAMNETWORKINGSOCKETS_STANDALONELIB
|
|
|
|
#define STEAMNETWORKINGSOCKETS_STEAMAPI
|
|
|
|
#define STEAMNETWORKINGSOCKETS_FOREXPORT
|
|
|
|
#define STEAM_API_EXPORTS
|
|
|
|
#include "steam/steam_gameserver.h"
|
|
|
|
|
|
|
|
const std::chrono::time_point<std::chrono::high_resolution_clock> startup_counter = std::chrono::high_resolution_clock::now();
|
|
|
|
const std::chrono::time_point<std::chrono::system_clock> startup_time = std::chrono::system_clock::now();
|
|
|
|
|
|
|
|
#ifndef EMU_RELEASE_BUILD
|
|
|
|
|
|
|
|
// we need this for printf specifiers for intptr_t such as PRIdPTR
|
|
|
|
#include <inttypes.h>
|
|
|
|
|
|
|
|
#if defined(WIN32) || defined(_WIN32)
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
|
|
#include <Windows.h>
|
|
|
|
|
|
|
|
#define PRINT_DEBUG(a, ...) do { \
|
|
|
|
auto __prnt_dbg_ctr = std::chrono::high_resolution_clock::now(); \
|
|
|
|
auto __prnt_dbg_duration = __prnt_dbg_ctr - startup_counter; \
|
|
|
|
auto __prnt_dbg_micro = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::micro>>(__prnt_dbg_duration); \
|
|
|
|
auto __prnt_dbg_ms = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::milli>>(__prnt_dbg_duration); \
|
|
|
|
auto __prnt_dbg_f = fopen("NETWORKING_SOCKET_LIB_LOG.txt", "a"); \
|
2024-05-24 16:01:45 +08:00
|
|
|
fprintf(__prnt_dbg_f, "[%llu ms, %llu us] [tid %lu] " a, __prnt_dbg_ms.count(), __prnt_dbg_micro.count(), GetCurrentThreadId(), ##__VA_ARGS__); \
|
2024-01-27 03:31:26 +08:00
|
|
|
fclose(__prnt_dbg_f); \
|
|
|
|
} while (0)
|
|
|
|
#else
|
|
|
|
#ifndef _GNU_SOURCE
|
|
|
|
#define _GNU_SOURCE
|
|
|
|
#endif // _GNU_SOURCE
|
|
|
|
|
|
|
|
#include <unistd.h>
|
|
|
|
#include <sys/syscall.h>
|
|
|
|
#include <sys/types.h>
|
|
|
|
|
|
|
|
#define PRINT_DEBUG(a, ...) do { \
|
|
|
|
auto __prnt_dbg_ctr = std::chrono::high_resolution_clock::now(); \
|
|
|
|
auto __prnt_dbg_duration = __prnt_dbg_ctr - startup_counter; \
|
|
|
|
auto __prnt_dbg_micro = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::micro>>(__prnt_dbg_duration); \
|
|
|
|
auto __prnt_dbg_ms = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::milli>>(__prnt_dbg_duration); \
|
|
|
|
auto __prnt_dbg_f = fopen("NETWORKING_SOCKET_LIB_LOG.txt", "a"); \
|
|
|
|
fprintf(__prnt_dbg_f, "[%llu ms, %llu us] [tid %ld] " a, __prnt_dbg_ms.count(), __prnt_dbg_micro.count(), syscall(SYS_gettid), ##__VA_ARGS__); \
|
|
|
|
fclose(__prnt_dbg_f); \
|
|
|
|
} while (0)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#else // EMU_RELEASE_BUILD
|
|
|
|
|
|
|
|
#define PRINT_DEBUG(...)
|
|
|
|
|
|
|
|
#endif // EMU_RELEASE_BUILD
|
|
|
|
|
|
|
|
#if defined(WIN32) || defined(_WIN32)
|
|
|
|
#define NETWORKING_SOCKET_LIB_API extern "C" __declspec( dllexport )
|
|
|
|
#else // !WIN32
|
|
|
|
#define NETWORKING_SOCKET_LIB_API extern "C" __attribute__ ((visibility("default")))
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
extern "C" __declspec( dllexport ) void *CreateInterface( const char *pName, int *pReturnCode )
|
|
|
|
{
|
|
|
|
//PRINT_DEBUG("steamclient CreateInterface %s\n", pName);
|
|
|
|
HMODULE steam_api = LoadLibraryA(DLL_NAME);
|
|
|
|
void *(__stdcall* create_interface)(const char*) = (void * (__stdcall *)(const char*))GetProcAddress(steam_api, "SteamInternal_CreateInterface");
|
|
|
|
|
|
|
|
return create_interface(pName);
|
|
|
|
}
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
class ISteamNetworkingUtilsDll
|
|
|
|
{
|
|
|
|
virtual SteamNetworkingMicroseconds GetLocalTimestamp() = 0;
|
|
|
|
//not sure if these are the correct functions
|
|
|
|
virtual bool CheckPingDataUpToDate( float flMaxAgeSeconds ) = 0;
|
|
|
|
virtual void a() = 0;
|
|
|
|
virtual void b() = 0;
|
|
|
|
virtual void c() = 0;
|
|
|
|
virtual void d() = 0;
|
|
|
|
virtual void e() = 0;
|
|
|
|
virtual void f() = 0;
|
|
|
|
virtual void g() = 0;
|
|
|
|
virtual void h() = 0;
|
|
|
|
virtual void i() = 0;
|
|
|
|
virtual void j() = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
class ISteamNetworkingP2P
|
|
|
|
{
|
|
|
|
virtual void a() = 0;
|
|
|
|
virtual void b() = 0;
|
|
|
|
virtual void c() = 0;
|
|
|
|
virtual void d() = 0;
|
|
|
|
virtual void e() = 0;
|
|
|
|
virtual void f() = 0;
|
|
|
|
virtual void g() = 0;
|
|
|
|
virtual void h() = 0;
|
|
|
|
virtual void i() = 0;
|
|
|
|
virtual void j() = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
template <class steam_networkingutils_class>
|
|
|
|
class Networking_Utils_DLL : public steam_networkingutils_class
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ISteamNetworkingUtils *networking_utils;
|
|
|
|
|
|
|
|
Networking_Utils_DLL(ISteamNetworkingUtils *networking_utils)
|
|
|
|
{
|
|
|
|
this->networking_utils = networking_utils;
|
|
|
|
}
|
|
|
|
|
|
|
|
SteamNetworkingMicroseconds GetLocalTimestamp() { return networking_utils->GetLocalTimestamp(); }
|
|
|
|
bool CheckPingDataUpToDate( float flMaxAgeSeconds ) { return networking_utils->CheckPingDataUpToDate(flMaxAgeSeconds); }
|
|
|
|
void a() { PRINT_DEBUG("Networking_Utils_DLL::a\n"); }
|
|
|
|
void b() { PRINT_DEBUG("Networking_Utils_DLL::b\n"); }
|
|
|
|
void c() { PRINT_DEBUG("Networking_Utils_DLL::c\n"); }
|
|
|
|
void d() { PRINT_DEBUG("Networking_Utils_DLL::d\n"); }
|
|
|
|
void e() { PRINT_DEBUG("Networking_Utils_DLL::e\n"); }
|
|
|
|
void f() { PRINT_DEBUG("Networking_Utils_DLL::f\n"); }
|
|
|
|
void g() { PRINT_DEBUG("Networking_Utils_DLL::g\n"); }
|
|
|
|
void h() { PRINT_DEBUG("Networking_Utils_DLL::h\n"); }
|
|
|
|
void i() { PRINT_DEBUG("Networking_Utils_DLL::i\n"); }
|
|
|
|
void j() { PRINT_DEBUG("Networking_Utils_DLL::j\n"); }
|
|
|
|
};
|
|
|
|
|
|
|
|
template <class steam_networkingp2p_class>
|
|
|
|
class Networking_P2P_DLL : public steam_networkingp2p_class
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void a() { PRINT_DEBUG("Networking_P2P_DLL::a\n"); }
|
|
|
|
void b() { PRINT_DEBUG("Networking_P2P_DLL::b\n"); }
|
|
|
|
void c() { PRINT_DEBUG("Networking_P2P_DLL::c\n"); }
|
|
|
|
void d() { PRINT_DEBUG("Networking_P2P_DLL::d\n"); }
|
|
|
|
void e() { PRINT_DEBUG("Networking_P2P_DLL::e\n"); }
|
|
|
|
void f() { PRINT_DEBUG("Networking_P2P_DLL::f\n"); }
|
|
|
|
void g() { PRINT_DEBUG("Networking_P2P_DLL::g\n"); }
|
|
|
|
void h() { PRINT_DEBUG("Networking_P2P_DLL::h\n"); }
|
|
|
|
void i() { PRINT_DEBUG("Networking_P2P_DLL::i\n"); }
|
|
|
|
void j() { PRINT_DEBUG("Networking_P2P_DLL::j\n"); }
|
|
|
|
};
|
|
|
|
|
|
|
|
static void *networking_sockets_gameserver;
|
|
|
|
static void *networking_sockets;
|
|
|
|
static void *networking_utils;
|
|
|
|
static void *networking_p2p;
|
|
|
|
static void *networking_p2p_gameserver;
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamNetworkingSockets()
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets\n");
|
|
|
|
return (class ISteamNetworkingSockets *)networking_sockets;
|
|
|
|
}
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamNetworkingSockets_LibV12()
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets_LibV12\n");
|
|
|
|
return SteamNetworkingSockets();
|
|
|
|
}
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamGameServerNetworkingSockets()
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamGameServerNetworkingSockets\n");
|
|
|
|
return (class ISteamNetworkingSockets *)networking_sockets_gameserver;
|
|
|
|
}
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamGameServerNetworkingSockets_LibV12()
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamGameServerNetworkingSockets_LibV12\n");
|
|
|
|
return SteamGameServerNetworkingSockets();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const int k_cchMaxSteamDatagramErrMsg = 1024;
|
|
|
|
typedef char SteamDatagramErrMsg[ k_cchMaxSteamDatagramErrMsg ];
|
|
|
|
typedef void * ( S_CALLTYPE *FSteamInternal_CreateInterface )( const char *);
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API bool SteamDatagramClient_Init_InternalV6( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Init_InternalV6 %u %u\n", hSteamUser, hSteamPipe);
|
|
|
|
ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
|
|
|
|
networking_sockets = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
|
|
|
|
networking_utils = new Networking_Utils_DLL<ISteamNetworkingUtilsDll>( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001") );
|
|
|
|
networking_p2p = new Networking_P2P_DLL<ISteamNetworkingP2P>();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API bool SteamDatagramClient_Init_InternalV9( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Init_InternalV9 %u %u\n", hSteamUser, hSteamPipe);
|
|
|
|
return SteamDatagramClient_Init_InternalV6(errMsg, fnCreateInterface, hSteamUser, hSteamPipe );
|
|
|
|
}
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API void SteamDatagramServer_Kill( )
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramServer_Kill\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API void SteamNetworkingSockets_SetDebugOutputFunction( ESteamNetworkingSocketsDebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc )
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets_SetDebugOutputFunction %i\n", eDetailLevel);
|
|
|
|
if (networking_utils) {
|
|
|
|
((Networking_Utils_DLL<ISteamNetworkingUtilsDll> *)networking_utils)->networking_utils->SetDebugOutputFunction(eDetailLevel, pfnFunc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallback)( class CCallbackBase *pCallback, int iCallback );
|
|
|
|
typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallback)( class CCallbackBase *pCallback );
|
|
|
|
typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
|
|
|
|
typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
|
|
|
|
NETWORKING_SOCKET_LIB_API void SteamDatagramClient_Internal_SteamAPIKludge( FSteamAPI_RegisterCallback fnRegisterCallback, FSteamAPI_UnregisterCallback fnUnregisterCallback, FSteamAPI_RegisterCallResult fnRegisterCallResult, FSteamAPI_UnregisterCallResult fnUnregisterCallResult )
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Internal_SteamAPIKludge\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API void SteamDatagramClient_Kill()
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Kill\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API bool SteamDatagramServer_Init_Internal( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramServer_Init_Internal %u %u\n", hSteamUser, hSteamPipe);
|
|
|
|
ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
|
|
|
|
networking_sockets_gameserver = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
|
|
|
|
networking_utils = new Networking_Utils_DLL<ISteamNetworkingUtilsDll>( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001"));
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API class ISteamNetworkingUtils *SteamNetworkingUtils()
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingUtils\n");
|
|
|
|
return (class ISteamNetworkingUtils *)networking_utils;
|
|
|
|
}
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API void *SteamNetworkingP2P()
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingP2P\n");
|
|
|
|
return networking_p2p;
|
|
|
|
}
|
|
|
|
|
|
|
|
NETWORKING_SOCKET_LIB_API void *SteamNetworkingP2PGameServer()
|
|
|
|
{
|
|
|
|
PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingP2PGameServer\n");
|
|
|
|
return NULL;
|
|
|
|
}
|