2024-04-30 05:58:19 +08:00
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# ############################################################################## #
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2024-04-18 03:20:34 +08:00
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# you do not have to specify everything, pick and choose the options you need only
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2024-04-30 05:58:19 +08:00
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# ############################################################################## #
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2024-04-18 03:20:34 +08:00
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[app::general]
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2024-04-20 07:17:32 +08:00
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# allow the app/game to show the correct build id
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# 0 means you're not running a build downloaded from steam
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2024-04-18 03:20:34 +08:00
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build_id=1234
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2024-04-20 07:17:32 +08:00
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# by default the emu will report a `non-beta` branch with the name `public` when the game calls `Steam_Apps::GetCurrentBetaName()`
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2024-04-18 03:20:34 +08:00
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# make the game/app think we're playing on a beta branch
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is_beta_branch=0
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2024-04-20 07:17:32 +08:00
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# the name of the beta branch
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2024-04-18 03:20:34 +08:00
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branch_name=public
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2024-04-20 23:30:04 +08:00
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[app::dlcs]
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# should the emu report all DLCs as unlocked
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# some games check for "hidden" DLCs, hence this should be set to 1 in that case
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# but other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
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# default=1
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unlock_all=0
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# format: ID=name
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1234=DLCNAME
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56789=This is another example DLC name
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2024-04-18 03:20:34 +08:00
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[app::paths]
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556760=../DLCRoot0
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1234=./folder_where_steam_api_is
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3456=../folder_one_level_above_where_steam_api_is
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5678=../../folder_two_levels_above_where_steam_api_is
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