gbe_fork/pre_make_more.lua

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-- Project SteamClient
project "SteamClient"
cppdialect("c++17")
kind "SharedLib"
language "C++"
targetdir "bin/SteamClient/%{cfg.buildcfg}_%{cfg.platform}"
location "GBE_Build/SteamClient"
staticruntime "on"
optimize "On"
symbols "Off"
-- BASIC FOR WINDOWS
filter "options:os=windows"
buildoptions {
"/permissive-", "/MP", "/DYNAMICBASE",
"/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
}
linkoptions {
"/NOLOGO", "/emittoolversioninfo:no"
}
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defines { "STEAMCLIENT_DLL","EMU_EXPERIMENTAL_BUILD" }
-- BASIC FOR LINUX
filter "options:os=linux"
files {
default_files,
predefined_libs,
crash_linux,
"controller/**"
}
buildoptions {
"-fvisibility=hidden", "-fexceptions", "-fno-jump-tables", "-fno-char8_t"
}
links {
linux_link,
overlay_link_linux
}
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defines {
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "NDEBUG",
"CONTROLLER_SUPPORT", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
}
filter { "*Debug", "options:os=linux"}
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defines {
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "DEBUG",
"EMU_RELEASE_BUILD", "CONTROLLER_SUPPORT", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
}
-- SET ARCH
filter "platforms:x32"
targetname "steamclient"
architecture "x86"
filter "platforms:x64"
targetname "steamclient64"
architecture "x86_64"
-- WIN 32 DEFAULTS
filter { "platforms:x32", "options:os=windows" }
files {
"steamclient/**",
"resources/win/client/32/resources.rc"
}
-- WIN 64 DEFAULTS
filter { "platforms:x64", "options:os=windows" }
files {
"steamclient/**",
"resources/win/client/64/resources.rc"
}
-- WIN X32 EXP
filter { "Experimental**", "options:os=windows", "platforms:x32" }
files {
default_files,
"libs/**",
crash_win,
"controller/**",
"overlay_experimental/**",
"resources/win/client/32/resources.rc"
}
links {
win_link,
default_link,
overlay_link_windows
}
libdirs {
basic_dir_win .. "libssq/build32/Release",
basic_dir_win .. "curl/install32/lib",
basic_dir_win .. "protobuf/install32/lib",
basic_dir_win .. "zlib/install32/lib",
basic_dir_win .. "mbedtls/install32/lib",
basic_dir_win .. "ingame_overlay/install32/lib",
basic_dir_win .. "ingame_overlay/deps/System/install32/lib",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/lib"
}
includedirs {
default_include,
"dll/proto_gen/win",
basic_dir_win .. "libssq/include",
basic_dir_win .. "curl/install32/include",
basic_dir_win .. "protobuf/install32/include",
basic_dir_win .. "zlib/install32/include",
basic_dir_win .. "mbedtls/install32/include",
basic_dir_win .. "ingame_overlay/install32/include",
basic_dir_win .. "ingame_overlay/deps/System/install32/include",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/include"
}
removefiles { "steamclient/**" }
removefiles { "libs/detours/uimports.cc" }
-- WIN X64 EXP
filter { "Experimental**", "options:os=windows", "platforms:x64" }
files {
default_files,
"libs/**",
crash_win,
"controller/**",
"overlay_experimental/**",
"resources/win/client/64/resources.rc"
}
links {
win_link,
default_link,
overlay_link_windows
}
libdirs {
basic_dir_win .. "libssq/build64/Release",
basic_dir_win .. "curl/install64/lib",
basic_dir_win .. "protobuf/install64/lib",
basic_dir_win .. "zlib/install64/lib",
basic_dir_win .. "mbedtls/install64/lib",
basic_dir_win .. "ingame_overlay/install64/lib",
basic_dir_win .. "ingame_overlay/deps/System/install64/lib",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/lib"
}
includedirs {
default_include,
"dll/proto_gen/win",
basic_dir_win .. "libssq/include",
basic_dir_win .. "curl/install64/include",
basic_dir_win .. "protobuf/install64/include",
basic_dir_win .. "zlib/install64/include",
basic_dir_win .. "mbedtls/install64/include",
basic_dir_win .. "ingame_overlay/install64/include",
basic_dir_win .. "ingame_overlay/deps/System/install64/include",
basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/include"
}
removefiles { "steamclient/**" }
removefiles { "libs/detours/uimports.cc" }
-- ExperimentalDebug WINDOWS
filter { "ExperimentalDebug", "options:os=windows" }
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defines {
"DEBUG", "EMU_EXPERIMENTAL_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64",
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "UNICODE", "_UNICODE", "_CRT_SECURE_NO_WARNINGS", "STEAMCLIENT_DLL"
}
-- ExperimentalRelease WINDOWS
filter { "ExperimentalRelease", "options:os=windows" }
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defines {
"NDEBUG", "EMU_RELEASE_BUILD", "EMU_EXPERIMENTAL_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64",
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "UNICODE", "_UNICODE", "_CRT_SECURE_NO_WARNINGS", "STEAMCLIENT_DLL"
}
-- ExperimentalDebug LINUX
filter { "ExperimentalDebug", "options:os=linux" }
files {
default_files,
predefined_libs,
crash_linux,
"controller/**",
"overlay_experimental/**"
}
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defines {
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "DEBUG", "EMU_RELEASE_BUILD",
"CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
}
-- ExperimentalRelease LINUX
filter { "ExperimentalRelease", "options:os=linux" }
files {
default_files,
predefined_libs,
crash_linux,
"controller/**",
"overlay_experimental/**"
}
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defines {
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "NDEBUG", "EMU_RELEASE_BUILD",
"CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
}
-- SteamClientExtra
if os.target() == "windows" then
project "SteamClientExtra"
cppdialect("c++17")
kind "SharedLib"
language "C++"
targetdir "bin/SteamClientExtra/%{cfg.buildcfg}_%{cfg.platform}"
location "GBE_Build/SteamClientExtra"
staticruntime "on"
optimize "On"
symbols "Off"
buildoptions {
"/permissive-", "/MP4", "/DYNAMICBASE", "/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
}
linkoptions {
"/emittoolversioninfo:no"
}
links {
win_link,
"user32.lib"
}
-- SET ARCH
filter "platforms:x32"
targetname "steamclient"
architecture "x86"
filter "platforms:x64"
targetname "steamclient64"
architecture "x86_64"
includedirs {
"helpers",
"libs",
"tools/steamclient_loader/win/extra_protection"
}
-- WIN 32 DEFAULTS
filter { "platforms:x32", "options:os=windows" }
files {
"helpers/**",
"libs/detours/**",
"resources/win/client/32/resources.rc",
"tools/steamclient_loader/win/**"
}
removefiles { "libs/detours/uimports.cc" }
-- WIN 64 DEFAULTS
filter { "platforms:x64", "options:os=windows" }
files {
"helpers/**",
"libs/detours/**",
"resources/win/client/64/resources.rc",
"tools/steamclient_loader/win/**"
}
removefiles { "libs/detours/uimports.cc" }
end
-- End SteamClient + SteamClientExtra
-- Project LobbyConnect
project "LobbyConnect"
cppdialect("c++17")
kind "ConsoleApp"
language "C++"
targetdir "bin/LobbyConnect/%{cfg.buildcfg}_%{cfg.platform}"
location "GBE_Build/LobbyConnect"
staticruntime "on"
-- TODO LOBBYCONNECT
optimize "On"
symbols "Off"
-- End LobbyConnect
-- Project GenerateInterfaces
project "GenerateInterfaces"
cppdialect("c++17")
kind "ConsoleApp"
language "C++"
targetdir "bin/GenerateInterfaces/%{cfg.buildcfg}_%{cfg.platform}"
location "GBE_Build/GenerateInterfaces"
targetname "GenerateInterfaces"
optimize "On"
symbols "Off"
files {
"tools/generate_interfaces/**"
}
-- End LobbyConnect
-- Project steamnetworkingsockets
project "steamnetworkingsockets"
cppdialect("c++17")
kind "ConsoleApp"
language "C++"
targetdir "bin/steamnetworkingsockets/%{cfg.buildcfg}_%{cfg.platform}"
location "GBE_Build/steamnetworkingsockets"
targetname "steamnetworkingsockets"
optimize "On"
symbols "Off"
files {
"networking_sockets_lib/**"
}
-- End LobbyConnect