gbe_fork/dll/steam_gamestats.cpp

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2024-06-14 22:57:04 +08:00
/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>.
*/
/*
There are no public docs about this interface, this implementation
is an imagination of how it might have been implemented
*/
#include "dll/steam_gamestats.h"
Steam_GameStats::Attribute_t::Attribute_t()
{ }
Steam_GameStats::Attribute_t::Attribute_t(const Attribute_t &other)
{
type = other.type;
switch (other.type)
{
case AttributeType_t::Int: n_data = other.n_data; break;
case AttributeType_t::Str: s_data = other.s_data; break;
case AttributeType_t::Float: f_data = other.f_data; break;
case AttributeType_t::Int64: ll_data = other.ll_data; break;
default: break;
}
}
Steam_GameStats::Attribute_t::Attribute_t(Attribute_t &&other)
{
type = other.type;
switch (other.type)
{
case AttributeType_t::Int: n_data = other.n_data; break;
case AttributeType_t::Str: s_data = std::move(other.s_data); break;
case AttributeType_t::Float: f_data = other.f_data; break;
case AttributeType_t::Int64: ll_data = other.ll_data; break;
default: break;
}
}
Steam_GameStats::Attribute_t::~Attribute_t()
{ }
void Steam_GameStats::steam_gamestats_network_low_level(void *object, Common_Message *msg)
{
//PRINT_DEBUG_ENTRY();
auto inst = (Steam_GameStats *)object;
inst->network_callback_low_level(msg);
}
void Steam_GameStats::steam_gamestats_run_every_runcb(void *object)
{
//PRINT_DEBUG_ENTRY();
auto inst = (Steam_GameStats *)object;
inst->steam_run_callback();
}
Steam_GameStats::Steam_GameStats(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
{
this->settings = settings;
this->network = network;
this->callback_results = callback_results;
this->callbacks = callbacks;
this->run_every_runcb = run_every_runcb;
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_GameStats::steam_gamestats_network_low_level, this);
this->run_every_runcb->add(&Steam_GameStats::steam_gamestats_run_every_runcb, this);
}
Steam_GameStats::~Steam_GameStats()
{
this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_GameStats::steam_gamestats_network_low_level, this);
this->run_every_runcb->remove(&Steam_GameStats::steam_gamestats_run_every_runcb, this);
}
bool Steam_GameStats::valid_stats_account_type(int8 nAccountType)
{
switch ((EGameStatsAccountType)nAccountType) {
case EGameStatsAccountType::k_EGameStatsAccountType_Steam:
case EGameStatsAccountType::k_EGameStatsAccountType_Xbox:
case EGameStatsAccountType::k_EGameStatsAccountType_SteamGameServer:
return true;
}
return false;
}
Steam_GameStats::Table_t *Steam_GameStats::get_or_create_session_table(Session_t &session, const char *table_name)
{
Table_t *table{};
{
auto table_it = std::find_if(session.tables.rbegin(), session.tables.rend(), [=](const std::pair<std::string, Table_t> &item){ return item.first == table_name; });
if (session.tables.rend() == table_it) {
session.tables.emplace_back(std::pair<std::string, Table_t>{});
table = &session.tables.back().second;
} else {
table = &table_it->second;
}
}
return table;
}
Steam_GameStats::Attribute_t *Steam_GameStats::get_or_create_session_att(const char *att_name, Session_t &session, AttributeType_t type_if_create)
{
Attribute_t *att{};
{
auto att_itr = session.attributes.find(att_name);
if (att_itr != session.attributes.end()) {
att = &att_itr->second;
} else {
att = &session.attributes[att_name];
att->type = type_if_create;
}
}
return att;
}
Steam_GameStats::Attribute_t *Steam_GameStats::get_or_create_row_att(uint64 ulRowID, const char *att_name, Table_t &table, AttributeType_t type_if_create)
{
Attribute_t *att{};
{
auto &row = table.rows[ulRowID];
auto att_itr = row.attributes.find(att_name);
if (att_itr != row.attributes.end()) {
att = &att_itr->second;
} else {
att = &row.attributes[att_name];
att->type = type_if_create;
}
}
return att;
}
SteamAPICall_t Steam_GameStats::GetNewSession( int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted )
{
PRINT_DEBUG("%i, %llu, %i, %u", (int)nAccountType, ulAccountID, nAppID, rtTimeStarted);
std::lock_guard lock(global_mutex);
if ((settings->get_local_steam_id().ConvertToUint64() != ulAccountID) ||
(nAppID < 0) ||
(settings->get_local_game_id().AppID() != (uint32)nAppID) ||
!valid_stats_account_type(nAccountType)) {
GameStatsSessionIssued_t data_invalid{};
data_invalid.m_bCollectingAny = false;
data_invalid.m_bCollectingDetails = false;
data_invalid.m_eResult = EResult::k_EResultInvalidParam;
data_invalid.m_ulSessionID = 0;
auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
return ret;
}
Session_t new_session{};
new_session.nAccountType = (EGameStatsAccountType)nAccountType;
new_session.rtTimeStarted = rtTimeStarted;
sessions.emplace_back(new_session);
GameStatsSessionIssued_t data{};
data.m_bCollectingAny = true; // TODO is this correct?
data.m_bCollectingDetails = true; // TODO is this correct?
data.m_eResult = EResult::k_EResultOK;
data.m_ulSessionID = (uint64)sessions.size(); // I don't know if 0 is a bad value, so always send count (index + 1)
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
return ret;
}
SteamAPICall_t Steam_GameStats::EndSession( uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode )
{
PRINT_DEBUG("%llu, %u, %i", ulSessionID, rtTimeEnded, nReasonCode);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size()) {
GameStatsSessionClosed_t data_invalid{};
data_invalid.m_eResult = EResult::k_EResultInvalidParam;
data_invalid.m_ulSessionID = ulSessionID;
auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
return ret;
}
auto &session = sessions[ulSessionID - 1];
if (session.ended) {
GameStatsSessionClosed_t data_invalid{};
data_invalid.m_eResult = EResult::k_EResultExpired; // TODO is this correct?
data_invalid.m_ulSessionID = ulSessionID;
auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
return ret;
}
session.ended = true;
session.rtTimeEnded = rtTimeEnded;
session.nReasonCode = nReasonCode;
GameStatsSessionClosed_t data{};
data.m_eResult = EResult::k_EResultOK;
data.m_ulSessionID = ulSessionID;
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
return ret;
}
EResult Steam_GameStats::AddSessionAttributeInt( uint64 ulSessionID, const char* pstrName, int32 nData )
{
PRINT_DEBUG("%llu, '%s', %i", ulSessionID, pstrName, nData);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size() || !pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Int);
if (att->type != AttributeType_t::Int) return EResult::k_EResultFail; // TODO is this correct?
att->n_data = nData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddSessionAttributeString( uint64 ulSessionID, const char* pstrName, const char *pstrData )
{
PRINT_DEBUG("%llu, '%s', '%s'", ulSessionID, pstrName, pstrData);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size() || !pstrName || !pstrData) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Str);
if (att->type != AttributeType_t::Str) return EResult::k_EResultFail; // TODO is this correct?
att->s_data = pstrData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddSessionAttributeFloat( uint64 ulSessionID, const char* pstrName, float fData )
{
PRINT_DEBUG("%llu, '%s', %f", ulSessionID, pstrName, fData);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size() || !pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Float);
if (att->type != AttributeType_t::Float) return EResult::k_EResultFail; // TODO is this correct?
att->f_data = fData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddNewRow( uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName )
{
PRINT_DEBUG("%p, %llu, '%s'", pulRowID, ulSessionID, pstrTableName);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size() || !pstrTableName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto table = get_or_create_session_table(session, pstrTableName);
table->rows.emplace_back(Row_t{});
if (pulRowID) *pulRowID = (uint64)(table->rows.size() - 1);
return EResult::k_EResultOK;
}
EResult Steam_GameStats::CommitRow( uint64 ulRowID )
{
PRINT_DEBUG("%llu", ulRowID);
std::lock_guard lock(global_mutex);
auto active_session = std::find_if(sessions.rbegin(), sessions.rend(), [](const Session_t &item){ return !item.ended; });
if (sessions.rend() == active_session) return EResult::k_EResultFail; // TODO is this correct?
if (active_session->tables.empty()) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
// TODO what if it was already committed ?
auto &row = table.rows[ulRowID];
row.committed = true;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::CommitOutstandingRows( uint64 ulSessionID )
{
PRINT_DEBUG("%llu", ulSessionID);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
if (session.tables.size()) {
for (auto &row : session.tables.back().second.rows) {
row.committed = true;
}
}
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAttributeInt( uint64 ulRowID, const char *pstrName, int32 nData )
{
PRINT_DEBUG("%llu, '%s', %i", ulRowID, pstrName, nData);
std::lock_guard lock(global_mutex);
if (!pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = std::find_if(sessions.rbegin(), sessions.rend(), [](const Session_t &item){ return !item.ended; });
if (sessions.rend() == active_session) return EResult::k_EResultFail; // TODO is this correct?
if (active_session->tables.empty()) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Int);
if (att->type != AttributeType_t::Int) return EResult::k_EResultFail; // TODO is this correct?
att->n_data = nData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAtributeString( uint64 ulRowID, const char *pstrName, const char *pstrData )
{
PRINT_DEBUG("%llu, '%s', '%s'", ulRowID, pstrName, pstrData);
std::lock_guard lock(global_mutex);
if (!pstrName || !pstrData) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = std::find_if(sessions.rbegin(), sessions.rend(), [](const Session_t &item){ return !item.ended; });
if (sessions.rend() == active_session) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Str);
if (att->type != AttributeType_t::Str) return EResult::k_EResultFail; // TODO is this correct?
att->s_data = pstrData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAttributeFloat( uint64 ulRowID, const char *pstrName, float fData )
{
PRINT_DEBUG("%llu, '%s', %f", ulRowID, pstrName, fData);
std::lock_guard lock(global_mutex);
if (!pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = std::find_if(sessions.rbegin(), sessions.rend(), [](const Session_t &item){ return !item.ended; });
if (sessions.rend() == active_session) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Float);
if (att->type != AttributeType_t::Float) return EResult::k_EResultFail; // TODO is this correct?
att->f_data = fData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddSessionAttributeInt64( uint64 ulSessionID, const char *pstrName, int64 llData )
{
PRINT_DEBUG("%llu, '%s', %lli", ulSessionID, pstrName, llData);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size() || !pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Int64);
if (att->type != AttributeType_t::Int64) return EResult::k_EResultFail; // TODO is this correct?
att->ll_data = llData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAttributeInt64( uint64 ulRowID, const char *pstrName, int64 llData )
{
PRINT_DEBUG("%llu, '%s', %lli", ulRowID, pstrName, llData);
std::lock_guard lock(global_mutex);
if (!pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = std::find_if(sessions.rbegin(), sessions.rend(), [](const Session_t &item){ return !item.ended; });
if (sessions.rend() == active_session) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Int64);
if (att->type != AttributeType_t::Int64) return EResult::k_EResultFail; // TODO is this correct?
att->ll_data = llData;
return EResult::k_EResultOK;
}
// --- steam callbacks
void Steam_GameStats::steam_run_callback()
{
// nothing
}
// --- networking callbacks
// user connect/disconnect
void Steam_GameStats::network_callback_low_level(Common_Message *msg)
{
switch (msg->low_level().type())
{
case Low_Level::CONNECT:
// nothing
break;
case Low_Level::DISCONNECT:
// nothing
break;
default:
PRINT_DEBUG("unknown type %i", (int)msg->low_level().type());
break;
}
}