diff --git a/dll/base.h b/dll/base.h index 7e08258d..5999799b 100644 --- a/dll/base.h +++ b/dll/base.h @@ -93,7 +93,8 @@ struct Steam_Call_Result { Steam_Call_Result(SteamAPICall_t a, int icb, void *r, unsigned int s, double r_in, bool run_cc_cb) { api_call = a; result.resize(s); - memcpy(&(result[0]), r, s); + if (s > 0 && r != NULL) + memcpy(&(result[0]), r, s); created = std::chrono::high_resolution_clock::now(); run_in = r_in; run_call_completed_cb = run_cc_cb; diff --git a/dll/local_storage.cpp b/dll/local_storage.cpp index 80f815c5..774d0fc9 100644 --- a/dll/local_storage.cpp +++ b/dll/local_storage.cpp @@ -192,6 +192,8 @@ static std::vector get_filenames(std::string strPath) static std::vector get_filenames_recursive(std::string base_path) { + if (base_path.back() == *PATH_SEPARATOR) + base_path.pop_back(); std::vector output; std::string strPath = base_path; strPath = strPath.append("\\*"); @@ -211,11 +213,11 @@ static std::vector get_filenames_recursive(std::string base_pa std::string dir_name = ffd.cFileName; std::string path = base_path; - path += "\\"; + path += PATH_SEPARATOR; path += dir_name; std::vector lower = get_filenames_recursive(path); - std::transform(lower.begin(), lower.end(), std::back_inserter(output), [dir_name](File_Data f) {f.name = dir_name + "\\" + f.name; return f;}); + std::transform(lower.begin(), lower.end(), std::back_inserter(output), [&dir_name](File_Data f) {f.name = dir_name + "\\" + f.name; return f;}); } else { File_Data f; f.name = ffd.cFileName; @@ -354,7 +356,7 @@ static std::vector get_filenames_recursive(std::string base_pa path += dir_name; std::vector lower = get_filenames_recursive(path); - std::transform(lower.begin(), lower.end(), std::back_inserter(output), [dir_name](File_Data f) {f.name = dir_name + "/" + f.name; return f;}); + std::transform(lower.begin(), lower.end(), std::back_inserter(output), [&dir_name](File_Data f) {f.name = dir_name + "/" + f.name; return f;}); } } } @@ -584,7 +586,19 @@ bool Local_Storage::file_exists(std::string folder, std::string file) std::string full_path = save_directory + appid + folder + file; struct stat buffer; - return (stat (full_path.c_str(), &buffer) == 0); + + if (stat(full_path.c_str(), &buffer) != 0) + return false; + +#if defined(STEAM_WIN32) + if ( buffer.st_mode & _S_IFDIR) + return false; +#else + if (S_ISDIR(buffer.st_mode)) + return false; +#endif + + return true; } unsigned int Local_Storage::file_size(std::string folder, std::string file) diff --git a/dll/net.proto b/dll/net.proto index a6d6414b..98088220 100644 --- a/dll/net.proto +++ b/dll/net.proto @@ -176,10 +176,14 @@ message Auth_Ticket { message Friend_Messages { enum Types { LOBBY_INVITE = 0; + GAME_INVITE = 1; } Types type = 1; - uint64 lobby_id = 2; + oneof invite_data { + uint64 lobby_id = 2; + bytes connect_str = 3; + } } message Common_Message { diff --git a/dll/network.cpp b/dll/network.cpp index db87adcb..b85ce3f3 100644 --- a/dll/network.cpp +++ b/dll/network.cpp @@ -379,7 +379,10 @@ unsigned int receive_buffer_amount(sock_t sock) static void send_tcp_pending(struct TCP_Socket &socket) { - int len = send(socket.sock, &(socket.send_buffer[0]), socket.send_buffer.size(), MSG_NOSIGNAL); + size_t buf_size = socket.send_buffer.size(); + if (buf_size == 0) return; + + int len = send(socket.sock, &(socket.send_buffer[0]), buf_size, MSG_NOSIGNAL); if (len <= 0) return; socket.send_buffer.erase(socket.send_buffer.begin(), socket.send_buffer.begin() + len); diff --git a/dll/steam_friends.h b/dll/steam_friends.h index 039b5a17..145a1d5a 100644 --- a/dll/steam_friends.h +++ b/dll/steam_friends.h @@ -545,6 +545,7 @@ void SetPlayedWith( CSteamID steamIDUserPlayedWith ) void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby ) { PRINT_DEBUG("Steam_Friends::ActivateGameOverlayInviteDialog\n"); + // TODO: Here open the overlay } // gets the small (32x32) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set @@ -775,8 +776,18 @@ void RequestFriendRichPresence( CSteamID steamIDFriend ) bool InviteUserToGame( CSteamID steamIDFriend, const char *pchConnectString ) { PRINT_DEBUG("Steam_Friends::InviteUserToGame\n"); - //TODO - return true; + std::lock_guard lock(global_mutex); + Friend *f = find_friend(steamIDFriend); + if (!f) return false; + + Common_Message msg; + Friend_Messages *friend_messages = new Friend_Messages(); + friend_messages->set_type(Friend_Messages::GAME_INVITE); + friend_messages->set_connect_str(pchConnectString); + msg.set_allocated_friend_messages(friend_messages); + msg.set_source_id(settings->get_local_steam_id().ConvertToUint64()); + msg.set_dest_id(steamIDFriend.ConvertToUint64()); + return network->sendTo(&msg, true); } @@ -1021,6 +1032,16 @@ void Callback(Common_Message *msg) data.m_steamIDFriend = CSteamID((uint64)msg->source_id()); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); } + + if (msg->friend_messages().type() == Friend_Messages::GAME_INVITE) { + PRINT_DEBUG("Steam_Friends Got Game Invite\n"); + //TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above + std::string const& connect_str = msg->friend_messages().connect_str(); + GameRichPresenceJoinRequested_t data = {}; + data.m_steamIDFriend = CSteamID((uint64)msg->source_id()); + strncpy(data.m_rgchConnect, connect_str.c_str(), k_cchMaxRichPresenceValueLength - 1); + callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); + } } }