mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 19:25:35 +08:00
64 lines
3.3 KiB
C
64 lines
3.3 KiB
C
|
/* Copyright (C) 2019 Mr Goldberg
|
||
|
This file is part of the Goldberg Emulator
|
||
|
|
||
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU Lesser General Public
|
||
|
License as published by the Free Software Foundation; either
|
||
|
version 3 of the License, or (at your option) any later version.
|
||
|
|
||
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
Lesser General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU Lesser General Public
|
||
|
License along with the Goldberg Emulator; if not, see
|
||
|
<http://www.gnu.org/licenses/>. */
|
||
|
|
||
|
#include "base.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Functions for authenticating users via Steam to play on a game server
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class Steam_GameServerStats : public ISteamGameServerStats
|
||
|
{
|
||
|
class Settings *settings;
|
||
|
class Networking *network;
|
||
|
class SteamCallResults *callback_results;
|
||
|
class SteamCallBacks *callbacks;
|
||
|
public:
|
||
|
Steam_GameServerStats(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks);
|
||
|
// downloads stats for the user
|
||
|
// returns a GSStatsReceived_t callback when completed
|
||
|
// if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail
|
||
|
// these stats will only be auto-updated for clients playing on the server. For other
|
||
|
// users you'll need to call RequestUserStats() again to refresh any data
|
||
|
STEAM_CALL_RESULT( GSStatsReceived_t )
|
||
|
SteamAPICall_t RequestUserStats( CSteamID steamIDUser );
|
||
|
|
||
|
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||
|
bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData );
|
||
|
bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData );
|
||
|
bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved );
|
||
|
|
||
|
// Set / update stats and achievements.
|
||
|
// Note: These updates will work only on stats game servers are allowed to edit and only for
|
||
|
// game servers that have been declared as officially controlled by the game creators.
|
||
|
// Set the IP range of your official servers on the Steamworks page
|
||
|
bool SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData );
|
||
|
bool SetUserStat( CSteamID steamIDUser, const char *pchName, float fData );
|
||
|
bool UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength );
|
||
|
|
||
|
bool SetUserAchievement( CSteamID steamIDUser, const char *pchName );
|
||
|
bool ClearUserAchievement( CSteamID steamIDUser, const char *pchName );
|
||
|
|
||
|
// Store the current data on the server, will get a GSStatsStored_t callback when set.
|
||
|
//
|
||
|
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
||
|
// uploaded has been rejected, either because they broke constraints
|
||
|
// or were out of date. In this case the server sends back updated values.
|
||
|
// The stats should be re-iterated to keep in sync.
|
||
|
STEAM_CALL_RESULT( GSStatsStored_t )
|
||
|
SteamAPICall_t StoreUserStats( CSteamID steamIDUser );
|
||
|
};
|