gbe_fork/build_win.bat

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@echo off
setlocal
pushd "%~dp0"
set /a last_code=0
for %%A in (
"dll\dll.cpp"
"dll\steam_client.cpp"
"controller\gamepad.c"
"sdk\steam\isteamclient.h" ) do (
if not exist "%%~A" (
call :err_msg "Invalid emu directory, change directory to emu's src dir (missing file %%~A)"
set /a last_code=1
goto :end_script
)
)
set /a BUILD_LIB32=1
set /a BUILD_LIB64=1
set /a BUILD_EXP_LIB32=1
set /a BUILD_EXP_LIB64=1
set /a BUILD_EXP_CLIENT32=1
set /a BUILD_EXP_CLIENT64=1
set /a BUILD_EXPCLIENT32=1
set /a BUILD_EXPCLIENT64=1
set /a BUILD_EXPCLIENT_LDR_32=1
set /a BUILD_EXPCLIENT_LDR_64=1
set /a BUILD_EXPCLIENT_EXTRA_32=0
set /a BUILD_EXPCLIENT_EXTRA_64=0
set /a BUILD_TOOL_FIND_ITFS=1
set /a BUILD_TOOL_LOBBY=1
set /a BUILD_LIB_NET_SOCKETS_32=0
set /a BUILD_LIB_NET_SOCKETS_64=0
set /a BUILD_LIB_GAMEOVERLAY_32=0
set /a BUILD_LIB_GAMEOVERLAY_64=0
:: < 0: deduce, > 1: force
set /a PARALLEL_THREADS_OVERRIDE=-1
:: 0 = release, 1 = debug, otherwise error
set /a BUILD_TYPE=-1
set /a CLEAN_BUILD=0
set /a VERBOSE=0
:: get args
:args_loop
if "%~1"=="" (
goto :args_loop_end
) else if "%~1"=="-lib-32" (
set /a BUILD_LIB32=0
) else if "%~1"=="-lib-64" (
set /a BUILD_LIB64=0
) else if "%~1"=="-ex-lib-32" (
set /a BUILD_EXP_LIB32=0
) else if "%~1"=="-ex-lib-64" (
set /a BUILD_EXP_LIB64=0
) else if "%~1"=="-ex-client-32" (
set /a BUILD_EXP_CLIENT32=0
) else if "%~1"=="-ex-client-64" (
set /a BUILD_EXP_CLIENT64=0
) else if "%~1"=="-exclient-32" (
set /a BUILD_EXPCLIENT32=0
) else if "%~1"=="-exclient-64" (
set /a BUILD_EXPCLIENT64=0
) else if "%~1"=="-exclient-ldr-32" (
set /a BUILD_EXPCLIENT_LDR_32=0
) else if "%~1"=="-exclient-ldr-64" (
set /a BUILD_EXPCLIENT_LDR_64=0
) else if "%~1"=="+exclient-extra-32" (
set /a BUILD_EXPCLIENT_EXTRA_32=1
) else if "%~1"=="+exclient-extra-64" (
set /a BUILD_EXPCLIENT_EXTRA_64=1
) else if "%~1"=="-tool-itf" (
set /a BUILD_TOOL_FIND_ITFS=0
) else if "%~1"=="-tool-lobby" (
set /a BUILD_TOOL_LOBBY=0
) else if "%~1"=="+lib-netsockets-32" (
set /a BUILD_LIB_NET_SOCKETS_32=1
) else if "%~1"=="+lib-netsockets-64" (
set /a BUILD_LIB_NET_SOCKETS_64=1
) else if "%~1"=="+lib-gameoverlay-32" (
set /a BUILD_LIB_GAMEOVERLAY_32=1
) else if "%~1"=="+lib-gameoverlay-64" (
set /a BUILD_LIB_GAMEOVERLAY_64=1
) else if "%~1"=="-j" (
call :get_parallel_threads_count %~2 || (
call :err_msg "Invalid arg after -j, expected a number"
set /a last_code=1
goto :end_script
)
shift /1
) else if "%~1"=="-verbose" (
set /a VERBOSE=1
) else if "%~1"=="clean" (
set /a CLEAN_BUILD=1
) else if "%~1"=="release" (
set /a BUILD_TYPE=0
) else if "%~1"=="debug" (
set /a BUILD_TYPE=1
) else (
call :err_msg "Invalid arg: %~1"
set /a last_code=1
goto :end_script
)
shift /1
goto :args_loop
:args_loop_end
:: use 70%
if defined NUMBER_OF_PROCESSORS (
set /a build_threads=NUMBER_OF_PROCESSORS*70/100
) else (
set /a build_threads=2
)
if %PARALLEL_THREADS_OVERRIDE% gtr 0 (
set /a build_threads=PARALLEL_THREADS_OVERRIDE
)
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if %build_threads% lss 1 (
set /a build_threads=1
)
:: build type
:: NOTE: don't use /D_DEBUG
:: this will use the debug version of most of the C/C++ runtime
:: but the deps are all built in release mode, resuting in errors like this:
:: libprotobuf-lite.lib(common.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't match value 'MTd_StaticDebug' in auth.obj
set "debug_info="
set "debug_info_format="
set "optimization_level="
set "dbg_defs="
set "build_folder="
if %BUILD_TYPE% equ 0 (
set "debug_info=/DEBUG:NONE"
set "debug_info_format="
set "optimization_level=/Ox /Oi /Ob2 /Ot /O2 /Oy-"
set "dbg_defs=/DEMU_RELEASE_BUILD /DNDEBUG"
set "build_folder=release"
) else if %BUILD_TYPE% equ 1 (
set "debug_info=/DEBUG:FULL"
set "debug_info_format=/Z7"
set "optimization_level=/Od"
set "dbg_defs="
set "build_folder=debug"
) else (
call :err_msg "You must specify any of: [release debug]"
set /a last_code=1
goto :end_script
)
set "build_root_dir=build\win\%build_folder%"
set "steamclient_dir=%build_root_dir%\experimental_steamclient"
set "experimental_dir=%build_root_dir%\experimental"
set "tools_dir=%build_root_dir%\tools"
set "find_interfaces_dir=%tools_dir%\find_interfaces"
set "lobby_connect_dir=%tools_dir%\lobby_connect"
:: common stuff
set "deps_dir=build\deps\win"
set "libs_dir=libs"
set "tools_src_dir=tools"
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set "build_temp_dir=build\tmp\win"
set "protoc_out_dir=dll\proto_gen\win"
set "win_resources_src_dir=resources\win"
set "win_resources_out_dir=%build_temp_dir%\rsrc"
set "third_party_build_win_dir=third-party\build\win"
set "signer_tool=%third_party_build_win_dir%\cert\sign_helper.bat"
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set "dos_stub_exe_32=%win_resources_src_dir%\file_dos_stub\file_dos_stub_32.exe"
set "dos_stub_exe_64=%win_resources_src_dir%\file_dos_stub\file_dos_stub_64.exe"
set "protoc_exe_32=%deps_dir%\protobuf\install32\bin\protoc.exe"
set "protoc_exe_64=%deps_dir%\protobuf\install64\bin\protoc.exe"
set "common_compiler_args=/std:c++17 /permissive- /MP%build_threads% /DYNAMICBASE /errorReport:none /nologo /utf-8 /Zc:char8_t- /EHsc /GF /GL- /GS"
set "common_compiler_args_32=%common_compiler_args%"
set "common_compiler_args_64=%common_compiler_args%"
:: "win" variables are used to build .dll and /SUBSYTEM:WINDOWS applications,
:: "exe" variables are used to build pure console applications
set "common_linker_args=/DYNAMICBASE /ERRORREPORT:NONE /NOLOGO /emittoolversioninfo:no"
set "common_win_linker_args_32=%common_linker_args%"
set "common_win_linker_args_64=%common_linker_args%"
set "common_exe_linker_args_32=%common_linker_args%"
set "common_exe_linker_args_64=%common_linker_args%"
:: third party dependencies (include folder + exact .lib file location)
set ssq_inc=/I"%deps_dir%\libssq\include"
set ssq_lib32="%deps_dir%\libssq\build32\Release\ssq.lib"
set ssq_lib64="%deps_dir%\libssq\build64\Release\ssq.lib"
set curl_inc32=/I"%deps_dir%\curl\install32\include"
set curl_inc64=/I"%deps_dir%\curl\install64\include"
set curl_lib32="%deps_dir%\curl\install32\lib\libcurl.lib"
set curl_lib64="%deps_dir%\curl\install64\lib\libcurl.lib"
set protob_inc32=/I"%deps_dir%\protobuf\install32\include"
set protob_inc64=/I"%deps_dir%\protobuf\install64\include"
set protob_lib32="%deps_dir%\protobuf\install32\lib\libprotobuf-lite.lib"
set protob_lib64="%deps_dir%\protobuf\install64\lib\libprotobuf-lite.lib"
set zlib_inc32=/I"%deps_dir%\zlib\install32\include"
set zlib_inc64=/I"%deps_dir%\zlib\install64\include"
set zlib_lib32="%deps_dir%\zlib\install32\lib\zlibstatic.lib"
set zlib_lib64="%deps_dir%\zlib\install64\lib\zlibstatic.lib"
set mbedtls_inc32=/I"%deps_dir%\mbedtls\install32\include"
set mbedtls_inc64=/I"%deps_dir%\mbedtls\install64\include"
set mbedtls_lib32="%deps_dir%\mbedtls\install32\lib\mbedcrypto.lib"
set mbedtls_lib64="%deps_dir%\mbedtls\install64\lib\mbedcrypto.lib"
set overlay_inc32=/I"%deps_dir%\ingame_overlay\install32\include"
set overlay_inc64=/I"%deps_dir%\ingame_overlay\install64\include"
set overlay_lib32="%deps_dir%\ingame_overlay\install32\lib\ingame_overlay.lib" "%deps_dir%\ingame_overlay\deps\System\install32\lib\system.lib" "%deps_dir%\ingame_overlay\deps\mini_detour\install32\lib\mini_detour.lib"
set overlay_lib64="%deps_dir%\ingame_overlay\install64\lib\ingame_overlay.lib" "%deps_dir%\ingame_overlay\deps\System\install64\lib\system.lib" "%deps_dir%\ingame_overlay\deps\mini_detour\install64\lib\mini_detour.lib"
:: directories to use for #include
set release_incs_both=%ssq_inc% /I"%libs_dir%" /I"%protoc_out_dir%" /I"%libs_dir%\utfcpp" /I"controller" /I"dll" /I"sdk" /I"overlay_experimental" /I"crash_printer" /I"helpers"
set release_incs32=%release_incs_both% %curl_inc32% %protob_inc32% %zlib_inc32% %mbedtls_inc32%
set release_incs64=%release_incs_both% %curl_inc64% %protob_inc64% %zlib_inc64% %mbedtls_inc64%
:: libraries to link with
:: copied from Visual Studio 2022
set "CoreLibraryDependencies=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib"
set "release_libs_both=%CoreLibraryDependencies% Ws2_32.lib Iphlpapi.lib Wldap32.lib Winmm.lib Bcrypt.lib Dbghelp.lib"
set release_libs32=%release_libs_both% %ssq_lib32% %curl_lib32% %protob_lib32% %zlib_lib32% %mbedtls_lib32%
set release_libs64=%release_libs_both% %ssq_lib64% %curl_lib64% %protob_lib64% %zlib_lib64% %mbedtls_lib64%
:: common source files used everywhere, just for convinience, you still have to provide a complete list later
set release_src="dll/*.cpp" "%protoc_out_dir%/*.cc" "crash_printer/win.cpp" "helpers/common_helpers.cpp"
:: additional #defines
set "common_defs=/DUTF_CPP_CPLUSPLUS=201703L /DCURL_STATICLIB /DUNICODE /D_UNICODE"
set "release_defs=%dbg_defs% %common_defs%"
if not exist "%deps_dir%\" (
call :err_msg "Dependencies dir was not found"
set /a last_code=1
goto :end_script
)
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if not exist "%signer_tool%" (
call :err_msg "signing tool wasn't found"
set /a last_code=1
goto :end_script
)
if not exist "%protoc_exe_32%" (
call :err_msg "protobuff compiler wasn't found - 32"
set /a last_code=1
goto :end_script
)
if not exist "%protoc_exe_64%" (
call :err_msg "protobuff compiler wasn't found - 64"
set /a last_code=1
goto :end_script
)
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if not exist "%dos_stub_exe_32%" (
call :err_msg "dos stub program wasn't found - 32"
set /a last_code=1
goto :end_script
)
if not exist "%dos_stub_exe_64%" (
call :err_msg "dos stub program wasn't found - 64"
set /a last_code=1
goto :end_script
)
echo [?] All build operations will use %build_threads% parallel jobs
if %CLEAN_BUILD% equ 1 (
echo // cleaning previous build
if exist "%build_root_dir%" (
rmdir /s /q "%build_root_dir%"
)
echo: & echo:
)
:: x32 build
setlocal
echo // cleaning up to build 32
call :cleanup
call build_win_set_env.bat 32 || (
endlocal
call :err_msg "Couldn't find Visual Studio or build tools - 32"
set /a last_code=1
goto :end_script
)
echo // invoking protobuf compiler - 32
rmdir /s /q "%protoc_out_dir%" >nul 2>&1
mkdir "%protoc_out_dir%"
"%protoc_exe_32%" .\dll\net.proto -I.\dll\ --cpp_out="%protoc_out_dir%\\" || (
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endlocal
call :err_msg "Protobuf compiler failed - 32"
set /a last_code=1
goto :end_script
)
echo: & echo:
echo // building resources 32
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call :build_rsrc "%win_resources_src_dir%\api\32\resources.rc" "%win_resources_out_dir%\rsrc-api-32.res" || (
endlocal
call :err_msg "Resource compiler failed - 32"
set /a last_code=1
goto :end_script
)
call :build_rsrc "%win_resources_src_dir%\client\32\resources.rc" "%win_resources_out_dir%\rsrc-client-32.res" || (
endlocal
call :err_msg "Resource compiler failed - 32"
set /a last_code=1
goto :end_script
)
call :build_rsrc "%win_resources_src_dir%\launcher\32\resources.rc" "%win_resources_out_dir%\rsrc-launcher-32.res" || (
endlocal
call :err_msg "Resource compiler failed - 32"
set /a last_code=1
goto :end_script
)
call :build_rsrc "%win_resources_src_dir%\game_overlay_renderer\32\resources.rc" "%win_resources_out_dir%\rsrc-gameoverlay-32.res" || (
endlocal
call :err_msg "Resource compiler failed - 32"
set /a last_code=1
goto :end_script
)
echo: & echo:
if %BUILD_LIB32% equ 1 (
call :compile_lib32 || (
set /a last_code+=1
)
echo: & echo:
)
if %BUILD_EXP_LIB32% equ 1 (
call :compile_experimental_lib32 || (
set /a last_code+=1
)
echo: & echo:
)
if %BUILD_EXP_CLIENT32% equ 1 (
call :compile_experimental_client32 || (
set /a last_code+=1
)
echo: & echo:
)
if %BUILD_EXPCLIENT32% equ 1 (
call :compile_experimentalclient_32 || (
set /a last_code+=1
)
echo: & echo:
)
:: steamclient_loader
if %BUILD_EXPCLIENT_LDR_32% equ 1 (
call :compile_experimentalclient_ldr_32 || (
set /a last_code+=1
)
echo: & echo:
)
if %BUILD_EXPCLIENT_EXTRA_32% equ 1 (
call :compile_experimentalclient_extra_32 || (
set /a last_code+=1
)
echo: & echo:
)
:: tools (x32)
if %BUILD_TOOL_FIND_ITFS% equ 1 (
call :compile_tool_itf || (
set /a last_code+=1
)
echo: & echo:
)
if %BUILD_TOOL_LOBBY% equ 1 (
call :compile_tool_lobby || (
set /a last_code+=1
)
echo: & echo:
)
:: networking sockets lib (x32)
if %BUILD_LIB_NET_SOCKETS_32% equ 1 (
call :compile_networking_sockets_lib_32 || (
set /a last_code+=1
)
echo: & echo:
)
:: gameoverlayrenderer lib (x32)
if %BUILD_LIB_GAMEOVERLAY_32% equ 1 (
call :compile_gameoverlay_lib_32 || (
set /a last_code+=1
)
echo: & echo:
)
endlocal & set /a last_code=%last_code%
:: some times the next build will fail, a timeout solved it
timeout /nobreak /t 5
:: x64 build
setlocal
echo // cleaning up to build 64
call :cleanup
call build_win_set_env.bat 64 || (
endlocal
call :err_msg "Couldn't find Visual Studio or build tools - 64"
set /a last_code=1
goto :end_script
)
echo // invoking protobuf compiler - 64
rmdir /s /q "%protoc_out_dir%" >nul 2>&1
mkdir "%protoc_out_dir%"
"%protoc_exe_64%" .\dll\net.proto -I.\dll\ --cpp_out="%protoc_out_dir%\\" || (
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endlocal
call :err_msg "Protobuf compiler failed - 64"
set /a last_code=1
goto :end_script
)
echo: & echo:
echo // building resources 64
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call :build_rsrc "%win_resources_src_dir%\api\64\resources.rc" "%win_resources_out_dir%\rsrc-api-64.res" || (
endlocal
call :err_msg "Resource compiler failed - 64"
set /a last_code=1
goto :end_script
)
call :build_rsrc "%win_resources_src_dir%\client\64\resources.rc" "%win_resources_out_dir%\rsrc-client-64.res" || (
endlocal
call :err_msg "Resource compiler failed - 64"
set /a last_code=1
goto :end_script
)
call :build_rsrc "%win_resources_src_dir%\launcher\64\resources.rc" "%win_resources_out_dir%\rsrc-launcher-64.res" || (
endlocal
call :err_msg "Resource compiler failed - 64"
set /a last_code=1
goto :end_script
)
call :build_rsrc "%win_resources_src_dir%\game_overlay_renderer\64\resources.rc" "%win_resources_out_dir%\rsrc-gameoverlay-64.res" || (
endlocal
call :err_msg "Resource compiler failed - 64"
set /a last_code=1
goto :end_script
)
echo: & echo:
if %BUILD_LIB64% equ 1 (
call :compile_lib64 || (
set /a last_code+=1
)
echo: & echo:
)
if %BUILD_EXP_LIB64% equ 1 (
call :compile_experimental_lib64 || (
set /a last_code+=1
)
echo: & echo:
)
if %BUILD_EXP_CLIENT64% equ 1 (
call :compile_experimental_client64 || (
set /a last_code+=1
)
echo: & echo:
)
if %BUILD_EXPCLIENT64% equ 1 (
call :compile_experimentalclient_64 || (
set /a last_code+=1
)
echo: & echo:
)
:: steamclient_loader
if %BUILD_EXPCLIENT_LDR_64% equ 1 (
call :compile_experimentalclient_ldr_64 || (
set /a last_code+=1
)
echo: & echo:
)
if %BUILD_EXPCLIENT_EXTRA_64% equ 1 (
call :compile_experimentalclient_extra_64 || (
set /a last_code+=1
)
echo: & echo:
)
:: networking sockets lib (x64)
if %BUILD_LIB_NET_SOCKETS_64% equ 1 (
call :compile_networking_sockets_lib_64 || (
set /a last_code+=1
)
echo: & echo:
)
:: gameoverlayrenderer lib (x64)
if %BUILD_LIB_GAMEOVERLAY_64% equ 1 (
call :compile_gameoverlay_lib_64 || (
set /a last_code+=1
)
echo: & echo:
)
endlocal & set /a last_code=%last_code%
:: cleanup
echo // cleaning up
call :cleanup
echo: & echo:
:: copy configs + examples
if %last_code% equ 0 (
echo // copying readmes + files examples
xcopy /y /s /e /r "post_build\steam_settings.EXAMPLE\" "%build_root_dir%\steam_settings.EXAMPLE\"
xcopy /y /s /e /r "post_build\win\ColdClientLoader.EXAMPLE\" "%steamclient_dir%\dll_injection.EXAMPLE\"
copy /y "%tools_src_dir%\steamclient_loader\win\ColdClientLoader.ini" "%steamclient_dir%\"
copy /y "post_build\README.release.md" "%build_root_dir%\"
copy /y "CHANGELOG.md" "%build_root_dir%\"
if %BUILD_TYPE%==1 (
copy /y "post_build\README.debug.md" "%build_root_dir%\"
)
if exist "%experimental_dir%" (
copy /y "post_build\README.experimental.md" "%experimental_dir%\"
)
if exist "%steamclient_dir%" (
copy /y "post_build\README.experimental_steamclient.md" "%steamclient_dir%\"
)
if exist "%find_interfaces_dir%" (
copy /y "post_build\README.find_interfaces.md" "%find_interfaces_dir%\"
)
if exist "%lobby_connect_dir%" (
copy /y "post_build\README.lobby_connect.md" "%lobby_connect_dir%\"
)
) else (
call :err_msg "Not copying readmes or files examples due to previous errors"
)
echo: & echo:
goto :end_script
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: x32 + tools
:compile_lib32
setlocal
echo // building lib steam_api.dll - 32
set src_files="%win_resources_out_dir%\rsrc-api-32.res" %release_src%
call :build_for 1 0 "%build_root_dir%\x32\steam_api.dll" src_files
set /a _exit=%errorlevel%
if %_exit% equ 0 (
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call :change_dos_stub 1 "%build_root_dir%\x32\steam_api.dll"
call "%signer_tool%" "%build_root_dir%\x32\steam_api.dll"
)
endlocal & exit /b %_exit%
:compile_experimental_lib32
setlocal
echo // building lib experimental steam_api.dll - 32
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set src_files="%win_resources_out_dir%\rsrc-api-32.res" %release_src% "%libs_dir%\detours\*.cpp" "controller\gamepad.c" "overlay_experimental\*.cpp"
set extra_inc_dirs=%overlay_inc32%
set extra_libs=%overlay_lib32%
call :build_for 1 0 "%experimental_dir%\x32\steam_api.dll" src_files extra_inc_dirs "/DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DImTextureID=ImU64" extra_libs
set /a _exit=%errorlevel%
if %_exit% equ 0 (
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call :change_dos_stub 1 "%experimental_dir%\x32\steam_api.dll"
call "%signer_tool%" "%experimental_dir%\x32\steam_api.dll"
)
endlocal & exit /b %_exit%
:compile_experimental_client32
setlocal
echo // building lib experimental steamclient.dll - 32
set src_files="%win_resources_out_dir%\rsrc-client-32.res" "steamclient\steamclient.cpp"
call :build_for 1 0 "%experimental_dir%\x32\steamclient.dll" src_files "" "/DEMU_EXPERIMENTAL_BUILD"
set /a _exit=%errorlevel%
if %_exit% equ 0 (
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call :change_dos_stub 1 "%experimental_dir%\x32\steamclient.dll"
call "%signer_tool%" "%experimental_dir%\x32\steamclient.dll"
)
endlocal & exit /b %_exit%
:compile_experimentalclient_32
setlocal
echo // building experimental lib steamclient.dll - 32
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set src_files="%win_resources_out_dir%\rsrc-client-32.res" %release_src% "%libs_dir%\detours\*.cpp" "controller\gamepad.c" "overlay_experimental\*.cpp"
set extra_inc_dirs=%overlay_inc32%
set extra_libs=%overlay_lib32%
call :build_for 1 0 "%steamclient_dir%\steamclient.dll" src_files extra_inc_dirs "/DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DImTextureID=ImU64 /DSTEAMCLIENT_DLL" extra_libs
set /a _exit=%errorlevel%
if %_exit% equ 0 (
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call :change_dos_stub 1 "%steamclient_dir%\steamclient.dll"
call "%signer_tool%" "%steamclient_dir%\steamclient.dll"
)
endlocal & exit /b %_exit%
:compile_experimentalclient_ldr_32
setlocal
echo // building experimental executable steamclient_loader_32.exe - 32
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set src_files="%win_resources_out_dir%\rsrc-launcher-32.res" "%tools_src_dir%\steamclient_loader\win\*.cpp" "helpers\pe_helpers.cpp" "helpers\common_helpers.cpp" "helpers\dbg_log.cpp"
set extra_inc_dirs=/I"%tools_src_dir%\steamclient_loader\win\extra_protection" /I"pe_helpers"
set extra_libs="user32.lib"
call :build_for 1 2 "%steamclient_dir%\steamclient_loader_32.exe" src_files extra_inc_dirs "" extra_libs
set /a _exit=%errorlevel%
if %_exit% equ 0 (
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call :change_dos_stub 1 "%steamclient_dir%\steamclient_loader_32.exe"
call "%signer_tool%" "%steamclient_dir%\steamclient_loader_32.exe"
)
endlocal & exit /b %_exit%
:compile_experimentalclient_extra_32
setlocal
echo // building experimental library steamclient_extra.dll - 32
set src_files="%win_resources_out_dir%\rsrc-client-32.res" "%tools_src_dir%\steamclient_loader\win\extra_protection\*.cpp" "helpers\pe_helpers.cpp" "helpers\common_helpers.cpp" "%libs_dir%\detours\*.cpp"
set extra_inc_dirs=/I"%tools_src_dir%\steamclient_loader\win\extra_protection" /I"pe_helpers"
call :build_for 1 0 "%steamclient_dir%\extra_dlls\steamclient_extra.dll" src_files extra_inc_dirs
set /a _exit=%errorlevel%
if %_exit% equ 0 (
call :change_dos_stub 1 "%steamclient_dir%\extra_dlls\steamclient_extra.dll"
call "%signer_tool%" "%steamclient_dir%\extra_dlls\steamclient_extra.dll"
)
endlocal & exit /b %_exit%
:compile_tool_itf
setlocal
echo // building tool generate_interfaces_file.exe - 32
set src_files="%tools_src_dir%\generate_interfaces\generate_interfaces.cpp"
call :build_for 1 1 "%find_interfaces_dir%\generate_interfaces_file.exe" src_files
set /a _exit=%errorlevel%
if %_exit% equ 0 (
call "%signer_tool%" "%find_interfaces_dir%\generate_interfaces_file.exe"
)
endlocal & exit /b %_exit%
:compile_tool_lobby
setlocal
echo // building tool lobby_connect.exe - 32
set src_files="%win_resources_out_dir%\rsrc-launcher-32.res" "%tools_src_dir%\lobby_connect\lobby_connect.cpp" %release_src%
set extra_libs="Comdlg32.lib"
call :build_for 1 1 "%lobby_connect_dir%\lobby_connect.exe" src_files "" "/DNO_DISK_WRITES /DLOBBY_CONNECT" extra_libs
set /a _exit=%errorlevel%
if %_exit% equ 0 (
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call :change_dos_stub 1 "%lobby_connect_dir%\lobby_connect.exe"
call "%signer_tool%" "%lobby_connect_dir%\lobby_connect.exe"
)
endlocal & exit /b %_exit%
:compile_networking_sockets_lib_32
setlocal
echo // building library steamnetworkingsockets.dll - 32
set src_files="%win_resources_out_dir%\rsrc-client-32.res" "networking_sockets_lib\steamnetworkingsockets.cpp"
call :build_for 1 0 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets.dll" src_files
set /a _exit=%errorlevel%
if %_exit% equ 0 (
call :change_dos_stub 1 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets.dll"
call "%signer_tool%" "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets.dll"
)
endlocal & exit /b %_exit%
:compile_gameoverlay_lib_32
setlocal
echo // building experimental library GameOverlayRenderer.dll - 32
set src_files="%win_resources_out_dir%\rsrc-gameoverlay-32.res" "game_overlay_renderer_lib\game_overlay_renderer_lib.cpp"
set extra_inc_dirs=/I"game_overlay_renderer_lib"
call :build_for 1 0 "%steamclient_dir%\GameOverlayRenderer.dll" src_files extra_inc_dirs
set /a _exit=%errorlevel%
if %_exit% equ 0 (
call :change_dos_stub 1 "%steamclient_dir%\GameOverlayRenderer.dll"
call "%signer_tool%" "%steamclient_dir%\GameOverlayRenderer.dll"
)
endlocal & exit /b %_exit%
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: x64
:compile_lib64
setlocal
echo // building lib steam_api64.dll - 64
set src_files="%win_resources_out_dir%\rsrc-api-64.res" %release_src%
call :build_for 0 0 "%build_root_dir%\x64\steam_api64.dll" src_files
set /a _exit=%errorlevel%
if %_exit% equ 0 (
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call :change_dos_stub 0 "%build_root_dir%\x64\steam_api64.dll"
call "%signer_tool%" "%build_root_dir%\x64\steam_api64.dll"
)
endlocal & exit /b %_exit%
:compile_experimental_lib64
setlocal
echo // building lib experimental steam_api64.dll - 64
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set src_files="%win_resources_out_dir%\rsrc-api-64.res" %release_src% "%libs_dir%\detours\*.cpp" "controller\gamepad.c" "overlay_experimental\*.cpp"
set extra_inc_dirs=%overlay_inc64%
set extra_libs=%overlay_lib64%
call :build_for 0 0 "%experimental_dir%\x64\steam_api64.dll" src_files extra_inc_dirs "/DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DImTextureID=ImU64" extra_libs
set /a _exit=%errorlevel%
if %_exit% equ 0 (
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call :change_dos_stub 0 "%experimental_dir%\x64\steam_api64.dll"
call "%signer_tool%" "%experimental_dir%\x64\steam_api64.dll"
)
endlocal & exit /b %_exit%
:compile_experimental_client64
setlocal
echo // building lib experimental steamclient64.dll - 64
set src_files="%win_resources_out_dir%\rsrc-client-64.res" "steamclient\steamclient.cpp"
call :build_for 0 0 "%experimental_dir%\x64\steamclient64.dll" src_files "" "/DEMU_EXPERIMENTAL_BUILD"
set /a _exit=%errorlevel%
if %_exit% equ 0 (
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call :change_dos_stub 0 "%experimental_dir%\x64\steamclient64.dll"
call "%signer_tool%" "%experimental_dir%\x64\steamclient64.dll"
)
endlocal & exit /b %_exit%
:compile_experimentalclient_64
setlocal
echo // building experimental lib steamclient64.dll - 64
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set src_files="%win_resources_out_dir%\rsrc-client-64.res" %release_src% "%libs_dir%\detours\*.cpp" "controller\gamepad.c" "overlay_experimental\*.cpp"
set extra_inc_dirs=%overlay_inc64%
set extra_libs=%overlay_lib64%
call :build_for 0 0 "%steamclient_dir%\steamclient64.dll" src_files extra_inc_dirs "/DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DImTextureID=ImU64 /DSTEAMCLIENT_DLL" extra_libs
set /a _exit=%errorlevel%
if %_exit% equ 0 (
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call :change_dos_stub 0 "%steamclient_dir%\steamclient64.dll"
call "%signer_tool%" "%steamclient_dir%\steamclient64.dll"
)
endlocal & exit /b %_exit%
:compile_experimentalclient_ldr_64
setlocal
echo // building experimental executable steamclient_loader_64.exe - 64
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set src_files="%win_resources_out_dir%\rsrc-launcher-64.res" "%tools_src_dir%\steamclient_loader\win\*.cpp" "helpers\pe_helpers.cpp" "helpers\common_helpers.cpp" "helpers\dbg_log.cpp"
set extra_inc_dirs=/I"%tools_src_dir%\steamclient_loader\win\extra_protection" /I"pe_helpers"
set extra_libs="user32.lib"
call :build_for 0 2 "%steamclient_dir%\steamclient_loader_64.exe" src_files extra_inc_dirs "" extra_libs
set /a _exit=%errorlevel%
if %_exit% equ 0 (
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call :change_dos_stub 0 "%steamclient_dir%\steamclient_loader_64.exe"
call "%signer_tool%" "%steamclient_dir%\steamclient_loader_64.exe"
)
endlocal & exit /b %_exit%
:compile_experimentalclient_extra_64
setlocal
echo // building experimental library steamclient_extra64.dll - 64
set src_files="%win_resources_out_dir%\rsrc-client-64.res" "%tools_src_dir%\steamclient_loader\win\extra_protection\*.cpp" "helpers\pe_helpers.cpp" "helpers\common_helpers.cpp" "%libs_dir%\detours\*.cpp"
set extra_inc_dirs=/I"%tools_src_dir%\steamclient_loader\win\extra_protection" /I"pe_helpers"
call :build_for 0 0 "%steamclient_dir%\extra_dlls\steamclient_extra64.dll" src_files extra_inc_dirs
set /a _exit=%errorlevel%
if %_exit% equ 0 (
call :change_dos_stub 0 "%steamclient_dir%\extra_dlls\steamclient_extra64.dll"
call "%signer_tool%" "%steamclient_dir%\extra_dlls\steamclient_extra64.dll"
)
endlocal & exit /b %_exit%
:compile_networking_sockets_lib_64
setlocal
echo // building library steamnetworkingsockets64.dll - 64
set src_files="%win_resources_out_dir%\rsrc-client-64.res" "networking_sockets_lib\steamnetworkingsockets.cpp"
call :build_for 0 0 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets64.dll" src_files
set /a _exit=%errorlevel%
if %_exit% equ 0 (
call :change_dos_stub 0 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets64.dll"
call "%signer_tool%" "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets64.dll"
)
endlocal & exit /b %_exit%
:compile_gameoverlay_lib_64
setlocal
echo // building experimental library GameOverlayRenderer64.dll - 64
set src_files="%win_resources_out_dir%\rsrc-gameoverlay-64.res" "game_overlay_renderer_lib\game_overlay_renderer_lib.cpp"
set extra_inc_dirs=/I"game_overlay_renderer_lib"
call :build_for 0 0 "%steamclient_dir%\GameOverlayRenderer64.dll" src_files extra_inc_dirs
set /a _exit=%errorlevel%
if %_exit% equ 0 (
call :change_dos_stub 0 "%steamclient_dir%\GameOverlayRenderer64.dll"
call "%signer_tool%" "%steamclient_dir%\GameOverlayRenderer64.dll"
)
endlocal & exit /b %_exit%
:err_msg
1>&2 echo [X] %~1
exit /b
:get_parallel_threads_count
for /f "tokens=* delims=" %%A in ('echo %~1^| findstr /B /R /X "^[0-9][0-9]*$" 2^>nul') do (
set /a PARALLEL_THREADS_OVERRIDE=%~1
rem echo [?] Overriding parralel build jobs count with %~1
exit /b 0
)
exit /b 1
:: 1: is 32 bit build
:: 2: subsystem type [0: dll, 1: console app, 2: win32 app]
:: check this table: https://learn.microsoft.com/en-us/cpp/build/reference/entry-entry-point-symbol#remarks
:: 3: out filepath
:: 4: (ref) all source files
:: 5: (optional) (ref) extra inc dirs
:: 6: (optional) extra defs
:: 7: (optional) (ref) extra libs
:build_for
setlocal
set /a _is_32_bit_build=%~1 2>nul || (
endlocal
call :err_msg "Missing build arch"
exit /b 1
)
set /a _subsys_type=%~2 2>nul || (
endlocal
call :err_msg "Missing subsystem type"
exit /b 1
)
set "_out_filepath=%~3"
if "%_out_filepath%"=="" (
endlocal
call :err_msg "Missing output filepath"
exit /b 1
)
set "_all_src="
for /f "tokens=* delims=" %%A in (' if not "%~4" equ "" if defined %~4 echo %%%~4%%') do set _all_src=%%A
if not defined _all_src (
endlocal
call :err_msg "Missing src files"
exit /b 1
)
set "_extra_inc_dirs="
for /f "tokens=* delims=" %%A in (' if not "%~5" equ "" if defined %~5 echo %%%~5%%') do set _extra_inc_dirs=%%A
set "_extra_defs=%~6"
set "_extra_libs="
for /f "tokens=* delims=" %%A in (' if not "%~7" equ "" if defined %~7 echo %%%~7%%') do set _extra_libs=%%A
set "_build_tmp="
for /f "usebackq tokens=* delims=" %%A in ('"%_out_filepath%"') do (
set "_build_tmp=%build_temp_dir%\%%~nA_%_is_32_bit_build%"
)
if "%_build_tmp%"=="" (
endlocal
call :err_msg "Unable to set build tmp dir from filename"
exit /b 1
)
mkdir "%_build_tmp%"
set "_target_args=%common_compiler_args_64%"
if %_is_32_bit_build% equ 1 (
set "_target_args=%common_compiler_args_32%"
)
set _target_inc_dirs=%release_incs64%
if %_is_32_bit_build% equ 1 (
set _target_inc_dirs=%release_incs32%
)
set _target_libs=%release_libs64%
if %_is_32_bit_build% equ 1 (
set _target_libs=%release_libs32%
)
:: https://learn.microsoft.com/en-us/cpp/build/reference/md-mt-ld-use-run-time-library
:: https://learn.microsoft.com/en-us/cpp/build/reference/dll-build-a-dll
set "_runtime_type=/MT"
set "_target_linker_args="
:: [0: dll, 1: console app, 2: win32 app]
if %_subsys_type% equ 0 (
set "_runtime_type=/MT /LD"
if %_is_32_bit_build% equ 1 (
set "_target_linker_args=%common_win_linker_args_32%"
) else (
set "_target_linker_args=%common_win_linker_args_64%"
)
) else if %_subsys_type% equ 1 (
if %_is_32_bit_build% equ 1 (
set "_target_linker_args=%common_exe_linker_args_32%"
) else (
set "_target_linker_args=%common_exe_linker_args_64%"
)
) else if %_subsys_type% equ 2 (
if %_is_32_bit_build% equ 1 (
set "_target_linker_args=%common_win_linker_args_32%"
) else (
set "_target_linker_args=%common_win_linker_args_64%"
)
) else (
endlocal
call :err_msg "Unknown subsystem type"
exit /b 1
)
for /f "usebackq tokens=* delims=" %%A in ('"%_out_filepath%"') do (
if not exist "%%~dpA" (
mkdir "%%~dpA"
)
)
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if "%VERBOSE%" equ "1" (
echo cl.exe %_target_args% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% %_extra_defs% %_runtime_type% %_target_inc_dirs% %_extra_inc_dirs% %_all_src% %_target_libs% %_extra_libs% /link %_target_linker_args% /OUT:"%_out_filepath%"
echo:
)
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call cl.exe %_target_args% /Fo%_build_tmp%\ /Fe%_build_tmp%\ %debug_info% %debug_info_format% %optimization_level% %release_defs% %_extra_defs% %_runtime_type% %_target_inc_dirs% %_extra_inc_dirs% %_all_src% %_target_libs% %_extra_libs% /link %_target_linker_args% /OUT:"%_out_filepath%"
set /a _exit=%errorlevel%
rmdir /s /q "%_build_tmp%"
endlocal & exit /b %_exit%
:: 1: input filepath
:: 2: output filepath
:build_rsrc
setlocal
set "_file=%~1"
if not exist "%_file%" (
endlocal
call :err_msg "Missing resource file"
exit /b 1
)
set "_out_file=%~2"
if not defined _out_file (
endlocal
call :err_msg "Missing output dir"
exit /b 1
)
for /f "usebackq tokens=* delims=" %%A in ('"%_out_file%"') do (
if not exist "%%~dpA" (
mkdir "%%~dpA"
)
)
echo --- compiling resource file "%_file%" to "%_out_file%"
set "_verbose="
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if "%VERBOSE%" equ "1" (
set "_verbose=/v"
)
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if "%VERBOSE%" equ "1" (
echo rc.exe %_verbose% /l 0 /g 0 /nologo /n /fo "%_out_file%" "%_file%"
echo:
)
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call rc.exe %_verbose% /l 0 /g 0 /nologo /n /fo "%_out_file%" "%_file%"
set /a _exit=%errorlevel%
echo:
endlocal & exit /b %_exit%
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:: 1: is 32 bit build
:: 2: input filepath
:change_dos_stub
setlocal
set /a _is_32_bit_build=%~1 2>nul || (
endlocal
call :err_msg "Missing build arch"
exit /b 1
)
set "_file=%~2"
if not exist "%_file%" (
endlocal
call :err_msg "File not found"
exit /b 1
)
if "%_is_32_bit_build%" equ "1" (
set "_dos_stub_exe=%dos_stub_exe_32%"
) else (
set "_dos_stub_exe=%dos_stub_exe_64%"
)
echo --- changing DOS stub of "%_file%"
if "%VERBOSE%" equ "1" (
echo "%_dos_stub_exe%" "%_file%"
echo:
)
call "%_dos_stub_exe%" "%_file%"
endlocal & exit /b %errorlevel%
:cleanup
del /f /q *.exp >nul 2>&1
del /f /q *.lib >nul 2>&1
del /f /q *.a >nul 2>&1
del /f /q *.obj >nul 2>&1
del /f /q *.pdb >nul 2>&1
del /f /q *.ilk >nul 2>&1
rmdir /s /q "%build_temp_dir%" >nul 2>&1
rmdir /s /q "%win_resources_out_dir%" >nul 2>&1
for %%A in ("ilk" "lib" "exp") do (
del /f /s /q "%build_root_dir%\*.%%~A" >nul 2>&1
)
exit /b
:end_script
echo:
if %last_code% equ 0 (
echo [GG] no failures
) else (
1>&2 echo [XX] general failure
)
popd
endlocal & (
exit /b %last_code%
)