mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-24 03:35:35 +08:00
128 lines
6.0 KiB
Python
128 lines
6.0 KiB
Python
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import os
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def files_from_dir(dir, extension, filter=[]):
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out = []
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for f in os.listdir(dir):
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if f.endswith(extension) and f not in filter:
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out.append(os.path.join(dir, f))
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return out
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def convert_to_obj(files, obj_dir):
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out = []
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for f in files:
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out.append(os.path.join(obj_dir, os.path.splitext(os.path.basename(f))[0] + ".obj"))
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return out
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def cl_line_obj(arguments, out_dir):
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return "rmdir /S /Q {0}\nmkdir {0}\ncl /Fo:{0}/ /c {1}\n".format(out_dir, ' '.join(arguments))
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def cl_line_link(arguments, linker_arguments):
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return "cl /LD {} /link {}\n".format(' '.join(arguments), ' '.join(linker_arguments))
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def cl_line_exe(arguments, linker_arguments):
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return "cl {} /link {}\n".format(' '.join(arguments), ' '.join(linker_arguments))
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jobs = 4
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normal_build_args = ["/EHsc", "/Ox", "/MP{}".format(jobs)]
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includes = ["ImGui", "overlay_experimental"]
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includes_32 = list(map(lambda a: '/I{}'.format(a), ["%PROTOBUF_X86_DIRECTORY%\\include\\"] + includes))
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includes_64 = list(map(lambda a: '/I{}'.format(a), ["%PROTOBUF_X64_DIRECTORY%\\include\\"] + includes))
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debug_build_args = []
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release_build_args = ["/DEMU_RELEASE_BUILD", "/DNDEBUG"]
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steamclient_build_args = ["/DSTEAMCLIENT_DLL"]
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experimental_build_args = ["/DEMU_EXPERIMENTAL_BUILD", "/DCONTROLLER_SUPPORT", "/DEMU_OVERLAY"]
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steamclient_experimental_build_args = experimental_build_args + steamclient_build_args
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normal_linker_libs = ["Iphlpapi.lib", "Ws2_32.lib", "rtlgenrandom.lib", "Shell32.lib"]
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experimental_linker_libs = ["opengl32.lib", "Winmm.lib"] + normal_linker_libs
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linker_32 = ['"%PROTOBUF_X86_LIBRARY%"']
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linker_64 = ['"%PROTOBUF_X64_LIBRARY%"']
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controller_deps = ["controller/gamepad.c"]
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imgui_deps = files_from_dir("ImGui", ".cpp") + ["ImGui/backends/imgui_impl_dx9.cpp", "ImGui/backends/imgui_impl_dx10.cpp", "ImGui/backends/imgui_impl_dx11.cpp", "ImGui/backends/imgui_impl_dx12.cpp", "ImGui/backends/imgui_impl_win32.cpp", "ImGui/backends/imgui_impl_vulkan.cpp", "ImGui/backends/imgui_impl_opengl3.cpp", "ImGui/backends/imgui_win_shader_blobs.cpp"]
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proto_deps = list(map(lambda a: a.replace(".proto", ".pb.cc"), files_from_dir("dll", ".proto")))
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all_deps = proto_deps + files_from_dir("detours", ".cpp") + controller_deps + imgui_deps + files_from_dir("overlay_experimental/System", ".cpp")
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sc_different_deps = ["flat.cpp", "dll.cpp"]
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steam_deps = files_from_dir("dll", ".cpp", sc_different_deps)
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overlay_deps = files_from_dir("overlay_experimental", ".cpp") + files_from_dir("overlay_experimental/windows", ".cpp")
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experimental_steam_deps = steam_deps + overlay_deps
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sc_different_deps = list(map(lambda a: "dll/" + a, sc_different_deps))
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regular_files = []
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head = """@echo off
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cd /d "%~dp0"
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rmdir /S /Q release
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mkdir release
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mkdir release\experimental
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mkdir release\experimental_steamclient
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mkdir release\debug_experimental
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mkdir release\debug_experimental_steamclient
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call build_set_protobuf_directories.bat
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"""
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head_32bit = """"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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"""
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head_64bit = """"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\\net.proto
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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"""
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footer = """
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copy Readme_release.txt release\Readme.txt
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xcopy /s files_example\* release\\
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copy Readme_experimental.txt release\experimental\Readme.txt
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copy Readme_debug.txt release\debug_experimental\Readme.txt
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copy steamclient_loader\ColdClientLoader.ini release\experimental_steamclient\\
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call build_win_lobby_connect.bat
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call build_win_find_interfaces.bat
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"""
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out = head
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out += head_32bit
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deps_folder = "deps"
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sc_deps_folder = "deps_sc"
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def generate_common(include_arch, linker_arch, steam_api_name, steamclient_name):
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out = ""
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out += cl_line_obj(normal_build_args + release_build_args + include_arch + all_deps, deps_folder)
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out += cl_line_link(normal_build_args + release_build_args + include_arch + steam_deps + sc_different_deps + ["deps/net.pb.obj"] + linker_arch + normal_linker_libs, ["/debug:none", "/OUT:release\\{}".format(steam_api_name)])
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debug_full_args = normal_build_args + debug_build_args + experimental_build_args + include_arch
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out += cl_line_obj(debug_full_args + experimental_steam_deps, sc_deps_folder)
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debug_full_dll_args = debug_full_args + sc_different_deps + convert_to_obj(all_deps, deps_folder) + convert_to_obj(experimental_steam_deps, sc_deps_folder) + linker_arch + experimental_linker_libs
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out += cl_line_link(debug_full_dll_args, ["/OUT:release\debug_experimental\\{}".format(steam_api_name)])
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out += cl_line_link(steamclient_build_args + debug_full_dll_args, ["/OUT:release\debug_experimental_steamclient\\{}".format(steamclient_name)])
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release_full_args = normal_build_args + release_build_args + experimental_build_args + include_arch
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out += cl_line_obj(release_full_args + experimental_steam_deps, sc_deps_folder)
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release_full_dll_args = release_full_args + sc_different_deps + convert_to_obj(all_deps, deps_folder) + convert_to_obj(experimental_steam_deps, sc_deps_folder) + linker_arch + experimental_linker_libs
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out += cl_line_link(release_full_dll_args, ["/debug:none", "/OUT:release\experimental\\{}".format(steam_api_name)])
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out += cl_line_link(steamclient_build_args + release_full_dll_args, ["/debug:none", "/OUT:release\experimental_steamclient\\{}".format(steamclient_name)])
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out += cl_line_link(release_build_args + experimental_build_args + ["steamclient.cpp"] + normal_build_args, ["/debug:none", "/OUT:release\experimental\\{}".format(steamclient_name)])
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return out
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out += generate_common(includes_32, linker_32, "steam_api.dll", "steamclient.dll")
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out += cl_line_exe(files_from_dir("steamclient_loader", ".cpp") + ["advapi32.lib", "user32.lib"] + normal_build_args, ["/debug:none", "/OUT:release\experimental_steamclient\steamclient_loader.exe"])
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out += head_64bit
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out += generate_common(includes_64, linker_64, "steam_api64.dll", "steamclient64.dll")
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out += footer
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with open("build_win_release_test.bat", "w") as f:
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f.write(out)
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